Pyramid of Doom

Pyramid of Doom is a text adventure game released by Adventure International.[1]

Pyramid of Doom.jpg
Developer(s)Adventure International
Publisher(s)Adventure International
Designer(s)Scott Adams, Alvin Files
Platform(s)Apple II, Atari 8-bit, PET, TRS-80, VIC-20, TI 99/4A, BBC Micro, Acorn Electron, Dragon 32/64
Genre(s)Interactive fiction


Published by Adventure International, this text-based adventure game was the eighth in Scott Adams' Adventure series,[2] primarily written by Alvin Files. Files had reverse engineered Adams' Adventure engine, written a new adventure, and submitted it to Adams, who then tweaked it for release as part of the series.

Gameplay involved moving from location to location, picking up any objects found there, and using them somewhere else to unlock puzzles. Commands took the form of verb and noun, e.g. "Take Shovel". Movement from location to location was limited to North, South, East, West, Up and Down.

The object of the game was to enter an Egyptian pyramid and plunder its treasures.[3] The player must face a variety of challenges, such as an angry mummy, a purple worm, and an irate desert nomad.


  1. ^ "TRS-80 Software: Scott Adams Adventure 08 – "Pyramid of Doom"".
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