Open main menu

M1 Tank Platoon is a tactical simulator of tank warfare developed and published by MicroProse for the Commodore Amiga, Atari ST and MS-DOS in 1989. The game features a mixture of first-person tank warfare and tactical simulation gameplay. It was followed by a sequel, M1 Tank Platoon II, released by MicroProse in 1998 for Windows. M1 Tank Platoon was sold to Interplay Entertainment in 2009.[1]

M1 Tank Platoon
M1 Tank Platoon Coverart.png
Cover art
Developer(s)MPS Labs
Publisher(s)MicroProse
Designer(s)Arnold Hendrick
Scott Spanburg
Platform(s)Amiga, Atari ST, MS-DOS
Release1989
Genre(s)Simulation, real-time tactics
Mode(s)Single-player

Contents

GameplayEdit

 
M1 Tank Platoon screenshot showing the gunners view

The player is put in the position of a main battle tank platoon commander in charge of four U.S. M1 Abrams tanks in a fictional campaign of battles against the Soviet Army in Central Europe. The player can give orders to friendly units via a tactical map of the battle area as well as taking control of a single tank - assuming the role of either the tank commander, driver or gunner. Between the battles, surviving crew members increase in military rank and skill—giving the player an incentive to keep his team alive.

Depending on the player's tastes, the whole game can be played more like an action/simulation game or like a strategy game. As platoon commander, direct control is limited to the four M1 tanks, however depending on the mission, support units like recon and attack helicopters, M2 Bradley infantry fighting vehicles, MLRS artillery systems or other older M60 Patton tanks are available and can be given orders via the tactical map.

One feature of the game is the ability to change the viewpoint to a supporting unit to get a "recon" from that unit's perspective. According to the manual, doing this from the M1 tanks was supposedly approximate to a tank commander standing on his tank hull to get a better perspective. The external view is also able to track other objects in the centre of the view; this is not limited to vehicles but can actually track missiles or even tank rounds.

The Campaign typically depicts the rush across the Rhine by the numerically superior enemy forces. The Campaign starts as defensive with the challenge being to use technologically superior NATO vehicles to stem the "wave" of Warsaw Pact vehicles. Success may result on the scenarios gradually putting NATO on the offensive side with objective waypoints to reach/hold.

Terrain is a very important factor as going hull down was a critical strategy to surviving. Full use of the supporting forces makes success easier with even the infantry disembarking from their IFVs to use M47 Dragon anti-tank launchers. However, leaving them in one position too long invited an artillery barrage from the opposing force.

ReceptionEdit

A United States Army Reserves officer and graduate of Armor School, Evan Brooks, stated in Computer Gaming World that M1 Tank Platoon was the first computer tank game to give the player control over four tanks instead of one. He favorably reviewed the game's documentation, internal and external graphics, and depiction of interdependent combat arms, and concluded that it was "the best armor simulator currently available".[2] 1992 and 1994 surveys by the same author of wargames with modern settings gave the game four stars out of five.[3][4] The game got 5 out of 5 stars in Dragon.[5]

In 1990 Computer Gaming World named it as Simulation Game of the Year,[6] and in 1996, the magazine ranked it as the 32nd best PC game of all time.[7] In 1991, PC Format placed M1 Tank Platoon on its list of the 50 best computer games of all time. The editors wrote, "This is both a tank simulator and an excellent land combat game. Great graphics, gorgeous heavy weaponry, lots of strategy involved — can't go wrong really."[8]

SequelEdit

See alsoEdit

ReferencesEdit

  1. ^ http://www.interplay.com/about/article.php?id=25
  2. ^ Brooks, M. Evan (December 1989). "M1 Tank Platoon". Computer Gaming World. p. 24. Retrieved 4 November 2013.
  3. ^ Brooks, M. Evan (June 1992). "The Modern Games: 1950 - 2000". Computer Gaming World. p. 120. Retrieved 24 November 2013.
  4. ^ Brooks, M. Evan (January 1994). "War In Our Time / A Survey Of Wargames From 1950-2000". Computer Gaming World. pp. 194–212.
  5. ^ Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (February 1990). "The Role of Computers". Dragon (154): 76–83.
  6. ^ "CGW's Game of the Year Awards". Computer Gaming World. September 1990. p. 70. Retrieved 16 November 2013.
  7. ^ "150 Best Games of All Time". Computer Gaming World. November 1996. pp. 64–80. Retrieved 25 March 2016.
  8. ^ Staff (October 1991). "The 50 best games EVER!". PC Format (1): 109–111.

External linksEdit