Dissidia Final Fantasy NT
Dissidia Final Fantasy NT[a] is a fighting game with action role-playing elements developed by Koei Tecmo's Team Ninja and published by Square Enix for the PlayStation 4. The game is a follow-up to Dissidia Final Fantasy and Dissidia 012 Final Fantasy, released for PlayStation Portable, and similarly allows players to battle one another using many characters from the Final Fantasy series. The game is a console port of the 2015 Japanese arcade game Dissidia Final Fantasy, and it was released worldwide on January 2018. From March 12, 2019, the game is also available in a free-to-play version for PlayStation 4 and Microsoft Windows players.
|Dissidia Final Fantasy NT|
|Platform(s)||Arcade, PlayStation 4, Microsoft Windows|
|Genre(s)||Action role-playing, fighting|
Dissidia Final Fantasy NT's battle system was redesigned from the ground up, though some elements from the previous titles have been retained. Characters are divided into four combat classes: power-based Vanguards, agility-based Assassins, range-based Marksmen, and unique trait-based Specialists. Characters can perform Brave attacks, which increase the player's Bravery level based on the amount of damage done. If an opponent is attacked while their Bravery is at zero, a Bravery Break will be triggered, giving the player a substantial Bravery boost. Players can also perform HP attacks that will do direct damage to an opponent based on their current Bravery level. Using HP attacks will reset the player's Bravery back to zero, forcing them to perform more Brave attacks before they can directly attack their opponent again. The previous games' EX Mode has been tweaked, with players able to equip one HP attack and two EX Skills per character in battle.
Unlike past Dissidia titles, NT places a focus on three-on-three combat, with players actively controlling one character while the in-game AI controls the other two. Each character has its own HP meter, along with a Party HP meter, Stamina meter and Summon meter for the whole team. When a character is defeated, a segment will be removed from their team's Party HP meter; when the meter is depleted, the team loses the battle. Energy from the Stamina meter is expended when the player performs a dash or dodge to limit overuse; the meter will quickly recharge if the player remains on the ground for a short time. Players can use their shield or dodge to defend themselves, though the shield will deteriorate over time. Players can also fill their Summon gauge by attacking foes or destroying Summoning Crystals. By filling their team's Summon gauge, players can perform summons to call one of seven creatures such as Ifrit or Bahamut to attack their enemies, as well as grant passive buffs to the player's team.
In addition to Standard Battles, NT features a second battle type in the form of Core Battles. These involve each team being given a large crystal to protect, which their opponent must attempt to destroy; the team whose crystal is destroyed first loses the battle. The game features several types of single-player arcade ladders, in which a player's team must defeat a series of increasingly-difficult AI opponents. These will sometimes conclude with a Bonus Battle, in which the player's team must defeat one of the game's seven Summons in a battle for additional points. The game also supports online multiplayer battles, with players able to form teams of three to battle opposing teams.
By participating in online and offline battles, players will earn experience points to increase their Player Level and individual character levels. As characters level up, they will receive rewards such as new HP attacks and chat messages. Increasing the Player Level will grant additional rewards such as new EX Skills, Summons, and Memoria Tokens, the latter of which must be acquired to progress in the game's Story Mode. Players will also earn Gil that can be spent in the in-game shop to purchase new character costumes, weapons, and battle music.
Set long after the events of the previous two Dissidia titles, but before the arcade version, the dimension of World B is revitalized for a conflict between Materia (マーテリア Māteria), the goddess of protection, and Spiritus (スピリタス Supiritasu), the god of destruction, who respectively summon the warriors of Cosmos and Chaos as their champions. Unlike their prior involvements, the summoned warriors retain their memories of both the previous war and their original worlds, which are used to expand World B, while the mystical energy created from their battles maintains it.
Suspicious of the gods' unfamiliarity with their world and each other, Materia's warriors immediately separate to investigate the reason behind the new conflict. They learn from the world's summons that both gods were created from Cosmos's desire to protect the world. They also discover a separate threat in the form of "planesgorgers"—manifestations of Shinryu, the draconic being responsible for creating the previous cycle of war between Cosmos and Chaos—which threaten to absorb the world's energy and eradicate the world. When the world becomes overwhelmed by planesgorgers, the two sides form a truce to vanquish Shinryu himself, leading to a deliberate clash that lures him out. The warriors destroy Shinryu and return to their respective worlds, leaving behind duplicates of themselves with their memories of World B so that they may continue fighting on the gods' behalf.
The arcade version featured fourteen characters at launch, including thirteen main heroes from the previous Dissidia titles and a new hero from Final Fantasy XIV. However, new characters have continued to be added to the roster as post-launch updates, including characters from spin-off titles such as Final Fantasy Tactics and Final Fantasy Type-0. NT includes every character available in the arcade version at the time of its release, for a total of twenty-eight. The developers are targeting a total roster of 50 characters, including all characters from the previous Dissidia titles. Future updates will come to the arcade version first before releasing on PlayStation 4 as DLC after a short window of exclusivity.
New characters to the franchise are listed below in bold.
The original arcade title was announced during the Japan Amusement Expo (JAEPO) trade show in Chiba, Japan on February 14, 2015. In a press conference on April 10, 2015, Sony Computer Entertainment president Atsushi Morita revealed that the game was developed with the core technology of the PlayStation 4. Square Enix said that they wanted to release it for arcades first, while a console version would not be available until at least a year after the launch of the arcade version. Director Takeo Kujiraoka hinted at the possibility of adding Noctis Lucis Caelum to the cast once Final Fantasy XV was released; Noctis was officially revealed at Sony's Tokyo Game Show conference on September 19, 2017. Kujiraoka also mentioned the possibility of the game becoming an eSport and being released outside of Japan. A console version was discussed as being in development but required features such as a story mode and further gameplay refinement before release. In June 2017, the PlayStation 4 port was formally announced, alongside a release in North America and Europe. The scenario for Dissidia NT was written Kazushige Nojima—who also acted as a supervisor for the game—based on a draft by Dissidia and Final Fantasy XV writer Saori Itamuro.
The original arcade version, called Dissidia Final Fantasy, sold over 3,000 arcade cabinets and generated strong revenue in Japan during the fiscal year 2015. The game was included at the Evo 2017 eSports event.
The PlayStation 4 version, Dissidia Final Fantasy NT, sold 105,667 copies within its first week on sale in Japan, making it the best-selling game of the week in the country. It sold 134,100 units in Japan by January 28, 2018. The game was well-received by Famitsu on their issue 1521, scoring 9/9/9/8 [35/40].
In the company's 2018 third-quarter results presentation, Square Enix stated the game's sales were below expectations, adding that they hoped future promotions will be able to grow the game, along with new updates and additional content.
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Bartz: I even remember what I had for dinner last night and everything from the last time I was here. Before, it was all a blur. / Cloud: I know what you mean.
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Materia: The realm feeds off a very specific type of energy—energy born of battle. Despite the best of my efforts, however, I have yet to produce it myself. Thus— / Lightning: Thus you gathered us here completely out of the blue...and against our will. / Materia: Yes. / Lightning: So that we fight each other? / Materia: ...Yes.
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Y'shtola: Our memories are the catalyst by which the world expands...and the energy obtained from our clashes maintains it.
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Zidane: Materia didn't seem to know too much about us. She didn't even seem to know too much about her world, come to think of it. / Lightning: Nor did the two gods seem to know each other. Maybe Spiritus isn't our enemy after all. / Zidane: Maybe not. We need to find out what we're dealin' with here.
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Terra: Just so everyone knows...Materia and Spiritus were created from Cosmos's desire to keep this world safe.
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Ramuh: Leeches bleed this world dry, existing only to usher in oblivion. Your efforts cannot hope to sate so ravenous a hunger. /.../ My kind hath dubbed them planesgorgers. They are the manifestations of the dragon that sought to purify you.
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Garland: To cast off the chains that bind us to the cycle, we must make our stand! / Warrior of Light: Our common enemy is none other than the planesgorger. Whether we be gods or their champions— /.../ We may have our differences, but in this world, we are one!
- Team Ninja (January 30, 2018). Dissidia Final Fantasy NT. PlayStation 4. Square Enix; Koei Tecmo. Scene: Henceforth.
Materia: Could these be...memories? / Spiritus: Parting gifts. / Materia: If so, I bequeath the vestiges of my power to each of you. / Spiritus: Yes, let us begin it all anew—begin our own clash!
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