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|Type||Video game console|
|CPU||1.779 MHz 8-bit MOS 6502|
|Processor||UMC UA6527P or similar clone of 8-bit MOS 6502 1,66 MHz|
|Video||Chip||UMC UA6528P or similar clone|
|Colour Palette||25 on screen|
(out of 64 possible)
|Standard||PAL, 50 Hz refresh rate|
|Sound||5-channel mono||1 channel noise|
3 channels for sounds
(Nintendo 60-pin equivalent)
The system was manufactured in Taiwan by Micro Genius, and was built to resemble Nintendo Famicom. Pegasus, like most known NES clones, was compatible with 60-pin Famicom cartridges, and partially compatible with some NES games, which could be played using a special converter. Genuine Nintendo games were not popular however, due to widespread piracy and the lack of officially licensed products on the market. The majority of the games sold with and for the system were cheap unlicensed copies, manufactured mostly in Russia and China.
The typical retail set included the system, two detachable controllers (both with "turbo" buttons, which meant 4 buttons in total; 6-button controllers also existed.), a light gun (very similar in design to NES Zapper), power supply, RF cable, as well as audio-video RCA connectors. The system itself did not include any built-in games, but was bundled with an infringing cartridge labelled "Contra 168-in-1", which contained a few of the best-known NES titles, such as Contra, Super Mario Bros., and Tetris, listed multiple times with slight variations. Most of the games had a "trainer" feature, which allowed the player to adjust the number of lives, and even the starting level of the game.
The 8-bit Pegasus was originally released in two versions: MT777DX and the IQ-502 (much rounder casing with controller ports on the sides of the system and an eject button instead of a lever, manufactured by Micro Genius). There was also a 16-bit version of the Pegasus system, known as "Power Pegasus 16-bit", a clone of Sega Genesis.