HardBall! is a baseball video game published by Accolade. It was released for a variety of home computers between 1985 and 1987, with a Sega Genesis version published in 1991. The game was followed by sequels HardBall II, HardBall III, HardBall IV, HardBall 5, and HardBall 6.
Apple IIGS cover art
|Platform(s)||Amiga, Amstrad CPC, Apple II, Apple IIGS, Atari 8-bit, Atari ST, Commodore 64, MS-DOS, Macintosh, MSX2, Genesis, ZX Spectrum|
Play is controlled with a joystick or arrow keys and an action button. One of the four cardinal directions is used to choose the pitch, and again to aim it towards low, high, inside (towards batter), or outside (away from batter). The same directions are used to aim the swing when batting. When fielding after a hit, the defensive player closest to the ball will flash to show it is the one currently under control. The four directions are then used to throw to one of the four bases.
Hardball! was one of the first baseball video games to incorporate the perspective from the pitcher's mound, similar to MLB broadcasts. There are also managerial options available. The player has a selection of pitchers to choose from. Each team member has his own statistics that affect his performance, and can be rearranged as desired. Prior to HardBall!s release, there were managerial baseball games available, such as MicroLeague Baseball but HardBall! was the first to integrate that aspect with the arcade control of the game action itself.
Info rated Hardball! four-plus stars out of five, stating that it "is easily the best baseball simulation we have seen to date for the 64/128" and praising its graphics. ANALOG Computing praised the Atari 8-bit version's gameplay, graphic, and animation, only criticizing the computer opponent's low difficulty level. The magazine concluded that the game "is in a league of its own, above all other Atari sports games—simulations included".
In an overview of statistics-oriented baseball games, Computer Gaming World stated that Hardball "would probably be disappointing to anyone other than an avid arcade fan". Compute!'s Apple Applications stated that the Apple II and Macintosh versions had "almost everything you could want from a baseball simulation", with good support for playing as manager, player, or statistician and "exceptionally clear and precise graphics". The magazine concluded that "Hardball's realism is outstanding—at a level unmatched by other baseball software to date". The game was reviewed in 1988 in Dragon #132 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars.
Entertainment Weekly picked the game as the #11 greatest game available in 1991, saying: "With its oversaturated colors, ultrarealistic sound effects (when the umpire shouts 'Play ball!' it sounds as if he’s in the room), and detailed managerial options, HardBall! is the closest you may ever get to playing in a real major-league ballpark."
- Ferrell, Keith (December 1987). "The Commodore Games That Live On And On". Compute's Gazette. pp. 18–22. Retrieved 24 January 2015.
- Staff (November 1989). "Chart-Busters; SPA Platinum". Game Players (5): 112.
- Dunnington, Benn; Brown, Mark R. (December 1985 – January 1986). "C-64/128 Gallery". Info. pp. 4–5, 88–93. Retrieved 2019-03-19.
- Millard, Robert (December 1986). "HardBall!". ANALOG Computing. p. 26. Retrieved 7 July 2014.
- Wilson, Johnny (April 1987). "Bezbol Been Berry, Berry Good To Me!" (PDF). Computer Gaming World. No. 36. pp. 42–43. Retrieved 23 April 2016.
- Florance, David (December 1987). "Hardball". Compute!'s Apple Applications. p. 106. Retrieved 18 August 2014.
- Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (April 1988). "The Role of Computers". Dragon (132): 80–85.
- "Video Games Guide". EW.com.