Danielle Bunten Berry
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Danielle Bunten Berry (February 19, 1949 – July 3, 1998), born Daniel Paul Bunten, and also known as Dan Bunten, was an American game designer and programmer, known for the 1983 game M.U.L.E. (one of the first influential multiplayer games), and 1984's The Seven Cities of Gold.
Danielle Bunten Berry
Danielle Bunten Berry
Daniel Paul Bunten
February 19, 1949
St. Louis, Missouri, U.S.
|Died||July 3, 1998 (aged 49)|
Little Rock, Arkansas, U.S.
|Other names||Dan Bunten|
|Occupation||Game designer, programmer|
The Seven Cities of Gold
|Awards||AIAS Hall of Fame Award (2007)|
In 1998 she was awarded the Lifetime Achievement Award by the Computer Game Developers Association. And in 2007, the Academy of Interactive Arts & Sciences chose Bunten as the 10th inductee into their Hall of Fame.
Bunten was born in St. Louis, Missouri, and moved to Little Rock, Arkansas, as a junior in high school. She acquired a degree in industrial engineering in 1974 and started programming text-based video games as a hobby. In 1978, Bunten sold a real-time auction game for the Apple II titled Wheeler Dealers to a Canadian software company, Speakeasy Software. This early multiplayer game required a custom controller, raising its price to USD$35 in an era of $15 games sold in plastic bags. It sold only 50 copies.
After three titles for SSI, Bunten, who by then had founded a software company called Ozark Softscape, caught the attention of Electronic Arts founder Trip Hawkins. M.U.L.E. was Bunten's first game for EA, originally published for the Atari 8-bit family because the Atari 800 had four controller ports. Bunten later ported it to the Commodore 64. While its sales — 30,000 units — were not high, the game developed a cult following and was widely pirated. The game setting was inspired by the novel Time Enough for Love by Robert A. Heinlein.
Bunten wanted to follow up M.U.L.E. with a game that would have been similar to the later game Civilization, but after fellow Ozark Softscape partners balked at the idea, Bunten followed with The Seven Cities of Gold, which proved popular because of its simplicity. By the time the continent data were stored in memory, there was little memory left for fancy graphics or complex gameplay. The game only had five resources. It was a hit, selling more than 150,000 copies.
The follow-up game, Heart of Africa, appeared in 1985 and was followed by Robot Rascals, a combination computer/card game that had no single-player mode and sold only 9,000 copies, and 1988's Modem Wars, one of the early games played by two players over a dialup modem.
Bunten departed EA for MicroProse, and developed a computer version of Axis and Allies (which became 1990's Command HQ, a modem/network grand strategy wargame). Bunten's second and last game for MicroProse was 1992's Global Conquest, a 4-player network/modem war game. It was the first 4-player network game from a major publisher. Bunten was a strong advocate of multi-player online games, observing that "No one ever said on their deathbed, 'Gee, I wish I had spent more time alone with my computer.'"
After a third failed marriage, Bunten, who had until then been living as male, transitioned to living as a woman. Bunten underwent sex reassignment surgery in November 1992 and afterwards kept a lower profile in the games industry. Bunten later regretted having surgery, finding that for her, the drawbacks of surgical transition outweighed the benefits, and wishing she had considered alternative approaches. She joked that the surgery was to improve the video game industry's male/female ratio and aesthetics, but advised others considering a sex change not to proceed unless there was no alternative, and warned them of the cost, saying "Being my 'real self' could have included having a penis and including more femininity in whatever forms made sense. I didn't know that until too late and now I have to make the best of the life I've stumbled into. I just wish I would have tried more options before I jumped off the precipice."
A port of M.U.L.E. to the Mega Drive/Genesis was cancelled after Bunten refused to put guns and bombs in the game, feeling it would alter the game too much from its original concept. In 1997, Bunten shifted focus to multiplayer games over the Internet with Warsport, a remake of Modem Wars that debuted on the MPlayer.com game network.
Less than a year after the release of Warsport, Bunten was diagnosed with lung cancer (presumably related to years of heavy smoking). She died on July 3, 1998. At the time, she was working on the design for an Internet version of M.U.L.E..
Ozark Softscape was a computer game development team consisting initially of Danielle Bunten, Bill Bunten, Jim Rushing, and Alan Watson. The company was based out of Little Rock, Arkansas and had profound success with a few of their early titles. Ozark Softscape had a publishing deal with Electronic Arts for several of its groundbreaking games. In the early 1990s, Ozark Softscape left their partnership with Electronic Arts over a dispute to port some games to cartridge format for the Nintendo Entertainment System. They began a partnership with MicroProse to produce two more titles: Command HQ and Global Conquest. A dispute occurred over creating a follow-up to M.U.L.E. with Sega in 1993, and the company dissolved. The employees of Ozark Softscape moved to different areas of the software industry.
Although many of Bunten's titles were not commercially successful, they were widely recognized by the industry as being ahead of their time. On May 7, 1998, less than two months before her death, Berry was awarded the Lifetime Achievement Award by the Computer Game Developers Association.
- "D.I.C.E Special Awards". Retrieved 22 January 2017.
- "United States Social Security Death Index," index, FamilySearch (https://familysearch.org/pal:/MM9.1.1/JLPZ-X2H : accessed 22 January 2015), Danielle P Berry, 03 Jul 1998; citing U.S. Social Security Administration, Death Master File, database (Alexandria, Virginia: National Technical Information Service, ongoing).
- Kim, Ryan (2007-02-08). "Dani Bunten Berry, pioneering video game designer makes the Hall of Fame". The San Francisco Chronicle.
- Interview with Berry from Halcyon Days
- "Why I Design Multi-Player, Online Games". Archived from the original on July 25, 2011. Retrieved 2007-06-03.CS1 maint: BOT: original-url status unknown (link) by Danielle Bunten Berry. Originally from Berry's personal site, archived by Anticlockwise.com
- "Special Note to Those Thinking About a Sex Change". Archived from the original on July 25, 2011. Retrieved 2015-12-28. by Danielle Bunten Berry from Anticlockwise.com
- "Part II of CGW's Computer Game Developers Conference Coverage". Computer Gaming World. August 1993. p. 38. Retrieved 12 July 2014.
- "In Memoriam: Danielle Berry" by Ernest Adams from Gamasutra.com
- "The tragic genius of M.U.L.E." from Salon.com
- "Danielle Bunten Berry (1949–1998)". The Encyclopedia of Arkansas History & Culture. Retrieved February 11, 2016.
- Danielle Bunten Berry profile at MobyGames
- A tribute to Berry by Greg Costikyan
- A tribute to Berry from Gamasutra
- A list of Berry's games at the Wayback Machine (archived February 10, 2012)
- Dani Bunten Berry Memorial Site at the Wayback Machine (archived July 25, 2011)
- Dani Bunten Berry named to the Academy of Interactive Arts
- Article from The Arkansas Times about Bunten and M.U.L.E.
- Ozark Softscape: Creators of M.U.L.E.