Ravenloft is a campaign setting for the Dungeons & Dragons roleplaying game. It is an alternate time-space existence known as a pocket dimension or demiplane, called the Demiplane of Dread, which consists of a collection of land pieces called "domains", brought together by a mysterious force known only as the Dark Powers. Each domain is tailored to and mystically ruled by a being called a Darklord who is forever trapped and surrounded by magical mists surrounding the domain. Strahd von Zarovich, a vampire in the original AD&D Ravenloft I6 module 1983, became the first Darklord, both ruler and prisoner of his own personal domain of Barovia. How Count von Zarovich became the darklord of Barovia was detailed in the novel, I, Strahd: The Memoirs of a Vampire. As originally established in the Ravenloft: Realm of Terror boxed set known as "the Black Box" released in 1990, The Ravenloft campaign setting was located in the Ethereal Plane. As a physical manifestation of that plane, lands, monsters and even people were created out of the mysterious mists, and the realm acted as a prison where one could enter or be transported, but means of escape were few. Other Ravenloft Domains and Darklords were eventually added in various AD&D 2nd edition (and then later in 3rd edition) products establishing a core continent attached around Barovia which could be traveled to by others if their respective lords allowed entering or leaving their borders; while some Domains remained isolated in the mists and were referred to as Islands.
|Designer(s)||Tracy Hickman, Laura Hickman, Bruce Nesmith, Andria Hayday, William W. Connors, Andrew Cermak, John Mangrum, Andrew Wyatt, et al.|
Wizards of the Coast
Swords & Sorcery Studios and Arthaus (White Wolf Publishing imprints)
|System(s)||Advanced Dungeons & Dragons 1st and 2nd Editions;|
Dungeons & Dragons 3rd Ed. d20 System, and D&D v3.5
D&D 5th Edition
In 1978, Tracy and Laura Hickman wrote adventures that would eventually be published as the Dungeon & Dragons modules Pharaoh and Ravenloft. Strahd von Zarovich was created by the Hickmans "after Tracy returned home from a disappointing session of D&D. Back in First Edition, the game was less of a storytelling game. [...] It didn't make sense to [Tracy] why a creature like a vampire was just sitting around in a random dungeon with oozes, goblins, and zombies. So he and his wife set out to create a vampire villain with fleshed-out motivations and history". When the Hickmans began work on Ravenloft, they felt the vampire archetype had become overused, trite, and mundane, and decided to create a frightening version of the creature for the module. They play-tested it with a group of players every Halloween for five years on their own game system with the adventure titled Vampyr. However, the Hickmans kept being asked about their "Ravenloft game", and so the "Ravenloft" name stuck. The duo eventually caught the attention of D&D's original publishers. They were hired to adapt it into the First Edition of Advanced Dungeons & Dragons and it was released as Module 16: Ravenloft" in 1983 by TSR.
The first appearance of the setting was in Ravenloft, a stand-alone Advanced Dungeons & Dragons adventure module, published in 1983. In 1984, it won the Strategists' Club Award for Outstanding Play Aid. It was popular enough to spawn a 1986 sequel, Ravenloft II: The House on Gryphon Hill, and an Advanced Dungeons & Dragons Adventure Gamebooks novel, Master of Ravenloft, the same year.
Ravenloft was launched as a full-fledged campaign setting, for AD&D 2nd Edition, in 1990, with the Realm of Terror boxed set, popularly known as the "Black Box", and winner of the Origins Award in 1991 for "Best Graphic Presentation of a Roleplaying Game, Adventure, or Supplement of 1990".
The campaign setting was revised twice during AD&D 2nd Edition: first as the Ravenloft Campaign Setting or "Red Box", then as the Domains of Dread hardback.
In 1994, Ravenloft spun off into a sub-setting called Masque of the Red Death, set on Gothic Earth, an Edgar Allan Poe-influenced alternative Earth of the 1890s, where fantasy creatures and magic exist in the shadows of civilization.
TSR also published a series of novels set in Ravenloft. Each was typically focused on one of the darklords that inhabited the Ravenloft world, with several focusing on the figure of Count Strahd von Zarovich. Many of these early novels were by authors who would later receive wider fame as horror/dark fantasy authors. These authors have included Elaine Bergstrom, P. N. Elrod, Christie Golden, and Laurell K. Hamilton.
3rd and 3.5 editionEdit
A major revision of the Dungeons & Dragons was released in 2000, the first edition published by Wizards of the Coast (which had acquired TSR in 1997). In 2000, Wizards of the Coast licensed the Ravenloft brand to White Wolf Publishing. Under its Sword & Sorcery Studios (and later Arthaus imprints), White Wolf Publishing released the 3rd Edition d20 System Ravenloft Campaign Setting (2001) and the 3.5 Edition Ravenloft Player's Handbook (2003).
The campaign settings published by White Wolf introduced a number of alterations, many due to conflicts with existing Wizards of the Coast intellectual property. Specific references to D&D-specific deities were replaced with new names in the White Wolf Ravenloft settings (for example, Bane was changed to the Lawgiver). The license to the Ravenloft trademark reverted to Wizards of the Coast on August 15, 2005, but White Wolf retained the right to continue to sell its back stock until June 2006. The timing of this reversion meant that the Ravenloft supplement Van Richten's Guide to the Mists did not see print. Instead, it was released by White Wolf as a free download in late September 2005. The majority of the Van Richten's Guide series had already been published by TSR in the 1990s, before White Wolf's involvement.
In October 2006, Wizards of the Coast released Expedition to Castle Ravenloft, a hardcover version of the original 1st Ed. adventure, updated for the Dungeons & Dragons v.3.5 rule set. This 2006 version includes maps from the original Ravenloft adventure, and new character-generation options. Expedition to Castle Ravenloft is a stand-alone supplement set for any D&D worlds, and only requires the three core books for usage. This book's setting is distinct from the Ravenloft of the White Wolf product line. Shannon Appelcline, author of Designers & Dragons, highlighted that by 2006 people were beginning to wonder if Wizards of the Coast might be preparing a fourth edition of Dungeons & Dragons and stated: "the release of Expedition to Castle Ravenloft (2006) might just have offered another clue to the changing winds that lay ahead. First, it was a new line for 3.5e, suggesting that their original series of 3.5e books was coming to an end. Second, it was a fond look back at one of the most notable adventures from the AD&D days, just the sort of thing that Wizards published in the waning days of 2e".:294 Appelcline later noted that, once fourth edition was officially announced, "the Expedition books that had begun publication in 2006 were revealed to indeed be part of Wizard's slow slide into 4e".:295
In 2007, Wizards of the Coast announced the printing of two new Ravenloft novels for 2008, Black Crusade and The Sleep of Reason, fueling more speculation. A short story by Ari Marmell, "Before I Wake", based on the realms of Darkon, Lamordia, and Bluetspur was released on October 31, 2007, on the Wizards of the Coast website as a special for Halloween; it featured characters inspired by H. P. Lovecraft and Clark Ashton Smith.
In September 2008, it was announced in Wizard of the Coast's Digital Insider no. 6 that Ravenloft would be re-introduced to 4th edition Dungeons & Dragons, in the October issue of the Dragon online magazine. The Dungeons & Dragons 4th edition supplement Manual of the Planes (2008) established that in the retconned cosmology, the Domains of Dread (and by extension the Ravenloft setting) were now located within the Shadowfell, a mirror-plane of death and gloom lying adjacent to the mortal realm. While a 4th edition update to the Ravenloft setting was announced at Gen Con 2010, the product was never released.
In 2010, Ravenloft was the setting for the Castle Ravenloft Board Game. Ravenloft also appeared in official magazine articles, such as, Dungeon #207 "Fair Barovia" (October 2012) and Dragon #416 "History Check: Strahd and Van Richten" (October 2012).
In 2016, Barovia (one of the main locations within Ravenloft) was the main setting for adventure module Curse of Strahd which acts as an adaptation of the original Ravenloft module for the 5th edition of Dungeons & Dragons. The adventure states: "the lands of Barovia are from a forgotten world in the D&D multiverse [...]. In time, cursed Barovia was torn from its home world by the Dark Powers and bound in mist as one of the Domains of Dread in the Shadowfell". The module was developed in-house by the Wizards of the Coast team, led by Christopher Perkins, with story contributions by original creators Tracy and Laura Hickman.  Charlie Hall, for Polygon, explained that "Instead of reinventing the wheel, principle designer Chris Perkins brought in the module's original writers — the husband and wife team of Tracy and Laura Hickman — to create the very best version of the famous module yet. [...] Tracy and Laura have been hosting nearly annual sessions of the original Ravenloft at their home, for friends and family, over the course of decades. When Perkins asked for their input, they flew out to meet with the team. The result was a torrent of ideas for new locations, characters and encounters".
Wizards of the Coast announced a new edition of the Curse of Strahd module, entitled Curse of Strahd: Revamped. It was released on October 20, 2020. This module is the first released with the publisher's new focus on diversity and inclusion. Wizards of the Coast stated that "the adventure includes the latest errata and a revised depiction of the Vistani" who are based on stereotypes about the Romani people.
In February 2021, Wizards of the Coast announced a new Ravenloft campaign sourcebook, Van Richten's Guide to Ravenloft (2021), which introduces other Domains of Dread to the edition. It was published on May 18, 2021.
Ravenloft is primarily a Gothic horror setting. Dungeon Masters are encouraged to use scenes that build apprehension and fear, culminating in the eventual face-to-face meeting with the nameless evil. Characters have a much greater significance attached to their acts, especially if they are morally impure, as they risk coming under the influence of the Dark Powers (through the game process called "dark powers checks") and gradually transforming themselves into figures of evil.
The magical mists of Ravenloft could appear anywhere in the Dungeons & Dragons universe, drawing evil-doers (or player characters) into the Ravenloft setting. One exception is the phlogiston of the Spelljammer setting.[full citation needed][page needed] The phlogiston blocks all planar travel, but the Ravenloft mists can appear in deep space inside crystal shells, according to the Complete Spacefarer's Handbook.[page needed]
Luis Javier Flores Arvizu named the continuous presence of supernatural beings as one of the factors that made Ravenloft a very well received role-playing game setting during the 33 years of its existence.
The Dark PowersEdit
The Dark Powers are a malevolent force who control the Demiplane of Dread. Their exact nature and number are deliberately kept vague, allowing for plot development in accordance with the Gothic tradition of storytelling – where the heroes are frequently outclassed and outnumbered by unknowable evil forces beyond their control.
The Dark Powers most frequently serve as a plot device for Ravenloft, especially concerning the Darklords, the de facto visible rulers of the Ravenloft Demiplane. Where the player characters are often tormented and opposed by the Darklords, the Darklords are themselves tormented and opposed by the Dark Powers. Of course, the difference lies in order of power—while many D&D adventures focus on allowing a band of heroes to prevail over a Darklord (much as in the spirit of Bram Stoker's novel Dracula), no such victory over the Dark Powers seems possible, or even conceivable, for the Darklords. Vecna and Lord Soth "escaped" Ravenloft, but are the only two Darklords known to have done so; Vecna by attaining the status of Greater God (and thus becoming too powerful for the Dark Powers to contain) and Lord Soth by ignoring his domain and punishment, causing the Dark Powers to lose interest in imprisoning him, and agents of his former curse on the world of Krynn coming to collect him.
Most frequently, the Dark Powers make their wishes and intentions known through subtle manipulations of fate. Thus, Barovia's vampire lord Strahd von Zarovich's many attempts to win back his love, Tatyana, are doomed to failure, but the Dark Powers arrange such that he never truly loses hope. Each time, for example, Strahd's own actions may be partially culpable for his failure, and as such he may go through crippling self-recrimination, rather than cursing the gods solely and giving up. Most other Darklords have similar tales of frustration, kept all the more unbearable because the flicker of the possibility of success is never truly extinguished.
Not all Darklords acknowledge the Dark Powers directly, however. Strahd, for example, in his own memoirs, speaks only of a force known as Death, who mocks him with the voices of his family and former colleagues throughout his life. Vlad Drakov, the Darklord of Falkovnia whose military expeditions are doomed to constant failure, seems even to be totally oblivious to any non-mortal factors in his repeated defeats.
The Dark Powers also seem capable of non-evil manipulations. Although their machinations are often directly responsible for the misery of many of Ravenloft's inhabitants, they also appear to play a role as dispensers of justice. Some tales of innocents who have escaped Ravenloft for happier environs are attributed to the Dark Powers, who have judged a being worthy of reward and release from their misty domain.
The precise nature of the Dark Powers of Ravenloft is never explicitly described in the game material, with the exception of a few of the novels based on the setting, and even those are considered non-canon. In a sense, the Dark Powers are intended to be eternal unknowns, an array of mercurial, unforeseeable, and inscrutable wills whose motives and actions the player characters cannot hope to understand.
Domains of DreadEdit
There are many Domains of Dread that makeup the landscape of Ravenloft. The Domains are surrounded by strange mists that can ensnare both people and places in Prime Material Plane and pull them into the Domains. Each Domain is ruled by a Darklord, however, each Darklord was imprisoned in their Domain by the Dark Powers. The Dark Powers "are believed to have been responsible for the overall creation of the Dread Domains". Some of the more notable Domains include:
- Barovia: the first Domain introduced and home of Strahd von Zarovich. This domain was "inspired by Bram Stoker's Dracula".
- Carnival: this domain "wanders the mists" itself, "populated by wild performers and a powerful, living sword".
- Darkon: this domain is "a broken land [...] whose central castle is frozen mid-explosion, its disparate rooms desperately trying to reassemble the whole in mid-air". "Darkon is now a Domain in decline after the disappearance of the iconic lich Azalin".
- Falkovnia: in its original incarnation, this domain's "Darklord was a fairly basic analog for Vlad the Impaler [...] and it had few defining characteristics beyond being a land ruled by a brutal warlord with a penchant for ultraviolence". In Van Richten's Guide to Ravenloft, "Falkovnia has been reimagined as a nightmarish Groundhog's Day-style loop, where a struggling nation—which happens to be ruled by a brutal warlord—is endlessly besieged by massive hordes of the walking dead, who just so happen to look like everyone this warlord has ever killed". The Darklord Vladeska "Drakov's ruthless efficiency and relentless perfectionism has turned her into a tyrant. Rather than retreat and save the lives of citizens and soldiers alike, every day she rebuilds the barricades that keep death at bay. Those same walls keep her trapped within".
- Hazlan: this domain is a magocracy ruled by the Red Wizard Hazlik who treats the domain as a "vast magical laboratory". Wes Schneider, lead designer of Van Richten's Guide to Ravenloft, highlighted that "Hazlan’s a great example of a Ravenloft domain where the 'technology' behind its horror concept has improved since its origin. [...] Since the ‘90s, our collective imaginations have expanded on what an evil magic dystopia might look like. [...] Hazlan is a domain where anything wizards could do they’ve done to the extreme, and they’re still doing it, all in the name of magical discovery and with the effects scarring the realm’s people and land. This makes it the domain for all manner of weird monsters, amoral experiments, magical contagions, unnatural weather, collapsing reality, meteor showers, mutations, disasters, and so much more".
- Lamordia: this domain "paid homage" to Frankenstein by Mary Shelley. "In its original incarnation, Lamordia was a coastal domain with two small settlements" and was "ruled by Adam, a flesh golem-like creature created by Doctor Victor Mordenheim. In Van Richten's Guide to Ravenloft, the region is now ruled by Viktra Mordenheim, a mad scientist tormented by her inability to replicate the Unbreakable Heart device that keeps her reborn lover Elise alive, even as Elise flees from her at every turn".
Darklord is the title used to refer to the mystically imprisoned and cursed ruler of a domain. A Darklord was originally an individual who had committed a truly horrific crime, which drew the attention of the enigmatic Dark Powers. The Dark Powers then proceeded to craft a personal kingdom around the Darklord. This crafted domain serves both as a kingdom and a prison: the Darklord gains incredible powers whilst within its borders but can never leave it, although most Darklords can seal their domain borders with a thought. Within their domains, the Darklords are forever tormented by the objects of their desires, which are often the objects for which they committed their crimes.
The Vistani are a nomadic ethnic group. They are based on depictions of the Romani people. Since their introduction in the original Ravenloft module (1983) as fortune-tellers, they became a unifying element in the Ravenloft and the Masque of the Red Death campaign settings, which offer Gothic horror scenarios. In a Ravenloft adventure, the Vistani have some control of the Mists of Ravenloft, which divide realms,  while the players are generally confined to a region from which they must escape by solving one or more problems. Players generally need help from the Vistani to travel reliably from one open realm to another.
The Vistani people were "described as superstitious" and had "abilities to curse and hypnotize players or cast spells like Evil Eye". They were also originally stereotyped "as 'uncivilized' and heavy drinkers," however, this portrayal was removed in the adventure module Curse of Strahd Revamped (2020). Their portrayal was further retconned in Van Richten's Guide to Ravenloft (2021); the Vistani people are no longer considered superstitious but instead focused on their traditional practices and their abilities are grounded in the forms of magic found in Dungeons & Dragons.
The fictional character Rudolph van Richten, a famous Monster Hunter in Ravenloft and author of a series of guides to hunting and slaying various monsters, had a great enmity for the Vistani for most of his monster-hunting career, but his opinion improved during his penning of Van Richten's Guide To The Vistani, during which he befriended a mortu (a Vistani outcast).
Ravenloft has acted as the official campaign setting for multiple Dungeons & Dragons roleplaying adventure modules, sourcebooks and accessories. It has also been the main setting for novels and video games.
Roleplaying products by TSREdit
|Ravenloft||I6||9075||Tracy & Laura Hickman||1983||ISBN 0-88038042-X||5-7||AD&D 1st ed. adventure module|
|Ravenloft II: The House on Gryphon Hill||I10||9181||Tracy Hickman, Laura Hickman||1986||ISBN 9780880383226||8-10||AD&D 1st ed. adventure module|
|Master of Ravenloft||8956||Jean Blashfield||January 1986||ISBN 0-88038-261-9||Solo reader||Advanced Dungeons & Dragons Adventure Gamebooks|
|Ravenloft: Realm of Terror||1050||Bruce Nesmith, Andria Hayday||1990||ISBN 0-88038-853-6||AD&D 2nd ed. Campaign Setting boxed set.|
|Feast of Goblyns||RA1||9298||Blake Mobley||1990||ISBN 0-88038-877-3||4-7||AD&D 2nd ed. adventure module|
|Vecna Lives!||WGA4||9309||David Cook (game designer)||1990||ISBN 0-88038-897-8||12-15||AD&D 2nd ed. adventure module. Although set in the World of Greyhawk Campaign Setting, there is considerable crossover material used later in the Ravenloft setting, acting as an in-game story means of trapping Vecna inside the Demi-plane of Ravenloft as a Darklord.|
|Ship of Horror||RA2||9321||Anne Brown||1991||ISBN 1-56076-127-X||8-10||AD&D 2nd ed. adventure module|
|Touch of Death||RA3||9338||Bruce Nesmith||1991||ISBN 1-56076-144-X||3-5||AD&D 2nd ed. adventure module|
|Monstrous Compendium Ravenloft Appendix||MC10||2122||1991||ISBN 1-56076-108-3||AD&D 2nd ed. accessory|
|Darklords||RR1||9331||1991||ISBN 1-56076-137-7||5+||AD&D 2nd ed. accessory|
|Book of Crypts||RR2||9336||Dale "Slade" Henson with J. Robert King||1991||ISBN 1-56076-142-3||3+||AD&D 2nd ed. accessory|
|Van Richten's Guide to Vampires||RR3||9345||Nigel D. Findley||1991||ISBN 1-56076-151-2||AD&D 2nd ed. accessory|
|Islands of Terror||RR4||9348||Collin McComb, Scott Bennie||1992||ISBN 1-56076-349-3||AD&D 2nd ed. accessory|
|Van Richten's Guide to Ghosts||RR5||9355||William W. Connors||1992||ISBN 1-56076-351-5||AD&D 2nd ed. accessory|
|Forbidden Lore||1079||William W. Connors, Bruce Nesmith||1992||ISBN 1-56076-354-X||AD&D 2nd ed. accessory/campaign expansion boxed set.|
|Night of the Walking Dead||RQ1||9352||Bill Slavicsek||1992||ISBN 1-56076-350-7||1-3||AD&D 2nd ed. adventure module|
|Thoughts of Darkness||RQ2||9364||David Wise||1992||ISBN 1-56076-353-1||12-15||AD&D 2nd ed. adventure module|
|From the Shadows||RQ3||9375||Bruce Nesmith||1992||ISBN 1-56076-356-6||9-12||AD&D 2nd ed. adventure module|
|Castles Forlorn||1088||Lisa Smedman||1993||ISBN||4-6||AD&D 2nd ed. adventure boxed set|
|Van Richten's Guide to the Lich||RS1 (RR6)||9412||Eric. W. Haddock||1993||ISBN 1-56076-572-0||AD&D 2nd ed. accessory|
|Van Richten's Guide to Werebeasts||RR7||9416||Nigel Findley||1993||ISBN 1-56076-633-6||AD&D 2nd ed. accessory|
|Monstrous Compendium Ravenloft Appendix II: Creatures of the Night||MC15||2139||1993||ISBN 1-56076-586-0||AD&D 2nd ed. accessory|
|Roots of Evil||RM1||9413||Eric Haddock, David Wise||1993||ISBN 1-56076-597-6||9-12||AD&D 2nd ed. adventure module|
|The Created||RM2||9414||Bruce Nesmith||1993||ISBN 1-56076-610-7||2-4||AD&D 2nd ed. adventure module|
|Web of Illusion||RM3||9415||William W. Connors||1993||ISBN 1-56076-618-2||7-9||AD&D 2nd ed. adventure module|
|House of Strahd||RM4||9418||Tracy & Laura Hickman||1993||ISBN 1-56076-671-9||6-13||AD&D 2nd ed. adventure module|
|Dark of the Moon||RM5||9419||L. Richard Baker III||1993||ISBN 1-56076-688-3||5-9||AD&D 2nd ed. adventure module|
|Masque of the Red Death and Other Tales||1103||William W. Connors, D.J. Heinrich, Shane Hensley & Colin McComb||1994||ISBN 1-56076-877-0||AD&D 2nd ed. campaign expansion boxed set.|
|Ravenloft Campaign Setting||1108||Bruce Nesmith, Andria Hayday & William W. Connors||1994||ISBN 1-56076-942-4||AD&D 2nd ed. campaign setting boxed set.|
|Van Richten's Guide to the Created||RR8||9417||Teeuwynn Woodruff||1994||ISBN 1-56076-819-3||AD&D 2nd ed. accessory|
|Van Richten's Guide to the Ancient Dead||RR9||9451||Skip Williams||1994||ISBN 1-56076-873-8||AD&D 2nd ed. accessory|
|Ravenloft Monsterous Compendium Appendix III: Creatures of Darkness||2153||Kirk Botulla, Shane Hensley, Nicky Rea & Teeuwynn Woodruff||1994||ISBN 1-56076-914-9||AD&D 2nd ed. accessory|
|Adam's Wrath||RM6||9439||Lisa Smedman||1994||ISBN 1-56076-833-9||5-7||AD&D 2nd ed. adventure module|
|The Awakening||RM7||9452||Lisa Smedman||1994||ISBN 1-56076-883-5||4-6||AD&D 2nd ed. adventure module|
|Hour of the Knife||RM8||9456||Bruce Nesmith & Lisa Smedman||1994||ISBN 1-56076-892-4||4-6||AD&D 2nd ed. adventure module|
|Howls in the Night||RM9||9466||Colin McComb||1994||ISBN 1-56076-927-0||3-5||AD&D 2nd ed. adventure module|
|Castle of the Undead||8089||Nick Baron||1994||ISBN 1-56076-836-3||Solo reader||AD&D 2nd ed. Ravenloft Endless Quest #38 (series 2) |
|The Nightmare Lands||1124||Shane Lacy Hensley, Bill Slavicsek||1995||ISBN 0-7869-0174-8||AD&D 2nd ed. campaign expansion boxed set.|
|Van Richten's Guide to Fiends||RR10||9477||Teeuwyn Woodruff||1995||ISBN 0-7869-0122-5||AD&D 2nd ed. accessory|
|Chilling Tales||RR11||9495||Lisa Smedman||1995||ISBN 0-7869-0142-X||3-9||AD&D 2nd ed. accessory|
|Van Richten's Guide to the Vistani||RR12||9496||David Wise||1995||ISBN 0-7869-0122-5||AD&D 2nd ed. accessory|
|Gothic Earth Gazetteer||9498||William W. Connors||1995||ISBN 0-7869-0193-4||AD&D 2nd ed. accessory|
|When Black Roses Bloom||RM10||9476||Lisa Smedman||1995||ISBN 0-7869-0101-2||4-6||AD&D 2nd ed. adventure module|
|Circle of Darkness||RM11||9493||Drew Bittner||1995||ISBN 0-7869-0128-4||5-7||AD&D 2nd ed. adventure module|
|The Evil Eye||RM12||9497||Steve Kurtz||1995||ISBN 0-7869-0167-5||4-6||AD&D 2nd ed. adventure module|
|Neither Man Nor Beast||RM13||9499||Jeff Grubb||1995||ISBN 0-7869-0205-1||1-4||AD&D 2nd ed. adventure module|
|Night of the Tiger||8096||Jean Rabe||1995||ISBN 0-7869-0114-4||Solo reader||AD&D 2nd ed. Ravenloft Endless Quest #44 (series 2)|
|Bleak House: The Death of Rudolph van Richten||1141||William W. Connors & Dave Gross with Steve Miller (game designer)||Date||1996||AD&D 2nd ed. adventure/campaign boxed set.|
|Requiem: The Grim Harvest||1146||William W. Connors & Lisa Smedman||1996||ISBN 0-7869-0431-3||6-10||AD&D 2nd ed. Campaign expansion boxed set.|
|A Light in the Belfry||9494||William W. Connors||1996||ISBN 0-7869-0133-0||6-8||AD&D 2nd ed. Adventure audio CD boxed set.|
|A Guide to Transylvania||9529||Nicky Rea||1996||ISBN 0-7869-0424-0||AD&D 2nd ed. accessory|
|Forged in Darkness||9510||William W. Connors||1996||ISBN 0-7869-0369-4||AD&D 2nd ed. accessory|
|Children of the Night: Vampires||9513||Paul Culotta & Steve Miller with Jonathan Ariadne Caspian & Carol L. Johnson||1996||ISBN 0-7869-0378-3||AD&D 2nd ed. accessory and adventure|
|Ravenloft Monstrous Compendium Appendices I & II||2162||William W. Connors||1996||ISBN 0-7869-0392-9||AD&D 2nd ed. accessory (Reprints MC10 Ravenloft Appendix (I) and MC15 Ravenloft Appendix II)|
|Death Unchained||RM14||9523||Lisa Smedman||1996||ISBN 0-7869-0408-9||1-4||AD&D 2nd ed. adventure module|
|Death Ascendant||RM15||9526||Lisa Smedman||1996||ISBN 0-7869-0414-3||6-8||AD&D 2nd ed. adventure module|
|Domains of Dread||2174||William W. Connors & Steve Miller||1997||ISBN 0-7869-0672-3||AD&D 2nd ed. campaign setting hardcover book|
|Children of the Night: Ghosts||9555||The Kargat (Ann Brown, et al.)||1997||ISBN 0-7869-0752-5||AD&D 2nd ed. accessory|
|Castle Spulzeer||9544||Doug Stewart||1997||ISBN 0-7869-0669-3||8-12||AD&D 2nd ed. adventure module (Forgotten Realms/Ravenloft crossover)|
|The Forgotten Terror||9537||William W. Connors||1997||ISBN 0-7869-0699-5||10-12||AD&D 2nd ed. adventure module (Forgotten Realms/Ravenloft crossover)|
|Champions of the Mists||9559||William W. Connors||1998||ISBN 0-7869-0765-7||AD&D 2nd ed. accessory|
|Children of the Night: Werebeasts||9583||William W. Connors||1998||ISBN 0-7869-1202-2||AD&D 2nd ed. accessory|
|Introduction to the Land of the Mists||91271||William W. Connors||1998||AD&D 2nd ed. accessory (free fold-out map)|
|Servants of Darkness||9541||Kevin Melka & Steve Miller||1998||ISBN 0-7869-0659-6||4-6||AD&D 2nd ed. adventure module|
|The Shadow Rift||1163||William W. Connors, Cindi Rice & John D. Rateliff||1998||ISBN 0-7869-0737-1||4-6||AD&D 2nd ed. adventure module|
|Vecna Reborn||9582||Monte Cook||1998||ISBN 0-7869-1201-4||5-7||AD&D 2nd ed. adventure module|
|Carnival||11382||John W. Mangrum & Steve Miller||1999||ISBN 0-7869-1382-7||AD&D 2nd ed. accessory|
|Children of the Night: The Created||11360||The Kargat||1999||ISBN 0-7869-1360-6||Level||AD&D 2nd ed. accessory|
|Ravenloft (module)||11397||Tracy & Laura Hickman||1999||ISBN 0-7869-1201-4||5-7||AD&D 2nd ed. adventure module (Silver Anniversary Collector's Edition, RPGA exclusive)|
|TSR JAM 1999||11445||1999||ISBN 0-7869-1445-9||AD&D (2nd ed.) RPGA adventure anthology module (for several Dungeons & Dragons settings)|
|Die Vecna Die!||11662||Bruce R. Cordell & Steve Miller||1999||ISBN 0-7869-1445-9||10-13||AD&D (2nd ed.) RPGA adventure module (Greyhawk/ Ravenloft/ Planescape campaign crossover)|
|Van Richten's Monster Hunter's Compendium Volume One||11447||Nigel D. Findley & Teeuwyn Woodruff||1999||ISBN 0-7869-1447-5||AD&D (2nd ed.) accessory (reprint of Van Richten's Guide to Vampires, Van Richten's Guide to Werebeasts & Van Richten's Guide to the Created).|
|Van Richten's Monster Hunter's Compendium Volume Two||11507||William W. Connors, Eric W. Haddock, David Wise, Skip Williams & David Wuf||1999||ISBN 0-7869-1507-2||AD&D (2nd ed.) accessory (reprint of Van Richten's Guide to Ghosts, Van Richten's Guide to the Lich & Van Richten's Guide to the Ancient Dead).|
|Van Richten's Monster Hunter's Compendium Volume Three||11613||David Wise, Steve Miller & Teeuwyn Woodruff||2000||ISBN 0-7869-1613-3||AD&D (2nd ed.) accessory (Van Richten's Guide to Witches & reprint of Van Richten's Guide to Fiends, Van Richten's Guide to the Vistani).|
Roleplaying products by Wizards of the CoastEdit
|Ravenloft Campaign Setting: Core Rulebook (d20 3.0 Fantasy Roleplaying)||Andrew Cermak, John W. Mangrum & Andrew Wyatt||2001||ISBN 1-58846-075-4||Sword & Sorcery Studios||3rd ed. setting sourcebook. A hardback limited edition was also released with 3,000 copies.|
|Secrets of the Dread Realms||Andrew Cermak, John W. Mangrum & Andrew Wyatt||2001||ISBN 1-58846-076-2||Sword & Sorcery||3rd ed. supplement|
|Denizens of Darkness||2002||ISBN 1-58846-077-0||Sword & Sorcery||3rd ed. supplement|
|Champions of Darkness||Beth Bostic, Carla Hollar & Tadd McDivitt||2002||ISBN 1-58846-081-9||Sword & Sorcery||3rd ed. supplement|
|Van Richten's Arsenal Volume I||Andrew Cernak, John W. Mangrum, Ryan Naylor, Chris Nichols & Andrew Wyatt||2002||ISBN 1-58846-079-7||Sword & Sorcery||3rd ed. supplement|
|Heroes of Light||Brian Campbell, James Lowder & Peter Woodworth||2002||ISBN 1-58846-082-7||Sword & Sorcery||3rd ed. supplement|
|Ravenloft Gazetteer Volume I||Andrew Cernak, John W. Mangrum, Chris Nichols & Andrew Wyatt||2002||ISBN 1-58846-080-0||Sword & Sorcery||3rd ed. supplement|
|Ravenloft Dungeon Master's Guide (d20 3.5 Fantasy Roleplaying)||Brian Campbell, Carla Hollar, Rucht Lilavivat, John W. Mangrum, Anthony Pryor, Peter Woodworth & Andrew Wyatt||2003||ISBN 1-58846-084-3||Sword & Sorcery||3.5 ed. core rulebook|
|Ravenloft Player's Handbook (d20 3.5 Fantasy Roleplaying)||Jackie Cassada, Andrew Cernak, John W. Mangrum, Nicky Rea & Andrew Wyatt||2003||ISBN 1-58846-091-6||Sword & Sorcery||3.5 ed. core rulebook|
|Van Richten's Guide to the Walking Dead||Rucht Lilavivat & Ryan Naylor||2003||ISBN 1-58846-085-1||Sword & Sorcery||3rd ed. supplement|
|Ravenloft Tarokka Deck||Jackie Cassada & Nicky Rea||2003||ISBN 1-58846-090-8||Sword & Sorcery||3rd ed. accessory (66 cards)|
|Ravenloft Gazetteer Volume II||John W. Mangrum, Ryan Naylor, Chris Nichols & Andrew Wyatt||2003||ISBN 1-58846-830-5||Sword & Sorcery||3rd ed. supplement|
|Ravenloft Gazetteer Volume III||John W. Mangrum, Stuart Turner, Peter Woodworth & Andrew Wyatt||2003||ISBN 1-58846-086-X||Sword & Sorcery||3rd ed. supplement|
|Ravenloft Gazetteer Volume IV||James Lowder, John W. Mangrum, Ryan Naylor, Anthony Pyor, Voronica Whitney-Robinson & Andrew Wyatt||2003||ISBN 1-58846-087-8||Sword & Sorcery||3rd ed. supplement|
|Ravenloft Denizens of Dread||2004||ISBN 1-58846-951-4||Sword & Sorcery||3.5 ed. core rulebook|
|Masque of the Red Death (d20 3.5 Fantasy Roleplaying, Ravenloft Campaign)||Jackie Cassada, Claire Hoffman, Carla Hollar, Harold Johnson, Rucht Lilavivat, Nicky Rea, Andrew Scott & Peter Woodworth||2004||ISBN 1-58846-979-4||Sword & Sorcery||3.5 ed. campaign setting sourcebook|
|Van Richten's Guide to the Shadow Fey||Brett King, Rucht Lilavivat, Tadd McDivitt & Penny Williams||2004||ISBN 1-58846-088-6||Sword & Sorcery||3.5 ed. campaign setting supplement|
|Ravenloft: Legacy of the Blood - Great Families of the Core||Steve Miller, Anthony Pryor, Penny Williams & Skip Williams||2004||ISBN 1-58846-089-4||Sword & Sorcery||3.5 ed. campaign setting supplement|
|Ravenloft Gazetteer Volume V||Andrew Cernak, John W. Mangrum, Steve Miller, Ryan Naylor & Andrew Wyatt||2004||ISBN 1-58846-964-6||Sword & Sorcery||3.5 ed. campaign setting supplement|
|Ravenloft: Dark Tales & Disturbing Legends||Harold Johnson, Brett King, Ari Marmell, Steve Miller & Ryan Naylor||2005||ISBN 1-58846-787-2||Sword & Sorcery||3.5 ed. campaign setting supplement|
|Van Richten's Guide to the Mists||Carla Hollar & Rucht Lilavivat||2005||N/A||Sword & Sorcery||3.5 ed. campaign setting supplement. Never published due to licensing expiration but was released online instead as an unproofed manuscript.|
|Expedition to Castle Ravenloft||Bruce R. Cordell & James Wyatt||2006||ISBN 0-7869-3946-X||Wizards of the Coast||6-10||3.5 ed. adventure module|
|Castle Ravenloft||Bill Slavicsek, Mike Mearls and Peter Lee||2010||ISBN 978-0-7869-5557-2||Wizards of the Coast||D&D Adventure System board game |
|Curse of Strahd||Christopher Perkins, Tracy & Laura Hickman, Adam Lee, Richard Whitters, Jeremy Crawford||March 15, 2016||ISBN 978-0-7869-6598-4||Wizards of the Coast||1-10||5th ed. adventure module|
|Dungeon Master's Screen: Curse of Strahd||2016||Gale Force Nine||5th ed. accessory|
|Curse of Strahd: Tarokka Deck (version 1)||2016||Gale Force Nine||5th ed. accessory (54 card deck)|
|Curse of Strahd: Tarokka Deck (version 2)||2018||ISBN 978-0-7869-6658-5||Gale Force Nine||5th ed. accessory (54 card deck)|
|Escape From Castle Ravenloft||Matt Forbeck||2019||ISBN 978-1-5362-0923-5||Candlewick Entertainment||Solo reader||5th ed. Endless Quest #54 (series 3)|
|Curse of Strahd: Revamped||Christopher Perkins, Tracy & Laura Hickman, Adam Lee, Richard Whitters, Jeremy Crawford||October 20, 2020||ISBN 9780786967155||Wizards of the Coast||1-10||5th ed. boxed set|
|Curse of Strahd: Legendary Edition||Christopher Perkins, Tracy & Laura Hickman, Adam Lee, Richard Whitters, Jeremy Crawford||2020||Beadle & Grimm||1-10||5th ed. limited edition boxed set|
|Van Richten's Guide to Ravenloft||May 18, 2021||Wizards of the Coast||5th ed. campaign setting|
Novels and comicsEdit
A number of tie-in novels and comics were released, set in the Demiplane of Dread:
- Vampire of the Mists (September 1991), by Christie Golden (ISBN 1-56076-155-5)
- Knight of the Black Rose (December 1991), by James Lowder (ISBN 1-56076-156-3)
- Dance of the Dead (June 1992), by Christie Golden (ISBN 1-56076-352-3)
- Heart of Midnight (December 1992), by J. Robert King (ISBN 1-56076-355-8)
- Tapestry of Dark Souls (March 1993), by Elaine Bergstrom (ISBN 1-56076-571-2)
- Carnival of Fear (July 1993), by J. Robert King (ISBN 1-56076-628-X)
- I, Strahd: The Memoirs of a Vampire (September 1993), by P. N. Elrod (ISBN 0-7869-0175-6)
- The Enemy Within (February 1994), by Christie Golden (ISBN 1-56076-887-8)
- Mordenheim (May 1994), by Chet Williamson (ISBN 1-56076-852-5)
- Tales of Ravenloft (September 1994), Edited by Brian Thomsen (ISBN 1-56076-931-9)
- Tower of Doom (November 1994), by Mark Anthony (ISBN 0-7869-0062-8)
- Baroness of Blood (March 1995), by Elaine Bergstrom (ISBN 0-7869-0146-2)
- Death of a Darklord (June 1995), by Laurell K. Hamilton (ISBN 0-7869-4122-7)
- Scholar of Decay (December 1995), by Tanya Huff (ISBN 0-7869-0206-X)
- King of the Dead (March 1996), by Gene DeWeese (ISBN 0-7869-0483-6)
- To Sleep with Evil (September 1996), by Andria Cardarelle (ISBN 0-7869-0515-8)
- Lord of the Necropolis (November 1997), by Gene DeWeese (ISBN 0-7869-0660-X)
- Shadowborn (March 1998), by Carrie Bebris and William Connors (ISBN 0-7869-0766-5)
- I, Strahd: The War Against Azalin (June 1998), by P. N. Elrod (ISBN 0-7869-0754-1)
- Spectre of the Black Rose (March 1999), by James Lowder and Voronica Whitney-Robinson (ISBN 0-7869-1333-9)
- Before I Wake, by Ari Marmell (October 2007) A short story released for free on the Wotc website with the announcement of new novels in publication.
- Heaven's Bones (Dominion) (September 2008), by Samantha Henderson (ISBN 0-7869-5111-7)
- Mithras Court: A Novel of the Mists (Dominion) (November 2008), by David A. Page (ISBN 0-7869-5068-4)
- Black Crusade, by Ari Marmell released for free on the Wizards of the Coast website
- Dungeons and Dragons: Shadows of the Vampire (November 2016), written by Jim Zub, and illustrated by Max Dunbar and Nelson Daniel (ISBN 1-63140-766-X)
- Dungeons & Dragons: Days of Endless Adventure (March 2020), written by Jim Zub, and illustrated by Max Dunbar, Sarah Stone, Nelson Daniel, and Netho Diaz (ISBN 978-1-68405-275-2)
Game designer Rick Swan commented in 1994 that when the Ravenloft setting first came out, it "just didn't seem special, a Forgotten Realms variant with a few more bats", but after supplements like Forbidden Lore, The Created, and the Van Richten's Guide series, Swan felt that "the Ravenloft campaign has proven to be a credible adventure alternative for players interested in the dark side of the AD&D game. Though it lacks the flamboyance of Call of Cthulhu and the, er, bite of Vampire, the Ravenloft setting remains the hobby's most enduring fusion of horror and fantasy."
Darker Days Radio declared Ravenloft the "greatest D&D campaign setting," citing the unique gothic horror elements and classic villains such as Azalin Rex.
In the Io9 series revisiting older Dungeons & Dragons novels, Rob Bricken highlighted that Vampire of the Mists "isn’t scary, per se, but Strahd wreaks enough horror and carnage to drive home that Ravenloft is much, much more sinister than the Forgotten Realms. [...] Ravenloft (and I guess Forgotten Realms) vampires have all the tropes: They can turn into bats, wolves, and mists, and they don’t cast reflections. They can control animals and enthrall people, to a degree. They can’t cross running water, and they have to be invited into a home to enter. Unless they’re an extremely powerful vampire like Strahd, natch".
Shelly Jones, in the journal Analog Game Studies: Volume IV, highlighted the Tarokka Deck mechanic used in both the original Ravenloft (1983) module and the 5th edition Curse of Strahd (2016) module to add randomization to the game and increase replayability. Jones wrote, "The Tarokka Deck incorporates an inconsistency in the game play that reflects fragmented traumatic memory and reifies the inconsistency present within an abusive relationship". Jones also highlighted that "Without sunshine as a key time-tracking element, players are forced to rely upon other means to signal the passage of time within Barovia. Further adding to that disorientation is the knowledge that the players have been abandoned from anything familiar or real. [...] This alienating effect, based upon the physical environment as well as the psychological manifestations, traumatizes characters".
The Ravenloft setting has been criticized "for reinforcing harmful stereotypes through its portrayal of the Vistani, an in-fiction analogue for the Roma people". In 2020, Wizards of the Coast announced "in the editorial process for Strahd’s reprint, as well as two upcoming products, Wizards worked with a Romani consultant to present the Vistani without using reductive tropes". On this update, Jon Ryan, for IGN, wrote "it's worth noting that the book's illustrations of the Vistani still evoke Romani culture, and some players may still associate certain abilities [...] with outdated cultural stereotypes". Julie Muncy, for Io9, criticized the "granular changes" to the Vistani people as not very extensive and that "while there’s a real opportunity here to do better work—the aforementioned diversity pledge also mentioned future works that will feature the Vistani people and aim to complicate their depictions—starting that work with a fancy collector’s edition feels less like a promise to do better and more like a victory lap". Muncy also highlighted that the unrevised parts, such as the art and specific magical abilities, still lean "into tropes that suggest the Romani have mystical, dangerous powers, tropes that have been used in the past to target Romani for persecution".
Christian Hoffer, for ComicBook.com, highlighted that in Van Richten's Guide to Ravenloft (2021) the Domains of Dread "all now function as originally intended: prisons meant to torture specific souls. Many of the original Ravenloft domains featured strange punishments that didn't necessarily fit the crime of the Darklord. The revised domains are usually a better utilization of the ironic intent that flavors the immortal prisons of Ravenloft. The domains also now include a variety of different horror genres rather than a fixation on gothic horror. Finally, much of the misogynistic, colonialist, or racist elements have been purged out of this new iteration of Ravenloft. Although these changes will likely be the most talked about part of the book in some circles, these changes seem to have occurred naturally during the course of updating Ravenloft to reflect more diverse horror genres and to make the domains conform to Ravenloft's internal laws".
In other mediaEdit
- In 2016, Wizards of the Coast added an additional license option to their 5th Edition Dungeons & Dragons open game license. It allows individuals and third party publishers to create and sell content based on specific Wizards of the Coast intellectual property, if the content is sold through the Dungeon Masters Guild storefront. Multiple third party supplements and adventures set in Ravenloft have since been released through this program.
- Tales From the Mists (2019-2020) was an official actual play streaming series broadcast on the Dungeons & Dragons Twitch and YouTube channels. TK Johnson was the show's Dungeon Master with a "cast of four players (Lysa Chen, Kayla Cline, Hadeel Al-Massari, and Ashley Warren) plus two rotating party slots filled by new players every four episodes". The first season was set in the city of Harmonia in the Kartakass Domain of Dread; each character is from a different domain of Ravenloft. Christian Hoffer, for ComicBook, wrote, "One of Tales from the Mists' greatest strengths is that it feels very much like a gothic horror story, with an emphasis on death, the macabre, and terror lurking right around the corner. [...] While Dungeons & Dragons is perhaps best known for its combat encounters, Tales from the Mists seems to take its gothic horror roots seriously. [...] This might be an adjustment from how some people think of Dungeons & Dragons, but Tales from the Mists is a masterclass on how to run a horror campaign using mood and environment to set the tone instead of a constant parade of scary monsters".
- The Black Dice Society (2021) is an official actual play streaming series broadcast on the Dungeons & Dragons channels which premiered on April 1, 2021 and is set across multiple Domains of Dread in Ravenloft. B. Dave Walters is the show's Dungeon Master with a cast of six players: Tanya DePass, Noura Ibrahim, Deejay Knight, Mark Meer, Saige Ryan and Becca Scott.
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- "Van Richten's Guide to the Mists". Archived from the original on July 23, 2006.
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- Ryan, Jon (July 27, 2020). "Exclusive: First Look at D&D's 'Curse of Strahd Revamped' Collector's Edition". IGN. Retrieved 2020-11-21.
- "D&D's Dungeon Masters Guild Wants Players To Monetise Fan Content". Kotaku Australia. 2016-07-31. Retrieved 2019-11-23.
- Lemon, Marshall (January 12, 2016). "Wizards of the Coast Puts Out New Dungeons and Dragons Open License With Forgotten Realms Content | The Escapist". Escapist Magazine. Retrieved 2019-11-23.
- Hall, Charlie (2020-01-13). "Dungeons & Dragons basically has DLC now, and it's excellent". Polygon. Retrieved 2021-02-24.
- Hoffer, Christian (September 14, 2019). "Terrify Your Players With Creepy New Dungeons & Dragons Adventure". ComicBook.com. Retrieved 2021-02-24.
- Hoffer, Christian (February 4, 2019). "'Tales From the Mists' is 'Dungeons & Dragons' Spooky New Show". ComicBook.com. Retrieved 2021-02-24.
- "Tales from the Mists | Dungeons & Dragons". dnd.wizards.com. Retrieved 2021-02-24.
- "For the last time, until next time, we shall see you in the Mists..." Twitter. MistTalesDnD. July 6, 2020. Retrieved 2021-02-24.
- "D&D's TALES FROM THE MISTS Gives You a Different Kind of Chill This Winter". Geek and Sundry. 2019-02-07. Retrieved 2021-02-24.
- Hoffer, Christian (April 1, 2021). "Dungeons & Dragons Launches The Black Dice Society, a Creepy Ravenloft Streaming Show". ComicBook.com. Retrieved 2021-04-01.
- Baird, Scott (2021-04-01). "D&D: The Black Dice Society Arrive In Ravenloft On April 1". ScreenRant. Retrieved 2021-04-01.
- "Coming SOON from: @cypheroftyr @DeejayKnight @nouralogical @Mark_Meer @NotSaige @thebeccascott and @BDaveWalters We're announcing properly March 22 and the adventure begins Thursday April 1 at 4 PST!". Twitter. The Black Dice Society. March 12, 2021. Retrieved 2021-03-22.
- "'The Black Dice Society': How to Watch the Twitch Premiere of This Official 'Dungeons & Dragons' Stream". Collider. 2021-03-26. Retrieved 2021-03-28.
- Hickman, Tracy; Hickman, Laura (1983). Ravenloft. TSR. ISBN 0-88038-042-X.
- Hickman, Tracy; Hickman, Laura; Cook, David "Zeb"; Grubb, Jeff; Johnson, Harold; Niles, Douglas (1986). Ravenloft II: The House on Gryphon Hill. TSR. ISBN 0-88038-322-4.
- Nesmith, Bruce; Hayday, Andria (1990). Realm of Terror. TSR. ISBN 0-88038-853-6.
- Henson, Dale; King, J. Robert (1991). Book of Crypts. TSR. ISBN 1-56076-142-3.
- Hayday, Andria; Connors, William; Nesmith, Bruce; Lowder, James (1991). Darklords. TSR. ISBN 1-56076-137-7.
- Connors, William; Nesmith, Bruce (1992). Forbidden Lore. TSR. ISBN 1-56076-354-X.
- McComb, Colin; Bennie, Scott (1992). Islands of Terror. TSR. ISBN 1-56076-349-3.
- Nesmith, Bruce; Hayday, Andria; Connors, William (1994). Ravenloft Campaign Setting. TSR. ISBN 1-56076-942-4.
- Connors, William; Miller, Steve (1997). Domains of Dread. TSR. ISBN 0-7869-0672-3.
- Cermak, Andrew; Mangrum, John; Wyatt, Andrew (2001). Ravenloft Campaign Setting (3rd ed.). Arthaus. ISBN 1-58846-075-4.
- Cermak, Andrew; Mangrum, John; Wyatt, Andrew (2001). Secrets of the Dread Realms. Arthaus. ISBN 1-58846-076-2.
- Cermak, Andrew; Mangrum, John; Nichols, Chris; Wyatt, Andrew (2002). Ravenloft Gazetteer Volume I. Arthaus. ISBN 1-58846-080-0.
- Mangrum, John; Naylor, Ryan; Nichols, Chris; Wyatt, Andrew (2002). Ravenloft Gazetteer Volume II. Arthaus. ISBN 1-58846-830-5.
- Mangrum, John; Campbell, Brian; Hollar, Carla; Lilavivat, Rucht; Pyror, Anthony; Woodworth, Peter; Wyatt, Andrew (2003). Ravenloft Dungeon Master's Guide. Arthaus. ISBN 1-58846-084-3.
- Mangrum, John; Turner, Stuart; Woodworth, Peter; Wyatt, Andrew (2003). Ravenloft Gazetteer Volume III. Arthaus. ISBN 1-58846-086-X.
- Lowder, James; Mangrum, John; Naylor, Ryan; Pryor, Anthony; Whitney-Robinson, Veronica; Wyatt, Andrew (2004). Ravenloft Gazetteer Volume IV. Arthaus. ISBN 1-58846-087-8.
- Cermak, Andrew; Mangrum, John; Miller, Steve; Naylor, Ryan; Wyatt, Andrew (2004). Ravenloft Gazetteer Volume V. Arthaus. ISBN 1-58846-964-6.
- Fraternity of Shadows – Founded in 2003 after the Secrets of the Kargatane site closed, this is the most important setting fan website.
- Mistipedia – The Fraternity of Shadows' Ravenloft wiki.
- Secrets of the Kargatane – no longer updated, this website was once one of the largest sources of Ravenloft information on the Internet, as well as being the Official 3rd Edition site as designated by Wizards of the Coast, until the Ravenloft setting was licensed to Arthaus Games.
- TSR Archive AD&D 2nd Edition Ravenloft product list
- TSR Archive D&D 3rd Edition Ravenloft product list
- Wizards of the Coast Official Dungeons & Dragons page