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The following outline is provided as an overview of and topical guide to software engineering:

Software engineering – application of a systematic, disciplined, quantifiable approach to the development, operation, and maintenance of software; that is the application of engineering to software.[1]

Technologies and practicesEdit

Skilled software engineers use technologies and practices from a variety of fields to improve their productivity in creating software and to improve the quality of the delivered product.

Software applicationsEdit

Software engineers build software (applications, operating systems, system software) that people use.

Applications influence software engineering by pressuring developers to solve problems in new ways. For example, consumer software emphasizes low cost, medical software emphasizes high quality, and Internet commerce software emphasizes rapid development.

Software engineering topicsEdit

Many technologies and practices are (mostly) confined to software engineering, though many of these are shared with computer science.

Programming languages
Ada APL B
COBOL Pascal C C++
C# Clojure Common Lisp D
ColdFusion Delphi Dylan Eiffel
Erlang Fortran F# Groovy
Java Lasso ML OCaml
Perl PHP PL/SQL Prolog
Go Rust Swift (Apple programming language) JavaScript
Haskell Python Ruby Scala
Scheme Smalltalk Tcl T-SQL
Verilog VHDL Visual Basic Visual Basic .NET
Assembly language • • • Scripting language • • • List of programming languages

Programming paradigm, based on a programming language technologyEdit

DatabasesEdit

Graphical user interfacesEdit

Programming toolsEdit

LibrariesEdit

Design languagesEdit

Patterns, document many common programming and project management techniquesEdit

Processes and methodologiesEdit

PlatformsEdit

A platform combines computer hardware and an operating system. As platforms grow more powerful and less costly, applications and tools grow more widely available.

Other PracticesEdit

Other toolsEdit

Computer science topicsEdit

Skilled software engineers know a lot of computer science including what is possible and impossible, and what is easy and hard for software.

Mathematics topicsEdit

Discrete mathematics is a key foundation of software engineering.

Other

Life cycle phasesEdit

DeliverablesEdit

Deliverables must be developed for many SE projects. Software engineers rarely make all of these deliverables themselves. They usually cooperate with the writers, trainers, installers, marketers, technical support people, and others who make many of these deliverables.

Business rolesEdit

Management topicsEdit

Business topicsEdit

Software engineering professionEdit

History of software engineeringEdit

History of software engineering

PioneersEdit

Many people made important contributions to SE technologies, practices, or applications.

See also

Notable publicationsEdit

  • About Face: The Essentials of User Interface Design by Alan Cooper, about user interface design. ISBN 0-7645-2641-3
  • The Capability Maturity Model by Watts Humphrey. Written for the Software Engineering Institute, emphasizing management and process. (See Managing the Software Process ISBN 0-201-18095-2)
  • The Cathedral and the Bazaar by Eric Raymond about open source development.
  • The Decline and Fall of the American Programmer by Ed Yourdon predicts the end of software development in the U.S. ISBN 0-13-191958-X
  • Design Patterns by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides. ISBN 0-201-63361-2
  • Extreme Programming Explained by Kent Beck ISBN 0-321-27865-8
  • "Go To Statement Considered Harmful" by Edsger Dijkstra.
  • Internet, Innovation and Open Source:Actors in the Network — First Monday article by Ilkka Tuomi (2000) source
  • The Mythical Man-Month by Fred Brooks, about project management. ISBN 0-201-83595-9
  • Object-oriented Analysis and Design by Grady Booch. ISBN 0-8053-5340-2
  • Peopleware by Tom DeMarco and Tim Lister. ISBN 0-932633-43-9
  • The pragmatic engineer versus the scientific designer by E. W. Dijkstra [1]
  • Principles of Software Engineering Management by Tom Gilb about evolutionary processes. ISBN 0-201-19246-2
  • The Psychology of Computer Programming by Gerald Weinberg. Written as an independent consultant, partly about his years at IBM. ISBN 0-932633-42-0
  • Refactoring: Improving the Design of Existing Code by Martin Fowler, Kent Beck, John Brant, William Opdyke, and Don Roberts. ISBN 0-201-48567-2
  • The Pragmatic Programmer: from journeyman to master by Andrew Hunt, and David Thomas. ISBN 0-201-61622-X

See also:

Related fieldsEdit

See alsoEdit

ReferencesEdit

  1. ^ Pierre Bourque and Robert Dupuis, eds. (2004). Guide to the Software Engineering Body of Knowledge - 2004 Version. IEEE Computer Society. pp. 1–1. ISBN 0-7695-2330-7.CS1 maint: uses editors parameter (link)

External linksEdit