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Mafia II is an open world action-adventure video game developed by 2K Czech and published by 2K Games. It was released in August 2010 for the PlayStation 3, Xbox 360, and Microsoft Windows;[1][2] Mafia II: Director's Cut was released by Feral Interactive in December 2011.[3] The game is the sequel to 2002's Mafia[4] and the second game in the Mafia series. Set within the fictional Empire Bay (based on New York City), the story follows a gangster and his efforts to climb through the ranks of the Mafia crime families.

Mafia II
Mafia II Boxart.jpg
Developer(s)2K Czech
Publisher(s)2K Games
Producer(s)Lukáš Kuře
  • Pavel Brzák
  • Josef Vašek
  • Jiří Matouš
  • Jiří Řezáč
  • Daniel Vávra
  • Laurent Gorga
  • Michal Janáček
  • Dan Doležel
Artist(s)Roman Hladík
  • Jack Scalici
  • Daniel Vávra
  • Matúš Široký
  • Adam Kuruc
ReleaseMicrosoft Windows, PlayStation 3, Xbox 360
  • NA: 24 August 2010
  • AU: 26 August 2010
  • EU: 27 August 2010
Mac OS X
  • WW: 1 December 2011

The game is played from a third-person perspective and its world is navigated on-foot or by vehicle. Players control Vito Scaletta, a war veteran who becomes caught up with the Mafia when trying to pay back his father's debts. The player character's criminal activities may incite a response from law enforcement agencies, measured by a "wanted" system that governs the aggression of their response. Development began in 2003, soon after the release of the first Mafia game. At release, Mafia II received generally positive reviews from critics, with praise particularly directed at the story, though the linear open world design was criticized.



The player character engaging in a gunfight with the authorities. Police awareness in the game works in a similar manner as with the previous game, although the player can now bribe after committing an offense. However running from the authorities will still result in them shooting the player.

The game is set in the 1940s–early 1950s era of Empire Bay, a fictional city based on New York City.[5][6] There are 30–40 vehicles in the game as well as licensed music from the era.[7] Depending on the weather during the course of the game, vehicles are handled differently. For example during the early chapters in winter, vehicles are more likely to slip on the road due to the ice.

Many firearms from the previous game return, such as the Thompson submachine gun and Colt 1911, as well as a pump-action shotgun. New World War II–era weapons, the MG 42 and the Beretta Model 38, also appear in the game.

Interacting with objects in the environment involves two action buttons: a standard action and a "violent" action (for example, when stealing a car, the player may choose to either pick its lock or break the window glass), used in context-sensitive situations. A map is included as in the original Mafia game, but the checkpoint system has been completely overhauled.[8][further explanation needed] New controls include a cover system that allows the player to take cover behind objects (such as generators, walls and large crates) and shoot enemies, rather than just entering an arbitrary crouch pose behind them. This feature provides tactical support against enemies and has become a crucial technique of the genre.

The game's cutscenes are created by the game engine in real-time. For example, if the player is riding in a car and a cut scene starts, the player will be driving the same car with the same condition (damaged or intact) and will be wearing the same clothes.[9] There are exceptions, however: Scenes, such as the opening sequence and the Empire Arms Hotel explosion, are pre-rendered video clips.

The game features three different in-game radio stations (Empire Central Radio, Empire Classic Radio and Delta Radio) with licensed music, news, and commercials. The radio stations include music from different genres including rock and roll, big band, rhythm and blues and doo-wop, with licensed songs by Chuck Berry, The Everly Brothers, Dean Martin, Little Richard, Muddy Waters, Buddy Holly & The Crickets, Bing Crosby, Bill Haley & His Comets, The Chordettes, Ritchie Valens, Bo Diddley, Ricky Nelson, Eddie Cochran, The Champs, The Drifters, The Fleetwoods, Screamin' Jay Hawkins, Nat King Cole, The Chords, and The Andrews Sisters.


The player character driving through the streets of Empire Bay. Mafia II largely takes place in the early 1950s, with the first few chapters set in 1943 to 1945.


Mafia II takes place between two distinct time periods - the mid-1940s, and the early 1950s - within the fictional American city of Empire Bay; the game's main story also includes an unnamed town within Sicily during the earlier time period, while the DLCs take place during the latter time period. The city is situated on the United States' eastern coastline and divided by a river, and consists of several districts, including wealthy suburbs, slums and tenement blocks for the city's different immigrant races, including Irish, African-American, Chinese and Italian, and large-scale industrial complexes, with the city supported by a large port, a railroad station, a major prison outside its city limits, several parks, and a collection of shopping malls and supermarkets.

The game's main story sees the city divided between a number of criminal outfits, including three mafia families - the Falcone family, Vinci family, and Clemente family - a Chinese Triad outfit, the Irish Mob, and several street gangs. The city's design, including the architectural styles, cultures, public transportation and landmarks, are influenced from real-life American cities, including New York, Chicago, and Los Angeles, from within the two respective time periods used in the game.


In 1943, Sicilian immigrant Vito Scaletta (Rick Pasqualone) is arrested during a robbery, and opts to join the U.S. Army in order to avoid jail. After spending two years as a paratrooper on various World War II allied operations, including Operation Husky in Sicily, Vito is given leave in February 1945 to return home to Empire Bay. Finding that his mother and sister are struggling to repay his late father's debt since the family moved to the city in the 1920s, Vito turns to his best friend Joe Barbaro (Robert Costanzo) for help, after he provides him with counterfeit discharge papers that can allow him to leave the army for good. The pair slowly take on jobs for made man Henry Tomasino (Sonny Marinelli) and caporegime Luca Gurino (André Sogliuzzo), members of the Clemente family, that secure Vito the money needed to clear his family's debt. However, his involvement in the theft and sale of federal ration stamps lead to him being arrested for the crime, convicted in court, and sentenced to prison for ten years, with his mother dying during this time.

In April 1951, Vito is released early from prison after making an impression on Leo Galante (Frank Ashmore), the consigliere of mob boss Frank Vinci (Larry Kenney), by demonstrating his fighting skills. Upon his release, Vito reunites with Joe, who now works for Carlo Falcone (André Sogliuzzo) and his caporegime Eddie Scarpa (Joe Hanna). The pair work together on a number of jobs, and eventually become made men in the Falcone family, securing themselves a better lifestyle. After Falcone has evidence that the Clemente family handled the kidnapping of his accountant and are conducting drug operations, much against the tradition of the three family's commission, Vito and Joe are sent out to assassinate mob boss Alberto Clemente (Nolan North). Both succeed, despite the job becoming complicated. The following day, Vito agrees to help Henry secure a place in the Falcone family through Eddie, but is forced to ensure Leo leaves Empire Bay when he learns that Falcone has ordered a hit on him. Vito soon finds his life slowly fall into turmoil when he loses everything through an attack by the Irish Mob, and becomes estranged from his sister because of his mobster lifestyle.

After Joe provides him with a new apartment, the pair agree to join Henry in making lucrative deals with heroin, learning that Falcone is secretly involved in drugs himself. The group finance their operation with a loan from Jewish loan shark Bruno Levine (Michael Ingram), and secure the drugs from Triad enforcer Zhe Yun Wong (James Sie). When Falcone learns of the arrangement and takes his cut of their profits, Vito and Joe go to meet Henry to discuss what to, only to witness him being brutally murdered by the Triads. Discovering Wong was involved, the pair promptly murder him despite his claims that Henry was a federal informant. With their money gone, the pair are forced to find work to pay off their loan, including the assassination of former mobster Thomas Angelo (Michael Sorvino). When Joe disappears, Vito is forced to rescue him from Vinci, learning that the pair have put his family and the Triads on the warpath.

While looking over old photo albums, the day after he manages to repay their debt to Bruno, Vito receives a call to meet Falcone at the city's planetarium. Before he can attend the meeting, he finds himself picked up by Leo outside his apartment and is promptly chastised for causing trouble between the Chinese and Vinci family. Vito discovers that he is a dead man for placing both them and the Falcone family under the spotlight of the FBI, and that Henry was working for them. However, because of his earlier kindness to Leo, he learns he will be spared from retribution in exchange for taking out Falcone and his associates. Vito agrees to the task at hand, and takes on Falcone's men, only to find his friend working for him. However, Joe refuses to take a promotion and betray Vito, assisting him in killing Falcone. As the pair join with Leo to celebrate, Vito watches him being taken elsewhere, and is left angry and helpless to his possible fate when Leo states that their deal was just for Vito alone.


Preliminary work on Mafia II began in 2004; the work on the script began in 2003. Originally intended for a PlayStation 2 and Xbox release, the game was moved to the PlayStation 3 and Xbox 360 in 2005, following difficulties with the developer of the game engine. It was officially revealed in August 2007 at the Leipzig Games Convention. A playable version of the game was achieved in 2007 or 2008.[10] Mafia II was expected to release in late 2009, but was delayed until its release in August 2010.

A promotional trailer was released for the game in August 2007. A second trailer was released on the Spike VGA show on 14 December 2008.[11] An extended version of the trailer was released on 15 January with an extra 30 seconds of cut scene footage.[12] The first gameplay footage debuted on GameSpot on 17 April 2009 as part of an interview with Mafia II's producer, Denby Grace.[13] The video shows driving and gunplay aspects to gameplay as well as portraying the physics engine. A third trailer was uploaded to the website on 28 May 2009. From 1 June 2009, four short videos are to be added to the Mafia II website. The first of these is called "The Art of Persuasion" and features the song "Mercy, Mr Percy" by the female singer Varetta Dillard. Another video was released featuring footage from the mission "The Buzzsaw". The video reveals the fate of "The Fat Man" who appeared in the earlier trailers.[14] On 27 March 2010, a new trailer was released showcasing the PhysX-based cloth and physics system used in the game.[15]

On 3 August 2010, Sheridyn Fisher, the face of Playboy Swim 2010, became the official ambassador for Mafia II. Sheridyn's involvement with Mafia II highlights the agreement between 2K Games and Playboy magazine to use 50 of their vintage covers and Centerfolds in Mafia II as part of the in-game collectibles integration.[16] A demo for the game was released on 10 August 2010 on Steam, Xbox Live Marketplace and PlayStation Network.[17]


Mafia II was released on 24 August 2010 in North America, 26 August in Australia, and 27 August internationally.[18]

Pre-order bonusesEdit

On 26 May 2010 four content packs were offered as pre-order bonuses in America and European countries, each one available through different retailers. The Vegas Pack containing two additional cars and suits for Vito and the War Hero Pack containing two military-style vehicles and suits was available from GameStop and EBGames. The Renegade Pack containing two sports cars and two jackets was available from Amazon and the Greaser Pack featuring two hot-rods and two suits were available to Best Buy customers.[19] These pre-order packs are available for purchase as game add-ons on the PlayStation Network, Xbox Live and Steam. On 26 May 2010 a collector's edition was announced for Mafia II.[20]

PlayStation 3 versionEdit

The PlayStation 3 version became subject to controversy on 2K's Mafia II forums when 2K's interactive marketing manager Elizabeth Tobey stated that the PlayStation 3 version would be missing certain graphical details that were present in the Windows and Xbox 360 versions including three dimensional grass, pools of blood forming under dead bodies and realistic cloth physics.[21] These details were said to be present in earlier builds of the game, but had to be removed to increase the game's frame rate.

Upon release, the PlayStation 3 version received the same or higher review scores than the Xbox 360 version from Destructoid and Nowgamer (sites that review the game on multiple platforms rather than the normal practice of reviewing a single platform) due to additional content.[22][23]

Downloadable content and editionsEdit

There are three downloadable content (DLC) packs for the game:

The Betrayal of Jimmy is the first DLC pack and was initially exclusive to PlayStation 3 where it was a free download upon release to users who purchased the base game. This was announced by Sony on 15 June 2010 at E3 2010.[24] The DLC revolves around a gun-for-hire named Jimmy, in an alternate storyline separate from the main game's canon. Missions are structured in a non-linear manner like Grand Theft Auto, and includes a score attack feature in which players earn points for doing certain actions.

Jimmy's Vendetta is the second installment of downloadable content. It was released on PlayStation Network, Xbox Live Marketplace, and Steam on 7 September 2010.[25] The mission pack picks up on the events of the first DLC, as Jimmy exacts revenge on those who framed him.

Joe's Adventures is the third and final DLC and was released on 23 November 2010. Joe's Adventures focuses on the events that occur in Empire Bay during the years that Vito is imprisoned in the main Mafia II storyline. The DLC combines standard missions with score-based, open world missions. It is estimated to provide eight hours of gameplay.[26]

Mafia II: Digital Deluxe Edition includes four items: Made Man Pack (two classic luxury automobiles and two “made man” suits, including a vintage tuxedo), Digital Art Book (photo album-style about the design process of the game), Orchestral Soundtrack (recorded by the Prague FILMHarmonic Orchestra), and the Digital Map of Empire Bay.[27]

Mafia II: Extended Edition is a compilation package published by 1C Company for the Russian market. It includes the base game, the three DLC packs (The Betrayal of Jimmy, Jimmy's Vendetta and Joe's Adventures), and four style packs (Vegas Pack, Renegade Pack, Greaser Pack, and War Hero Pack). It was released on 3 December 2010 for Windows. The same package was released on 1 December 2011 for Western markets as Mafia II: Director's Cut on Windows, OS X[3] and their respective budget labels on consoles.[28] As of July 2015, this full edition of the game is unavailable on Steam in Western countries.[29]

Made Man Pack previously only available in the Digital Deluxe Edition, this is now available as DLC on Xbox Live.

Mobile versionEdit

A version of Mafia II was also released for mobile phones and smartphones by Connect2Media.[30][31] The game is set in Empire Bay in 1938, and features Marco Rusetto, nephew of Vincenzo, Salieri's gunsmith, who is seeking revenge against Tommy after the fall of the Salieri family, and him finding work in the Falcone family with the help of Don Falcone and Henry Tomasino.


Aggregate score
Metacritic(PC) 77/100[32]
(PS3) 75/100[33]
(X360) 74/100[34]
Review scores
Game Informer9.0/10[38]
GamePro     [39]
OXM (US)7/10[44]
PC Gamer (UK)78%[45]
X-Play     [46]

Critical responseEdit

Mafia II received generally positive reviews from critics.[32][33][34] Greg Miller of IGN gave the game 7/10, calling it "a solid little game that'll give you a fun ride – just don't expect the world."[43] Kevin VanOrd of GameSpot gave it 8.5 and stated: "Mafia II's exciting action and uncompromising mob story make for an impressive and violent adventure."[40] Matt Bertz of Game Informer gave it a 9.0/10, writing that "in an era when video games are moving away from relying on cinematics for storytelling, Mafia II draws on the rich mobster film history to weave a gripping drama about family, friendship, loyalty, betrayal, and pragmatism."[38]

The most negative review came from John Teti of Eurogamer who gave the game a 4/10 and wrote that "Mafia II gets the last word by destroying the myth that the mafia is interesting at all. It contends that the mob world is a hell of boredom populated by aggressively stupid automatons. These drones wake up each morning, carry out a series of repetitious tasks, and return home."[37] Zero Punctuation's Ben Croshaw called the game "generic", and noted the main characters' similarities with the main characters of Grand Theft Auto IV, but criticised the lack of features prevalent in other sandbox games. He also criticised the mundane parts of the game, such as driving, making the game feel "unnecessarily padded".[47]


Sonia Alfano, a member of the European Parliament and president of Italy's association for the families of Mafia victims, called for the game to be banned.[48] Alfano's father Beppe was murdered by the Mafia in 1993. Take-Two Interactive quickly responded to the issue, stating that the game's depiction of the American Mafia was no different from organized crime films such as The Godfather. They also responded to allegations of racism from Unico National, who claimed that the game portrayed Italian-Americans unfairly and "indoctrinating" youth into violent stereotypes.[49] Mafia II has the most profanity in a video game, particularly the word fuck, which is spoken 397 times, beating previous record holder, The House of the Dead: Overkill.[50] On 22 August 2015, digital sales of the PC version of Mafia II were suspended on Steam and other digital retailers for unexplained reasons. The game was restored to Steam on 1 June 2016.[51]


On 28 July 2015, 2K Games announced the sequel Mafia III.[52] The game, which was released on 7 October 2016, takes place in the city of "New Bordeaux", based on New Orleans, Louisiana, in 1968 during the Vietnam War, seventeen years after the events in Mafia II. The protagonist, Lincoln Clay, is a black Vietnam Veteran, with the game developers straying away from the traditional Italian mob characters from the first two Mafia games. Vito Scaletta, now older than in Mafia II, has a role in the game, and other references are made back to Mafia II.[53]


  1. ^ "Announcing Mafia II's Release Date". 2K Games.
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  3. ^ a b "Feral Interactive: Mafia II: Director's Cut release announcement".
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  5. ^ Ivan, Tom (19 October 2008). "First Mafia 2 details roll in". Computer and Video Games. Retrieved 4 November 2008.
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  7. ^ "Mafia II GamesCom 2009 Preview". Gaming Union. 27 August 2009. Retrieved 27 August 2009.
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External linksEdit