Pinocchio (video game)
Disney's Pinocchio is a platform puzzle adventure game from Virgin Interactive. It was released in 1996 for the Game Boy, Super NES, and Sega Genesis and is based on Walt Disney's animated feature film Pinocchio, originally released in 1940. A port of the game was scheduled to be released for the Sega 32X but was eventually cancelled due to the add-on's limited popularity. The game prototype reveals that the 32X version would have been superior with more colours and enhanced background graphics. 
Game Boy cover art
|Developer(s)||Virgin Interactive Entertainment (SNES, Mega Drive) |
NMS Software (Game Boy)
|Publisher(s)||SNES: Nintendo, Capcom (Japan only)  |
Mega Drive/Genesis Black Pearl Software
|Platform(s)||SNES, Game Boy, Sega Genesis, Sega 32X (canceled)|
The game uses intertitles between levels to convey the story, in the form of a children's storybook. Pinocchio travels from home and must choose to go to School or Easy Street (though the choice does not affect the level order). He then travels from Stromboli's marionette show to Pleasure Island and then into the sea, where he saves Geppetto from inside Monstro and they escape.
Coach Kyle of GamePro gave the Genesis version a negative review, commenting that both the gameplay design and controls are shallow and rudimentary, the character animations are stiff, and the graphics lack detail. He concluded, "What a shame that such a long-awaited game, with such a famous story as a foundation, should turn out to be so disappointing." GamePro also negatively reviewed the Game Boy version, saying it simply translates the simplistic and easy levels from the Genesis version into portable form.
- "NMS Software Company Information - GameFAQs". Gamefaqs.com. Retrieved 29 July 2017.
- "16-Bit's Last Stand". Electronic Gaming Monthly. No. 89. Ziff Davis. December 1996. p. 193.
- "Allister Brimble Game Credits - GameFAQs". Gamefaqs.com. Retrieved 29 July 2017.
- "Genesis ProReview: Pinocchio". GamePro. No. 100. IDG. January 1997. p. 122.
- "Pinocchio". GamePro. No. 100. IDG. January 1997. p. 45.