File:Alexexterior2.jpg

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Summary

This is an update of the previous exterior, using only Mental Ray shaders and Ctrl shaders by Francesca Luce! Extensive use of Ctrl Shading material. MiSSS Fast Skin for the Paint Effects vegetation. Ctrl Fur and Ctrl Displacement to control fur and displacement on the ground and shores. Ctrl Buffers to output Ctrl Occlusion Pass, Shadow and ZDepth Passes. For Shadow and ZDepth passes, I used the P_shadow and P_Zdepth shaders by Ledin Pavel aka Puppet. To output an alpha mask, I used P_colour_plus_alpha. Mi_car_paint for the bicycle, L-glass for the windows and water of the pond. Maya7 Nurbs and Poly Modeling, Mental Ray Area Lights, HDRI Image Based Lighting, Global Illumination and Secondary Bounces Final Gather! Original idea by slipknot66 (Giorgio Adolfo Krenkel). Modeling, texturing and rendering by Alex Sandri.

Keywords: 3d, Autodesk, Maya, Cg, Digital, Art, Architecture, Visualization, Bangkok, Thailand, Koh, Samui, Alex, Sandri, Graphics, Animations, Rendering, Mental Ray

3D Autodesk Maya & Mental Ray Architectural Visualizations. http://www.samui3d.com archive copy at the Wayback Machine

Licensing

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This file is licensed under the Creative Commons Attribution-Share Alike 2.5 Generic, 2.0 Generic and 1.0 Generic license.
You are free:
  • to share – to copy, distribute and transmit the work
  • to remix – to adapt the work
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  • attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
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Date/TimeThumbnailDimensionsUserComment
current08:48, 12 October 2006Thumbnail for version as of 08:48, 12 October 2006800 × 600 (97 KB)WithegoThis is an update of the previous exterior, using only Mental Ray shaders and Ctrl shaders by Francesca Luce! Extensive use of Ctrl Shading material. Misss Fast Skin for the Paint Effects vegetation. Ctrl Fur and Ctrl Displacement to control fur and displ
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