Passing loop(Redirected from Passing siding)
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A passing loop (UK usage) or passing siding (North America) (also called a crossing loop, crossing place or, colloquially, a hole) is a place on a single line railway or tramway, often located at a station, where trains or trams travelling in opposite directions can pass each other. Trains/trams going in the same direction can also overtake, providing that the signalling arrangement allows it. A passing loop is double-ended and connected to the main track at both ends, though a dead end siding known as a refuge siding, which is much less convenient, can be used. A similar arrangement is used on the gauntlet track of cable railways and funiculars, and in passing places on single-track roads.
Ideally, the loop should be longer than all trains needing to cross at that point. If one train is too long for the loop it must wait for the opposing train to enter the loop before proceeding, taking a few minutes. Ideally, the shorter train should arrive first and leave second. If both trains are too long for the loop, time-consuming "see-sawing" (or "double saw-by") operations are required for the trains to cross.
On railway systems that use platforms, especially high-level platforms, for passengers to board and disembark from trains, the platforms may be provided on both the main and loop tracks or possibly on only one of them.
Systems of workingEdit
Main and loopEdit
The main line has straight track, while the loop line has low-speed turnouts at either end. If the station has only one platform, then it is usually located on the main line.
If passenger trains are relatively few in number, and the likelihood of two passenger trains crossing each other low, the platform on the loop line may be omitted.
Platform road and through roadEdit
The through road has straight track, while the platform road has low-speed turnouts at either end.
A possible advantage of this layout is that trains scheduled to pass straight through the station can do so uninterrupted; they do not have to reduce their speed to pass through the curve. This layout is mostly used at local stations where many passenger trains do not stop.
Since there is only one passenger platform, it is not convenient to cross two passenger trains if both stop.
An example is Scone railway station, but the northern end was later rearranged to resemble a main and loop configuration. A disadvantage of the platform and through arrangement is the speed limits through the turnouts at each end.
Up and down workingEdit
In the example layout shown, trains take the left-hand track in their direction of running. Low-speed turnouts restrict the speed in one direction. Two platform faces are needed, and they can be provided either at a single island platform or two side platforms (as shown). Overtaking is not normally possible at this kind of up-and-down loop as some of the necessary signals are absent.
Crossing loops using up-and-down working are very common in British practice. For one thing, fewer signals are required if the tracks in the station are signalled for one direction only; also, there is less likelihood of a collision caused by signalling a train onto the track reserved for trains in the opposing direction.
The speed restriction in one direction can be eliminated with higher-speed turnouts, but this may require power operation, as the longer and heavier high-speed turnouts may be beyond the capability of manual lever operation.
It is possible to cross trains at stations equipped with only a siding. At Bombo, Australia, the crossing loop had no platform, and as freight trains became longer it became inadequate to hold them.
Molong used to have a short loop, but it was replaced by a long stretch of a former branch line, which is a dead-end siding.
Berry has had its short loop removed and an even shorter dead-end siding substituted. Long freight trains do not need to cross each other here, and freight trains can cross passenger trains waiting in that short siding provided that the freight train arrives second and leaves first.
Dynamic passing loopEdit
If a crossing loop is several times the length of the trains using it, and is suitably signalled, then trains proceeding in opposite directions can pass (cross) each other without having to stop or even slow down. This greatly reduces the time lost by the first train to arrive at the crossing loop for the opposing train to go by. This system is referred to as a dynamic loop.
In the AusLink project for the Junee to Melbourne line, roughly every other section of single line will be duplicated to provide so-called passing lanes. About 220 km of the 450 km line will be duplicated.
In Sweden, the passing loops are generally 750 m long, made for cargo trains. Passenger trains are usually much shorter, at least on most single track lines, less than 200 m. The signalling system now allows two passenger trains to cross without stopping, but one has to slow down to 40 km/h, because of the limited length of the loop and the sharp curves in the switch points.
For Norway an investigation has been made about future high-speed railways, using 250 km/h as cruise speed. The most promising link would be a new Oslo-Trondheim railway, which is suggested to be a single track along a 370 km-long route. It is suggested to have about 15 km-long passing loops, more like 15 km double track, located about 80 km apart. This would enable passing at 160 km/h, but there could be only one train per hour per direction on the rail line. See also High-speed rail in Norway.
Overlaps and catchpointsEdit
Some railways fit catchpoints at the ends of crossing loops so that if a train overruns the loop, it is derailed rather than collide with an opposing train.
Since space (length) is short, crossing loops do not normally have an overlap (safety margin) between the starting signals and the end of the double line. With the passing lanes and with the new ARTC[who?] policy generally, overlaps of about 500 m and 200 m respectively, overlaps are provided.
Many crossing loops are designed to operate automatically in an unattended mode. Such loops may be track-circuited with home signals cleared by the approaching train. Some loops have the points in and out of the loop operated manually, albeit more recent examples have so-called self-restoring switches that allow trains to exit a loop without needing to change the points.
Other forms of remote operation included Centralized traffic control, in which a train controller changes points and signals from a remote office; and driver-operated points, which enable train crews to use a radio system to set the points from a distance.
The design of crossing loops may have to be modified where there are severe gradients that make it difficult for a train to restart from a stationary position, or where the terrain is unsuitable for a normal loop.
One oddity was Dombarton, New South Wales in Australia, where the crossing loop built to divide a long single-line section on an extreme 1 in 30 (3.3%) gradient. The "loop" was built as a miniature zig-zag with a single track lower switchback on one side and a double track upper switchback on the other side, with a dive tunnel under the through track connecting the two.
A refuge loop built on the ruling grade on Cowan bank proved to be unworkable as the refuged train could not restart. This lesson was learned at Dombarton, where the uphill trains restart from level track. A refuge siding at Razorback halfway up the 1 in 75 ruling grade climb from Fish River to Cullerin also allowed trains to restart from level track.
A crossing loop on steep gradient may have catchpoints on the downhill end to reduce the impact of runaways.
Since central operation of the points and signals from a single signal box is convenient, and since there are practical limits for the distance to these points and signals, crossing loops can have a system-wide effect on train sizes. In New South Wales, mechanical operation of points and signals limited train lengths in the steam era to about 400 m, which was only eased with the introduction of power-operated points and centralized traffic control. Train lengths are now as much as 1 500 m or 1 800 m.
See Longest trains.
Line capacity is partly determined by the distance between individual crossing loops. Ideally these should be located at inverse-integer intervals along the track by travel time. The longest section between successive crossing loops will, like the weakest link in a chain, determine the overall line capacity.
Long and short trains can cross at a short loop if the long train arrives second but leaves first.
It is best if all crossing loops are longer than the longest train. Two long trains can cross at a short loop using a slow so-called see-saw process, which wastes time.
Overtaking loops can also be provided on double lines, one on each side, and these can be called Refuge Loops (if they are dead-ended they are known as refuge sidings, q.v.).
Right- and left-hand trafficEdit
Countries generally have a principle on which side trains shall meet, either on the left or on the right, generally the same for the whole country. But this is generally valid only on double track. On passing loops this principle is not really used. Often the train that shall not stop uses the straight track. See also Right- and left-hand traffic.
Accidents at crossing loopsEdit
- (1900) Casey Jones (Vaughan, Mississippi, USA) - The legendary train driver (U.S.: engineer) John Luther "Casey" Jones was killed in an accident in 1900 involving trains too long to cross at a passing loop. The trains trying to cross were occupying both the main and loop tracks, and in addition, the train doing the see-saw was standing outside station limits. Jones was traveling fast in order to make up lost time, and could not stop in time to avoid a collision. He was able to slow his train from an estimated 75 mph (121 km/h) to an estimated 35 mph (56 km/h) at the time of collision; none of the passengers on Jones's train was seriously injured, and Jones was the only fatality.
- (1914) Exeter crossing loop collision (Exeter, New South Wales, Australia) - occurred at Exeter railway station in fog; one train too long for loop. Line duplicated soon after.
- (1915) Quintinshill rail disaster (Gretna Green, Scotland)
- (1917) Ciurea rail disaster (Ciurea station, Romania)
- (1947) Dugald rail accident (Dugald, Manitoba, Canada)
- (1963) Geurie crossing loop collision (Geurie, New South Wales, Australia) - train in loop standing foul of main line, causing collision.
- (1969) Violet Town (Violet Town, Victoria, Australia) - Signal passed at danger after driver dies from heart attack
- (1996) Hines Hill train collision (Hines Hill, Western Australia) - driver appears to have misjudged distance to starting signal
- (1999) Zanthus train collision (Zanthus, Western Australia) - co-driver operated loop points prematurely.
- (2006) Ngungumbane train collision (Zimbabwe)