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Eternal Champions is a 1993 fighting game developed and published by Sega for the Sega Genesis. It was one of the few fighting games of its time developed from the ground up as a home console title, rather than being released in arcades first and later ported to home systems.

Eternal Champions
EternalChampionsBox.jpg
Cover of the Sega Mega Drive version, painted by Julie Bell
Developer(s)Sega Interactive
Publisher(s)Sega
Director(s)Christopher Warner
Producer(s)Mark Nausha
Designer(s)Michael Latham
Programmer(s)John Kuwaye
Artist(s)Albert Co
Composer(s)Joe Delia
John Hart
Jeff Marsh
Adrian van Velssen
Andy Armer
Platform(s)Sega Genesis
Release
  • NA: December 11, 1993
  • PAL: January 16, 1994
Genre(s)Fighting game
Mode(s)Single player, multiplayer

Sega released Eternal Champions in hopes of capitalizing on the fighting game mania that the game industry was in the midst of following the massive success of Street Fighter II (1991) and Mortal Kombat (1992). The game tried to set itself apart with unique features such as a heavier emphasis on its story, characters pulled from different time periods, reflectable projectiles, force fields, fighters that carried weapons, a training mode where players had to defend themselves against robotic traps, a novel method of executing moves, and elaborate stage-specific finishing moves called "Overkills".

Two years later, the sequel Eternal Champions: Challenge from the Dark Side (sometimes known as Eternal Champions CD or Eternal Champions 2) was released for the Sega CD. There were also two spin-offs, action/adventure games set in the Eternal Champions universe and featuring some of its characters. Eternal Champions was added to the Wii's Virtual Console download service on December 3, 2007.

Contents

GameplayEdit

 
In-game screenshot showing characters Shadow (left) and Trident (right)

The game followed the typical eight-way directional pad/stick with six-button layout common to most fighting games at the time (more commonly in this case, Street Fighter II). Since the standard Mega Drive/Genesis controller has only three action buttons, players would have to purchase a six-button controller or Sega Activator, or else use the start button to toggle the action buttons between punches and kicks. The joystick or D-pad is used to move away, towards, jump and crouch. There are three punches and three kicks that vary based upon speed and power. The weakest punches and kicks are fast but do minimal damage, medium attacks are a good mix of recovery speed and damage, and strong attacks are the most powerful but recover the slowest. Attacks can be blocked by pressing away (for high attacks) or down and away (for low attacks). Grapples are executed by standing close to an opponent and pressing toward or away and using either the medium or the strong punch button. These attacks cannot be blocked or escaped.

Each character has their own unique special attacks that are performed differently from those of other characters. If a character is hit several times in a row they become "dizzy" and their opponent can land a free attack. In Eternal Champions, all special move commands are performed by either pressing multiple buttons together, or holding back or down to charge and then pressing towards or up together with a button. There are no rolling motions in this game, and a given special move may only be performed with a specific button.

As seen in Art of Fighting released the previous year, Eternal Champions has a "special attack meter" that decreases each time a character performs a special move such as a projectile; different special attacks decrease the meter by different amounts and the characters each have a taunt move that decreases their opponent's special attack meter as well. Characters can retreat into a defensive shell to recharge their meter. In tournament mode (the main single player mode), the computer opponent can do special moves even after its meter has reached zero.

The game introduces stage-specific finishing moves called Overkills. These are performed by defeating an opponent such that they fall upon a certain area of ground. If they land in the right spot, the life bars disappear and some element of the background kills them.

Eternal Champions features a roster with 9 playable characters: Blade, Jetta Maxx, Larcen Tyler, Midknight, Rax, Shadow, Slash, Trident and Xavier.

PlotEdit

An omniscient being known as the Eternal Champion predicts that mankind will soon fade from existence due to the untimely and unjust deaths of key individuals throughout history who were destined for greatness. Seeking to restore balance to the world, the Eternal Champion gathers these souls from time moments before their deaths to participate in a fighting tournament. The victor will be able to change his or her fate and bring balance to the universe, whilst the losers will be forced to "live out" their deaths just as history intended.

Unlike most fighting games, or video games in general, there are no characters in this game who are "bad" or "evil". Each character has been chosen because he or she is either inherently good or has the potential to do great good and change the course of history for the better. Despite the ability to kill opponents in this game, it is not relevant to the story. Much like games such as Mortal Kombat (which pioneered finishing moves in fighting games), the game's "Overkills" are not canon and are simply a gameplay element for the enjoyment of the player. It is actually revealed in a few character endings that some of the fighters had become allies or friends during the course of the tournament.

RosterEdit

Unlike other combat games, every character is considered good. Each one (apart from the Eternal Champion) was killed before they could instigate a major act of peace. The Eternal Champion pulled each of them out of their timelines just before the point of death. All are returned when the tournament ends. However, the winner is given knowledge of the impending threat, giving them a chance to change their fate.

  • Blade – Jonathan Blade is a bounty hunter from Syria in 2030. His short temper cost him his job as a police officer. The government hired Blade to track down a mad scientist who threatened to wipe out the human race with a virus. He managed to trap the scientist in an alley, but they were both shot by government agents. Blade realized he had been set up as he watched the vial with the virus shatter on the ground. The virus killed 95% of the human race.
  • Jetta – Jetta Maxx is a Russian circus performer from 1899. Before a performance in China, a boxer revolutionary tampered with her high rope and safety net. Jetta fell to her death in front of the crowd. When her true identity as part of the Russian Czar’s family was discovered, it escalated tensions between both countries.
  • Larcen – Larcen Tyler is a cat burglar from Chicago in 1920 (the game refers to him as an “Ex-cat Burglar”). He did everything for his mob boss, Mr. Taglalini, except for kill people. He was instructed to plant evidence in the hotel room of a rival mob boss. But when he got there, he saw the room belonged to the Chief of Police. He discovered his package was actually a bomb, and tried to throw it out the window. The bomb detonated, killing Larcen and most people in the hospital.
  • Midknight – Midknight is a vampiric creature hiding in North Korea in 2100. In his former life, he was Dr. Mitchell Midleton Knight, a British biomedical scientist working for the CIA. In 1967, he was tasked with infecting water supplies with a mysterious chemical during the war. Everyone exposed to the chemical were turned into vampires, including himself. He tried to stay hidden until he created a cure. Even though Midknight never harmed anyone, he was killed by a vampire hunter with a magnesium stake through the heart.
  • R.A.X. – R.A.X. Coswell is a cyber-fighter from 2345. With the popularity of martial arts fading, some fighters began adding R.A.X. (Robotical Artificial Exoskeleton) hardware to their bodies. Coswell was undefeated and was becoming famous. His crooked manager made a wager against Coswell. To ensure Coswell lost, he programmed a virus into Coswell’s hardware. The manager activated the virus during the fight, shutting down the hardware and rendering Coswell defenseless. His opponent accidentally killed him with the final blow.
  • Shadow – Shadow Yamato is a ninja assassin from Japan in 1993. She rose up quickly through the Black Orchid Organisation due to her efficient killing methods. When she asked her superiors what happened to those who failed a mission, she learned that they were assassinated too. Fearing for her life, Shadow decided to leave the organisation secretly, and expose them to the authorities. Before she could, she was lured unto the rooftop where she was pushed to her death.
  • Slash – Slash is a caveman from the Prehistoric Great Rift Valley in 50,000 B.C. He developed superior intelligence which allowed him to research ideas that improved the lives of the tribe. However, the tribe’s elders resented his outspoken nature and thinking methods. They cornered him and then stoned him to death.
  • Trident – Trident is a sea-person from Atlantis in 110 B.C. His people accepted a challenge from the Roman Empire. If his race could win a series of gladiator battles in the arena, then they could claim a portion of dry land within the empire. However, Trident’s rival crushed him to death underneath a pillar just before the final battle. Without Trident, his replacement lost quickly and their people were banished to the sea. The race became extinct and the city became lost to history.
  • Xavier – Xavier Pendragon is a alchemist from Salem in 1692. After only a year of study, he discovered a mysterious substance that granted him unlimited magical power. He was ambushed and abducted by locals who falsely accused him of being a warlock. Xavier was burned to death in the public square.
  • The Eternal Champion* – The Eternal Champion is an immortal time guardian. He is the host of the tournament and the final boss. If the tournament winner can defeat him, he restores them back to the point of their death with knowledge of the impending threat, giving them a chance to avoid it. However, if the winner fails to beat him, then he dismisses the entire tournament as a waste of his energies.
  • Denotes – a character that is not normally playable from the start and needs to be unlocked.

DevelopmentEdit

Though only credited within the game under "special thanks", veteran comic book artist Ernie Chan created much of the character designs and art for the game.[1]

ReleaseEdit

The cartridge was the second "packaged game" to be included with the Sega Activator, an elaborate infrared ring controller that players stood in and punched and kicked in order to make the characters perform different combat movements. It was one of only a few games that actually recognized the Activator and took advantage of most of the features of the unit. The player using the Activator was given an advantage of receiving 50% less and inflicting 50% more damage than the player using a regular controller.[2]

Promotion and other mediaEdit

A Slurpee flavor entitled "Sega Eternal Champions Cherry" was once available in 7-Eleven stores throughout the United States. It came in cups with pictures of the characters on them, and the bottom of the cup contained a temporary tattoo. There was also a special cash & rebate promotion in July 1993 that was featured on MTV.[3] Electronic Gaming Monthly sponsored Eternal Champions tournaments in the United States as part of a roaming video game show.[4] The game, however, was not yet completed so the participants were only given the choice of four characters to play as: Shadow, R.A.X, Larcen and Slash.

Two gamebooks, titled Eternal Champions Adventure Gamebook: The Cyber Warriors and Eternal Champions Adventure Gamebook 2: Citadel of Chaos, were released by Puffin Books. In the books, the reader controls the newest Champion and travels through time helping the game characters battle a megalomaniacal artificial intelligence called the Overlord, who is bent on replacing them with duplicates so that they cannot change the course of history for the better. Both books were released as sticker albums by Panini in 1993.

Eternal Champions was adapted by the UK Sega Magazine's Sonic the Comic in a stand-alone magazine Eternal Champions Special, which introduced the main characters and served as an adaptation to the game. The characters also appeared in two stories in the main Sonic the Comic series, first in Eternal Champions (issues 19-24) and then Larcen's Revenge (issues 37-40) which dealt with the professional thief Larcen Tyler returning to 1920s Chicago and working with the female ninja Shadow Yamoto to take down the crime boss who killed him. Eternal Champions was the only non-Sonic-related Sega property to receive a special issue of Sonic the Comic.

Eternal Champions: Special Moves EditionEdit

A handheld game by Tiger and a part of the Sega Tiger Electronic Pocket Arcade game series, it is basically a small and simple remake of Eternal Champions. It includes all nine characters and the Eternal Champion as a playable character. This version has three different types of gameplay, one-on-one, one against three, and team battle.

ReceptionEdit

Upon the game's release, Eternal Champions was given a polarizing mixed reception,[5][6] and currently holds an average aggregate score of 62.5% at GameRankings.[7] Mean Machines Sega gave it a score of 97%, calling it "at least as good" as Street Fighter II,[8] and Electronic Games gave it a 91%.[9] The four reviewers of Electronic Gaming Monthly were divided, with two of them recommending the game based on the large number of options and the selection of moves, while the other two described it as a major disappointment, citing mediocre graphics and unexciting characters. They gave the game a 6.25 out of 10 average, with individual reviewer scores ranging from 5 to 8.[10]

In 2008, IGN gave the Virtual Console release a score of 6 out of 10, criticizing its difficult to learn play mechanics while praising the game's story, training mode, and "inner strength meter". IGN concluded "it's not likely that many players who've never previously heard of the game will have the patience to spend that much time getting to know it."[11]

In 2006, IGN ranked the game's finishing moves ("Overkills") as the best gore effects in video game history.[12] In 2011, Complex included it on the list of ten "most blatant Mortal Kombat ripoffs" but added that it was "one of the more successful faux-MK fighters" and "the only thing that sucked was the difficulty."[13] Complex also featured it on the 2012 list of the 25 Sega franchises they would like to see revisited[14] and ranked it as the 24th best 2D fighting game of all time in 2013.[15]

LegacyEdit

Though Eternal Champions saw strong sales and was at one point a popular enough property to warrant a sequel, a remake, two spin-offs, and various multimedia tie-ins, after the planned third game in the core fighting series was cancelled Sega has not produced any new product for the franchise. The entire series had been absent from the compilations of Sega Genesis games that have been released on various platforms over the years, until the first entry saw a release through Steam on September 13th, 2010.

SequelsEdit

Eternal Champions: Challenge From the Dark Side kept the special attack meter but made most special attacks use less of the meter than in the previous game. Therefore, the characters gained a multitude of special attacks that did not deplete the special attack meter. Three new types of finishing moves were added in Challenge from the Dark Side: a second Overkill in each stage called Sudden Death (that could be activated when the victim still had a little life left), Vendetta, and Cinekill. Combo attacks were also introduced, jumping attacks could be linked to ground attacks and most normal attacks could be linked into other normal attacks. In addition, the game was significantly more violent and bloody than its predecessor, especially in the new finishing moves.

A third and final title Eternal Champions: The Final Chapter was advertised for the Sega Saturn, but the game was cancelled shortly after beginning production, in order to push the Virtua Fighter series in the United States.[16] According to an interview with Michael Latham, this decision was made by Sega of Japan: "Sega of Japan felt that Eternal Champions was keeping Virtua Fighter from being more successful in the US and that it would be better if the company focused on only one franchise.. ..and as Sega is a Japanese company, the Japan side won. It was a crushing blow, and was the only time in working nearly a decade at Sega I considered quitting. I mainly stayed with the hope to change that decision, but sadly never could. Even when we did the NetFighter project for Heat.net, we weren't able to use the Eternal characters as a hidden bonus. From Japan's view the game never existed, in spite of its stellar sales and even offers to do comic books and a cartoon around it."[17]

Spin-offsEdit

There are two video games which are spin-offs of the main Eternal Champions series, and are considered as being part of alternate universes to the main story of the core games, starring several popular Eternal Champions characters. The first game is Chicago Syndicate, an action game released for the Sega Game Gear portable platform in 1995. The plot is based in an alternate reality where Larcen Tyler did not die in 1920 as stated in Eternal Champions, and now seeks revenge on the Chicago Mafia. The second game, X-Perts, is a side-scrolling beat'em up released in 1996 for the Genesis. Like Chicago Syndicate, its plot is based in an alternate reality, this time one where Shadow Yamoto did not die in 1993 and instead formed a vigilante group.

ReferencesEdit

  1. ^ "How to Get a Job in the Game Industry". Next Generation. No. 16. Imagine Media. April 1996. p. 42.
  2. ^ Sega Visions, February–March 1994.
  3. ^ Sega Visions, June–July 1994.
  4. ^ "Sega Visions Issue 15". Archive.org. Retrieved 2014-05-21.
  5. ^ "Eternal Champions: What Did Critics Say Back in 1994? - Defunct Games". Defunctgames.com. Retrieved 18 January 2015.
  6. ^ "Eternal Champions CD: What Did Critics Say Back in 1995? - Defunct Games". Defunctgames.com. Retrieved 18 January 2015.
  7. ^ "Eternal Champions". Gamerankings.com. Retrieved 18 January 2015.
  8. ^ "Mean Machines Sega Magazine Issue 16". Archive.org. Retrieved 2014-05-21.
  9. ^ "Electronic Games 1994 01". Archive.org. Retrieved 18 January 2015.
  10. ^ "Eternal Champions Review". Electronic Gaming Monthly (54). EGM Media, LLC. January 1994. p. 44.
  11. ^ (January 3, 2008). Virtual Console version review, IGN.
  12. ^ "Top 10 Tuesday: Best Gore Effects". IGN. April 4, 2006. Archived from the original on 2010-08-09. Retrieved 2011-01-18.
  13. ^ "The Klone Wars: The 10 Most Blatant "Mortal Kombat" Rip-Offs Ever". Complex. 2011-04-18. Retrieved 2014-01-14.
  14. ^ "25 Sega Franchises We Want To See Revisited". Complex. Retrieved 2014-01-14.
  15. ^ "The 25 Best 2D Fighting Games of All Time". Complex. 2013-08-15. Retrieved 2014-01-14.
  16. ^ "Gaming Gossip". Electronic Gaming Monthly. Ziff Davis (82): 38. May 1996. ... one title that won't see the light of day on the Saturn is Eternal Champions. You may have noticed it on the back of the Saturn box, but the Q hears that Sega simply wanted to focus on the Virtua Fighter series...
  17. ^ "Sega-16 Interview: Michael Latham". Sega-16.com. February 8, 2005. Retrieved 2013-09-06.

External linksEdit