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Mega Man 11[a] is an action-platform game developed and published by Capcom. The game is an entry in the original Mega Man series, and was released worldwide for Microsoft Windows, Nintendo Switch, PlayStation 4, and Xbox One in October 2018. The game brings back several features such as voice acting and a 2.5D graphic style from previous games throughout the Mega Man franchise.

Mega Man 11
MM11JPNPS4.jpg
Developer(s)Capcom
Publisher(s)Capcom
Director(s)Koji Oda
Producer(s)Kazuhiro Tsuchiya
Designer(s)Masakazu Eguchi
Artist(s)Yuji Ishihara
Writer(s)Masakazu Eguchi
Composer(s)Marika Suzuki
SeriesMega Man
EngineMT Framework[1]
Platform(s)
Release
  • WW: October 2, 2018
  • JP: October 4, 2018
Genre(s)Action, platforming
Mode(s)Single-player

Contents

PlotEdit

The story begins with a flashback of Dr. Thomas Light and Dr. Albert Wily when they were students at Robot University at the exact moment they fell out. The committee is debating over choosing either Light's research of robots with independent thoughts and Wily's Double Gear system to continue work on and despite Wily warning Light that they can't build the future on his empty optimism Light wins over Wily because the Double Gear system puts an incredible strain on the robots that use it and could be dangerous in the wrong hands.

Angry at being pushed aside and shut down Wily destroys his prototype Double Gear and swears to Light that one day he will show the world he was right all along. After the flashback ends the scene cuts to Wily waking up from a nightmare (presumably the flashback) and suddenly remembers the Double Gear System and immediately puts his plan into action swearing revenge on Light.

Meanwhile, at his lab, Dr. Light, Roll, and Auto are checking up on 8 Robot Masters (Block Man, Acid Man, Impact Man, Bounce Man, Fuse Man, Tundra Man, Torch Man, and Blast Man) for maintenance. Just as they finish with Block Man Wily barges into the lab in his Wily Capsule and tells Light that he has perfected the Double Gear system. Just then Mega Man (Who had been sweeping up off-screen) rushes in to try to stop Wily when at that moment the Robot Masters show up and Wily decides to use them as test subjects. Before they can hide Wily uses the Speed Gear mode of his Double Gear to speed up the capsule and snatch the Robot Masters via tractor beam. Mega Man demands Wily to release them but he takes them to his Fortress to have them reprogrammed and fitted with Double Gear Systems.

Just as Mega Man tries to leave to stop Wily, Light stops him and explains what the Double Gear System is and what it's capable of. He then warns Mega Man that if Wily really has perfected it, the latter won't stand a chance, but Mega Man responds, saying that he still refuses to let Wily get away. Realizing that Mega Man won't be, stopped Light reveals that he kept and repaired the prototype Double Gear System that Wily used to own, and after briefly warning Mega Man of its potential danger (with Mega Man accepting the risk), Light installs the Double Gear into Mega Man so he can stand a chance against Wily's new army.

After defeating 4 Robot Masters, Light explains to Mega Man that the Double Gear system was partly responsible for him and Wily falling out. Light believed that if robots were given the power to think for themselves they could be true partners the humans. Wily, however, stated that even robots who think independently would be mere tools to humans, but by giving them power and speed boosts humans would finally respect robots for what they are and any robot could be a hero with the Double Gear System installed. However, when the committee chose Light over Wily the latter stormed off never forgiving his old friend for not even giving him a chance.

Back in the present Light ponders about his decisions back then and says that if he had shown him there was a way to work together instead of telling him that he was wrong they might still have been friends and even admits that the Double Gear System can be used for good if used properly and then gives Mega Man the Rush Jet modification for Rush (Mega Man's robotic pet dog) with Mega Man then setting off to defeat the remaining Robot Masters.

After defeating all 8 Robot Masters, Auto attempts to locate Wily. At first, it seemed as if Wily disappeared, when suddenly the lab's signal was intercepted, and Wily himself appeared on the screen. Angered that Mega Man defeated the Robot Masters and was using his Double Gear System, Wily beckons Mega Man to come to his Gear Fortress so he can deal with him on his own. Mega Man heads out to stop Wily.

After traversing the fortress, Mega Man confronts Wily in his new Wily Machine, and they battle. In the end, Mega Man is victorious, causing Wily to resort to "Plan B", which was simply to kneel and beg for mercy. The "plan" fails when Mega Man doesn't believe him, but Wily then mocks him, believing his loss wasn't caused by Mega Man, but rather the Double Gear System, which was his own technology, proclaiming himself as the better genius. Suddenly, Light walks in. Light asks Wily to look at Mega Man and explains that Mega Man holds tremendous power, but is intelligent enough to use it wisely; in a way, he is Light and Wily's ideas combined. Light asks Wily to atone for his crimes and be friends with him again, as if they did, they could make other amazing ideas become reality, just like Mega Man. Wily refuses, stating his plans have only begun, and he escapes. Light fears he and Wily may never be able to work together again. As the fortress begins to collapse, Auto arrives, telling Light he had finished doing what he asked of him. With that, the three of them escape the fortress.

Back at the lab, it's revealed that Light and Auto were at the Gear Fortress to find parts in order to rebuild the Robot Masters. Auto uses Mega Man's Double Gear System to carry the Robot Masters to the repair room, so they can be sent back to their owners.

GameplayEdit

Mega Man 11 retains the gameplay style of the classic Mega Man series of games, and features a 2.5D graphics style with 3D polygonal characters and 2D environments. Players control Mega Man in an attempt to stop Dr. Wily from using the Double Gear system that he invented many years before when he was at Robot University. Players travel through eight linear stages, which can be chosen in any way the player sees fit, and have to face Doctor Wily's newest Robot Masters, including Block Man, Fuse Man, Blast Man, Acid Man, Tundra Man, Torch Man, Impact Man, and Bounce Man.

Mega Man can perform classic moves such as the chargeable Mega Buster and slide, as well as obtain new weapons by defeating Robot Master bosses at the end of each level. Unique to this game is the Double Gear system, which grants Mega Man two additional abilities: the Speed Gear and Power Gear. The Speed Gear lets Mega Man slow down time, allowing him to dodge attacks, while the Power Gear increases the attack power of Mega Man's weaponry; both of these will overheat if Mega Man uses them too much. When Mega Man's health is critically low, he can activate both gears to perform a powerful charge shot which can only be used once and leaves Mega Man weakened afterward.[2]

The game has additional features including Time Trials, Missions, Global Leaderboards, a character gallery and more.[3] The game also features difficulty settings, last seen in Mega Man 10, expanding upon them for a total of four: Newcomer, Casual, Normal, and Superhero.[4] The Nintendo Switch version has Amiibo support, which can be used to unlock in-game items.[5]

DevelopmentEdit

The game was announced in December 2017[6] as part of the celebration of the series' 30th anniversary, along with the announcements of re-releases of earlier Mega Man games. Mega Man 11 features 3D polygonal characters and hand-drawn environments, departing from the pixel art-based approach from previous games, and is displayed in 2.5D.[7] It was directed by Koji Oda and produced by Kazuhiro Tsuchiya,[8] with character designs by Yuji Ishihara,[9] and music by Marika Suzuki.[10] According to Tsuchiya and Oda, the departure of Mega Man producer Keiji Inafune was mainly the reason for the long hiatus of a new game, as there was a huge hesitation for anyone to step up and become "the new Mega Man guy" until Oda himself did so.[11]

Mega Man 11 was released worldwide for Microsoft Windows, PlayStation 4, Nintendo Switch and Xbox One on October 2, 2018,[12] except in Japan where it was released two days later. An alternate soundtrack in the form of a DLC add-on for the game was made freely available to those who pre-ordered the game.[2] A Mega Man Amiibo was released alongside the game for the Switch version.[13] A demo featuring Block Man's stage was released on the Nintendo Switch on September 6, 2018, and on the Xbox One and PlayStation 4 the following day.[14]

ReceptionEdit

Reception
Aggregate score
AggregatorScore
Metacritic(PS4) 82/100[15]
(NS) 80/100[16]
(XONE) 76/100[17]
(PC) 79/100[18]
Review scores
PublicationScore
Destructoid8.5/10[19]
EGM9/10[20]
Famitsu32/40[21]
Game Informer8.75/10[22]
Game Revolution     [23]
GameSpot7/10[24]
IGN7.5/10[25]
Nintendo Life          [26]

Mega Man 11 was met with positive reviews by critics. IGN gave it a 7.5/10 rating saying "It's not revolutionary, but Mega Man 11 feels almost like a classic Mega Man game, and is a good foundation for the next 10 games"[25] while GameSpot gave it a 7/10 rating praising the game for its "great sub-bosses and intense robot master fights[,] some new stage gimmicks [being] a lot of fun and endearing personality of the series com[ing] through in the visual and character design", while criticizing the stages for being "far too long and hav[ing] some questionable elements[,] the difficulty spikes throughout levels lead[ing] to frustrating setbacks [and] the Double Gear System never seem[ing] quite as useful as you want it to be".[24] Nintendo Life gave it a 9/10 rating, writing that "Mega Man 11 is an excellent resurgence for the Blue Bomber, imbuing the tried-and-true classic gameplay with modern touches and new ideas that expand on existing concepts in interesting ways."[26]

SalesEdit

During its first week on sale in Japan, the physical Nintendo Switch version of Mega Man 11 sold 14,650 copies, while the physical PlayStation 4 version sold 12,052 copies.[27] As of February 2019, the game has sold 1,000,310 copies worldwide.[28]

AccoladesEdit

The game was nominated for "Best Action Game" at The Game Awards 2018,[29] for "Original Light Mix Score, Franchise" at the National Academy of Video Game Trade Reviewers Awards,[30] and for the G.A.N.G. / MAGFEST People's Choice Award at the 2019 G.A.N.G. Awards.[31]

ReferencesEdit

  1. ^ Known in Japan as Rockman 11: Unmei no Haguruma!! (ロックマン11 運命の歯車!!, Rokkuman 11 Unmei no Haguruma!!, lit. "Rockman 11: Gears of Fate!!")
  1. ^ De Meo, Francesco. "Mega Man 11 Is Powered By Capcom's MT Framework Engine; Mega Man X9 Discussed". Wccftech. Archived from the original on August 30, 2018. Retrieved August 30, 2018.
  2. ^ a b "Kellen > Manage Blog". Capcom-unity.com. Archived from the original on May 30, 2018. Retrieved June 18, 2018.
  3. ^ "Mega Man 11". megaman.capcom.com. July 1, 2018. Archived from the original on July 2, 2018. Retrieved July 1, 2018.
  4. ^ "E3 2018 Day 1 - Mega Man Demo Developer Playthrough". youtube.com. Capcom USA. June 25, 2018. Archived from the original on September 8, 2018. Retrieved July 1, 2018.
  5. ^ Doolan, Liam (September 13, 2018). "Mega Man 11 Switch Release Will Include amiibo Support". Nintendo Life. Archived from the original on September 14, 2018. Retrieved September 14, 2018.
  6. ^ "READY? Mega Man 11 is coming in Late 2018!". Archived from the original on December 5, 2017. Retrieved August 6, 2018.
  7. ^ Gartenberg, Chaim (December 4, 2017). "Capcom announces Mega Man 11 with new hand-drawn art style". The Verge. Archived from the original on December 5, 2017. Retrieved December 4, 2017.
  8. ^ Hanson, Ben. "Exclusive Interview With Mega Man 11's Creators". Game Informer. Archived from the original on December 7, 2017. Retrieved December 7, 2017.
  9. ^ "Exclusive: Mega Man 11 Concept Art Gallery". Archived from the original on July 11, 2018. Retrieved July 10, 2018.
  10. ^ "Mega Man 11's Composer is Marika Suzuki". Archived from the original on July 11, 2018. Retrieved July 10, 2018.
  11. ^ "The RetroBeat: Mega Man 11's caretakers explain why the series had such a long break". venturebeat.com. June 13, 2018. Archived from the original on October 2, 2018. Retrieved October 2, 2018.
  12. ^ Krishna, Swapna. "'Mega Man 11' hits consoles and PC October 2nd". Engadget. Archived from the original on May 29, 2018. Retrieved May 29, 2018.
  13. ^ Reseigh-Lincoln, Dom (May 29, 2018). "Mega Man 11 Will Blast Onto Nintendo Switch On 2nd October (And You Can Pre-Order It Right Now)". Nintendo Life. Archived from the original on June 12, 2018. Retrieved May 29, 2018.
  14. ^ Haney, Kellen (September 6, 2018). "Bust Block Man in the Mega Man 11 Demo!". Capcom Unity. Capcom U.S.A. Archived from the original on September 30, 2018. Retrieved September 30, 2018.
  15. ^ "Mega Man 11 for PlayStation 4 Reviews". Metacritic. CBS Interactive. Archived from the original on October 3, 2018. Retrieved October 10, 2018.
  16. ^ "Mega Man 11 for Switch Reviews". Metacritic. CBS Interactive. Archived from the original on October 1, 2018. Retrieved October 2, 2018.
  17. ^ "Mega Man 11 for Xbox One Reviews". Metacritic. CBS Interactive. Archived from the original on October 1, 2018. Retrieved October 2, 2018.
  18. ^ "Mega Man 11 for PC Reviews".
  19. ^ Carter, Chris (October 1, 2018). "Review: Mega Man 11". Destructoid. Retrieved October 2, 2018.
  20. ^ Slead, Evan (October 1, 2018). "Mega Man 11 review". EGMNow. Archived from the original on October 2, 2018. Retrieved October 2, 2018.
  21. ^ rawmeatcowboy (October 1, 2018). "Famitsu reviews - Mega Man 11 and Super Mario Party (full review breakdowns)". GoNintendo. Archived from the original on October 4, 2018. Retrieved October 4, 2018.
  22. ^ Reeves, Ben (October 1, 2018). "Mega Man 11 Review – Graduated old school". Game Informer. Archived from the original on October 4, 2018. Retrieved October 2, 2018.
  23. ^ Leri, Michael (October 1, 2018). "Mega Man 11 Review – Back in Blue". Game Revolution. Archived from the original on October 2, 2018. Retrieved October 11, 2018.
  24. ^ a b Kemps, Heidi (October 1, 2018). "Mega Man 11 Review - The Robots Ride Again". GameSpot. Archived from the original on October 2, 2018. Retrieved October 2, 2018.
  25. ^ a b Claiborn, Samuel (October 1, 2018). "Mega Man 11 Review". IGN. Archived from the original on October 1, 2018. Retrieved October 2, 2018.
  26. ^ a b Vogel, Mitch (October 1, 2018). "Mega Man 11 Review (Switch)". Nintendo Life. Archived from the original on October 1, 2018. Retrieved October 2, 2018.
  27. ^ Romano, Sal (October 10, 2018). "Media Create Sales: 10/1/18 – 10/7/18". Gematsu. Archived from the original on October 11, 2018. Retrieved November 3, 2018.
  28. ^ "Archived copy" (PDF). Archived (PDF) from the original on February 7, 2019. Retrieved February 5, 2019.CS1 maint: Archived copy as title (link)
  29. ^ Grant, Christopher (December 6, 2018). "The Game Awards 2018: Here are all the winners". Polygon. Archived from the original on December 7, 2018. Retrieved December 7, 2018.
  30. ^ "Nominee List for 2018". National Academy of Video Game Trade Reviewers. February 11, 2019. Archived from the original on February 13, 2019. Retrieved February 20, 2019.
  31. ^ Fogel, Stefanie (March 21, 2019). "'God of War' Wins Six G.A.N.G. Awards, Including Audio of the Year". Variety. Archived from the original on March 22, 2019. Retrieved March 22, 2019.

External linksEdit