Constructed cultures, or concultures, are a typical element of worldbuilding. Worldbuilders sometimes employ past human civilizations as a model for fictional societies. The 1990 video game Worlds of Ultima: The Savage Empire
, for example, takes place in a world full of tribes
based on civilizations in early Mesoamerica
and Africa. This method can make a fictional world more accessible for an audience. Simon Provencher
has stated as a 'Golden Rule' of Worldbuilding that "... unless specified otherwise, everything inside your world is assumed to behave exactly as it would in the real world." Another example is Steven S. Long
, a representative of the Champions
role-playing game, who stated that "Everything that happened in the real world has also unfolded in the exact same way in the Champions Universe." This means any past wars, elections, and technological advancements in our world occurred the same way in the Champions Universe unless explained otherwise. Creating a cohesive alien
culture can be a distinct challenge. Some designers have also looked to human civilizations for inspiration in doing so, such as Star Trek'
, whose society resembles that of Ancient Rome
. The fictional world's history can explain past and present relationships between different societies, which can introduce a story's action. A past war, for example, functions as a key plot point in the Shannara
series. Read more...