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Cyberpunk 2077 is an upcoming role-playing video game developed and published by CD Projekt, releasing for Google Stadia, Microsoft Windows, PlayStation 4, and Xbox One on 16 April 2020. Adapted from the Cyberpunk franchise, it takes place in dystopian Night City, an open world with six distinct regions. Players assume the role of the customisable mercenary V in a first-person perspective, with skills in hacking and machinery, as well as an arsenal of ranged weapons and options for melee combat.

Cyberpunk 2077
Cyberpunk 2077 box art.jpg
Developer(s)CD Projekt Red[a]
Publisher(s)CD Projekt
Director(s)Adam Badowski
Producer(s)Richard Borzymowski[2]
Designer(s)Konrad Tomaszkiewicz[3]
Artist(s)Katarzyna Redesiuk[4]
Writer(s)
  • Jakub Szamałek[5]
  • Stanisław Święcicki[6]
Composer(s)
EngineREDengine 4
Platform(s)
Release16 April 2020
Genre(s)Role-playing[7]
Mode(s)Single-player, multiplayer

Cyberpunk 2077 is being developed by CD Projekt Red, an internal studio within CD Projekt, using the REDengine 4 game engine. They launched a new division in Wrocław and partnered with Digital Scapes to assist production. Around 450 total staff members are involved with the development, exceeding the number that worked on the studio's previous game, The Witcher 3: Wild Hunt. Cyberpunk creator Mike Pondsmith consulted on the project, with actor Keanu Reeves having a starring role.

GameplayEdit

Cyberpunk 2077 is played in a first-person perspective as V,[8] a mercenary whose voice,[9] face, hairstyles, body type, body modifications, background, and clothing are customisable. V's clothing alters how interactions fare with non-player characters (NPCs), with whom they have the potential to form romantic and sexual relationships. Stat categories—Body, Intelligence, Reflexes, Technical, and Cool—are malleable depending on the character classes that players assume, which are NetRunner (hacking), Techie (machinery), and Solo (combat). The perk tree is branched into melee, blades, handguns, shotguns, rifles, sniper rifles, hacking, two-handed combat, assassination, "cold blood", engineering, and athletics. V must consult a "ripperdoc" to upgrade and purchase cyberware implants; black markets offer military-grade abilities.[8][10][11][12][13][14] The rarity of any given equipment is shown by a coloured tier system.[15] V can take cover, aim, run on the ground and walls, jump, double jump, and slide.[16][17] With arm blades, V may climb walls and, like with other close-combat weapons, deal melee strikes.[11][18] There are three types of ranged weapons—Power (standard), Tech (which penetrate walls and enemies), and Smart (with homing bullets).[19][20] These can be customised and modified.[20] Ranged weapons are equipped to ricochet bullets in a target's direction and slow them down in bullet time. Four types of damage can be inflicted and resisted—Physical, Thermal, EMP, and Chemical.[10][14][21] Weapon use increases accuracy and reloading speed, which are manifested in character animations.[22] Gunsmiths repair and upgrade weapons.[11] The game can be completed without taking a life,[23] with nonlethal options for weapons and cyberware.[24]

The open world metropolis Night City, California consists of six regions—the corporate City Center, immigrant-inhabited Watson, luxurious Westbrook, suburban Heywood, gang-infested Pacifica, and industrial Santo Domingo. Night City's surrounding area, the Badlands, can also be explored. V navigates these locations on foot and in vehicles, which are customisable and subject to either a first or third-person view. Autonomous cars allow V to focus on combat instead of driving while engaging in gunplay.[8][15][21][25][26][27] Pedestrians can be run over by vehicles.[20] Radio stations are available to listen to.[28] The full day-night cycle and dynamic weather affect the way NPCs behave.[19][29] V can buy apartments—in which to fetch weapons, get dressed, use a computer, and bring back NPCs for sexual activity—and garages.[11][30] The game features non-English-speaking characters; players who do not speak the languages can buy translator implants to better comprehend them.[31] "Braindance", a digital recording device streamed directly into the brain, allows V to experience the emotions and muscle movements of another person.[32][33] Branching dialogues enable interaction with NPCs and actions in quests.[34] Experience points are obtained from main quests and fuel the stats, while side quests yield "street cred" and unlock skills, vendors, places, and additional quests.[15][19][20][35] Quests are acquired from characters known as Fixers.[20] Throughout the game, V is aided by various companions.[11] Consumables, like soft drinks, are used for healing, and objects can be inspected in V's inventory.[17] Minigames include hacking, boxing, auto racing,[36] martial arts, and shooting ranges.[37] "Game over" messages only appear at the point of death; if a quest is failed, the game moves on all the same.[38] Player choice leads to different endings.[33]

SettingEdit

Night City is an American megacity in the Free State of California, controlled by corporations and unassailed by the laws of both country and state. It sees conflict from rampant gang wars and its ruling entities contending for dominance. The city is contingent on robotics for everyday aspects like waste collection, maintenance, and public transportation.[39] Its visual identity is derived from the four eras it underwent—austere Entropism, colourful Kitsch, imposing Neo-Militarism, and opulent Neo-Kitsch.[40] The Internet is managed by corporations and the army.[24] Homelessness abounds but does not preclude cybernetic modification for the poor, giving rise to cosmetic addiction and consequent violence. These threats are dealt with by the armed force known as Psycho Squad.[7][41] Trauma Team can be employed for rapid medical services.[42] Because of the constant threat of physical harm, all citizens are allowed to own and openly carry firearms in public.[43]

DevelopmentEdit

Cyberpunk 2077 entered pre-production as soon as developer CD Projekt Red had finished The Witcher 3: Wild Hunt – Blood and Wine.[44] Around this time, approximately fifty staff members were involved.[45] They later devoted a team larger than that of The Witcher 3: Wild Hunt,[46] and after it was released, began upgrading their REDengine 3 to complement Cyberpunk 2077.[47] The team learned early on how aspects like stream processing and global illumination would function without overwhelming the central processing unit.[48] CD Projekt Red was granted subventions of US$7 million by the Polish government, whose funding application confirmed they were using REDengine 4.[49] In June 2017, early designs were stolen and threatened to be released to the public, but the developer refused to comply with the ransom demand.[50][51] The development reportedly reached a milestone in late 2017,[52] and in March 2018, a new studio was opened in Wrocław to aid the production.[53] That July, nearly 350 employees were developing it,[54] and by the following month, the story was fully realised and could facilitate a complete playthrough.[2] In October 2018, CD Projekt Red announced the establishment of a long-term partnership with Canadian studio Digital Scapes to craft additional tools for Cyberpunk 2077.[55] In early 2019, the staff exceeded 400,[56] which was around 450 by June 2019,[57] and estimated at 500 that October.[58] CD Projekt Red partnered with Nvidia to achieve ray tracing in real time.[59]

Originally to launch with multiplayer,[60] this was first assigned to research and development,[61] and later confirmed as a post-release feature.[62] The first-person perspective was selected to immerse players more than a third-person view would allow, given the detail the developer devoted to the open world.[19] Cutscenes and gameplay were both made in first-person to seamlessly blend together, also for the purpose of immersion.[63][64] Cyberpunk 2077 features full nudity, which game director Adam Badowski said encapsulates the theme of transhumanism—"the body is no longer sacrum [sacred]; it's profanum [profane]".[65] The quest designers, who oversee the making of their own ideas, enabled players to decide the order in which quests are undertaken.[66] Side quests were often made from unused parts of the main story.[67] CD Projekt Red invented a technology based on sound analysis from neural networks, producing real-time lip sync for all localisations.[68] Animation systems were remade to better generate muscle movement, motion capture was improved, and environments were created from prefabricated designs.[69] Reused models have altered colours and details.[70] Some things were procedurally generated.[58] Feedback from E3 2018 influenced the developers to allow a non-lethal playthrough and disallow the male-female option in character customisation.[71][72] The world is loaded using vertical streaming to render only the assets that appear on screen.[73] The content was nearly complete in mid-2019, with the rest of development focused largely on polishing.[57]

Cyberpunk 2077 draws inspiration from the 1982 film Blade Runner, manga and anime series Ghost in the Shell, and video games System Shock (1994) and Deus Ex (2000).[74] It also features a motorbike from the Akira manga and anime film.[75] Mike Pondsmith, creator of the Cyberpunk franchise, started consulting on the project in 2012.[69][76] He also appears in it as a character.[77] Pondsmith's follow-up to Cyberpunk 2020, Cyberpunk Red, influenced the lore.[78] The Witcher 3: Wild Hunt composer Marcin Przybyłowicz was chosen to write the score,[79] accompanied by P. T. Adamczyk and Paul Leonard-Morgan.[80] Songs for in-game radio stations have been specially made;[28] Swedish punk rock band Refused created music for the group Samurai.[81] In July 2018, actor Keanu Reeves was approached for the role of Johnny Silverhand,[82] who was codenamed "Mr. Fusion" to maintain secrecy.[83] He would lend his likeness to, voice, and do motion capture for the character.[84][85] Reeves' dialogue amount is second only to the main character,[86] having spent fifteen days recording his lines.[87] Sebastian Stępień served as head writer and creative director before leaving for Blizzard Entertainment in early 2019.[88][89]

Release and marketingEdit

Cyberpunk 2077 was announced in May 2012.[45] In January 2013, a teaser trailer was released,[90] reaching 12 million views by June 2018.[91] The game was confirmed for Microsoft Windows the same year,[92] and for PlayStation 4 and Xbox One at E3 2018,[93] where they revealed a second trailer and a media-exclusive, pre-alpha gameplay demonstration,[91][94][95] released to the public in August of that year, following its appearance at Gamescom.[96] The game will be distributed in North America by Warner Bros. Interactive Entertainment.[97] Bilkom is publishing it in Turkey.[98] Bandai Namco Entertainment will act as publisher for twenty-four European countries and distributor for Australia and New Zealand.[99][100] At E3 2019, a third trailer revealed the release date of 16 April 2020.[101] It received more pre-orders than The Witcher 3: Wild Hunt shortly after;[86] one third of PC sales were done through GOG.com, a subsidiary of CD Projekt.[102] The PC version will be free of digital rights management.[103] A second gameplay demonstration was shown to E3 attendees,[104][105] and a 15-minute version appeared online in late August,[106] after the game was announced for Google Stadia.[107] At the Tokyo Game Show, a full-scale replica of the Yaiba Kusanagi motorcycle was displayed.[108]

The standard edition provides the base game, while the collector's edition comes with a custom box, steelbook, figurine depicting a male V, hardcover artbook, metal pin set and keychain, A Visitor's Guide to Night City, embroidered patches, world compendium, Night City postcards and map, and stickers; digital items include the soundtrack, art booklet, Cyberpunk 2020 sourcebook, and wallpapers. If pre-ordered, the standard edition also contains the compendium, postcards, map, and stickers, alongside the digital soundtrack, booklet, sourcebook, and wallpapers.[109] The World of Cyberpunk 2077, a 200-page hardcover book, will be published by Dark Horse Books on 21 April 2020.[110] A standalone card game created alongside publisher CMON Limited, Cyberpunk 2077 – Afterlife: The Card Game, is slated to come out the same year.[111] In June 2019, CD Projekt Red launched a cosplay competition which will end in 2020.[112] Cyberpunk 2077 will receive downloadable content after release.[62]

ReceptionEdit

The teaser trailer received the People's Choice award for Best Animation at the 2013 FITC Awards,[113] the award for Best Trailer at the 2013 Machinima Inside Gaming Awards,[114] and a nomination for Best Video Game Trailer at the 2013 Golden Trailer Awards.[115] Cyberpunk 2077 won over one hundred awards at E3 2018,[59] including Best Game, Best Xbox One Game, Best PC Game,[116] Best RPG,[117] and People's Choice at IGN,[118] Best Role-Playing Game and Game of the Show at Game Informer,[119] Best of E3 at PC Gamer,[120] and Game of the Show at GamesRadar+.[121] The second trailer was broadly considered one of the best at the expo,[122][123][124][125] although writer William Gibson, credited with pioneering the cyberpunk subgenre, said "the trailer for Cyberpunk 2077 strikes me as GTA skinned-over with a generic 80s retro-future".[126] That the game is played in a first-person perspective, contrary to The Witcher 3: Wild Hunt's third-person, was also subject to criticism.[127][128] At the 2018 Golden Joystick Awards, it won the Most Wanted Game award.[129] Cyberpunk 2077 was the most widely discussed game of E3 2019,[130] where it was presented awards for Best of E3 at GamesRadar+, PC Gamer, Rock, Paper, Shotgun, and Ars Technica,[131][132][133][134] Best Game, People's Choice, Best PS4 Game, Best Xbox One Game, Best PC Game, and Best RPG at IGN,[135] and Special Commendations for Graphics at the Game Critics Awards.[136] The third trailer was lauded with emphasis on the Keanu Reeves reveal.[137][138]

NotesEdit

  1. ^ CD Projekt Red Warsaw and Kraków developed the main game, while the Wrocław office devoted about 40 people to research and development.[1] Additional work was done by Digital Scapes.

ReferencesEdit

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