Lazy Jones

Lazy Jones is a platform game for the Commodore 64, ZX Spectrum, MSX and Tatung Einstein. It was written by David Whittaker and released by Terminal Software in 1984. The Spectrum version was ported by Simon Cobb.

Lazy Jones
Lazy Jones
Commodore 64 cover art
Developer(s)David Whittaker
Publisher(s)Terminal Software
Designer(s)David Whittaker
Composer(s)David Whittaker
Platform(s)Commodore 64, ZX Spectrum, MSX, Tatung Einstein
Release1984
Genre(s)Platform
Mode(s)Single-player

Lazy Jones is a collection of fifteen sub-games. The game takes place inside a hotel with three floors, connected by an elevator. The character is a lazy hotel employee who does not much care for his work, but prefers to sneak into the rooms to play video games instead.

GameplayEdit

 
C64 screenshot

The main screen in Lazy Jones is the hotel interior. There, the character can use the elevator to travel freely between the three floors, but he must watch out for enemies: the current hotel manager on the top floor, the ghost of the previous manager on the bottom floor, and a haunted cleaning cart on the middle floor. The enemies only walk around and do not pursue the character, but contact with them is fatal.

Each floor has six rooms, three on each side of the elevator. Each room can be entered once. Inside most rooms is a video game, which the character immediately begins playing. As well as the video games, there is the hotel bar, a bed, a cleaning closet and a toilet. The bar works like a video game, but the bed, the cleaning closet and the toilet are useless decorations (intentionally added, because Whittaker had run out of ideas for new games).

When all rooms have been visited, the game starts over again, but increasingly faster, each time.

The sub-games are generally simplified versions of 1970s and 1980s video games, such as Space Invaders, Frogger, Snake, H.E.R.O., Breakout or Chuckie Egg. Their plots and gameplay are very simple, and in most of them the player simply must avoid incoming enemies long enough to score many points. In some, the player must shoot enemies to score points.

Each sub-game has a time limit. In some sub-games it is possible to "die", thus ending the sub-game prematurely, while others only end after the time limit expires. But this also depends of the portrayed game version. While a "death" in the Commodore 64 may return the game character to a certain point in the screen, in the MSX version the same death results in the premature end of the sub-game.

The fourteen video games are as follows:

  • 99 Red Balloons: Red balloons continuously fly towards the top of the screen. The player has to grab hold of two balloons to fly upwards, to get to kiss a woman. Then they need to grab hold of one balloon to fly back down to kiss another woman. A bow tries to shoot arrows to puncture the player's balloons.
  • Eggie Chuck: A simplified Chuckie Egg clone.
  • Jay Walk: A simplified Frogger clone. The player has to cross a street without hitting any of the cars, to get to kiss a woman. Then they cross the street back to kiss another woman.
  • Laser Jones: A Space Invaders clone where the aliens do not shoot back.
  • Outland: A very simple shoot 'em up. Spaceships descend from the skies and the player shoot them to score points.
  • Res Q: A simplified H.E.R.O. clone. The player has to rescue men trapped in a cave without touching the cave walls.
  • Scoot: A game of skill where the player has to steer some kind of hovercraft in a cave.
  • Star Dust: A shoot 'em up where the player can shoot balls of dust.
  • The Hills Are Alive: A shoot 'em up very similar to Outland except this time the spaceships fly horizontally.
  • The Reflex: Bones fly down from the top of the screen and the player has to bounce them back up.
  • The Turk: One of the strangest settings. Roast turkeys slide on a conveyor belt and the player has to fire a fork at them to score points. A telephone flies diagonally around the screen, getting in the way of the player's fork.
  • The Wall: A simplified Snake clone. The player must steer a continuously growing garden wall without hitting themselves, the screen boundaries, or any of the plants.
  • Wild Wafers: A shoot 'em up where the player can shoot spinning wafers.
  • Wipeout: A simplified Breakout clone.

In the MSX and Tatung Einstein versions, Jay Walk is replaced by Wafers II, in which the player uses two controlled spaceships (one vertically and one horizontally) to jointly hit the spinning wafers.

In the hotel bar, Lazy Jones stands in front of the (rather wide) bar. The barman and the only other patron, hopelessly drunk, are both moving back and forth across the bar, at different speeds. Pressing the fire button while standing in front of both a drink and the barman at the same time earns points. The drunk patron bars the player's movement but can be jumped over.

The sub-games where it is possible to "die" prematurely are Eggie Chuck, Jay Walk, Res Q and The Wall.

The sub-games that only end when the time limit runs out are 99 Red Balloons, Laser Jones, Outland, Scoot, Star Dust, The Hills Are Alive, The Reflex, The Turk, Wild Wafers, Wipeout, Wafers II and the hotel bar.

(In the MSX version, sub-games ending exclusively by running out of time limit: Outland, The Reflex, Wild Wafers, Wafers II, Wipeout and the bar).

DevelopmentEdit

Whittaker developed each sub-game individually in BASIC first, to make sure they worked, then converted each one of them, almost line by line, into Assembly code.[1]

MusicEdit

The game's chiptune music has a very characteristic sound that is distinct from many other C64 games. Each of the 21 subtunes is using only two voices of the SID chip which in turn use the same sawtooth sound. One voice plays a simple octave bassline for the most part, while the other one is adding the melody. All the tunes share the same tempo as well and they change seamlessly when playing another sub game.

Associations of subtunes to sub-games vary depending of the portrayed computer version, so a subtune used in the Commodore 64 version to a certain sub-game was not necessarily used as soundtrack to the same sub-game in the MSX version.

LegacyEdit

One of the music tracks (subtune from "Star Dust" in C64, the same as "The Wall" in MSX) was sampled by German electro project Zombie Nation for their 1999 single "Kernkraft 400".[2] Florian Senfter ("Splank!") later paid an undisclosed sum to David Whittaker for the use of the melody.[2]

ReferencesEdit

  1. ^ "David Whittaker Interview". C64.COM. Retrieved 26 June 2015.
  2. ^ a b "Internet Archive Wayback Machine". Web.archive.org. 30 June 2001. Archived from the original on 30 June 2001. Retrieved 9 September 2012.

External linksEdit