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Killzone (video game)

Killzone is a first-person shooter, developed by Netherlands-based Guerrilla Games and released on November 2, 2004 in North America. The game was remastered in HD by Supermassive Games[2] and re-released within the Killzone Trilogy for PlayStation 3 as well as a standalone PSN title in 2012.[3]

Developer(s)Guerrilla Games
Supermassive Games (PS3)
Publisher(s)Sony Computer Entertainment
Designer(s)Martin Capel
Programmer(s)Michiel van der Leeuw
Artist(s)Jan-Bart van Beek
Composer(s)Joris de Man
Platform(s)PlayStation 2, PlayStation 3
ReleasePlayStation 2
  • NA: November 2, 2004
  • PAL: November 26, 2004[1]
PlayStation 3
  • NA: October 23, 2012
  • EU: October 24, 2012
  • AU: November 8, 2012
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Killzone takes place in the middle of the 24th century and chronicles the war between two human factions; the Vektans, and the Helghast. The game is played from a first-person view and follows Jan Templar, a high-ranking officer within the Interplanetary Strategic Alliance, as he battles invading Helghast forces on his homeworld of Vekta.

Prior to its release Killzone was heavily anticipated with several publications considering it to be Sony's "Halo killer" title. Upon release, however, the game was met with divided responses, with most critics praising Killzone's visuals, art design, soundtrack and atmosphere, but agreed that the final product was disappointing, with criticism also aimed at the game's narrative, characters and gameplay. Despite mixed reactions, Killzone spawned numerous sequels, several of which attained critical acclaim.


Killzone takes place in a fictional world set in the year 2357. After nuclear war rendered much of the Earth uninhabitable in 2055, world governments formed an international order known as the United Colonial Nations. Partnering with private firms, the UCN moved to establish human colonies in Alpha Centauri, a system occupied by two planets: Vekta, a rich Earth-like world (named after the CEO of the mining conglomerate Helghan, Philip Vekta), and Helghan, a barren wasteland named after the same company. The Helghan Corporation sought to buy ownership of Vekta as well, but when the UCN imposed sanctions against its unfair business practices, a war broke out (known as the First Extrasolar War), which led to the ISA, the military arm of the UCN, driving the company out of Vekta. In response, the exiled colonists established their own civilization on Helghan, built on the principles of militarism and authoritarianism. The harsh environment and atmosphere killed many Helghans, forcing the survivors to use respirators and air tanks just to breathe. Eventually, the population, now known as the Helghast, mutated into pale-skinned hairless humanoids with increased strength, stamina, and intelligence. Violently xenophobic and convinced of their superiority, the Helghan consider humans to be beneath them, and dream of one day reconquering Vekta and expanding their empire to Earth and the neighboring star systems.


Scolar Visari, emperor of Helghan, sends the Helghast Third Army to launch a secret invasion of Vekta. Alerted to the attack, the ISA attempt to prevent it with their SD (Solar Defense) network, but are unable to activate it in time to stop the invaders. With the element of surprise on their side, the Helghast quickly overwhelm the unprepared ISA ground forces and capture several strategic locations, including ISA Central Command.

While taking part in an offensive to slow the Helghast assault, Captain Jan Templar, a veteran ISA officer, is summoned to a meeting by his mentor and close friend, General Bradley Vaughton. Vaughton discloses that the ISA has requested assistance from the UCN and are working to restore the defense network. He also reveals that Colonel Gregor Hakha, a half-Helghan intelligence officer, had, on his orders, infiltrated the inner circle of Third Army commander General Joseph Lente, only to vanish while traveling to an extraction point in Vekta's slums. As Hakha is the only individual with knowledge of how the invasion bypassed SD, he assigns Jan to locate him. After fighting his way through the Helghast occupying the exterior of Central Command, Jan runs into Luger, a former comrade who is now working with an elite ISA division known as the Shadow Marshals. He also recruits the services of Ricardo Velasquez, an ISA gunner seeking revenge for the massacre of his entire platoon.

After rescuing Hakha, the team discovers that General Stuart Adams, the overseer for SD, is secretly working for Lente. He murders Vaughton and takes control of the system, planning to use it to destroy the relief fleet headed to Vekta. Under Jan's leadership, the team destroys several Helghast bases and infrastructure projects, eventually intercepting and killing Lente when he tries to deal with them personally. Adams retreats to the SD control center and tries to reason with the group, explaining that the Helghast will stop at nothing to reclaim Vekta, regardless of how many lives they lose. Nevertheless, the team disables the station and escapes just as the fleet destroys it, killing Adams. Jan and Luger speculate about what the future holds, realizing that the real war is far from over.

Voice castEdit

  • Kal Weber as Captain Jan Templar
  • Taylor Lawrence as Shadow Marshal Luger (credit as Jennifer Lawrence)
  • Tom Clarke Hill as Sgt. Rico Valasquez
  • Sean Pertwee as Colonel Gregor Hakha
  • Brian Cox as Scolar Visari
  • Steven Berkoff as General Joseph Lente
  • Ronny Cox as General Stuart Adams
  • Bob Sherman as General Bradley Vaughton
  • John Schwab as Additional ISA Voices
  • Kenny Andrews as Additional ISA Voices (credit as Kennie Andrews)
  • Kerry Shale as Additional ISA Voices
  • Eric Meyers as Additional ISA Voices (credit as Eric Myers)
  • Larissa Murray as Additional ISA Voices
  • Jonathan Keeble as Additional Heghast Voices
  • Gary Martin as Additional Heghast Voices


Aggregate score
Review scores
Game Informer7.5/10[9]
Game RevolutionC[11]
GamePro     [10]
GameSpy     [13]
OPM (US)     [16]
Detroit Free Press    [17]
The Sydney Morning Herald     [18]

Killzone received "average" reviews according to the review aggregation website Metacritic.[4] Reviewers cited technical problems with Killzone, including inconsistent AI,[15] occasional bugs, frame-rate issues, distracting graphical glitches,[15] repetition of the same voices,[12] short draw distance, and an awkward control system. Critics also complained about the gameplay, with IGN labeling it "underwhelming and mediocre".[15]

Reviewers such as GameSpy[13] claimed that Killzone partly suffered due to the incredible publicity it received before release, raising expectations only for them to go unfulfilled. Despite this, Killzone was admired for its sound effects, its soundtrack, and its presentation of a gritty war zone;[15] it was also credited for its unique hard sci-fi art design.[13] In Japan, where the game was ported and published by Sega on October 27, 2005,[19] Famitsu gave it a score of one seven, one nine, one eight, and one seven for a total of 31 out of 40.[8]


  1. ^ van Leuveren, Luke (October 24, 2004). "Updated Australian Release List - 24/10/04". PALGN. PAL Gaming Network. Archived from the original on July 2, 2005. Retrieved December 29, 2018.
  2. ^ "Killzone HD". Supermassive Games. Retrieved September 2, 2015.
  3. ^ Chan, Ken (September 6, 2012). "Killzone Trilogy joins PlayStation Collection on October 23rd". PlayStation Blog. Sony Interactive Entertainment. Retrieved August 16, 2013.
  4. ^ a b "Killzone for PlayStation 2 Reviews". Metacritic. CBS Interactive. Retrieved December 29, 2018.
  5. ^ Edge staff (December 25, 2004). "Killzone Review". Edge. No. 144. Future plc. p. 84. Archived from the original on June 28, 2012. Retrieved December 29, 2018.
  6. ^ EGM staff (December 25, 2004). "Killzone". Electronic Gaming Monthly. No. 186. Ziff Davis. p. 124.
  7. ^ Reed, Kristan (November 25, 2004). "Killzone". Eurogamer. Gamer Network. Retrieved December 29, 2018.
  8. ^ a b "this week Famitsu..." NeoGAF. NeoGaf LLC. October 19, 2005. Retrieved December 29, 2018.
  9. ^ Kato, Matthew (December 2004). "Kill Zone [sic]". Game Informer. No. 140. GameStop. p. 176. Archived from the original on July 30, 2008. Retrieved December 29, 2018.
  10. ^ Four-Eyed Dragon (November 2, 2004). "Killzone Review for PS2 on". GamePro. IDG Entertainment. Archived from the original on February 9, 2005. Retrieved December 29, 2018.
  11. ^ Reilly, Mike (November 29, 2004). "Killzone Review". Game Revolution. CraveOnline. Archived from the original on September 24, 2015. Retrieved December 29, 2018.
  12. ^ a b Shoemaker, Brad (November 3, 2004). "Killzone Review". GameSpot. CBS Interactive. Retrieved December 29, 2018.
  13. ^ a b c Tuttle, Will (November 2, 2004). "GameSpy: Killzone". GameSpy. IGN Entertainment. Retrieved November 8, 2006.
  14. ^ Aceinet (November 15, 2004). "Killzone - PS2 - Review". GameZone. Archived from the original on October 5, 2008. Retrieved December 29, 2018.
  15. ^ a b c d e Sulic, Ivan (October 29, 2004). "Killzone". IGN. IGN Entertainment. Archived from the original on February 24, 2007. Retrieved December 29, 2018.
  16. ^ Nguyen, Thierry (December 2004). "Killzone". Official U.S. PlayStation Magazine. Ziff Davis. p. 110. Archived from the original on January 26, 2005. Retrieved December 29, 2018.
  17. ^ Huschka, Ryan (December 5, 2004). "'Killzone'". Detroit Free Press. Gannett Company. Archived from the original on December 10, 2004. Retrieved December 29, 2018.
  18. ^ Ring, Bennett (November 20, 2004). "No killer, this". The Sydney Morning Herald. Fairfax Media. Archived from the original on March 31, 2016. Retrieved December 29, 2018.
  19. ^ Gantayat, Anoop (August 5, 2005). "SEGA Brings Killzone to Japan". IGN. Ziff Davis. Retrieved December 29, 2018.

External linksEdit