List of teams and organizations in DC Comics

Parent article: List of DC Comics characters

This is a list of teams and organizations that appear in various DC Comics publications.

Note: Please check Category:DC Comics superhero teams before adding any redundant entries for superhero teams to the page.

0-9 edit

100 edit

1,000 edit

2000 Committee edit

A edit

Academy of Crime edit

Academy of Arch-Villains edit

The Academy of Arch-Villains was a gathering of Wonder Woman villains Angle Man, Human Fireworks, and Mouse Man.[1]

Ace, King, Queen and Jack of Crime edit

Acme Toys edit

A.C.R.O.S.T.I.C. edit

Agency edit

Agenda edit

Agony and Ecstasy edit

Agony and Ecstasy are a duo of enforcers of Hell.[2]

Aerotroopers edit

Ajan Enterprises edit

Alien Alliance edit

There are two versions of the Alien Alliance:

Alien Alliance I edit

Alien Alliance II edit

Alleytown Kids edit

Alliance edit

Competalian rebels from JLA: Haven.

Allied Supermen of America edit

The Allied Supermen of America team was created as an homage to the Golden Age Justice Society of America and the Silver Age Justice League. The team was created by Alan Moore and included characters created by Rob Liefeld and Erik Larsen. It was introduced in Supreme #14.

Allies edit

Alpha Lanterns edit

All Caste edit

All-Star Squadron edit

Altered Strain edit

Amazon Nation edit

The Amazon Nation are a hidden female tribe. First appearance: (historic) All-Star Comics #8 (Winter 1941); (current) Wonder Woman (vol. 2) #1 (February 1987).

Amber Butane Corps edit

Ambush Bug Revenge Squad edit

American Supreme Men edit

American Supremacist Party edit

American Warriors edit

Angel and the Ape edit

Anti-Green Lantern Corps edit

Anti-Justice League edit

A.P.E. edit

Short for Allied Perpetrators of Evil, A.P.E. is a supervillain group in The New Adventures of Superman. First appearing in "The Men from A.P.E.", the line-up consists of Lex Luthor, Toyman, Prankster, and Warlock. In "A.P.E. Strikes Back", Lex Luthor and Warlock get back together as A.P.E. with Brainiac as its new member.

A.P.E.S. edit

Short for All-Purpose Enforcement Squad.

A.R.G.U.S. edit

Argent edit

Argent is a 1950s domestic secret agent team. First appearance: Secret Origins (vol. 3) #14 (May 1987).

Army of Crime edit

Aryan Brigade edit

Assassination Bureau edit

Atari Force edit

A.T.O.M edit

Atom Project edit

Atomic Knights edit

Authority edit

Awesome Threesome edit

The Awesome Threesome are a trio of robots that have antagonized Aquaman. They consist of Claw, Magneto, and Torpedo Man.

Awesome Threesome in other media edit

The Awesome Threesome appear in The Superman/Aquaman Hour of Adventure. Torpedo Man was first seen in "Treachery is the Torpedo Man". The Awesome Threesome later appear together in "The Torp, the Magneto, and the Claw".

Axis Amerika edit

Axis World edit

B edit

Batman Family edit

Batman Incorporated edit

Batmen of All Nations edit

Batmen Corps edit

Bear Tribe edit

Bellatrix Bombers edit

Biker Babes from Hell edit

Big Science Action edit

Birds of Prey edit

B.I.O.N. edit

Short for Biologically Integrated Organic Network.

Biospheer Technologies edit

Bizarro League edit

Blackhawk Squadron edit

Black Dragon Society edit

Black Glove edit

Black Lantern Corps edit

Black Seven edit

Blackrazors edit

Blasters edit

Bloch Industries edit

Blood Brothers edit

Bloodlines Parasites edit

Blood Pack edit

Blood Syndicate edit

Blue Boys edit

Blue Lantern Corps edit

Blue Trinity edit

Body Doubles edit

Bombardiers edit

Bombshells edit

Boy Commandos edit

Bravos edit

Brotherhood of the Bat edit

Brotherhood of the Cold Flame edit

Brotherhood of Dada edit

Brotherhood of Evil edit

Brotherhood of the Fist edit

Brute and Glob edit

Bug and Byte edit

Bulletman and Bulletgirl edit

C edit

Cadre edit

CAELOSS edit

CAELOSS is short for The Citizen's Army for the Economic Liberation of Suicide Slum.

Captains of Industry edit

Captain Atom Brigade edit

CBI edit

CIA edit

C.E.M.A. edit

C.E.M.A. is short for Cosmic Emergency Management Agency.

Centurions edit

Chain Gang edit

Challengers from Beyond edit

Challengers of the Unknown edit

Champions of Crime edit

Champions of Angor edit

Checkmate edit

Children of Ares edit

Children of Cronus edit

The Children of Cronus are a group of Titans that were responsible for empowering Devastation.[3]

Children of the White Lobe edit

Church of Superman edit

Cidermen edit

Circle edit

Circle of Fire edit

Circle of Six edit

Circus of Strange edit

Citadel edit

Citizen's Patrol Corps edit

Club of Heroes edit

See Batmen of All Nations

Club of Villains edit

Coalition of Crime edit

Combine edit

Conclave edit

Conglomerate edit

Council edit

Council of Spiders edit

Corpse Corps edit

Court of Owls edit

Creature Commandos edit

Credo edit

Crimebusters edit

Crime Champions edit

Crime Council edit

Crime Crusaders Club edit

Crime Society edit

Crime Syndicate of America edit

Crime Syndicate of Qward edit

Crimson Star Mob edit

Crusaders edit

D edit

Daily Planet edit

Daily Star edit

Dark Circle edit

Dark Men edit

Dark Nemesis edit

Dark Trinity edit

Darkseid's Elite edit

Darkstars edit

Dawlakispokpok and Family edit

Dayton Industries edit

Death Metal Men edit

Death Patrol edit

Death Warriors edit

Deep Six edit

Demolition Team edit

Demons Three edit

The Demons Three are three demonic brothers consisting of Abnegazar, Ghast, and Rath.[4] They ruled Earth one billion years prior before being banished by the Timeless Ones, though they have occasionally escaped using Felix Faust's power. Their powers are bound to three mystic artifacts: the Green Bell of Uthool, the Silver Wheel of Nyorlath, and the Red Jar of Calythos.

Demons Three in other media edit

The Demons Three appear in The Batman Strikes! #50.[5] This version of the group were previously allies of Etrigan centuries prior before attempting to lead a rebellion in Hell. Etrigan defeated the three and imprisoned them in a magic box, but they retained a residual psychic link with him. In the present, they use this link in an attempt to manipulate Etrigan into releasing them, but Batman and Robin stop them.

The Demons Three appear in the Justice League Unlimited episode "The Balance", with Abnegazar voiced by Wayne Knight while Ghast and Rath have no dialogue.

The Demons Three appear in Justice League Action, with Abnegazar voiced by Damian O'Hare and Rath by Jason J. Lewis while Ghast has no dialogue. This version of the group are members of the Brothers Djinn alongside series-original characters Calythos (voiced by David Lodge), Uthool (voiced by Diedrich Bader), and Nyorlath (voiced by Chris Diamantopoulos).

The Demons Three appear in Justice League Dark, with Abnegazar voiced by JB Blanc, Rath by Jeffrey Vincent Parise, and Ghast by Fred Tatasciore. They compete with John Constantine and Jason Blood in a poker game to win magic artifacts, but both groups end up fighting after learning that the other has cheated, and the Demons Three are ultimately defeated.

Department of Extranormal Operations edit

Devil's Dozen edit

Deuce and Charger edit

Digitronix Corporation edit

Digitronix Corporation is a company in The Hacker Files.

Dingbats of Danger Street edit

DNAliens edit

DNAngels edit

Doom Force edit

Doom Patrol edit

Doom Squad edit

Doomsday Clones edit

Double Dare edit

Double Entendre edit

Duality edit

E edit

Eastside Dragons edit

Easy Company edit

Elite edit

Elite Hawkmen edit

Endless edit

EuroCrime edit

Euroguard edit

Euroguard is a temporary band in Europe created by the JLE and led by Power Girl.

Everyman Project edit

The Everyman Project was created by Lex Luthor to grant a group of people identities and powers and become part of his incarnation of Infinity, Inc. Recent appearance in 52 #24 (October 18, 2006).

Excalibur Crew edit

The Excalibur Crew was the shuttle crew that Hank Henshaw was a part of.

Extreme Justice edit

Extremists edit

F edit

Fatal Five edit

Fearsome Five edit

Federal Men edit

Ferrous edit

Female Furies edit

First Eleven edit

Fists of the Guardian edit

Force of July edit

Force Family edit

Forgotten Heroes edit

Forgotten Villains edit

Forever People edit

Four Horsemen of Apokolips edit

Fourth Reich edit

Front Men edit

Freak Show edit

Freedom Brigade edit

Freedom Fighters edit

Frogmen edit

Futurist Militia edit

G edit

Galaxy Communications edit

Gang edit

Gardners of the Universe edit

Gargoyles of Notredame edit

Gas Gang edit

Gemma Masters edit

Gen¹³ edit

Ghost Patrol edit

Global Guardians edit

Gotham City Police Department edit

Gotham City Sirens edit

Great Ten edit

Green Arrows of the World edit

Green Lantern Corps edit

Green Lantern Corps of Sector 872 edit

Green Lantern Corps Honor Guard edit

Green Lantern Corps of the Klyminade edit

Green Team Boy Millionaires edit

Guardian Angels edit

Guardians of Metropolis edit

Guardians of the Universe edit

Guardians of World Galaxy edit

Guardians of the Galaxy Elite edit

Gunner and Sarge edit

Gunner and Sarge are World War II US Marines. First appearance: Our Fighting Forces #45 (May 1958).

H edit

The Halla's edit

Hammer and Tongs edit

The Hand edit

The Hand is a gang featured in Legionnaires #1 (April 1993).

Hand of Krona edit

The Hand of Krona is an interstellar technology cult.

Hangmen edit

Haunted Tank Crew edit

Haven edit

Hawk Police of Thanagar edit

Hayoth edit

Headmen edit

Helix edit

Hellenders edit

Heroes of Lallor edit

Hero Hotline edit

H.I.V.E. edit

Hocus and Pocus edit

Hollow Men edit

Honor Team of Throne edit

House of Pain edit

Human Defense Corps edit

Hunter's Hellcats edit

Hunter's Hellcats are a World War II commando unit. First appearance: Our Fighting Forces #106 (April 1967).

H.U.R.R.I.C.A.N.E. edit

Hybrid edit

Hyperclan edit

The Hyperclan is a White Martian Vanguard.

Hypomen edit

Hypotheticals edit

I edit

Ice Man's Kill Squad edit

IMHS edit

The IMHS is short for the Institute of Metahuman Studies.

Indigo Tribe edit

Inferior Five edit

Infinity Inc. edit

Injustice Gang edit

Injustice League edit

Injustice Society edit

Inner Circle edit

InterC.E.P.T. edit

Intergang edit

International Club of Heroes edit

See Batmen of All Nations

International Delegation of Masked Archers edit

International Ultramarine Corps edit

Interpol edit

Interstellar Counter-Intelligence Corps edit

Invisibles edit

J edit

JLAxis edit

Jokerz edit

Judge and Jury edit

Jury edit

Just'a Lotta Animals edit

See Captain Carrot and His Amazing Zoo Crew!

Justice Alliance of America edit

Justice Experience edit

Justice Guild of America edit

Justice, Inc. edit

Justice League edit

Justice League of Adventure edit

Justice League of Air edit

Justice League of Aliens edit

Justice League of Amazons edit

Justice League of Anarchy edit

Justice League Antarctica edit

See Injustice League

Justice League of Apostles edit

Justice League of Arkham edit

Justice League of Atlantis edit

Justice League Dark edit

Justice League Detroit edit

Justice League Elite edit

Justice League Europe edit

Justice League International edit

Justice League Task Force edit

Justice League Revenge Squad edit

Justice League of Earth edit

Justice Legion Alpha edit

Justice Lords edit

Justice Society of America edit

Justice Society Dark edit

In the pages of "The New Golden Age", the Justice Society Dark is mentioned to be a team that Doctor Fate enlisted to help find a way to free Salem the Witch Girl from the Limbo Town curse and to find her when she one day vanished without a trace.[6]

The Thaddeus Brown version of Mister Miracle is a known member while Zatara and Diamond Jack are mentioned to be part of this group. In 1941, Doctor Fate and Salem the Witch Girl come across Mister Miracle fighting Solomon Grundy. After he is chained up, Mister Miracle suggests to Doctor Fate and Salem the Witch Girl that they should go apprehend Bride of Grundy.[7]

Justice Underground edit

Justifiers edit

There are two different groups called Justifiers:

Justifiers I edit

See Champions of Angor.

Justifiers II edit

K edit

KDRA edit

Killer Elite edit

Kobra Organization edit

Knights of the Galaxy edit

Knights of Khera edit

Knights of Knavery edit

Knights Tempus edit

Kryptonian Military Guild edit

L edit

Labrats edit

The Labrats are genetically altered teenage heroes. First appearance: Labrats #1 (April 2002).

L.A.W. edit

Lawless League of America edit

League of Ancients edit

League Busters edit

League of Assassins edit

League of Challenger-Haters edit

League of Extraordinary Gentlemen edit

League of Super-Assassins edit

League of Superheroes edit

L.E.G.I.O.N. edit

Legionnaires edit

Legion of Doom edit

Legion of Substitute Heroes edit

Legion of Super-Heroes edit

Legion of Super-Pets edit

Legion of Super-Rejects edit

Legion of Super-Villains edit

Legion of the Weird edit

Leviathan edit

LexCorp edit

Leymen edit

Libra edit

Linear Men edit

Locus edit

Loophole Gang edit

Losers edit

M edit

Madmen edit

The Madmen are a team of villains in the DC Comics universe. They were originally owned by Charlton Comics, but DC later acquired the rights to the characters.The Madmen first appeared in Blue Beetle #3 (1967) and were created by Steve Ditko and David Glanzman.[8]

Looking to make money, Farley Fleeter transformed his gang into a group of supervillains. The gang donned wigs, face paint, and multicolored costumes and started robbing banks. This brought them to the attention of Blue Beetle.

During the fight, the Madmen gained control of Beetle's gun but could not figure out how to use it. The public did not know what powers the gun possessed; the Madmen took advantage of this to enhance their crimes. Blue Beetle eventually regained his gun (only containing a strobe light) and apprehended the Madmen. After serving their sentences, the Madmen retired until they were paid to attack Kord Industries by Doctor Alchemy. Once again they were jailed.

The Madmen became a more persistent annoyance to Blue Beetle. They returned to face him time and again but were defeated after each attempt. Fleeter, however, was not discouraged. Taking a job at Georgetown University to steal drugs, he was involved in an accident that gave him the power to mentally control anyone he touched. He used this power to create an army of Madmen, but was defeated in a confrontation with Hawk and Dove and sent to Belle Reve prison.

Sometime later, Fleeter was incarcerated at Arkham Asylum and was a victim of the Joker's venom. He caused problems in Gotham City until he was captured by the Beetle and Robin.

During the Infinite Crisis, the Madmen were invited to join Alexander Luthor Jr.'s Secret Society of Super Villains. Their first assignment was to attack Blue Beetle. Though they failed, their actions led to his death at the hands of Maxwell Lord. Next, they were given guard duty and were attacked by the Secret Six. During the Battle of Metropolis the Madmen were gunned down by Wild Dog, Crimson Avenger, and Vigilante.[9]

One Year Later, some of the Madmen apparently survived the battle. They attacked Wonder Woman and Manhunter after Everyman appeared disguised as Blue Beetle. After attacking the trio, the Madmen dispersed.

They later appeared as part of a group of villains attempting to defeat the new Blue Beetle, Jaime Reyes. After suffering a blast from one of Jaime's weapons, the group beat a hasty retreat.[10]

Madmen in other media edit

  • The Madmen (referred to as the Madniks) appear in the Batman: The Brave and the Bold episode "Menace of the Madniks!" voiced by Dee Bradley Baker. When Batman is shown fighting the Madniks, Booster Gold learns that they once fought Blue Beetle. Booster Gold goes back in time where he ends up helping Blue Beetle fight the Madniks when they break into S.T.A.R. Labs to steal the Quark Pistol. When Booster Gold shoots the Quark Pistol, it ends up knocking them out. When Booster Gold returns to the present, he finds Batman fighting an Energy Monster and Batman figures out that Booster Gold was behind this. When Batman and Booster Gold end up transporting back in time to see Blue Beetle, they end up going to Hub City Penitentiary where the escape of the Madniks causes them to turn into Energy Monsters that drained energy from the electric fence. Batman, Blue Beetle, and Booster Gold end up pursuing the Madnik Energy Monsters to Hub City's Nuclear Plant. Batman and Booster Gold managed to reverse the polarity of the Nuclear Plant in order to return the Madniks back to normal.

Manhunters edit

Mankind Liberation Front edit

Martian Marauders edit

Martian Mandrills edit

Marvel Family edit

Masters of Disaster edit

Maximums edit

Men from N.O.W.H.E.R.E. edit

Menagerie edit

In September 2011, The New 52 rebooted DC's continuity. In this new timeline during the "Forever Evil" storyline, the Menagerie is a group led by Cheetah. The group consists of Elephant Man, Hellhound, Lion-Mane IV, Mäuschen, Primape, and Zebra-Man. Steve Trevor and Killer Frost fight them in order to claim Wonder Woman's lasso, which is needed to save the trapped Justice League members from the Firestorm matrix. While Steve Trevor manages to defeat Cheetah, the rest of the Menagerie are frozen by Killer Frost.[11]

Mercenaries edit

Meta-Militia edit

See Champions of Angor

Metal Men edit

Metallik edit

See Team Titans

Metropolis Special Crimes Unit edit

Micro Squad edit

Millennium Giants edit

The Millennium Giants are guardians of the balance of the Ley Lines. First appearance: The Man of Steel #78 (April 1998).

Minute Men of America edit

The Minute Men of America are radio operators who are allies of Hourman. Its known members are Jimmy Martin and Thorndyke Thompkins.[12]

Minutemen edit

Missile Men edit

Misfits edit

The Misfits are a group of under-rated Batman villains. First appearance: Shadow of the Bat #7 (December 1992).

Monster Society of Evil edit

Moon Gang edit

Moondancers edit

Moonlings edit

Morrigan edit

The Morrigan are three war goddesses with plans to eliminate the Amazons.

Morte Fatale and the Dead Boys edit

Mosaic Kids edit

Mud Pack edit

Before the debut appearances of the fifth and sixth Clayfaces, Clayface III (Preston Payne) and Clayface IV (Sondra Fuller) team up, breaking Clayface I (Basil Karlo) out of prison. Clayface I also futilely tries to revive Clayface II (Matt Hagen). Together, the trio form the Mud Pack with Clayface II being made a post-mortem member of the group.[13][14] Karlo/Clayface I later gains the others' powers by injecting himself with extracts of blood samples from Clayface III and IV, becoming the "Ultimate Clayface".[15] Clayface I is defeated by Batman and Looker and Clayface III and IV escape.[16]

Mutants edit

N edit

NASA edit

National Crime League of America edit

National Force Crime edit

Network edit

Neutralizers edit

New Blackhawk Air Corps edit

See Blackhawk (DC Comics)

New Conglomerate edit

New Extremists edit

See Extremists (comics)

New Gods edit

New Guardians edit

New Hybrids edit

New Olympians edit

New Order edit

Newsboy Legion edit

New Rogues edit

Next edit

Night Force edit

Nuclear Family edit

Nuclear Legion edit

O edit

O.G.R.E. edit

Ocean Going Resource Exchange edit

Old Justice edit

Old Justice is a superhero group appearing in American comic books published by DC Comics.

Old Justice was formed when TNT's sidekick Dan the Dyna-Mite, Neptune Perkins, Green Lantern's sidekick Doiby Dickles, Sylvester Pemberton's adoptive sister Merry Pemberton, Minute Men of America member Thorndyke Thompkins, and Red Tornado's sidekicks the Cyclone Kids came together.[17]

Olympian Gods edit

OMAC edit

Omega Men edit

One Six Seven edit

Onslaught edit

Optitron edit

Orange Lantern Corps edit

Order of St. Dumas edit

Orishas edit

Orthodoxy edit

Our Ladys of the Shadow University edit

O.S.O. edit

O.S.O. is short for Office of Special Operations.

O.S.S. edit

Outcasts edit

Outlaws edit

Outsiders edit

P edit

Parliament of Decay edit

The Parliament of Decay are a group that is associated with the Black, which is in turn associated with death.

Parliament of Flames edit

The Parliament of Flames are a group of fire elementals that reside in the Burn and is associated with an unidentified force which is in turn associated with fire.

Parliament of Limbs edit

The Parliament of Limbs are a group that is associated with the Red, which is in turn associated with the life force of all of Earth's animal life.

Parliament of Stone edit

The Parliament of Stone are a group of Earth elementals that reside in the Melt, which is in turn associated with all types of minerals.

Parliament of Trees edit

The Parliament of Trees are a group of plant elementals that reside in the Green, which is in turn associated with the life force of all of Earth's plant life.

Parliament of Vapours edit

The Parliament of Vapours are a group of air elementals that reside in the White, which is in turn associated with air.

Parliament of Waves edit

The Parliament of Waves are a group that reside in the Clear, which is in turn associated with the life force of all of Earth's aquatic life.

Pentacle edit

People's Heroes edit

People's Heroes is the name of two fictional organizations appearing in American comic books published by DC Comics.

People's Heroes I edit

The People's Heroes are a group of Russian agents that consists of Bolshoi, Molotov, Pravda, and Hammer & Sickle.[18]

People's Heroes II edit

In the "Watchmen" sequel "Doomsday Clock", the People's Heroes are Russia's sanctioned superhero team led by Pozhar and consisting of Black Eagle, Firebird, Lady Flash, Morozko, Negative Woman, Perun, Red Star, Rusalka, Snow Owl, Steel Wolf, Tundra, Vikhor, and Vostok-X II.[19]

Planetary edit

Planeteers edit

The Planeteers are a 22nd-century space police force that Tommy Tomorrow is a member of.

Poglachian Green Lantern Corps edit

Point Men edit

The Point Men are foes of Young Justice.

Power Company edit

Power Posse edit

Primal Force edit

Princes of Darkness edit

Professionals edit

Project Cadmus edit

Project Cadmus is a genetic engineering project in the DC Comics universe. Its notable creations include the Golden Guardian and Auron (clones of the original Guardian), Superboy (Kon-El) (a binary clone made from the DNA of Superman and Lex Luthor), and Dubbilex and his fellow DNAliens. Its 31st-century descendants run the Justice League 3000 clone project.

Project Slipshift edit

Purple Trio edit

Psyba-Rats edit

The Psyba-Rats are superpowered teenage hackers.[20]

Pyre edit

The Pyre are unrevealed villains made up of fire in the Martian Manhunter comics.

Q edit

Q Society edit

Quorum edit

The Quorum is a rogue American agency.

Quickstart Enterprises edit

Quinntettes edit

Quintet edit

The Quintessence edit

R edit

Rainbow Raiders edit

Ratpack edit

Rattles edit

Ravens edit

Ravers edit

R.E.B.E.L.S. edit

Rebirth Inc. edit

RECOMbatants edit

R.E.C.R.U.I.T.S. edit

Red Brotherhood edit

Red Lantern Corps edit

Red Morgue edit

Red Shadows edit

The Red Shadows are Russia's answer for the Suicide Squad.

Red Shift edit

Red Tornado Family edit

Red Trinity edit

Relative Heroes edit

Renegades edit

Renegades of Mars edit

Requiem Inc. edit

Resistance edit

Revenge Syndicate edit

Revson Cosmetics edit

Ringers edit

Robot Renegades edit

The Robot Renegades are a robotic team appearing in American comic books published by DC Comics.

Seeking the supremacy of machines over humans, they first appeared as a team in Metal Men (vol. 3) #2 (2007). The group consists of U.N.I.O.N., Warbox, Body X, L-Ron, and Manhunter Lud of the Manhunters. In Metal Men (vol. 3) #3, they would assist Will Magnus in defeating the Death Metal Men, although purely for their own reasons.

Rocket-Elite edit

Rocket Red Brigade edit

Rocket Rollers edit

Rogues edit

Royal Guard edit

Royal Flush Gang edit

Rydertech edit

S edit

Satan Brothers edit

Savage Six edit

Scare Tactics edit

Scarlet Horde edit

Schichiriron edit

Science Council of Krypton edit

Science Police edit

Science Squad edit

The Science Squad is the name of different groups appearing in American comic books published by DC Comics.

Science Squad I edit

The first Science Squad are a group of fictional scientists and mad scientists in the DC Comics Universe. The group was created by writer Grant Morrison who stated: "I love writing cowardly, petulant, irascible supervillains much more than I enjoy writing truly evil ones, so this whole plot strand was a joy from beginning to end".[21] The members of the team are Veronica Cale, Doctor Death, Doctor Sivana, I.Q., Will Magnus, T.O. Morrow, Komrade Krabb, Doctor Tyme, and Robby Reed enemies Doctor Cyclops, Baron Bug, and Dr. Rigoro Mortis. They are commanded by Egg Fu. They are featured prominently throughout the series, particularly in Week 46.[22]

Science Squad II edit

In the pages of "Dark Nights: Metal", a new Science Squad was formed during the invasion of Barbatos. It consists of Doctor Sivana, Egg Fu, Professor Ivo, T.O. Morrow, Veronica Cale, and Will Magnus.[23]

Scorpio edit

S.C.Y.T.H.E. edit

S.C.Y.T.H.E. is a terrorist organization from the fictional European country of Lugwainia.[24]

Sea Devils edit

Searchers Inc. edit

Secret Six edit

Secret Society of Super Villains edit

Section 8 edit

Sentinels of Magic edit

Seraphim edit

Servants of Darkness edit

Seven edit

Seven Deadly Enemies of Man edit

Seven Scribes of the Cloudy Satchel edit

Seven Shadows edit

Seven Soldiers of Victory edit

Sex Men edit

The Sex Men are bizarre secret agents that investigate areas contaminated by bizarre occurrences. They consist of Cuddle, Kiss, and Torture.[25]

Sex Men in other media edit

The Sex Men appear in the Doom Patrol episode "Sex Patrol" with Cuddle portrayed by Michael Shenefelt, Kiss portrayed by Michael Tourek, and Torture portrayed by Tracey Bonner.

S.H.A.D.E. edit

Shadow Cabinet edit

Shadow Fighters edit

Shadow-Force edit

Shadowpact edit

Shadowspire edit

Shadowstryke edit

Silicon Dragons edit

Silk Brothers edit

Sinestro Corps edit

Sino-Green Lanterns edit

Sino-Supermen edit

Sivana Industries edit

Sivana Industries is a company that is owned by Doctor Sivana.[26]

Sivana Industries in other media edit

Sivana Industries appears in Shazam! This version is run by Thaddeus Sivana's unnamed father.

SKULL edit

Sky Raiders edit

SMASH edit

Snatchers edit

Society of Evil edit

Society of Sin edit

See Brotherhood of Evil.

Society of the Golden Wing edit

Solar Council edit

Sons of Batman edit

The Sons of Batman are an offshoot of the Mutants that became followers of Batman.

The Sons of Batman were also featured in Batman: Legends of the Dark Knight #21-23 (August – October 1991).

Sons of Batman in other media edit

The Sons of Batman appear in Batman: The Dark Knight Returns with one of its members voiced by Yuri Lowenthal.

Sons of Liberty edit

The Sons of Liberty are a top secret government organization that has Agent Liberty as their special operative. Other known members are Paul Devlin, Charles Holcraft, Jay Harriman, Ronald Kramer, Reese, and Sanchez.[27]

Sons of Liberty in other media edit

The Sons of Liberty, renamed "Children of Liberty", appear in Supergirl. This version of the group target alien residents of National City.

Sovereign Seven edit

Soyuz edit

Space Canine Patrol Agents edit

Space Legion edit

Space Marine Corps edit

Space Voyagers edit

Special Crimes Unit edit

Speed Boys edit

Speed Metal edit

S.P.I.D.E.R. edit

Spirit of America edit

Spyral edit

S.T.A.R. Labs edit

S.T.A.R. Corps edit

Star Hunters edit

Star Riders edit

Star Rovers edit

Star Sapphires edit

The Star Sapphires is a fictional organization appearing in American comic books published by DC Comics, they are one of the seven Corps empowered by a specific color of the emotional spectrum within the DC Universe. Though their roots can be traced back to the earliest appearances of the Star Sapphire queens, they have entered into a significant plot role as part of the 2009–2010 Blackest Night crossover event.[28] First formed by the Zamarons at the conclusion of the Mystery of the Star Sapphire storyline running in Green Lantern (vol. 4) issues #18–20 (May–July 2007), their abilities come from violet power rings which wield the power of love.[29] Initially the members of the Star Sapphires were only depicted as being females; during the Blackest Night panel at Comic Con International 2009, Geoff Johns explained that "anyone can join, but most men are not worthy".[30][31] More recently male recruits were shown among the Star Sapphires when Wonder Woman visited their home planet.[32]

Steelworks edit

Stormwatch edit

Strikeforce edit

Strike Force Kobra edit

Subterraneans edit

Suicide Squad edit

Super Buddies edit

Super Friends edit

Super Malon edit

Super-Sons edit

Super Squad edit

Super Young Team edit

Superior Five edit

Superman Family edit

Superman Revenge Squad edit

Supermen of America edit

Supermen of the Multiverse edit

T edit

T-Men edit

Task Force Delta edit

Task Force X edit

See Suicide Squad

Tartarus edit

Taurus Gang edit

Team 7 edit

Team Luthor edit

Team Turmoil edit

Team Titans edit

Teen Titans edit

Tenth Circle edit

Terrible Trio edit

Terrific Trio edit

Terror Firma edit

Tuesday Club edit

Three Aces edit

Thunderers of Qward edit

Time Foes edit

Time Masters edit

The Time Masters are a fictional organization appearing in American comic books published by DC Comics.

Time Masters in other media edit

The Time Masters first appear in the pilot episode of Legends of Tomorrow.

Titans East edit

Titans of Myth edit

TNT Trio edit

Tomahawk's Rangers edit

Trenchcoat Brigade edit

Tribune edit

Trinity edit

Triple Threat edit

Triumvirate of Hell edit

U edit

Uh-oh Squad edit

Ultragen Corporation edit

Un-Men edit

Uncanny Amazers edit

Underworlders edit

Unit Three edit

United Planets edit

Université Notre Dame des Ombres edit

Untouchables edit

In Batman Beyond, the Untouchables are a group of people with severely compromised immune systems and so cannot come into contact with the outside world except through protective iso suits

Uranus/Gaea Corporation edit

V edit

Vandermeer University edit

Vanguard edit

Van Horn Industries edit

Veil edit

Vendetta edit

The Vigil edit

Vigilance Inc. edit

Villainy Inc. edit

VULTURE edit

W edit

Wayne Tech edit

Wanderers edit

Warlords of Okaara edit

Weaponers of Qward edit

WEB edit

Webhost edit

White Lantern Corps edit

Wildebeest Society edit

Wildcats edit

Wingmen of Thanagar edit

Wolf Pack edit

Workforce edit

Wreckers edit

X edit

Xenobrood edit

X Justice edit

X Inc. edit

Y edit

Yakuza edit

DC Comics has their versions of the yakuza in their different comic series.

Yellow Lantern Corps edit

See Sinestro Corps

Yellow Peril edit

Young Allies edit

Young All-Stars edit

Young Heroes edit

Young Justice edit

Z edit

Zod Squad edit

Zoo Crew edit

See also edit

References edit

  1. ^ Wonder Woman #141. DC Comics.
  2. ^ Hellblazer #12 (December 1988). DC Comics.
  3. ^ Wonder Woman Vol. 2 #145. DC Comics.
  4. ^ Justice League of America #10. DC Comics.
  5. ^ "The Batman Strikes! #50 - Night Of The Demon (Issue)". Comic Vine. Retrieved January 4, 2024.
  6. ^ The New Golden Age #1. DC Comics.
  7. ^ Justice Society of America Vol. 4 #2. DC Comics.
  8. ^ Rovin, Jeff (1987). The Encyclopedia of Supervillains. New York: Facts on File. p. 396. ISBN 0-8160-1356-X.
  9. ^ Infinite Crisis #5 (April 2006). DC Comics.
  10. ^ Blue Beetle (Vol. 2) #35 (March 2009). DC Comics.
  11. ^ Forever Evil: A.R.G.U.S. #5. DC Comics.
  12. ^ Adventure Comics #53. DC Comics.
  13. ^ Secret Origins #44. DC Comics.
  14. ^ Detective Comics #604. DC Comics.
  15. ^ Detective Comics #605. DC Comics.
  16. ^ Secret Origins (vol. 2) #44 and Detective Comics #606–607. DC Comics.
  17. ^ Young Justice #16. DC Comics.
  18. ^ Outsiders #10. DC Comics.
  19. ^ Doomsday Clock #5. DC Comics.
  20. ^ Robin Annual #2 (1993). DC Comics.
  21. ^ "The 52 Exit Interviews: Grant Morrison". Newsarama. Archived from the original on December 9, 2009. Retrieved February 4, 2011.
  22. ^ 52 #23. DC Comics.
  23. ^ Dark Knights Rising: The Wild Hunt #1. DC Comics.
  24. ^ Wonder Woman #244. DC Comics.
  25. ^ Doom Patrol (vol. 2). #48. DC Comics.
  26. ^ The Power of Shazam graphic novel. DC Comics.
  27. ^ Superman Vol. 2 #53. DC Comics.
  28. ^ Colucci, Brian (19 October 2020). "Who Are The Star Sapphires? DC's Violet Lanterns Explained". Screen Rant. Retrieved 23 April 2023.
  29. ^ Wyat, Liz (26 August 2019). "Green Lantern: 10 Things DC Fans Should Know About The Star Sapphires". Comic Book Resources. Retrieved 23 April 2023.
  30. ^ CCI LIVE: Green Lantern Blackest Night Panel, Comic Book Resources, July 26, 2009
  31. ^ Century, Sara (15 May 2020). "THE STAR SAPPHIRES AND THEIR PLANET OF BAE". Syfy Wire. Retrieved 23 April 2023.
  32. ^ Wonder Woman Annual vol. 5 #2 (August 2018). DC Comics.