A Mailslot is a one-way interprocess communication mechanism, available on the Microsoft Windows operating system, that allows communication between processes both locally and over a network. The use of Mailslots is generally simpler than named pipes or sockets when a relatively small number of relatively short messages are expected to be transmitted, such as for example infrequent state-change messages, or as part of a peer-discovery protocol. The Mailslot mechanism allows for short message broadcasts ("datagrams") to all listening computers across a given network domain.
Mailslots function as a server-client interface. A server can create a Mailslot, and a client can write to it by name. Only the server can read the mailslot, as such mailslots represent a one-way communication mechanism. A server-client interface could consist of two processes communicating locally or across a network. Mailslots operate over the RPC protocol and work across all computers in the same network domain. Mailslots offer no confirmation that a message has been received. Mailslots are generally a good choice when one client process must broadcast a message to multiple server processes.
The most widely known implementation of the Mailslot IPC mechanism is the Windows Messenger service that is part of the Windows NT-line of products, including Windows XP. The Messenger Service, not to be confused with the MSN Messenger internet chat service, is essentially a Mailslot server that waits for a message to arrive. When a message arrives it is displayed in a popup onscreen. The
NET SEND command is therefore a type of Mailslot client, because it writes to specified mailslots on a network.
Examples of Mailslots include: