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MagnaCarta 2 (마그나카르타 2 Mageunakareuta 2, マグナカルタ2 Magunakaruta 2) is a video game developed by South Korean developer Softmax and published by Namco Bandai Games exclusively for Xbox 360. It is a follow-up to the role-playing video games Magna Carta: The Phantom of Avalanche released on Windows and Magna Carta: Crimson Stigmata released on the PlayStation 2. It was released in Japan on August 6, 2009 and in North America on October 13, 2009. This marks the series' first entry onto a seventh generation console. The game was officially unveiled in the April 2009 edition of Famitsu magazine.[8]

MagnaCarta II
Magna carta 2.jpg
European cover art, featuring
protagonists Zephie (left) and Juto
Publisher(s)Namco (Japan, Europe and Australia)
Namco Bandai Games (North America)
Director(s)Yeon-kyu Choi
Gramcat (Art)
Kyung-jin Lee (Character)
Sung-woon Jang (Sound/Music)[2]
Producer(s)Yoshihisa Kanesaka
Young-gee Cho
Toshihiro Nada (Executive)
Young-won Jeong (Executive)
Koji Kumakura (Senior)[2]
Designer(s)Hyung-tae Kim (character)
Programmer(s)Kwang-sub Shin (Lead)
Jack Porter (Engine)
Chaitanya Munjuluri (Engine)
Go-eun Kim (Engine)
Ji-ho Lee (Battle)[2]
Artist(s)Hyung-tae Kim[2]
Composer(s)Sung-woon Jang[2]
SeriesMagna Carta
EngineUnreal Engine 3[3][4]
Platform(s)Xbox 360
Genre(s)Role-playing video game



A battle late in the game, with Argo, Zephie, and Rue in play against Northern Forces soldiers. Here, the player is controlling Argo.

In MagnaCarta 2, the player controls their characters from a third-person perspective, usually in one of two "Modes". In Movement Mode, the player explores the area, talks with other characters and interacts with the environment. In Combat Mode, the player character enters a battle stance, which lets them fight enemies at the cost of slower movement speed.[9]

The game's battle system combines strategic turn-based and real-time elements and battles directly occur in the field, with no loading screens. Up to three active members can be in the field at any one time, with the remaining three members waiting to be switched in. The player can choose between using normal attacks or moves that use Kan, a type of energy. These Kan moves generate or use Kan. If all three active members' hit points reach zero, the game is over and the player restarts from their last save point.[9]

As the player presses the attack button, their character's "Overdrive" gauge will fill up. Once full, the character will enter an "Overdrive" state, where their attack power is increased. However, once the player can no longer attack, their character will fall into an "Overheat" state, rendering them unable to attack until the gauge lowers enough for them to attack again. Players can use this gauge to their advantage by using "Chain Drives"—the process of Overdriving one character into Overheat, immediately switching to another character already present, then Overdriving them as well. This frees both members' Overdrive gauges, enabling both to attack without hindrance. Players can also use Solo and Co-op Techniques, which unleash devastating combination attacks on their target.[9]

The player collects Kamonds to power-up weapons via their accompanying "Kamond Board". Kamonds are also used to strengthen characters and craft new items. Kamonds are usually obtained by defeating monsters or Sentinels, but can also be found in treasure chests or as rewards for finishing quests. At Kamond Shops, players can craft to turn Kamonds into new accessories. Recipes and money are needed to craft with Kamonds. Recipes are earned as rewards for completing certain quests.[10][11]


The main cast of MagnaCarta 2. Top row: Juto (left), Zephie, and Argo. Bottom row: Crocell, Celestine, and Rue.

MagnaCarta 2 is set in the fictional kingdom of Lanzheim, divided by an ongoing civil war between the Northern Forces, led by the usurper Shuenzeit Baron; and the Southern Forces, led by Rzephilda "Zephie" Berlinette, the Princess of Lanzheim. In response to the Northern Forces' "Sentinels"—destructive, living weapons based on the extinct Carta race—Zephie forms the Counter-Sentinel Unit in order to turn the tide. However, while trying to find the Sentinels' weakness, Zephie's bodyguard Rue is captured by the Northern Forces. Zephie goes to rescue her friend: however, as they make their escape, they are intercepted by Schuenzeit's best soldier, Elgar the Regicide. Zephie takes Elgar's killing blow to Rue and despite what should have been a mortal wound, drives Elgar away.[12]

Two years later, on Highwind Island, an ancient weapon similar to the Sentinels is discovered in the island's ancient ruins. Because of this, Juto—a young amnesiac with a fear of swords[13]—soon encounters Zephie and Argo, who came to investigate the weapon for the Southern Forces.[14] Learning that Northern Forces soldiers have arrived in the ruins and remembering that his adoptive sister, Melissa, had gone there earlier, Juto volunteers to guide the Counter-Sentinel Unit members to the ruins.[14][15] Upon arrival, they find that the Northern Forces have activated the weapon. When the weapon injures Melissa, Juto single-handedly destroys the weapon in a berserker rage.[16]


After developing Magna Carta: Tears of Blood, a team of 40 at Softmax partnered with Namco Bandai to create MagnaCarta 2 for the Xbox 360, using the Unreal Engine 3.[17]

Development of MagnaCarta 2 began between 2004 and 2005, taking over 4 years to finish.[18][19]



Aggregate scores
Metacritic69/100 from 49 critics
7.1/10 from 44 user ratings[28]
Review scores
Game Informer8.25/10[31]
OXM (US)7[35]
Just Push Start8/10[36]

The game received generally mixed reviews from critics, earning an aggregate Metacritic score of 69.[28] IGN criticized the battle system stating, "this feels almost archaic and could have been run on a PS1, enemy AI is almost non-existent and character abilities are generic."[34] Robert Townslend of Game Informer said, "While the story starts off having the potential to be great, it quickly degrades into the same old story of a young man with no memories saving a kingdom. This has only been done thousands of times in other games."[citation needed] Annette Gonzalez of Game Informer was more positive, citing that the "[b]attles are intuitive and addicting, although awkward camera angles can sometimes hinder combat"; and praising the voice cast, saying the fully voiced dialogue is a "vast improvement over Tears of Blood."[31][32][38][39]


  1. ^ "마그나카르타2 XBOX". Archived from the original on 5 August 2009. Retrieved 18 February 2013.
  2. ^ a b c d e f "Magnacarta 2 - Credits". allgame. 2010-10-03. Retrieved 2013-10-02.
  3. ^ "マグナカルタ2 | バンダイナムコゲームス公式サイト". Retrieved 2013-10-03.
  4. ^ "Softmax and Namco Bandai Build Fantasy RPG Magnacarta 2 with Unreal Engine 3". Retrieved 2014-06-18.
  5. ^ Spencer (July 24, 2009). "Magnacarta 2 Liberated This October". Retrieved 2009-07-24.
  6. ^ "Magna Carta 2, major RPG by Korean makers, trailer revealed" (in Japanese). 2009-04-21. Retrieved 2009-04-21.
  7. ^ "Magna Carta 2 (Xbox 360)".
  8. ^ "Magna Carta II revealed in latest Famitsu". Scrawlfx. Retrieved 2009-04-18.
  9. ^ a b c "Magnacarta2 system". 마그나카르타2 XBOX (in Korean). Retrieved 2013-11-24.
  10. ^ "Magnacarta2 system". 마그나카르타2 XBOX (in Korean). Retrieved 2013-11-24.
  11. ^ "Magnacarta 2 Goes Gold: New Screenshots". Archived from the original on October 5, 2009.
  12. ^ Softmax (6 August – 16 October 2009). MagnaCarta 2. Xbox 360. Banpresto, Namco Bandai Games, Atari. Scene: Prologue. Narrator: It was January, in the year 1149 of the Lanzheim calendar. […] Schuenzeit, Prime Minister of Lanzheim, staged a rebellion, killing Queen Ibrin and usurping the throne. […] Princess Rzephillda, who was 15 years old, had been held prisoner within the palace for a time, but made a miraculous escape and in order to resist Schuenzeit, elisted the help of Count Alex, an influential noble. […] One year later[.] The Northern Forces, [consisting] of Lanzheim army troops and led by Schuenzeit, clashed with the Southern Forces, formed by Count Alex and the lords of neighboring cities. This was the beginning of what would later be called the Lanzheim Civil War.
  13. ^ Softmax (6 August – 16 October 2009). MagnaCarta 2. Xbox 360. Banpresto, Namco Bandai Games, Atari. Scene: Flashback. Level/area: Highwind Island. Juto: I knew it… I can't do it. I can't pick up a real sword no matter how hard I try… Why…? / Melissa: You know, you might not remember it, but I bet you've fought in a war. I bet it must've been terrifying, to see so many people dying. Maybe that's why you're scared of real swords, things that hurt people. […] If real swords are no good, then let's start with a wooden sword.
  14. ^ a b Softmax (6 August – 16 October 2009). MagnaCarta 2. Xbox 360. Banpresto, Namco Bandai Games, Atari. Level/area: Highwind Island - Village. Village Chief: Wh-What is the meaning of this? Northern Forces are in the Windsong Caverns?! / Zephie: They seem to be after the Guardian. […] Please don't worry. We will set out for the caverns at once. But to do so, we will need someone to come along and guide us there. / Juto: I'll go! / Village Chief: Juto? But wait, you're… / Juto: A while ago, Melissa said she was going to the caverns. I want to see if she's safe.
  15. ^ Softmax (6 August – 16 October 2009). MagnaCarta 2. Xbox 360. Banpresto, Namco Bandai Games, Atari. Level/area: Highwind Island - Windsong Caverns. Southern Soldier: Northern Forces soldiers went into the caverns in search of the Guardian. Our troops gave chase to them, along with the head of the Island Guards. / Juto: With Melissa?!
  16. ^ Softmax (6 August – 16 October 2009). MagnaCarta 2. Xbox 360. Banpresto, Namco Bandai Games, Atari. Level/area: Highwind Island - Village. Melissa: Juto, you were out cold for three whole days. We were all worried about you. […] / Juto: Melissa, you saw it too, didn't you? You saw me defeat the Guardian. I beat it, and I didn't even have a proper weapon. I beat that monster… But what happened to me in there? All that power… It's like… It's like I'm the one who's the real monster. / Melissa: But Juto, if you hadn't been there, we all might have been killed.
  17. ^ "Softmax and Namco Bandai Build Fantasy RPG Magnacarta 2 with Unreal Engine 3". Epic Games. 13 October 2009. Retrieved 8 October 2014.
  18. ^ "Magna Carta 2 development taking over 4 years". 3 May 2009. Retrieved 9 October 2014.
  19. ^ Spencer (30 April 2009). "What Took Magnacarta 2 So Long To Develop?". Siliconera. Retrieved 9 October 2014.
  20. ^ "マグナカルタ2 | バンダイナムコゲームス公式サイト" (in Japanese). Retrieved 17 February 2013.
  21. ^ "マグナカルタ2 Lanzheim1152| ファミ通コミッククリア". (in Japanese). Famitsu. Retrieved 17 February 2013.
  22. ^ Spencer (30 July 2009). "Magnacarta 2 Producer Shares Character Details And Explains Platform Choice". Siliconera. Siliconera. Retrieved 18 February 2013.
  23. ^ Clements, Ryan (27 November 2009). "G-Star 2009: Tea With Hyung Tae Kim". IGN. IGN.
  24. ^ "Magna Carta 2 - Developer Walkthrough". IGN. 8 October 2009. Retrieved 18 February 2013.
  25. ^ IGN Staff (13 October 2009). "Magnacarta 2 Now Available Exclusively for Xbox 360". IGN. IGN. Retrieved 21 February 2013.
  26. ^ "Magna Carta 2 for Xbox 360". GameRankings. Retrieved 14 February 2013.
  27. ^ "Magna Carta 2 Reviews and Articles for Xbox 360". GameRankings. Retrieved 14 February 2013.
  28. ^ a b "Magna Carta 2 for Xbox 360". Metacritic. Retrieved 9 February 2013.
  29. ^ Fitch, Andrew (10 November 2009). "Magna Carta 2 Review". 1UP. Retrieved 17 February 2013.
  30. ^ "MagnaCarta 2 Review for Xbox 360". G4tv. G4 Media. Retrieved 21 February 2013.
  31. ^ a b Gonzalez, Annette (13 October 2009). "Slow Story And A Fast-Paced, Addictive Battle System - Magnacarta 2 - Xbox 360". GameInformer. Retrieved 14 February 2013.
  32. ^ a b Stella, Shiva (2 November 2009). "Magna Carta 2 Review". GameSpot. GameSpot. Retrieved 9 February 2013.
  33. ^ "Magnacarta 2". GameTrailers. Retrieved 17 February 2013.
  34. ^ a b Brudvig, Erik (13 October 2009). "Magnacarta 2 Review". IGN. IGN. Retrieved 9 February 2013.
  35. ^ OXM Staff (16 October 2009). "Magna Carta 2". Retrieved 9 October 2014.
  36. ^ Fajardo, Mark (15 October 2009). "MagnaCarta 2 Review". Just Push Start. Retrieved 14 February 2013.
  37. ^ Tidwell, Mikel. "MagnaCarta 2 - Staff Review". Retrieved 9 October 2014.
  38. ^ Miller, Matt (29 September 2009). "Complex Group Battle Mechanics Shine In Magnacarta 2". Game Informer. Retrieved 14 February 2013.
  39. ^ McWhertor, Michael (13 May 2009). "More Magna Carta II Artwork Means More Anatomical Artistic License". Kotaku. Retrieved 17 February 2013.

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