Power At Sea

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Power At Sea is a video game developed by Distinctive Software and published by Accolade in 1988 for the Commodore 64.

European cover art
Developer(s)Distinctive Software
Publisher(s)
Composer(s)Kris Hatlelid
Patrick Payne
Platform(s)Commodore 64
Release
Genre(s)Submarine simulation[1]
Mode(s)Single-player

Gameplay edit

Power At Sea is a game in which the World War II Battle of Leyte Gulf is simulated, with the Japanese trying to capture the Pacific. The player commands a fleet consisting of a battleship, an aircraft carrier, and a troop ship, and is able to fire naval gun barrages against emplacements in caves and can direct the assault forces to take possession of beachheads.[2]

Reception edit

In 1988, Dragon gave the game 3 out of 5 stars.[2] A 1991 Computer Gaming World survey of strategy and war games gave it one star out of five, criticizing the game's abridged order of battle and arcade combat.[3]

Reviews edit

References edit

  1. ^ a b c d e f Power At Sea at GameFAQs
  2. ^ a b Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (October 1988). "The Role of Computers". Dragon (138): 70–75.
  3. ^ Brooks, M. Evan (December 1991). "Computer Strategy and Wargames: The 1900–1950 Epoch / Part II (M-Z) of an Annotated Paiktography". Computer Gaming World. p. 126. Retrieved 18 November 2013.

External links edit