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Mole Mania, known in Japan as Mogurānya (モグラ〜ニャ), is a 1996 video game developed by Nintendo EAD and Pax Softnica, and published by Nintendo for the original Game Boy. It is also one of the least known works of Shigeru Miyamoto. The game was re-released for the Nintendo 3DS Virtual Console in all major regions throughout 2012.

Mole Mania
Mole mania boxart.png
Developer(s) Nintendo EAD
Pax Softnica
Publisher(s) Nintendo
Director(s) Masayuki Kameyama
Producer(s) Shigeru Miyamoto
Programmer(s) Yoshiaki Hoshino
Motoo Yasuma
Artist(s) Yōichi Kotabe
Composer(s) Taro Bando
Platform(s) Game Boy
Release
  • JP: March 1, 2000
(Nintendo Power)
Genre(s) Puzzle game
Mode(s) Single-player

Contents

CharactersEdit

Players play as a mole named Muddy Mole (known in Japan as Mogurānya (モグラ〜ニャ), whose wife and children have been kidnapped by the farmer, Jinbe. Muddy must find and rescue his wife and seven children by navigating his way through the seven worlds of Jinbe Land; avoiding enemies, solving puzzles, stealing cabbages, and defeating the boss of each world. Freeing his loved ones one by one before coming face to face with Jinbe himself.

Jinbe, a cabbage farmer and ruler of Jinbe Land, serves main antagonist to Muddy. He is depicted with a Mario-esc appearance and stature, wearing red overalls and a green shirt. His face is obscured by a full beard and he is seen wearing a brimmed gardener's hat.

Jinbe Land is home to a wide variety of enemies sent by Jinbe to intercept Muddy before rescuing his family. These enemies include Yoshi-like dinosaurs as well as two unnamed "plumber sons" that Muddy must defeat later in the game. It is unknow if the Mole Mania is canonically in the same universe as Marioland. It has been speculated that Jinbe and Mario are related in some way.

GameplayEdit

In the game, Muddy has to move a black ball to a gate at the end of the screen in order to get to the next screen. He can push, pull, and throw the black ball. Muddy can also dig into soft ground to find underground paths around obstacles. Choosing where to dig is a crucial element of the game's various puzzles, as creating holes in the wrong areas could hinder the player's efforts to advance. Dropping the ball into a hole would cause it to return to its starting point. Given the nature of Muddy's ability to move the ball, digging holes in the wrong places could make reaching the gate with the ball completely impossible, requiring Muddy to leave the screen and then return to try again. Along the way, there are many obstacles, such as moving enemies, pipes, barrels, weights, and bosses.

ReceptionEdit

Reception
Aggregate score
AggregatorScore
GameRankings79.33%[3]
Review scores
PublicationScore
Nintendo Life7/10[4]
Cubed39/10[5]

Jason Cipriano of MTV praised the games' short and to-the-point puzzles.[6] 1UP.com had compared the game to Adventures of Lolo when it comes to gameplay.[7]

ReferencesEdit

  1. ^ Nintendo Japan published Game Boy Japanese listing (in Japanese). Nintendo. Retrieved 2009-04-18.
  2. ^ "Game Boy (original) Games" (PDF). Nintendo. Archived from the original (PDF) on 2011-06-15. Retrieved 2014-03-03.
  3. ^ "Mole Mania". GameRankings. CBS Interactive. Retrieved 2018-01-06.
  4. ^ Philip J Reed (2012-07-28). "Mole Mania Review". Nintendo Life. Retrieved 2018-01-06.
  5. ^ Shane Jury (2012-10-27). "Mole Mania (Game Boy) Review". Cubed3. Retrieved 2018-01-06.
  6. ^ Jason Cipriano (2012-07-20). "'Mole Mania' Review - Digging Deep". MTV. Retrieved 2018-01-06.
  7. ^ "1UP's Hands-On with Forgotten Nintendo Classic Mole Mania". 1UP.com. YouTube. 2012-07-27. Retrieved 2018-01-06.

External linksEdit