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Godzilla: Unleashed is a 3D fighting video game based on the Godzilla film franchise for the Wii and PlayStation 2, developed by Pipeworks Software and published by Atari, Inc.. The PS2 and Nintendo DS versions were released on November 20 (the latter as Godzilla Unleashed: Double Smash[1]) and the Wii version on December 5, 2007, in North America, and all versions on February 22, 2008, in Europe.[1][2][3]

Godzilla: Unleashed
Unleashed cover art.jpg
Developer(s)Pipeworks Software
Publisher(s)Atari, Inc.
Platform(s)Wii, PlayStation 2, Nintendo DS
ReleaseNintendo DS
  • NA: November 20, 2007
  • AU: December 5, 2007
PlayStation 2
  • NA: November 20, 2007
  • EU: February 22, 2008
  • AU: February 29, 2008[2]
  • NA: December 5, 2007
  • EU: February 22, 2008
  • AU: February 29, 2008[3]
Mode(s)Single player, multiplayer

The game is set during a series of unnatural disasters across Earth due to unexplained appearances of large crystals, where the Vortaak alien race are invading once again. The game features over 20 Kaiju and Mechas from all three Godzilla eras; as well as two original Toho-approved creations: Krystalak and Obsidius. Unleashed is a sequel to Godzilla: Save the Earth.



King Caesar and Anguirus in battle

Like its predecessors, Godzilla Unleashed plays as a 3D fighting game with the option to play with up to four monsters at a time, with or without teams. While the PS2 version involves only button presses, the Wii version uses a combination of button presses and physically moving the Wii Remote and Nunchuk. Basic punch and kick attacks are through the A and B buttons[4] while more powerful and aggressive strikes require swinging of the remote up, down or sideways while pressing A and/or B.[5] Movement is done by the analog stick on the Nunchuk, and flicking it upwards allows players to jump. Flicking both the remote and Nunchuk allows monsters to grab nearby opponents or environmental objects, and throw them.[6] Weapon and beam attacks also return, but are much less powerful and do not lock on, although they can be sustained for much longer periods of time. Rage Mode from the previous games[7] is absent, but monsters can achieve "Critical Mass" by destroying the energy crystals found in arenas, which causes them to temporarily increase in size, glow red (similar looking to Burning Godzilla from Godzilla vs. Destoroyah), and deal more damage.[8]

Monsters can also use one of seven "Power Surges", which are temporary abilities that can be used only once per battle, per monster. Surges increase certain traits, like for example the Fire Surge increases damage dealt and Speed Surge increases speed. They can also decrease abilities like Shield Surge, which increases defense while slowing movement. Others can improve and damage others like Radiation Surge that improves health regeneration while impairing that of nearby monsters. Before the Surge is over, monsters can release a powerful shockwave attack. In the single player Story Mode, multiple Power Surges can be collected through defeating an enemy monster afflicted with the Surge.[9] In multiplayer mode, the Surges are obtained by destroying Surge Crystals that pop up in the environment.

Along with destructible environments, Earth's Military or the Vortaak's Forces are present, depending on the arena/city. Both will attack certain monsters each time. Monsters are attacked on differing circumstances. For example Global Defense Force monsters will be attacked by humans if they go out their way to destroy human buildings and military units being on the same side. The same goes for Alien monsters and the Vortaak. Destruction of crystals and use of Power Surges and Critical Mass can also affect military attitude towards certain monsters.[10] In Story Mode, the Atragon appears multiple times throughout but due to the personal attitude of its Admiral, it will attack regardless of actions or faction.


King Ghidorah face-to-face with Gigan

Unleashed takes place twenty years after Godzilla: Save the Earth, beginning when a meteor shower causes climate shifts and earthquakes. Simultaneously, monsters of Earth begin attacking cities across the globe as a result of crystals growing on the ground. Factions form among the members of Earth as well as the monsters attacking them, totaling four monster factions. Choices within the story affect later events, including the relationships between Earth factions and the monster ones. The Vortaak, returning from the previous games, choose to invade and use the crystals to seize Earth, but their mothership was knocked into the San Francisco Bay. It is revealed in the finale that the source of the crystals was SpaceGodzilla trying to escape his interdimensional prison that he was trapped in at the end of Save the Earth.

The game has four different endings depending on what faction you are on. Earth Defenders and Global Defense monsters berid the crystals, defeat the mutants, run off the Vortaak, and are congratulated by the human forces. Players on the Alien Faction destroy the human forces and see Vorticia laugh in victory. Those on the Mutant Faction allow the crystals to spread rapidly, and will see SpaceGodzilla roar in victory. Any monster who has acquired all of the Power Surges will become corrupted and evil, with the reporter saying the player's monster was their only hope.

Playable monstersEdit

The total number of playable monsters differs between the Wii and PS2 versions. In Godzilla: Unleashed, there are 26 playable monsters in the Wii version, and 20 playable monsters in the PS2 version. Monsters are divided up into 4 factions: Earth Defenders, Global Defense Force, Aliens and Mutants. In Story Mode, monsters of particular factions have different goals and so take a different order of missions. Each Faction also has different styles of play and what they consider friend or foe. Some choose to destroy the crystals to get rid of them, while others intend to abuse their powers, and so will reflect this depending on how the player chooses to act throughout. While you gain points with some factions for obtaining Power Surges, obtaining all seven Power Surges will null any allegiances the player has and unlock a secret level called "Tyrant", in which the player's chosen monster is given unlimited Critical Mass but is forced to brawl against several monsters who may or may not have been former allies.

In addition to the established Toho created monsters, two original creations were developed for the game. Obsidius was selected from a roster of 4 original monsters created by Pipeworks, while Krystalak was included by default in the Wii Version.

Earth DefendersEdit

These are natural monsters who are very instinctive and protective of their territory, Earth. They see the crystals and Vortaak as threats and go out their way to destroy them, even if it means destruction of human cities. Earth Defenders ally themselves with monsters that destroy crystals but will attack those who use them to attain Critical Mass.

Global Defense ForceEdit

Human engineered mechas, built to protect humanity from other monsters, the Vortaak, and the crystals. They usually ally themselves with monsters who fight the Aliens evil mutants, and do not destroy too many human structures. Due to their autonomous minds, Global Defense Forces mechas can fall victim to and become corrupted by the crystals' energy.


The Alien faction is made up of monsters that have allied themselves with the Vortaak invaders, and thus want to destroy the humans and conquer Earth. Alien monsters are driven by power surges, and attack monsters that destroy Surge crystals, Vortaak forces and alien buildings. They ally themselves with those who preserve crystals and destroy human forces.


Monsters from the mutant faction are driven by a lust for power. They are drawn to the crystals, and will destroy all in their path to get such power. Mutants will ally themselves with other monsters who fight everyone else and are willing to attain Critical Mass. They attack monsters who do not cause enough destruction.


There were also several scrapped monsters. The originally designed monsters who lost in the poll's names were Fire Lion, The Visitor, and Lightning Bug. Hedorah was considered, but was scrapped because cel-shading him was long and complicated. King Kong was scrapped due to the legal problems with Universal Studios. Zilla was considered, but scrapped due to his overall negative reception, though fans later criticized this decision. Monster X was considered, but scrapped due to the fact his transformation sequence into Keizer Ghidorah was too complicated and the game engine could not handle more than one person playing as him at a time. Gamera was mentioned in an interview, and likely not included since he is owned by Kadokawa.

PlayStation 2 versionEdit

The PlayStation 2 version of Unleashed is an update of Godzilla: Save the Earth. This version has no motion controls, and recycles the previous gameplay engine. A number of playable monsters were missing such as Godzilla 1954, King Caesar, Varan, Gigan (2004), Biollante, Krystalak and Titanosaurus. The PS2 version of the game does however incorporate most of the music and stages from the Wii version. It also featured improved graphics and textures, but was not optimized properly, and thus featured a lot of gameplay lag. It was heavily criticized for its lag and being only a minor update to the previous game, particularly by not bothering to program the new characters and having Battra and Obsidius as model swaps of existing characters.


Before the game was released, there was a six page 'designer diary' hosted on IGN that provided some information about working on the game. The first interview of the game with Pipeworks stated that the title was completely new and is specifically designed with the Wii Remote in mind. There were also plans to use WiiConnect24 support for downloading purposes, but this was not in the completed game. First screenshots of the PS2 version of the game were released during September 2007.[12] A PSP version was also planned.

On October 9, 2007, IGN's development blog has revealed that Heavy Melody created the soundtrack for the game and that every monster has a unique theme song that ties to the overall feeling of their faction. On October 19, 2007, IGN stated that the PSP version of Godzilla: Unleashed was canceled; however, it was said that if the Wii version of the game sells well, they would consider bringing back the PSP version.

On November 9, 2007, GameSpot posted the sixth designer diary with lead developer Simon Strange talking about the factions' importance. On November 19, 2007, GameSpot put up a Monster Battles feature to have people vote for which monsters they want to face off.


Review scores
Game InformerN/AN/A4/10[16]
GameSpy     [20]N/A     [21]
Nintendo Power3/10[29]N/A5.5/10[30]
Aggregate score

Unleashed received negative reviews on all platforms, according to video game review aggregator Metacritic.[33][31][32] Play Magazine called the Wii version "among the best fighters for the system",[34] while GameSpot stated, "Unleashed is the worst thing to happen to Godzilla since getting killed by Mothra's babies."[19]

GameSpy praised the large lineup of playable kaiju as "ample fan service" while showing disappointment over the new original kaiju, Obsidius and Krystalak, being "a shame that these guys make the cut while classic foes like Hedorah and Battra are MIA (or confined to the PS2 version in Battra's case)."[21]

The controls were criticized the most by critics, reportedly being unresponsive at times. Nintendo Power said of the Wii version, "Though Godzilla Unleashed is fairly accessible, even casual gamers may wonder why their creatures don't always do what they want,"[30] while IGN experienced "a good deal of lag between when you swing the Wiimote and when your monster attacks."[28] Game Informer, however, more bluntly called them a "complete slop".[16]

The visuals were also criticized with GameTrailers stating that the Wii version's films "are often seen as classics because of their low production values and hokey monster designs. Still, Godzilla Unleashed is simply unattractive with its low-res textures and washed-out color palette."[22]

The game eventually sold around 800,000 units over its lifetime, outselling both Godzilla: Destroy All Monsters Melee and Godzilla: Save the Earth, the two previous games in the series.[35]

Double SmashEdit

The Nintendo DS version of Unleashed, Double Smash features gameplay akin to a side-scroller, similar to that of the Godzilla: Monster of Monsters.[36] Although graphically 3D, its 2D gameplay made it simillar to titles such as New Super Mario Bros. or Sonic Rush. Using the two-screen display of the Nintendo DS, flying monsters appear on the top screen, while grounded monsters appear on the bottom screen.[36] A multi-player option allows for a different player to control each monster.[36]

Critical reaction to Double Smash was largely negative. IGN gave the game a score of 3 out of 10, saying: "None of the recent Godzilla games have been very good, but at least they were fun. Godzilla Unleashed: Double Smash cannot make this claim. It looks terrible, and reduces the King of the Monsters to a mush of no-texture polygons, then puts him in a tedious series of punching planes and kicking boats."[26] GameSpot gave Double Smash a 2 out of 10, calling it "one of the worst DS games ever made," adding: "With a perfect storm of terrible game design, bad play mechanics, and uninspired destruction, this game does what oxidation bombs, volcanoes, and Matthew Broderick couldn't: It kills Godzilla."[17] GameSpy gave the game a 1 out of 5, saying: "This brain-dead combat is perhaps the worst part of Double Smash. Slowly plodding through the stale levels, fighting the same enemies, and using the same techniques to win grows old almost immediately."[20]


  1. ^ a b c "Godzilla Unleashed: Double Smash Release Information for DS". GameFAQs. Retrieved June 30, 2014.
  2. ^ a b "Godzilla: Unleashed Release Information for PlayStation 2". GameFAQs. Retrieved June 30, 2014.
  3. ^ a b "Godzilla: Unleashed Release Information for Wii". GameFAQs. Retrieved June 30, 2014.
  4. ^ Atari Interactive, ed. (2007). Godzilla: Unleashed Instruction Booklet (Wii). Atari. p. 4.
  5. ^ Atari Interactive, ed. (2007). Godzilla: Unleashed Instruction Booklet (Wii). Atari. p. 5.
  6. ^ Atari Interactive, ed. (2007). Godzilla: Unleashed Instruction Booklet (Wii). Atari. pp. 4–5.
  7. ^ Atari Interactive, ed. (2004). Godzilla: Save the Earth Instruction Booklet (PS2). Atari. p. 6.
  8. ^ Atari Interactive, ed. (2007). Godzilla: Unleashed Instruction Booklet (Wii). Atari. p. 14.
  9. ^ Atari Interactive, ed. (2007). Godzilla: Unleashed Instruction Booklet (Wii). Atari. pp. 13–14.
  10. ^ Atari Interactive, ed. (2007). Godzilla: Unleashed Instruction Booklet (Wii). Atari. pp. 14–16.
  11. ^ a b c d Atari Interactive, ed. (2007). Godzilla: Unleashed Instruction Booklet (Wii). Atari. pp. 15–16.
  12. ^ Atari Forums - View Single Post - GU on PS2
  13. ^ Suttner, Nick (December 10, 2007). "Godzilla: Unleashed (WII)". Archived from the original on July 7, 2014. Retrieved July 1, 2014. Cite uses deprecated parameter |dead-url= (help)
  14. ^ 8BitBrian (December 10, 2007). "Destructoid review: Godzilla: Unleashed (PS2)". Destructoid. Retrieved July 1, 2014.
  15. ^ Gibson, Ellie (June 18, 2008). "Shame Train Roundup (Page 2)". Eurogamer. Retrieved July 1, 2014.
  16. ^ a b Vore, Bryan (December 2007). "Godzilla: Unleashed (Wii)". Game Informer (176): 146. Archived from the original on February 12, 2008. Retrieved July 1, 2014. Cite uses deprecated parameter |deadurl= (help)
  17. ^ a b Dodson, Joe (December 14, 2007). "Godzilla Unleashed: Double Smash Review". GameSpot. Retrieved July 1, 2014.
  18. ^ Dodson, Joe (December 12, 2007). "Godzilla: Unleashed Review (PS2)". GameSpot. Retrieved July 1, 2014.
  19. ^ a b Dodson, Joe (December 12, 2007). "Godzilla: Unleashed Review (Wii)". GameSpot. Retrieved July 1, 2014.
  20. ^ a b Theobald, Phil (December 11, 2007). "GameSpy: Godzilla: Unleashed Double Smash [sic]". GameSpy. Archived from the original on December 13, 2007. Retrieved July 1, 2014. Cite uses deprecated parameter |deadurl= (help)
  21. ^ a b Theobald, Phil (December 11, 2007). "GameSpy: Godzilla: Unleashed (Wii)". GameSpy. Retrieved July 1, 2014.
  22. ^ a b "Godzilla: Unleashed Review (Wii)". GameTrailers. January 4, 2008. Archived from the original on February 10, 2009. Retrieved March 30, 2016. Cite uses deprecated parameter |deadurl= (help)
  23. ^ Bedigian, Louis (November 29, 2007). "Godzilla Unleashed: Double Smash - NDS - Review". GameZone. Archived from the original on September 28, 2008. Retrieved July 1, 2014. Cite uses deprecated parameter |deadurl= (help)
  24. ^ Hobbs, Ronnie (December 4, 2007). "Godzilla Unleashed - PS2 - Review". GameZone. Archived from the original on October 5, 2008. Retrieved July 1, 2014. Cite uses deprecated parameter |deadurl= (help)
  25. ^ David, Mike (December 18, 2007). "Godzilla: Unleashed - WII - Review". GameZone. Archived from the original on October 5, 2008. Retrieved July 1, 2014. Cite uses deprecated parameter |deadurl= (help)
  26. ^ a b DeVries, Jack (November 27, 2007). "Godzilla: Unleashed Double Smash [sic] Review". IGN. Retrieved July 1, 2014.
  27. ^ Hatfield, Daemon (November 30, 2007). "Godzilla: Unleashed Review (PS2)". IGN. Retrieved July 1, 2014.
  28. ^ a b Hatfield, Daemon (February 5, 2008). "Godzilla: Unleashed Review (Wii)". IGN. Retrieved July 1, 2014.
  29. ^ "Godzilla Unleashed: Double Smash". Nintendo Power. 224: 89. January 2008.
  30. ^ a b "Godzilla: Unleashed". Nintendo Power. 223: 82. December 25, 2007.
  31. ^ a b "Godzilla Unleashed: Double Smash for DS Reviews". Metacritic. Retrieved July 1, 2014.
  32. ^ a b "Godzilla Unleashed for PlayStation 2 Reviews". Metacritic. Retrieved July 1, 2014.
  33. ^ a b "Godzilla: Unleashed for Wii Reviews". Metacritic. Retrieved July 1, 2014.
  34. ^ "Godzilla: Unleashed". Play Magazine: 82. December 2007.
  35. ^ "The Energy System I designed into Godzilla: Unleashed is a Failure". TypePad. Retrieved June 12, 2011.
  36. ^ a b c Harris, Craig (February 21, 2007). "Godzilla: Unleashed First Impressions". IGN. CNET. Retrieved July 1, 2014.

External linksEdit