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List of common resolutions

This chart shows the most common display resolutions, with the color of each resolution type indicating the display ratio (e.g. red indicates a 4:3 ratio).
This chart shows the most common display resolutions, with the color of each resolution type indicating the display ratio (e.g. red indicates a 4:3 ratio)

This article lists computer monitor screen resolutions that are defined by standards or in common use. Most of them use certain preferred numbers.

Computer graphicsEdit

Pixel aspect ratio (PAR)
The horizontal to vertical ratio of each, rectangular, physical pixel
Storage aspect ratio (SAR)
The horizontal to vertical ratio of solely the number of pixels in each direction.[note 1]
Display aspect ratio (DAR)
The combination (which occurs by multiplication) of both the pixel aspect ratio and storage aspect ratio giving the aspect ratio as experienced by the viewer.
Computer and handheld screens
Designation Usage W (px) H Aspect ratio Total pixel count
Storage Display Pixel
0.26K1:1 Microvision 16 × 16 1∶1 1∶1 1∶1 256
0.46K1:1 Timex Datalink USB[1][2] 42 × 11 42∶11 1∶1 5:9 462
1.02K1:1 PocketStation 32 × 32 1∶1 1∶1 1∶1 1,024
1.2K4:3 Etch A Sketch Animator 40 × 30 4∶3 4∶3 1∶1 1,200
1.34K1:1 Epson RC-20[3] 42 × 32 21∶16 1∶1 0.762 1,344
1.54K3:2 GameKing I (GM-218), VMU 48 × 32 3∶2 3∶2 1∶1 1,536
2.4K3:2 Etch A Sketch Animator 2000 60 × 40 3∶2 3∶2 1∶1 2,400
4.03K2:1 Nokia 3210 and many other early Nokia Phones 84 × 48 7∶4 2∶1 1.143 4,032
4.1K1:1 Hartung Game Master 64 × 64 1∶1 1∶1 1∶1 4,096
4.61K1:1 Field Technology CxMP smart watch[2] 72 × 64 9∶8 1∶1 0.889 4,608
4.61K1:1 Montblanc e-Strap[4] 128 × 36 32∶9 1∶1 0.281 4,608
4.8K1:1 Epoch Game Pocket Computer 75 × 64 75∶64 1∶1 1:1.171875 4,800
0.01M Entex Adventure Vision 150 × 40 15∶4 3.75 1∶1 6,000
0.01M3:2 First graphing calculators: Casio fx-7000G, TI-81 96 × 64 3∶2 3∶2 1∶1 6,144
0.01M3:2 Pokémon mini 96 × 64 3∶2 3∶2 1∶1 6,144
0.01M3:2 TRS-80 128 × 48 8∶3 3∶2 0.563 6,144
0.01M3:2 Early Nokia colour screen phones 96 × 65 96∶65 3∶2 1.016 6,240
0.01M16:10 Ruputer 102 × 64 51∶32 8∶5 1.004 6,528
0.01M5:4 Sony Ericsson T68i, T300, T310 and other early colour screen phones 101 × 80 101∶80 5∶4 0.99 8,080
0.01M1:1 MetaWatch Strata & Frame watches 96 × 96 1∶1 1∶1 1∶1 9,216
0.02M3.75 Atari Portfolio, TRS-80 Model 100 240 × 64 15∶4 3.75 1∶1 15,360
0.02M16:10 Atari Lynx 160 × 102 80∶51 8∶5 1.02 16,320
0.02M1:1 Sony SmartWatch, Sifteo cubes, early colour screen phones (square display) 128 × 128 1∶1 1∶1 1∶1 16,384
Quarter Quarter VGA (QQVGA) 160 × 120 4∶3 4∶3 1∶1 19,200
0.02M10:9 Nintendo Game Boy (GB), Game Boy Color (GBC); Sega Game Gear (GG) 160 × 144 10∶9 10:9 1∶1 23,040
0.02M6:7 Pebble E-Paper Watch 144 × 168 6∶7 6:7 1∶1 24,192
0.02M20:19 Neo Geo Pocket Color 160 × 152 20∶19 20:19 1∶1 24,320
0.03M1:1 Palm LoRes 160 × 160 1∶1 1∶1 1∶1 25,600
0.03M4:3 Apple II HiRes (6 color) and Apple IIe Double HiRes (16 color), grouping subpixels 140 × 192 35∶48 4∶3 1.828 26,880
0.03M4:3 VIC-II multicolor, IBM PCjr 16-color, Amstrad CPC 160 × 200 4∶5 4∶3 5∶3 32,000
0.03M14:9 WonderSwan 224 × 144 14∶9 14∶9 1∶1 32,256
0.04M13:11 Nokia Series 60 smartphones (Nokia 7650, plus First and Second Edition models only) 208 × 176 13∶11 13∶11 1∶1 36,608
Half QVGA (HQVGA) Nintendo Game Boy Advance 240 × 160 3∶2 3∶2 1∶1 38,400
0.04M5:4 Older Java MIDP devices like Sony Ericsson K600 220 × 176 5∶4 5∶4 1∶1 38,720
0.04M4:3 Acorn BBC 20 column modes 160 × 256 5∶8 4∶3 2.133 40,960
0.04M1:1 Nokia 5500 Sport, Nokia 6230i, Nokia 8800 208 × 208 1∶1 1∶1 1∶1 43,264
0.05M4:3 TMS9918 modes 1 (e.g. TI-99/4a) and 2, ZX Spectrum, MSX, Nintendo DS (each screen) 256 × 192 4∶3 4∶3 1∶1 49,152
0.05M4:3 Apple II HiRes (1 bit per pixel) 280 × 192 35∶24 4∶3 0.914 53,760
0.05M4:3 MSX2 256 × 212 64∶53 4∶3 1.104 54,272
0.06M1:1 Samsung Gear Fit 432 × 128 27∶8 1∶1 0.296 55,296
0.06M1:1 Nintendo Entertainment System, Super Nintendo Entertainment System 256 × 224 8∶7 1∶1 0.875 57,344
0.06M1:1 Apple iPod Nano 6G 240 × 240 1∶1 1∶1 1∶1 57,600
0.06M5:3 Atari 400/800 PAL 320 × 192 5∶3 5∶3 1∶1 61,440
Color Graphics Adapter (CGA) CGA 4-color, Atari ST 16 color, Commodore 64 VIC-II Hires, Amiga OCS NTSC Lowres, Apple IIGS LoRes, MCGA 320 × 200 8∶5 4∶3 0.833 64,000
0.07M1:1 Elektronika BK 256 × 256 1∶1 1∶1 1∶1 65,536
0.07M3:2 UIQ 2.x based smartphones 320 × 208 20∶13 3∶2 0.975 66,560
0.07M3:2 Sega Nomad, Neo Geo AES 320 × 224 10∶7 3∶2 1.05 71,680
Quarter VGA (QVGA) Mega Drive, Apple iPod Nano 3G, Nintendo 3DS (lower screen) 320 × 240 4∶3 4∶3 1∶1 76,800
0.08M5:4 Acorn BBC 40 column modes, Amiga OCS PAL Lowres 320 × 256 5∶4 5∶4 1∶1 81,920
0.09M14:9 Apple iPod Nano 5G 376 × 240 47∶30 14∶9 0.993 90,240
0.09M4:5 Apple Watch 38mm 272 × 340 4∶5 4:5 1∶1 92,480
Wide QVGA (WQVGA) Common on Windows Mobile 6 handsets 400 × 240 5∶3 5∶3 1∶1 96,000
0.1M1:1 Palm (PDA) HiRes, Samsung Galaxy Gear 320 × 320 1∶1 1∶1 1∶1 102,400
Wide QVGA (WQVGA) Apple iPod Nano 7G 432 × 240 9∶5 9∶5 1∶1 103,680
0.11M4:3 Apple IIe Double Hires (1 bit per pixel)[5] 560 × 192 35∶12 4∶3 0.457 107,520
0.11M3:2 TurboExpress 400 × 270 40∶27 3∶2 1.013 108,000
0.11M4:3 MSX2 512 × 212 128∶53 4∶3 0.552 108,544
0.11M4:3 Common Intermediate Format 384 × 288 4∶3 4∶3 1∶1 110,592
WQVGA* Variant used commonly for portable DVD players, digital photo frames, GPS receivers and devices such as the Kenwood DNX-5120 and Glospace SGK-70; often marketed as "16:9" 480 × 234 80∶39 16∶9 0.866 112,320
Quarter SVGA (qSVGA) Selectable in some PC shooters 400 × 300 4∶3 4∶3 1∶1 120,000
0.12M4:3 Teletext and Viewdata 40×25 character screens (PAL non-interlaced) 480 × 250 48∶25 4∶3 0.694 120,000
0.12M4:5 Apple Watch 42mm 312 × 390 4∶5 4:5 1∶1 121,680
0.13M4:3 Amiga OCS NTSC Lowres interlaced 320 × 400 4∶5 4∶3 5∶3 128,000
Color Graphics Adapter (CGA) Atari ST 4 color, CGA mono, Amiga OCS NTSC Hires, Apple IIGS HiRes, Nokia Series 80 smartphones 640 × 200 16∶5 4∶3 0.417 128,000
0.13M16:9 Sony PlayStation Portable, Zune HD, Neo Geo X 480 × 272 30∶17 16∶9 1.007 130,560
0.13M2:1 Elektronika BK, Polyplay 512 × 256 2∶1 2∶1 1∶1 131,072
0.15M13:11 Nokia Series 60 smartphones (E60, E70, N80, N90) 416 × 352 13∶11 13∶11 1∶1 146,432
HVGA Palm Tungsten T3, Apple iPhone, HTC Dream, Palm (PDA) HiRES+ 480 × 320 3∶2 3∶2 1∶1 153,600
HVGA Handheld PC 640 × 240 8∶3 8:3 1∶1 153,600
0.16M4:3 Acorn BBC 80 column modes, Amiga OCS PAL Hires 640 × 256 5∶2 4∶3 0.533 163,840
0.18M3:2 Black & white Macintosh (9") 512 × 342 256∶171 3∶2 1.002 175,104
0.19M5:3 Nintendo 3DS (upper screen in 3D mode: 2× 400 × 240, one for each eye) 800 × 240 10∶3 5∶3 0.5 192,000
0.2M4:3 Macintosh LC (12")/Color Classic (also selectable in many PC shooters) 512 × 384 4∶3 4∶3 1∶1 196,608
0.2M2:1 Nokia Series 90 smartphones (7700, 7710) 640 × 320 2∶1 2∶1 1∶1 204,800
Enhanced Graphics Adapter (EGA) 640 × 350 64∶35 4∶3 0.729 224,000
0.23M16:9 nHD, used by Nokia 5800, Nokia 5530, Nokia X6, Nokia N97, Nokia N8[6] 640 × 360 16∶9 16∶9 1∶1 230,400
0.24M4:3 Teletext and Viewdata 40×25 character screens (PAL interlaced) 480 × 500 24∶25 4∶3 1.389 240,000
0.25M4:3 HGC 720 × 348 60∶29 4∶3 0.644 250,560
0.25M4:3 MDA 720 × 350 72∶35 4∶3 0.648 252,000
0.26M4:3 Atari ST mono, Amiga OCS NTSC Hires interlaced 640 × 400 8∶5 4∶3 0.833 256,000
0.26M4:3 Apple Lisa 720 × 364 180∶91 4∶3 0.674 262,080
0.28M25:11 Nokia E90 Communicator 800 × 352 25∶11 25:11 1∶1 281,600
0.29M5:4 Some older monitors 600 × 480 5∶4 5∶4 1∶1 288,000
Video Graphics Array (VGA) MCGA (in monochome), Sun-1 color 640 × 480 4∶3 4∶3 1∶1 307,200
0.33M4:3 Amiga OCS PAL Hires interlaced 640 × 512 5∶4 4∶3 1.066 327,680
Wide VGA (WVGA) 768 × 480 8∶5 8∶5 1∶1 368,640
Wide VGA (WGA) List of mobile phones with WVGA display 800 × 480 5∶3 5∶3 1∶1 384,000
Wide PAL (W-PAL) 848 × 480 53∶30 16∶9 1.006 407,040
FWVGA List of mobile phones with FWVGA display 854 × 480 427∶240 16∶9 0.999 409,920
Super VGA (SVGA) 800 × 600 4∶3 4∶3 1∶1 480,000
Quarter FHD (qHD) AACS ICT, HRHD, Motorola Atrix 4G, Sony XEL-1[7][unreliable source?] 960 × 540 16∶9 16∶9 1∶1 518,400
0.52M4:3 Apple Macintosh Half Megapixel[8] 832 × 624 4∶3 4∶3 1∶1 519,168
0.52M16:9 PlayStation Vita (PSV) 960 × 544 30∶17 16∶9 1.007 522,240
0.59M16:9 PAL 16:9 1024 × 576 16∶9 16∶9 1∶1 589,824
Double VGA (DVGA) Apple iPhone 4S,[9][unreliable source?][10] 4th Generation iPod Touch[11] 960 × 640 3∶2 3∶2 1∶1 614,400
Wide SVGA (WSVGA) 1024 × 600 128∶75 16∶9 1.041 614,400
0.66M16:10 Close to WSVGA 1024 × 640 8∶5 8∶5 1∶1 655,360
0.69M4:3 Panasonic DVCPRO100 for 50/60 Hz over 720p - SMPTE Resolution 960 × 720 4∶3 4∶3 1∶1 691,200
0.73M16:9 Apple iPhone 5, iPhone 5S, iPhone 5C, iPhone SE 1136 × 640 71∶40 16∶9 1.001 727,040
Extended Graphics Array (XGA) Common on 14″/15″ TFT's and the Apple iPad 1024 × 768 4∶3 4∶3 1∶1 786,432
0.82M4:3 Sun-1 monochrome 1024 × 800 32∶25 4∶3 1.041 819,200
0.83M16:10 Supported by some GPUs, monitors, and games 1152 × 720 8∶5 8∶5 1∶1 829,440
0.88M3:2 Apple PowerBook G4 (original Titanium version) 1152 × 768 3∶2 3∶2 1∶1 884,736
Wide XGA (WXGA-H) Minimum, 720p HDTV 1280 × 720 16∶9 16∶9 1∶1 921,600
0.93M4:3 NeXT MegaPixel Display 1120 × 832 35∶26 4∶3 0.99 931,840
Wide XGA (WXGA) Average, BrightView 1280 × 768 5∶3 5∶3 1∶1 983,040
XGA+ Apple XGA[note 2] 1152 × 864 4∶3 4∶3 1∶1 995,328
1M16:9 Apple iPhone 6, iPhone 6S, iPhone 7, iPhone 8 1334 × 750 667∶375 16∶9 0.999 1,000,500
Wide XGA (WXGA) Maximum 1280 × 800 8∶5 8∶5 1∶1 1,024,000
1.04M32:25 Sun-2 Prime Monochrome or Color Video, also common in Sun-3 and Sun-4 workstations 1152 × 900 32∶25 32∶25 1∶1 1,036,800
1.05M Network Computing Devices 1024 × 1024 1∶1 1∶1 1∶1 1,048,576
1.05M16:9 Standardized HDTV 720p/1080i displays or “HD ready”, used in most cheaper notebooks 1366 × 768 683∶384 16∶9 0.999 1,049,088
1.09M3:2 Apple PowerBook G4 1280 × 854 640∶427 3∶2 1.001 1,093,120
Super XGA "Minus" (SXGA−) 1280 × 960 4∶3 4∶3 1∶1 1,228,800
1.23M25:12 Sony VAIO P series 1600 × 768 25∶12 25:12 1∶1 1,228,800
1.3M9:10 HTC Vive (per eye) 1080 × 1200 9∶10 9:10 1∶1 1,296,000
Wide SXGA (WSXGA) 1440 × 900 8∶5 8∶5 1∶1 1,296,000
Wide XGA+ (WXGA+) 1440 × 900 8∶5 8∶5 1∶1 1,296,000
Super XGA (SXGA) 1280 × 1024 5∶4 5∶4 1∶1 1,310,720
1.38M3:2 Apple PowerBook G4 1440 × 960 3∶2 3∶2 1∶1 1,382,400
HD+ 900p 1600 × 900 16∶9 16∶9 1∶1 1,440,000
Super XGA Plus (SXGA+) Lenovo Thinkpad X61 Tablet 1400 × 1050 4∶3 4∶3 1∶1 1,470,000
1.47M7:5 Similar to A4 paper format (~123 dpi for A4 size) 1440 × 1024 45∶32 7∶5 0.996 1,474,560
1.56M4:3 HDV 1080i 1440 × 1080 4∶3 4∶3 1∶1 1,555,200
1.64M25:16 SGI 1600SW 1600 × 1024 25∶16 25∶16 1∶1 1,638,400
Wide SXGA+ (WSXGA+) 1680 × 1050 8∶5 8∶5 1∶1 1,764,000
1.78M16:9 Available in some monitors 1776 × 1000 222∶125 16∶9 1.001 1,776,000
Ultra XGA (UXGA) Lenovo Thinkpad T60 1600 × 1200 4∶3 4∶3 1∶1 1,920,000
2.05M5:4 Sun3 Hi-res monochrome 1600 × 1280 5∶4 5∶4 1∶1 2,048,000
Full HD (FHD) 1080 HDTV (1080i, 1080p) 1920 × 1080 16∶9 16∶9 1∶1 2,073,600
2.07M1:1 Windows Mixed Reality headsets (per eye) 1440 × 1440 1∶1 1∶1 1∶1 2,073,600
DCI 2K (DCI 2K) 2048 × 1080 256∶135 1.90∶1 1.002 2,211,840
Wide UXGA (WUXGA) 1920 × 1200 8∶5 8∶5 1∶1 2,304,000
2.33M2:1 Xiaomi Mi MIX 2 2160 × 1080 2∶1 2∶1 1∶1 2,332,800
QWXGA 2048 × 1152 16∶9 16∶9 1∶1 2,359,296
2.41M4:3 Supported by some GPUs, monitors, and games 1792 × 1344 4∶3 4∶3 1∶1 2,408,448
Full HD Plus (FHD+) Microsoft Surface 3 1920 × 1280 3∶2 3∶2 1∶1 2,457,600
2.46M19:9 Samsung Galaxy S10e 2280 × 1080 2.10∶1 2.10∶1 0.995 2,462,400
2.58M4:3 Supported by some GPUs, monitors, and games 1856 × 1392 4∶3 4∶3 1∶1 2,583,552
2.59M5:4 Supported by some GPUs, monitors, and games 1800 × 1440 5∶4 5∶4 1∶1 2,592,000
CWSXGA NEC CRV43,[12] Ostendo CRVD,[13] Alienware Curved Display[14][15] 2880 × 900 16∶5 16:5 1∶1 2,592,000
2.59M9:5 HTC Vive, Oculus Rift (both eyes) 2160 × 1200 9∶5 9∶5 1∶1 2,592,000
2.62M16:10 Supported by some GPUs, monitors, and games 2048 × 1280 8∶5 8∶5 1∶1 2,621,440
Tesselar XGA (TXGA) 1920 × 1400 48∶35 7∶5 1.021 2,688,000
2.74M2.165 Apple iPhone X 2436 × 1125 812∶375 2.165 1∶1 2,740,500
2.74M47:20 Avielo Optix SuperWide 235 projector[16] 2538 × 1080 2.35∶1 2.35∶1 1.017 2,741,040
2.76M4:3 Supported by some GPUs, monitors, and games 1920 × 1440 4∶3 4∶3 1∶1 2,764,800
UltraWide FHD (UW-FHD) Cinema TV from Philips and Vizio, Dell UltraSharp U2913WM, ASUS MX299Q, NEC EA294WMi, Philips 298X4QJAB, LG 29EA93, AOC Q2963PM 2560 × 1080 21∶9 21∶9 1∶1 2,764,800
3.11M3:2 Microsoft Surface Pro 3 2160 × 1440 3∶2 3∶2 1∶1 3,110,400
Quad XGA (QXGA) iPad (3rd Generation) 2048 × 1536 4∶3 4∶3 1∶1 3,145,728
3.32M16:10 Maximum resolution of the Sony GDM-FW900, Hewlett Packard A7217A and the Retina Display MacBook 2304 × 1440 8∶5 8∶5 1∶1 3,317,760
3.39M16:10 Surface Laptop 2256 × 1504 3∶2 8∶5 1.067 3,393,024
Quad HD (QHD) Dell UltraSharp U2711, Dell XPS One 27, Apple iMac 2560 × 1440 16∶9 16∶9 1∶1 3,686,400
3.98M4:3 Supported by some displays and graphics cards[17][unreliable source?][18] 2304 × 1728 4∶3 4∶3 1∶1 3,981,312
Wide QXGA (WQXGA) Apple Cinema HD 30, Apple 13" MacBook Pro's Retina Display, Dell Ultrasharp U3011, Dell 3007WFP, Dell 3008WFP, Gateway XHD3000, Samsung 305T, HP LP3065, HP ZR30W, Nexus 10 2560 × 1600 8∶5 8∶5 1∶1 4,096,000
4.15M2:1 LG G6, LG V30, Pixel 2 XL, HTC U11+, Windows Mixed Reality headsets (both eyes) 2880 × 1440 2∶1 2∶1 1∶1 4,147,200
Infinity Display Samsung Galaxy S8, S8+, S9, S9+, Note 8 2960 × 1440 18½∶9 18½∶9 1∶1 4,262,400
4.35M3:2 Chromebook Pixel 2560 × 1700 128∶85 3∶2 0.996 4,352,000
4.61M64:45 Pixel C 2560 × 1800 64∶45 64:45 1∶1 4,608,000
4.67M16:10 Lenovo Thinkpad W541 2880 × 1620 16∶9 8∶5 0.9 4,665,600
4.92M4:3 Max. CRT resolution, supported by the Viewsonic P225f and some graphics cards 2560 × 1920 4∶3 4∶3 1∶1 4,915,200
Ultra-Wide QHD LG, Samsung, Acer, HP and Dell UltraWide monitors 3440 × 1440 43∶18 21∶9 1∶1 4,953,600
4.99M3:2 Microsoft Surface Pro 4 2736 × 1824 3∶2 3∶2 1∶1 4,990,464
5.18M16:10 Apple 15"MacBook Pro's Retina Display 2880 × 1800 8∶5 8∶5 1∶1 5,184,000
Quad SXGA (QSXGA) 2560 × 2048 5∶4 5∶4 1∶1 5,242,880
5.6M4:3 iPad Pro 12.9" 2732 × 2048 4∶3 4∶3 0.999 5,595,136
Wide QXGA+ (WQXGA+) HP Envy TouchSmart 14, Fujitsu Lifebook UH90/L, Lenovo Yoga 2 Pro 3200 × 1800 16∶9 16∶9 1∶1 5,760,000
Quad SXGA+ (QSXGA+) 2800 × 2100 4∶3 4∶3 1∶1 5,880,000
3K Microsoft Surface Book, Huawei Matebook X Pro[19] 3000 × 2000 3∶2 3∶2 1∶1 6,000,000
Ultra-Wide 4K (UW4K) 3840 × 1600 2.35∶1 21∶9 0.988 6,144,000
Wide QSXGA (WQSXGA) 3200 × 2048 25∶16 25∶16 1∶1 6,553,600
7M3:2 Microsoft Surface Book 2 15" 3240 × 2160 3∶2 3∶2 1∶1 6,998,400
Quad UXGA (QUXGA) 3200 × 2400 4∶3 4∶3 1∶1 7,680,000
4K Ultra HD 1 (4K UHD-1) 2160p, 4000-lines UHDTV (4K UHD) 3840 × 2160 16∶9 16∶9 1∶1 8,294,400
DCI 4K (DCI 4K) 4096 × 2160 256∶135 1.90∶1 1.002 8,847,360
Wide QUXGA (WQUXGA) IBM T221 3840 × 2400 8∶5 8∶5 1∶1 9,216,000
Ultra-Wide 5K (UW5K) 21:9 aspect ratio TVs 5120 × 2160 21∶9 21∶9 1∶1 11,059,200
Hex XGA (HXGA) 4096 × 3072 4∶3 4∶3 1∶1 12,582,912
13.5M3:2 Surface Studio 4500 × 3000 3∶2 3∶2 1∶1 13,500,000
5K Dell UP2715K, Apple 27" iMac 5K Retina Display 5120 × 2880 16∶9 16∶9 1∶1 14,745,600
Wide HXGA (WHXGA) 5120 × 3200 8∶5 8∶5 1∶1 16,384,000
Hex SXGA (HSXGA) 5120 × 4096 5∶4 5∶4 1∶1 20,971,520
Wide HSXGA (WHSXGA) 6400 × 4096 25∶16 25∶16 1∶1 26,214,400
Hex UXGA (HUXGA) 6400 × 4800 4∶3 4∶3 1∶1 30,720,000
8K Ultra HD 2 (8K UHD-2) 4320p, 8000-lines UHDTV (8K UHD) 7680 × 4320 16∶9 16∶9 1∶1 33,177,600
Wide HUXGA (WHUXGA) 7680 × 4800 8∶5 8∶5 1∶1 36,864,000
DCI 8K (8K Full Format) 8192 × 4320 256∶135 1.90∶1 1.002 35,389,440
8192 × 4608 16∶9 16∶9 1∶1 37,748,736
Ultra-Wide 10K (UW10K) 10240 × 4320 21∶9 21∶9 1∶1 44,236,800
67.11M1:1 8K Fulldome 8192 × 8192 1∶1 1∶1 1∶1 67,108,864
132.71M1:1 16K 15360 × 8640 16∶9 1∶1 0.563 132,710,400

TelevisionEdit

For television, the display aspect ratio (DAR) is shown, not the storage aspect ratio (SAR); analog television does not have well-defined pixels, while several digital television standards have non-square pixels.

Analog TV standardsEdit

Analog broadcast television systems
Standard Resolution[note 3]
(dots × lines)
DAR
(H:V)
Pixels
PAL, SECAM ~520 × 576 4:3 ~299,520
PALplus ~520 × 576 16:9 ~300,000
Undecoded PALplus ~520 × 432 16:9 ~220,000
NTSC[20][21] ~440 × 486 4:3 ~213,840
LaserDisc ~580 × 486 (NTSC) 4:3[note 4] ~268,800
~570 × 576 (PAL/SECAM) ~322,560
Betamax ~320 × 486 (NTSC) 4:3 ~153,600
~310 × 576 (PAL/SECAM) ~178,560
Betamax Superbeta ~380 × 486 (NTSC) 4:3 ~182,400
~370 × 576 (PAL/SECAM) ~213,120
VHS ~320 × 486 (NTSC) 4:3 ~153,600
~310 × 576 (PAL/SECAM) ~178,560
S-VHS ~420 × 576 (PAL) 4:3 ~241,920
Hi-Vision[22] ~1,920 × 1,035 16:9

Digital TV standardsEdit

Digital television standards
Standard Resolution
(dots × lines)
DAR
(H:V)
Pixels
PixelVision 120 × 90 4:3 10,800
Video CD 352 × 240 (NTSC) 4:3 84,480
352 × 288 (PAL) 101,376
UMD 480 × 272 ~16:9 (30:17) 130,560
China Video Disc 352 × 480 (NTSC) 4:3 or 16:9 168,960
352 × 576 (PAL) 202,725
SVCD 480 × 480 (NTSC) 4:3 or 16:9 230,400
480 × 576 (PAL) 276,480
SDTV 480i, EDTV 480p, SMPTE 293M 352 × 480 4:3 or 16:9 or 3:2 168,960
528 × 480 253,440
544 × 480 261,120
640 × 480 307,200
704 × 480 337,920
720 × 480 345,600
SDTV 576i, EDTV 576p 480 × 576 4:3 or 16:9 276,480
544 × 576 313,344
704 × 576 405,504
720 × 576 414,720
DVD 720 × 480 (NTSC) 4:3 or 16:9 345,600
720 × 576 (PAL) 414,720
720p (HDTV) 1280 × 720 16:9 921,600
1366 × 768 (FWXGA) 1,049,088
1080i, 1080p (HDTV, Blu-ray) 1440 × 1080 4:3 or 16:9 1,555,200
1920 × 1080 2,073,600
4K (UHDTV, Ultra HD Blu-ray) 3840 × 2160 16:9 8,294,400
8K (UHDTV) 7680 × 4320 16:9 33,177,600
16K (UHDTV) 15360 x 8640 16:9 132,710,400

FilmsEdit

Digital film standards
Standard Resolution DAR Pixels
Digital cinema 2048 × 858 2.39:1 1,757,184
Digital cinema 1998 × 1080 1.85:1 2,157,840
Academy 2× 1828 × 1332 1.37:1 2,434,896
Full Aperture Native 2× 2048 × 1556 1.32:1 3,186,688
Digital cinema 4096 × 1714 2.39:1 7,020,544
Digital cinema 3996 × 2160 1.85:1 8,631,360
Digital Cinema Initiatives 4× (native resolution) 4096 × 2160 1.90:1 8,847,360
Academy 3656 × 2664 1.37:1 9,739,584
Full Aperture 4× 4096 × 3112 1.32:1 12,746,752
6K[23] 6144 × 3160 1.94:1 19,415,040
IMAX Digital[24] 5616 × 4096 1.37:1 23,003,136
Red Epic 617 28000 × 9334 3:1 261,352,000

The below distinguish SAR (aspect ratio of pixel dimensions), DAR (aspect ratio of displayed image dimensions), and the corresponding PAR (aspect ratio of individual pixels), though it currently contains some errors (inconsistencies), as flagged.

Post-production digital working resolutions
Standard Resolution SAR DAR PAR Pixels
DV NTSC 720 × 480 3:2 4:3 10:11
[citation needed]
345,600
D1 NTSC 720 × 486 40:27 4:3 9:10 349,920
DV PAL 720 × 576 5:4 4:3 12:11
[citation needed]
414,720
D1 PAL 720 × 576 5:4 4:3 16:15 414,720
Panasonic DVCPRO HD 720p 960 × 720 4:3 16:9 4:3 691,200
Panasonic DVCPRO HD 1080, 59.94i 1280 × 1080 32:27 16:9 3:2 1,382,400
Panasonic DVCPRO HD 1080, 50i 1440 × 1080
[citation needed]
4:3
[citation needed]
16:9
[citation needed]
3:2
[citation needed]
1,555,200
HDV 1080i/1080p 1440 × 1080 4:3 16:9 4:3 1,555,200
Sony HDCAM (1080) 1440 × 1080
[citation needed]
4:3
[citation needed]
16:9
[citation needed]
3:2
[citation needed]
1,555,200
Sony HDCAM SR (1080) 1920 × 1080 16:9 16:9 1:1 2,073,600
Academy 2× 1828 × 1332 1.37:1 1.37:1 1:1 2,434,896
Full Aperture Native 2× 2048 × 1556 1.316 4:3 ~1:1 3,186,688
Academy 3656 × 2664 1.37:1 1.37:1 1:1 9,739,584
Full Aperture 4× 4096 × 3112 1.316 4:3 ~1:1 12,746,752

Video conferencingEdit

Video conferencing standards
Standard Resolution SAR Pixels
SQCIF (Sub Quarter CIF) 128 × 96 1.33:1 12,288
QCIF (Quarter CIF) 176 × 144 1.22:1 25,344
CIF (or FCIF) 352 × 288 1.22:1 101,376
4CIF (4 × CIF) 704 × 576 1.22:1 405,504
16CIF (16 × CIF) 1408 × 1152 1.22:1 1,622,016

See alsoEdit

NotesEdit

  1. ^ LCD panels' resolutions are often quoted in terms of raw subpixels, misnamed "pixels" in manufacturer's specifications. Each real pixel includes one subpixel for each of three colors, so calling subpixels "pixels" inflates the claimed resolution by a factor of three. This bit of marketing obfuscation is calculated as horizontal resolution × vertical resolution × 3. For example: 640 × 480 VGA is 921,600 subpixels, or 307,200 pixels, 800 × 600 SVGA is 1,440,000 subpixels, or 480,000 pixels, and 1024 × 768 XGA is 2,359,296 subpixels, but only 786,432 full-color pixels.
  2. ^ Apple Computer 1 megapixel standard
  3. ^ Horizontal resolutions are approximated using the sampling theorem, while vertical resolutions (lines) are fixed, standardized values
  4. ^ 16:9 anamorphic available with some hardware.

ReferencesEdit

  1. ^ Joris van den Heuvel. "Timex Datalink USB". Retrieved 18 December 2013.
  2. ^ a b "Multi-Purpose Data Displays as Wrist Watch Replacement". CiteSeerX 10.1.1.105.8049. Missing or empty |url= (help)
  3. ^ Computer Watch Fun Archived 16 April 2012 at the Wayback Machine
  4. ^ Montblanc e-Strap specs - Engadget
  5. ^ "Apple IIc Flat Panel Display". Shrine Of Apple. 28 September 2011. Retrieved 18 December 2013.
  6. ^ "Device Details - Nokia 5800 XpressMusic". Forum.nokia.com. Archived from the original on 5 April 2010. Retrieved 18 December 2013.[unreliable source?]
  7. ^ "NEC LCD Technologies Develops 3.5-Inch New System-on-Glass LCD Module Boasting Industry-Leading Picture Quality". Free Online Library. 13 November 2006. Retrieved 18 December 2013.
  8. ^ Apple Computer ½ Megapixel standard
  9. ^ John Gruber (19 April 2010). "Why 960 × 640". Retrieved 18 December 2013.
  10. ^ "iPhone 4S Tech Specs (Apple)". Apple. Archived from the original on 4 January 2014. Retrieved 4 January 2014.
  11. ^ "iPod touch (4th generation) - Technical Specifications". Apple. 21 November 2011. Retrieved 4 January 2014.
  12. ^ Ricker, Thomas. "NEC CRV43: 43-inches of curve on sale July". Engadget. Retrieved 18 December 2013.
  13. ^ "Ostendo CRVD". Crvd.com. Archived from the original on 21 June 2012. Retrieved 2013-12-18.
  14. ^ Dybwad, Barb. "Alienware curved display rocks Crysis at 2880 × 900". Engadget. Retrieved 18 December 2013.
  15. ^ Brown, Rich (6 January 2008). "If you're a gamer, you want this monitor". CNET. Retrieved 18 December 2013.
  16. ^ "Avielo Optix-SuperWide235" (PDF). February 2010. Archived from the original (PDF) on 19 March 2012. Retrieved 18 December 2013.
  17. ^ "Display settings differ on identical monitors". Archived from the original on 9 July 2012. Retrieved 18 December 2013.
  18. ^ "Multiscan G520 - feodora80 log - Netease blog". Archived from the original on 19 December 2013. Retrieved 18 December 2013.
  19. ^ "Huawei MateBook X Pro review". TechRadar. Retrieved 4 October 2018.
  20. ^ http://www.ntsc-tv.com/ntsc-index-02.htm
  21. ^ http://www.adobe.com/devnet/flash/learning_guide/video/part06.html
  22. ^ The Massively Parallel Processing System JUMP-1. 1996. ISBN 9784274900839.
  23. ^ Epic Dragon Tech Specs
  24. ^ Steve Wright (2012). Digital compositing for film and video, Volume 10. Taylor & Francis. p. 342. ISBN 9780240807607. Retrieved 18 December 2013.

Further readingEdit

  • Myers, Robert L. (4 October 2002). "Format and Timing Standards". Display Interfaces: Fundamentals and Standards. Chichester: John Wiley and Sons. p. 132. ISBN 0-471-49946-3.
  • Rosch, Winn L. (21 February 2003). "Display Systems". Winn L. Rosch Hardware Bible (6th ed.). Que Publishing. p. 827. ISBN 0-7897-2859-1.

External linksEdit