Pelé! is a 1993 sports video game developed by Radical Entertainment and published by Accolade for the Sega Genesis. The game is based on the sport of association football and puts the player in control of a football team in modes of play such as exhibitions, tournaments, and seasons. It is named after and endorsed by former Brazilian footballer Pelé, who also provided input on the game's design.

Pelé!
Developer(s)Radical Entertainment
Publisher(s)Accolade
Producer(s)Rory Armes
Programmer(s)Alan Price
Artist(s)
  • Philip Bat Tse
  • Edgar Bridwell
Composer(s)Marc Baril
Platform(s)Sega Genesis
Release
  • NA: December 1993
  • PAL: January 1994
Genre(s)Sports (association football)
Mode(s)Single-player, multiplayer

Pelé! received mixed reviews from critics, who commended the graphics and amount of options, but criticized the controls and difficulty. A sequel, Pelé II: World Tournament Soccer, was released in 1994.

Gameplay edit

 
An example of gameplay in Pelé!

Pelé! is a simulation of association football in which the player can control one of 40 national teams.[1] Gameplay takes place from an isometric perspective,[2] and during a match, the player controls the selected player's movement with the D-pad, while the button commands vary depending on whether the player is on offense, defense, or whether the ball is in the air.[1] On offense, the player can chip, shoot, or pass, while on defense, the player can check, tackle, or switch control to the player closest to the ball. If the ball is in the air, a player within its vicinity may perform a header or a bicycle kick.[3]

The usual rules of the sport apply, including fouls and the penalty box, corners, and offside; fouls can be triggered on or off in the options menu.[1][4] The player can change formations at any time, with Pelé himself appearing to give advice on what formation to use.[4] The game features four modes of play. In "Exhibition", players can play a match against a computer-controlled or human opponent. The player can also play through a 16-game "Tournament" or a 40-game "Season". The "Practice" mode allows players to perfect on-field moves without having to engage in a match.[1][4] The player is capable of saving season and tournament progress, as well as compiling statistics for their team.[5]

Development and release edit

In the years preceding the 1994 FIFA World Cup, which would be hosted in the United States, interest in the sport within the country had increased.[6] In April 1993, Accolade announced that it had signed exclusive licensing agreements with former Brazilian footballer Pelé and American ice hockey player Brett Hull to endorse and help design sports games for the SNES, Sega Genesis, and MS-DOS.[7] To this end, Pelé worked alongside Canadian game developer Radical Entertainment and Accolade project manager Robert Daly. Many of Pelé's playing strategies were incorporated by Radical into the gameplay's logic.[6] Alan Price programmed the game, while Philip Bat Tse and Edgar Bridwell served as lead artists. The sound effects and music were respectively created by Paul Wilkinson and Marc Baril.[8] As none of the teams featured in the game provided endorsement, generic names were given to the game's teams, and only the players' surnames are included.[1]

Pelé! was demonstrated at the 1993 Summer Consumer Electronics Show.[9] It was released in North America in December 1993,[5] and in Europe in January 1994.[1] A version for the SNES was slated for a March 1994 release and reviewed by Diehard GameFan, but was not released.[10] The game's Australian release was slated for the same date,[11] but Sega Ozisoft was reportedly unimpressed by the game's quality and elected not to publish it in the region.[12]

Reception edit

Pelé! received mixed reviews upon release. Arnie Katz of Electronic Games praised the large and detailed players, realistic artificial intelligence, and intuitive controls.[14] Electronic Gaming Monthly stated that the game offered everything expected from the sports genre, but warned that the mechanic of switching players during play was confusing.[13] Athletic Supporter of GamePro appreciated the amount of options and deemed the graphics and audio to be above average (singling out the large player sprites and crowd noises respectively), but was frustrated by the penalty-filled gameplay, and he faulted the lack of an in-game clock.[4]

Deniz Ahmet of Computer and Video Games felt that the focus on options came at the expense of the gameplay, which he said was marred by sluggish controls and lack of character between teams.[2] Paul Glancey and Angus Swan of Mean Machines Sega condemned Pelé! as "an affront to the good name of soccer and the good name of Pelé"; while they acknowledged the large sprite size and fair amount of options, they derided the ropey controls and difficult goalkeepers, dismissed the music as "nauseating Hammond organ", and described the crowd sounds as "the spectators at a St Trinian's hockey match".[1] Katz remarked that the full-motion video clips, while attractive on their own, did not blend well with the aesthetic presentation of the gameplay.[14] Additionally, Swan considered the use of digitized video sequences to be "frankly irresponsible" due to the cartridge's size.[1] Both Ahmet and the Mean Machines Sega reviewers noted the ball's habit of flickering during more frantic action.[1][2]

Sequel edit

A sequel, Pelé II: World Tournament Soccer, was developed by Radical Entertainment and published by Accolade in June 1994. It features four-player gameplay with the use of the Team Player or 4 Way Play multitap peripherals, and includes 24 playable national teams and nine settings within the United States. The game received a middling response from Electronic Gaming Monthly's reviewers, who regarded the game as typical of the soccer genre with no significant innovations apart from customizable weather conditions.[15][16][17]

References edit

  1. ^ a b c d e f g h i j Glancey, Paul; Swan, Angus (February 1994). "Megadrive Review: Pelé! Soccer". Mean Machines Sega. No. 16. pp. 56–57.
  2. ^ a b c d Ahmet, Deniz (February 1994). "Review: Pelé!" (PDF). Computer and Video Games. No. 147. p. 71.
  3. ^ Katz, Arnie (November 1993). "Pelé Makes His Move!". Electronic Games. No. 14. Decker Publications. p. 81.
  4. ^ a b c d e Athletic Supporter (March 1994). "Play Pelé's Way". GamePro. No. 56. pp. 128–129.
  5. ^ a b "Short ProShots" (PDF). GamePro. No. 54. IDG Communications. January 1994. p. 214.
  6. ^ a b Olson, Elizabeth A. (August 1993). "Soccer Legend Pelé Lends His Expertise To Accolade". Game Informer. No. 11. Sunrise Publications. p. 37.
  7. ^ Worley, Joyce (April 1993). "EG Hotline: Accolade Signs Brett Hull, Pele". Electronic Games. No. 7. Decker Publications. p. 13.
  8. ^ Radical Entertainment (January 1994). Pelé! (Sega Genesis). Accolade. Level/area: Credits.
  9. ^ "Super Express: Four new sports games!". Super Play. No. 10. Future plc. August 1993. p. 9.
  10. ^ Talko (March 1994). "Game Fan Sports: Pelé!". Diehard GameFan. No. 15. p. 96.
  11. ^ "Preview: Pele Soccer". Hyper. No. 3. Otter Publications. February 1994. p. 25.
  12. ^ "News: Sega Dump Pele..." Hyper. No. 4. Otter Publications. March 1994. p. 6.
  13. ^ a b Semrad, Ed; Carpenter, Danyon; Manuel, Al; Sushi-X; Weigand, Mike (April 1994). "Review Crew: Pele Soccer". Electronic Gaming Monthly. No. 57. Sendai Media. p. 44.
  14. ^ a b c Katz, Arnie (February 1994). "Video Game Gallery: Pele Soccer" (PDF). Electronic Games. Decker Publications. p. 95.
  15. ^ "Previews: Pelé's World Tournament Soccer". Video Games: The Ultimate Gaming Magazine. No. 66. Larry Flynt Publications. July 1994. p. 56.
  16. ^ Semrad, Ed; Carpenter, Danyon; Manuel, Al; Sushi-X; Weigand, Mike (July 1994). "Review Crew: Pele Soccer 2". Electronic Gaming Monthly. No. 60. Sendai Media. p. 34.
  17. ^ "Short ProShots". GamePro. No. 61. IDG Communications. August 1994. p. 148.

External links edit