Haunted attractions (also known as "haunts" or "mazes" within the industry) use many effects: intense lighting (strobe lights, black lights, and so forth), animatronics, CGI, scent dispensers, fog machines, spinning tunnels, air blasters, old antiques, gory images, and intense scenes of terror, torment, crime, mischief, or comedy. Visitors often come in contact with various actors dressed up in elaborate and often scary costumes, masks, and prosthetics; these actors perform skits or hide and jump out unexpectedly to frighten, shock, disturb, or amuse the customer.
The typical haunted attraction starts operating during the week of late September or early October to the last week in October or first week of November. In particular, they are especially active during the triduum of Allhallowtide. Additionally, there is a subculture of haunted attractions that are open year-round, and a few that open during special occasions, such as haunt conventions or Spring Break (aka Scream Break). Some attractions are run by charities as fundraisers, while many are for-profit.
"...People have entertained themselves with spooky stories for centuries". It is not hard to imagine cavemen sitting around a fire telling stories of demons, spirits, beasts and their deities. The tradition of this type of storytelling can certainly be traced back to the ancient Greeks and beyond. However, the creation of an actual haunted attraction is a relatively recent phenomenon. According to one source, the first recorded purpose-built haunted attraction was the Orton and Spooner Ghost House, which opened in 1915 in Liphook, England. This attraction actually most closely resembles a carnival fun house, powered by steam. The House still exists, in the Hollycombe Steam Collection.
The background for the creation of the Orton and Spooner Ghost House might be seen in 18th and 19th-century London and Paris, when literature, performances by magicians, spiritualists and psychics, as well as theatrical shows and attractions introduced the public to gruesome entertainment. In 1802, Marie Tussaud scandalized British audiences with an exhibition of wax sculptures of decapitated victims of the French Revolution, including King Louis XVI, Marie Antoinette, Robespierre and Jean-Paul Marat. Her exhibits exist today as the Chamber of Horrors in Madam Tussauds in London. In France, from 1897, the Grand Guignol theatre was scaring audiences with graphically staged horror entertainment. The Phantasmagoria show existed even earlier, but a well-known version in 1797 Paris was the Fantasmagorie, which made use of magic lantern projections and crude special effects.
Halloween-themed haunted houses in America seemed to begin emerging during the Great Depression, about the same time as trick-or-treat. But the haunted house as an American cultural icon can be traced to a single event. The Haunted Mansion opened in Disneyland August 12, 1969. The attraction became a near-instant success. A single-day record of more than 82,000 guests was established soon after it opened. In 1973, Knott's Berry Farm began hosting its own Halloween night attraction, Knott's Scary Farm, which soon became the gold standard of Halloween events. Evangelical Christians became early adopters of alternative Halloween attractions. Jerry Falwell and Liberty University introduced one of the first "hell houses" in 1972.
During the late 1950s, California was a focus for Halloween haunts. In 1957, the San Mateo Haunted House opened, sponsored by the Children’s Health Home Junior Auxiliary. The San Bernardino Assistance League Haunted House opened in 1958. In 1962 and 1963 home haunts began appearing across the country, including Oregon, California, Connecticut, Illinois and several other states. On October 17th, 1964, the San Manteo Haunted House opened as a walk-through haunted house. The Children’s Museum Haunted House in Indianapolis, open every year since 1964, was Indiana’s first haunted house and is currently the longest running in the nation.
Haunted houses quickly spread across the country via charity fundraisers conducted by The United States Junior Chamber ("the Jaycees") and others. The Jaycees encouraged its membership to construct haunted houses in abandoned buildings or fields as charity fundraising events, and the organization became known for these houses throughout America. In the late 1960s to early 1970s, haunted attractions were developed in larger American cities like Louisville, Kentucky and Cincinnati, Ohio with the creation of Jaycees haunted houses. These haunted houses are run by local chapters of the Jaycees. There are still many local chapter Jaycees haunted houses in towns such as Lombard, Illinois; Foxborough, Massachusetts; Raleigh, North Carolina; and Columbia, South Carolina. The former Huntington Jaycees Haunted House, now known as the Haunted Hotel-13th Floor, was operated by volunteers in October 1963. The first verifiable Jaycees haunted attraction as recognized by the Jaycees national office was The WSAI Haunted House in Cincinnati, Ohio operated by the Sycamore-Deer Park Jaycees in 1970. In 1974, The Haunted Schoolhouse, located in Akron, Ohio, opened to the public and is still in operation to this day.
The March of Dimes copyrighted a "Mini haunted house for the March of Dimes" in 1976 and began fundraising through their local chapters by conducting haunted houses soon after. Although they apparently quit supporting this type of event nationally sometime in the 1980s, some MoD haunted houses have persisted until today. This includes the Spooky Acres Haunted House in Norfolk, Virginia. Others open during this period include one in Indio, California in 1976, one in Salt Lake City, Utah in 1989, and one in Honolulu, Hawaii in 1997. MoD Haunted Houses continuing much beyond the late 1980s would be considered outliers.
The beginning of the end for the charity haunts can be traced to a singular event: the Haunted Castle (Six Flags Great Adventure) caught fire on the evening of May 11, 1984, in Jackson Township, New Jersey. Eight teenagers lost their lives in the fire. There were criminal charges filed, civil lawsuits, numerous investigations, and the inevitable result that fire safety laws, building codes, and inspections were tightened up considerably nationwide. The net effect was to make charity attractions less economically viable than they were before. Better construction materials were required, and fire safety equipment was required, making a temporary venue too expensive for many charities to afford. As a result, the larger, better funded for-profit operators moved in as the charities moved out. The fire caused wide-ranging changes for all amusement buildings. Previously, operators were able to avoid fire codes because such attractions were used temporarily. The Haunted Castle fire pointed to an unattractive reality that forced tighter regulation.
Professional haunted houses began to show up in the United States about the same time as the non-profits. However, subsequent to the tragic fire outlined above, many existing haunted attractions were shut down, as politicians and regulators enacted stronger safety codes. Volunteer (non-profit) organizations struggled to compete against the new for-profit competition under the tougher rules. Many were forced out of business either from the added competition or the inability to fund safety requirements. "The Jaycees got pushed out because their haunted houses were fairly basic." Currently, in the United States alone, there are over 1,200 professional haunted houses, 300 theme parks that operate horror-themed events and over 3,000 charity-run haunted houses.
In order to increase off-season attendance, theme parks entered the business seriously in the late 1980s and early 1990s. Six Flags launched Fright Fest in 1986-1989 and Universal Studios began Halloween Horror Nights in 1991. Although Knotts Berry Farm launched their Knott's Scary Farm in 1973, given America’s obsession with Halloween as a cultural event surging in the 1990s, Knotts saw their attraction take off. Theme parks have played a major role in globalizing the holiday. Universal Studios Singapore and Universal Studios Japan both participate, while Disney now mounts Mickey’s Not-So-Scary Halloween events at its parks in Paris, Hong Kong and Tokyo, as well as in the United States. The theme park haunts are by far the largest, both in scale and attendance.
The Haunted Mansion in Walt Disney World's Magic Kingdom.
A haunted house, haunted mansion, or haunted castle is a type of haunted attraction that usually takes place indoors. Visitors may experience intense animatronics, bloody and frightening set pieces, rustic antiques, scary music and sounds, dynamic lighting, fog, costumed actors with elaborate makeup or masks, and other special effects used to create scenes of terror. Knoebels Amusement Resort in Elysburg, Pennsylvania has a "Haunted House" dark ride. The Haunted Mansion is very popular with patrons at many Disney locations around the world. Miracle Strip Amusement Park in Panama City Beach, Florida had a "Haunted Castle" ride until the amusement park itself closed down in 2004. Its prop elements became part of "The Terrortorium" in Oxford, Alabama for annual Halloween events. Many of Sally Corporation's Scooby-Doo's Haunted Mansion rides were replaced by Boo Blasters on Boo Hill. Haunted houses or mansions for an annual Halloween season can be located in hospitals, grocery stores, shopping malls, warehouses, semi-trailers, factories, boats or ships, dilapidated homes, etc. Haunted house or haunted mansion events can range from a few minutes to many hours in length, with some permitting visitors to go at their own pace and others requiring group tours led by guides. A number of the largest seasonal attractions feature multiple haunted houses on the same site. For example, In 2015, Pure Terror Screampark in Monroe, New York was awarded the Guinness World Record for World's Longest Walk Through Horror Attraction. In terms of appearance, the prototypical haunted house in America can probably trace its roots to a 1925 painting by Edward Hopper, entitled "House by the Railroad".
List of Simulated Haunted Houses/Mansions/Castles (year-around)Edit
List of Simulated Haunted Houses/Mansions/Castles (year around)
A haunted experience is a relatively new type of haunted attraction that combines the concept of a haunted house with something like a scavenger hunt. These begin in one place and end in another, usually the haunted house itself. An example of a haunted experience is Nyctophobia on Long Island, New York; in 2010, ticket buyers were given a location that was not the physical haunted house, but a pick-up spot where they got into a van blindfolded and were driven to the real location. Other experiences such as Blackout have the participants sign liability waivers and feature scenes where the performers can physically touch the guests and perform actions that resemble various acts such as waterboarding.
A haunted trail or haunted forest is a type of attraction that takes place outside in the woods, at a park, theme park or outside venue. Most haunted trails are close to a mile long and may include small buildings or huts that include various scenes you'll be forced to enter or walk past. The majority of haunted trails have lit paths or roped off areas if there aren't paths in the woods that have been made. Haunted trails include various rooms/scenes such as hillbilly huts, a haunted cornfield, a clown maze, an alien invasion, or movie themed rooms.
Haunted trails may use tour guides, or they may allow visitors to walk alone. Unlike haunted houses, weather determines if the attraction will be open or not during the month of October. Tour times may vary greatly depending on the customer's pace and the length of the trail.
A haunted hayride is a haunted attraction and a form of agri-entertainment that takes place during a hayride on a farm, park or large piece of land. Patrons climb on a wagon filled with hay or haybales and are driven into the darkness as the tractor driver navigates through brush, cornfields, narrow paths, fields and barns. Throughout the trip, customers may come in contact with out-of-control farm equipment, fast-moving vehicles (hearses, hot rods), actors dressed up as monsters and traditional characters like the Headless Horseman from Washington Irving's The Legend of Sleepy Hollow.
The typical haunted hayride lasts from 10 to 45 minutes. Some use sound systems attached to the wagon or tractor. During the daytime, some haunted hayrides may have live shows, face painting, fun characters and may even sell pumpkins or other vegetables grown on the farm.
A haunted theme park is an amusement park whose buildings and paths have been converted into haunted houses, haunted trails or hayrides during the fall season (September, October and early November). Many haunted theme parks include themed outdoor scare zones that feature costumed monsters who roam around scaring customers. It's not unusual to come in contact with actors known as sliders who wear special kneepads. When the actor slides on the ground, the kneepads make a scraping noise before the actor is inches away from the customer.
Additionally, a large percentage of haunted theme parks feature live shows, concession areas, rides and other typical amusement park attractions. Not all haunted theme parks take place inside an actual amusement park. There are quite a few events that include multiple attractions in one place and may be located on a farm, park, parking lot or anywhere suitable for a large-scale event, but strictly speaking, these are not considered theme parks.
The first haunted theme park was Knott's Scary Farm, which opened at Knott's Berry Farm in Buena Park, California, on October 31, 1973. Haunted theme parks are among the most popular haunted attractions since they offer multiple attractions for a single admission price, and are often of a high level of production value.
A dark maze (or pitch black maze) is a haunted attraction that consists of dark or pitch black rooms that have twists, turns and/or dead ends. Some may feature actors, air cannons, loud sounds, sprays of water, moving walls or floors, hanging props, flashing lights and more. A dark maze can be a standalone attraction or an extension of a haunted house, haunted trail or hayride. Some dark mazes can transition into a chain maze, which is similar to a dark maze but uses metal bars or chain-link fencing for its walls. Most chain mazes will utilize strobe lights and heavy fog to blind and disorient customers while they try to find the exit. A chain maze can also serve as a standalone attraction. The amount of time spent inside a dark maze or chain maze may depend on the construction of the maze as well as one's skill at navigating mazes.
An act from a hell house in the U.S. state of Ohio, described by its operators as "a series of dramatic events, acted out by dedicated and talented college students to show observers how decisions and lifestyle choices can mean the difference between life and death."
Hell houses are haunted attractions typically run by Christian churches or parachurch groups. These depict sin, the torments of the damned in Hell, and usually conclude with a depiction of heaven. They are most typically operated in the days preceding the triduum of Allhallowtide.
A hell house, like a conventional haunted-house attraction, is a space set aside for actors to frighten patrons with gruesome exhibits and scenes, presented as a series of short vignettes with a narrated guide. Unlike haunted houses, hell houses focus on occasions and effects of sin or the fate of unrepentant sinners in the afterlife.
The exhibits at a hell house often have a controversial tone focusing on issues of concern to Christians in the United States. Hell houses frequently feature exhibits depicting sin and its consequences. Common examples include abortion, suicide, use of alcoholic beverages and recreational drugs, adultery, occultism, and Satanic ritual abuse. Hell houses typically emphasize the belief that anyone who does not repent of their sin and accept Christ as their personal savior is condemned to Hell.
One of the first hell houses is Scaremare (still presented each October) in Lynchburg, Virginia; it was created by Jerry Falwell in the late 1970s. Similar events began in several regions during that period. Hell houses have faced criticism for advertising themselves as traditional haunted houses. Most involve biblical lessons and some ask customers to pray to Jesus Christ before exiting, regardless of their beliefs. Some hell houses are much more graphic than traditional haunted attractions and not appropriate for all audiences.
A dark ride or ghost train (United Kingdom and Australia) is an indoor amusement ride where riders in guided vehicles travel through specially lit scenes that typically contain animatronics, sound, music, and special effects.
A cornfield maze is an attraction that uses cornstalks to form paths for people to walk through. Patrons can expect to experience turns, twists, straight paths and dead ends. The cornfield maze might be designed to resemble a popular character, public figure, event or holiday. Most cornfield mazes are open during the day and are appropriate for all ages.
The largest corn maze in the world was located in Dixon, California, and is 45 acres in area as of 2010[update]. Although this corn maze holds distinction as the world's largest corn maze, Adventure Acres corn maze in Bellbrook, Ohio, consists of 62 acres of corn maze with 8.5 miles of trails. In 2003, a world record for the longest maze path, as recognised by Guinness World Records, was set on 10 July 2003 at 8.838 miles (14.223 kilometres) in the Lobster Maize Maze, designed by Adrian Fisher, at Stewarts Gardenlands, Christchurch, Dorset, England.
A haunted cornfield maze is identical to a cornfield maze except that it may include actors, props, special effects, scary music and more. The maze is created by using cornstalks and forming paths for people to walk through. Patrons can expect to experience turns, twists, straight paths and dead ends. The cornfield maze might be designed to resemble a popular character, public figure, event or holiday. The majority of haunted cornfield mazes are open after dark.
A home haunt is a stripped down version of a haunted attraction. A home haunt usually takes place inside a person's home or on their lawn. One can expect to see homemade props or animatronics, detailed rooms, special effects and costumed characters. The vast majority of home haunts are nonprofit or ask for donations; the money may go towards a charity or cause. Home haunts are usually open for a couple of hours on Halloween or a few weekends in October. Haunts like this do not require state issued emergency lighting, fire alarms, and fire escapes if the haunt is under a specific length.
A yard haunt is a house that is elaborately decorated to celebrate Halloween. Yards may feature fake tombstones, skulls, large inflatable characters, plastic light-up figures (aka blowmolds), strobe lights, fog machines, cobwebs, spooky music, animatronics and decor that can easily be purchased at a local Halloween store. Some home owners even create their own homemade props to set their display apart from other houses, while others synchronize their display to music using computer programs such as Light-O-Rama, Animated Lighting and other programs. Some displays utilize an FM transmitter so people can park their car, locate a low-frequency radio station and watch the show without it disturbing the neighbors. An example of this type attraction is The House at Haunted Hill in Woodland Hills, California.
A ghost run is a haunted event that takes place in a person's car. When a customer purchases a ticket for a ghost run, he or she is given various clues as to where different haunted attractions are. This haunted scavenger hunt usually includes a few local haunted attractions and other free items. At the end of the ghost run's season, the winner with the best mileage locating the haunts is revealed and he or she is given a prize.
A Pokémon-themed ghost run named Shuppet Ride is a haunted event that takes place in a roller coaster. When a customer purchases a ticket for a Shuppet Ride, he or she is given various characters from Pokémon anime and clues to solve who is haunting them. The characters are animated projections that has spooky noises added. When the customer solve what behind the scary noises, the projection turns back into its original looking,as well,earn a Spoink-shaped Badge. At the end of the path,the customer faces a Shuppet boss,if the player beat it, he or she will given a Chimecho-shaped trophy,but if he or she loses,that person will get a Pokémon battle on any Pokémon game.
Between the 1930s-1960s movie theaters would have live shows that featured magicians performing magic tricks, séances, special effects and scary skits. This was at a time when people were unaware of how these seemingly incredible tricks were done and it was a relatively new form of entertainment before the spread of the haunted attraction. Many of these spook shows doubled with horror movies and played at smaller movie theaters during the Halloween season or different parts of the year. Eventually these shows would incorporate bloody special effects and sometimes be referred to as Midnight Horror Shows. These shows were daring for their time, but would phase out by the end of the 1960s. A modern interpretation of the classic spook show was the Hauntings Ghost Show in Gatlinburg, Tennessee. This attraction was themed as a Victorian Seance, which took place in a small theater setting. During the show, the audience would encounter automated gags instead of live performers. The attraction was in operation from the early 1980s until September 2015.
As the haunted attraction industry has evolved, it has trended toward ever more elaborate settings, higher technology, more elaborate backstories and so-called "extreme" haunted houses. Most operators, from the mega-haunts down to local charity events have felt the competitive pressure to improve their events. Higher quality scenery and props and ever more elaborate concepts and writing have become the norm. As well, the experiences have expanded in terms of sheer size, either by making the mazes longer, or by providing more than one attraction on the same site.
Some operators have tried to distinguish themselves by adding more extreme experiences. The most common upgrades beyond those cited above include blackout houses, interactive houses, and the inclusion of virtual reality and/or laser tag elements. The blackout houses are what they sound like: pitch black mazes which the guests must feel their way through. This may involve crawling, and sometimes, contact by the actors. This is usually not allowed in less extreme houses, and may require the guest to sign a waiver prior to entering. The interactive houses may involve the guests being closed into an "escape room", where they have a time limit to try to figure out how to escape, and physical clues scattered around the space. Naturally, there are scares also hidden in the space, and often guest escape efforts have consequences for wrong guesses. The VR and laser tag houses add an element of the first-person shooter video game experience to the guest's journey through the house.
The most extreme houses may feature full contact with the guests and include a chance that the guest may be subjected to mild torture, including simulated drowning, simulated assault, and light electric shock. Guests are often given a safe word for anyone who might not be able to complete the experience. San Diego's McKamey Manor requires both an application process and a waiver. Unlike most of its rivals, there is no safe word. The tour, which is free, can take up to four hours to complete. In that time, guests have been tied and gagged, forced into coffins and freezers, and had their heads pushed into cages full of snakes. People have even been known to leave with scratches and bruises on their bodies. Another example is Blackout, which has versions in Los Angeles, Chicago, Miami, and New York, and has been rated on several lists as the most extreme haunted house in the world.
The Naked and Scared Challenge was an adults-only experience at Shocktoberfest, a 27-acre fear park located in Sinking Spring, Pennsylvania. Visitors at least 18 years old were invited to disrobe before entering. After choosing the "nude" or "prude" (underwear-only) option, guests were asked to sign waivers prior to a clothes-free fright. The nude option was cancelled prior to opening, due to pressure from local authorities. There have been a few such houses around the country, but they have apparently not caught on. This event began during the 2013 season, and was still running as of 2017, as the Almost Naked and Scared Challenge.
Haunted attractions can be categorized as follows: mega-haunt, professional haunt, charity haunt and home haunt. The mega-haunts would include the large theme park operators such as Universal StudiosHalloween Horror Nights,Six FlagsFright Fest, and Walt Disney's Haunted Mansion. These largest operators are not members of any of the haunt trade groups, and are ignored by them in terms of reviews and awards. This mega-group also avoids publishing attendance or revenue figures.
The professional American haunt industry is a multibillion-dollar business with nearly 2,000 haunts open each year and over 12,000,000 customers attending those attractions. Throughout the year, there are many conventions held all over the United States. These include Midwest Haunters Convention (Ohio), National Haunters Convention (Pennsylvania), Haunted Attraction National Trade-show and Conference (HAuNTcon; moves to a new city each year), Indy Haunt Fest (Indiana), West Coast Haunters Convention (Oregon), Canandian Haunters Convention (Canada), Halloween & Attractions Show (Missouri), and many others. These annual conventions feature props, seminars, workshops, parties, and haunt tours. The biggest show of the year is the Transworld Halloween and Haunted Attraction show in St Louis, Missouri, each March drawing over 8000 buyers with over 100,000 square feet of vendors.
The haunt industry's first association, the International Association of Haunted Attractions (IAHA), started in 1998. The second was the Haunted House Association in 2008. In late 2010, both associations agreed to merge and form the Haunted Attraction Association. Other related groups are the Haunt Reviewers Association (HRA), Home Haunters Association, and the Halloween and Haunt Vendors Association (HHVA) and Haunted Attraction Association.
Many haunted attractions across the United States now feature high-quality animatronics and effects. It is not uncommon to come across towering monsters, movie-quality CGI, dynamic lighting, props that interact with customers, scent dispensers, intricate set pieces and figures, pneumatic props, or props that spray water or air.
Attractions are covered by industry trade magazines including Hauntworld Magazine, Haunted Attraction Magazine, and Fangoria. The industry has also been featured by television networks, and attractions are ranked by a variety of special-interest web sites.
As of 2013, one source estimated there were more than 2500 haunted attractions worldwide, most in the United States. It is estimated to be an 8.4 billion dollar industry in America alone in 2016, according to the National Retail Federation. This is up from estimated Halloween spending in the United States in 2011 at $6.8 billion, which itself was up from $3.3 billion in 2005. This growth shows few signs of slowing "In the past two decades, haunted houses have become a booming national industry that generates hundreds of millions of dollars and includes family-friendly theme parks, huge high-tech productions and evangelical Christian hell houses."
Safety requirements generally include fire suppression systems, clearly marked exits, warning signs, and panic systems. Warning signs usually warn customers about heavy fog, intense strobes, loud sounds and music, crawling, and stress that people who are pregnant, disabled, or have a heart condition should not enter. Most attractions must be inspected by local authorities to confirm that they comply with building and fire codes.
While many cultures have Halloween and Halloween-like traditions, many of which have been absorbed by Americans, physical locations where simulated haunted attractions are created seem to have been a uniquely American invention. The American Haunted attraction has recently begun to be exported elsewhere, from the early 2000s, with theme parks playing a major role in globalizing the holiday as they often have an international presence. The clearest examples are Universal Studios, which has exported its Halloween Horror Nights to its parks in Singapore (2011) and Japan (2012), and Six Flags, which has begun celebrating its Fright Fest at its locations in Mexico and Canada. Disney now mounts Mickey’s Not-So-Scary Halloween events at its parks in Paris, Hong Kong and Tokyo, as well as the United States. Overseas operators of themed attractions have also followed the American trend. Examples include: Fright Nights at Thorpe Park Surrey, England, Scarefest at Alton Towers Staffordshire, England and Fright Nights at Warner Bros Movie World in Queensland, Australia.
^Surrell, Jason (August 11, 2009). Haunted Mansion: From The Magic Kingdom To The Movies(paperback)|format= requires |url= (help). Disney Editions. ISBN9781423118954.|access-date= requires |url= (help)