Firemonkeys Studios is an Australian developer and publisher of video games, based in Melbourne, Victoria. In May 2011, Electronic Arts announced the acquisition of Firemint for an undisclosed sum, making it an in-house studio for EA Interactive. IronMonkey Studios were also taken under EA Interactive's wing back in 2010.
|Products||Real Racing series|
Flight Control series
Number of employees
In January 2011, Firemint acquired fellow Australian video game developer Infinite Interactive, best known for the Puzzle Quest series. In July 2012, Firemint announced a post on their blog that Firemint would merge with IronMonkey Studios by EA and merge their names into Firemonkeys. All-new games, including Need for Speed: Most Wanted and Real Racing 3, are released with the new company name.
Firemint was awarded the Arts and Entertainment Award for being amongst the most successful exporters in 2009 at the Australian Export Awards in November.
Firemint have produced a number of different games for different platforms and different publisher. Starting with the Nicktoons Racing in 2002 for the Game Boy Advance. For several years after publishing their debut game Firemint continued to produce and release games for the Game Boy Advance and mobile devices. It wasn't until early 2008, however, with the release of the Apple iPhone in 2007 did Firemint really expand their games market share. During 2009, Firemint developed their two most popular games, Flight Control and Real Racing. These games went on to achieve great success with the subsequent release of two sequels each, Flight Control HD in 2010, Flight Control Rocket in 2012, Real Racing 2 was released in 2010 and Real Racing 3 in 2013.
Electronic Arts, with a market capitalization of US$6.7 billion, announced the acquisition of Melbourne-based gaming studio Firemint overnight in a press release for an undisclosed amount. Firemint is recognised as one of the leading game developers on the iOS platform. According to Barry Cottle, General Manager of EA Interactive "The Firemint team is remarkable for its critical and commercial success. Having them as part of EAi will accelerate our position as worldwide leader in game development for mobile devices and online gaming platforms." In January, Murray told SmartCompany the work-for-hire market is growing thin, especially as the Australian dollar continues to climb. Coming under the EA banner will give the company security.
In February 2019, Electronic Arts announced that 40 to 50 of Firemonkeys 200 staff would be laid off, to focus the studio more on live services. This equals around 5% of the entire Australian game industries workforce.
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- Moses, Asher (4 May 2011). "High-tech Aussie lands multimillion-dollar deal". The Sydney Morning Herald. Retrieved 4 May 2011.
- "IronMonkey and Firemint become Firemonkeys". 24 July 2012. Archived from the original on 30 July 2012. Retrieved 29 April 2013.
- "Firemint Wins Australian Export Award". Austrade Media Release.
- "firemint projects". Archived from the original on 8 March 2009. Retrieved 12 June 2009.
- "Archived copy". Archived from the original on 14 April 2012. Retrieved 4 May 2012.CS1 maint: archived copy as title (link)
- "EA's Australian Studio Hit By Massive Layoffs". Kotaku Australia. Kotaku. 22 February 2019. Retrieved 26 February 2019.