Clank (Ratchet & Clank)

Clank (real name: XJ-0461/Warbot Defect B54296) is one of the titular protagonist game characters in the Ratchet & Clank video game series by Insomniac Games.

Ratchet & Clank character
All 4 One - Clank.png
Clank as he appears in All 4 One (2011)
First appearanceRatchet & Clank (2002)
Created byBrian Hastings
Alex Hastings
Designed byDavid Guertin
Voiced byDavid Kaye
In-universe information
Full nameXJ-0461/Warbot Defect B54296

Character designEdit

XJ-0461, originally designated Warbot Defect B-54296, nicknamed Clank, is an escaped robot from Chairman Drek's robot plant on planet Quartu. After a high-speed chase, he crashes near a plateau on planet Veldin and catalyzes Ratchet's adventure. Clank is charming in nature and has many attachments including a helipack, thrusterpack, and hydropack. Under certain circumstances, he can grow into a giant form to fight much larger enemies. He is mostly used as a character for tight spaces or areas in outer space, since he does not require oxygen.

Clank spawned from an early idea involving a number of small robots attached to Ratchet, which would perform different functions.[1] However, Insomniac realized that having the three robots was both complicated and created confusion about Ratchet's appearance, leading them to have only one robot, Clank. However, in later games the smaller robots appeared in sections where the player could control Clank, and they had various functions such as attacking and activating doors.[1]


Clank is a main character in the Ratchet & Clank series, first appearing in the game with the same name as an escaped robot. After meeting up with Ratchet, they travel various planets trying to stop the goals of Chairmen Drek, and looking for Captain Qwark to help them. Along the way, Ratchet keeps drifting from the goals that Clank wants to accomplish, causing him to get upset with Ratchet's selfishness. With Clank being the only way Ratchet can pilot his ship, he makes up with him, and gets back on track. In Ratchet & Clank: Going Commando, they are living the lives of heroes and get a call from the CEO of Megacorp, wanting them to help retrieve a dangerous prototype which was stolen. In Ratchet & Clank: Up Your Arsenal, Ratchet and Clank help Captain Qwark defeat his past nemesis, Dr. Nefarious. Meanwhile, Clank is shown to be a movie star, acting as Secret Agent Clank (a PlayStation Portable game was released under the same name, and focuses on the adventures of Clank under this role). A great deal of new information regarding Clank's real origins is shown in the Future trilogy. During the events of Ratchet & Clank Future: Tools of Destruction, Clank is often visited by mysterious beings known as the Zoni and is warned that he faces some difficult decisions regarding his adventures with Ratchet. Clank is eventually taken away by the Zoni at the end of the game. In Ratchet & Clank Future: A Crack in Time, Clank is transported to the Great Clock where he learns that his creator is, in fact, a powerful Zoni named Orvus (his alternate name is also quoted as XJ-0461) and fulfils his intended purpose as Senior Caretaker of the Clock. After the final battle, Clank is left with a hard decision on whether to continue partnering Ratchet or leave him and stay at the Clock, but he ultimately decides to leave the Clock and stay with Ratchet.

Clank is one of the six playable characters in PlayStation Move Heroes, and creates a rivalry with Sly Cooper character Bentley due to both of them having high intelligence. Both Ratchet and Clank also appear as one playable character in the crossover fighting game PlayStation All-Stars Battle Royale. Clank appears as a playable character with Ratchet in Mediatonic's Fall Guys. Clank also appears as a non-playable character in Hot Shots Golf Fore! and the PlayStation 4 version of Super Bomberman R. Clank makes a cameo appearance in Astro's Playroom.[2]


Douglass C. Perry of IGN described David Kaye's vocal performance as Clank in the original game as "quite engaging, and in some cases, charming, especially when he finishes a level or gains a weapon."[3] Gavin Frankle of Allgame found it hard to form an emotional bond with Ratchet or Clank, saying that Clank is "the stereotypical intellectual; stuffy and almost prudish to a fault".[4] Benjamin Turner of GameSpy, after criticizing Ratchet, cited that Clank was "the complete opposite" of Ratchet and wished that the game was named after him instead of Ratchet.[5] Johnny Liu of Game Revolution compared Clank to GIR of Invader Zim and C-3PO of the Star Wars franchise, and analyzed him as "the straight man to Ratchet's jokes, offering clueless intellectualism to contrast Ratchet's acid-tongue humor."[6] Clank's "awkward robot laugh" was described by Carlos McElfish of GameZone as "impossibly cute".[7] Jeremy Dunham of IGN said that Clank's "dry sidekick humor is in great contrast to Jak's own sidekick Daxter".[8]

GamesRadar listed Clank on their list of "The 25 best new characters of the decade", describing him as a "quiet, collected and effortlessly charming robot with cool powers and cooler personality".[9] Clank was named the 5th "Best Sidekick" by IGN, calling him "a true pal, and an obviously cool sidekick.".[10] listed Clank on their list of "The Cutest Video Game Characters" stating "Everyone wants a tiny robot to follow them around and do stuff for them".[11] They also listed him as one of their favourite video game robots.[12] Game Informer called him the 3rd greatest wingman of the past decade, saying he "is often a more interesting character" and that "Clank's unique personality shines through it all, giving as much of a reason for players to come back as Ratchet's explosive gunplay."[13]


  1. ^ a b Talon, Durwin S. (2004). "David Guertin on Comics & Video Games". Comics Above Ground: How Sequential Art Affects Mainstream Media. TwoMorrows Publishing. pp. 80–82. ISBN 1-893905-31-4. Retrieved July 21, 2009.
  2. ^ "Every cameraman reference in Astro's Playroom". Gamepur. Retrieved 2020-11-12.
  3. ^ Douglass C. Perry (2002-11-04). "IGN: Ratchet & Clank Review". IGN. Retrieved 21 July 2009. The voice acting is solid, if not familiar, too. While Ratchet strives for that perfect dude-like teenager vibe, the voice actor generally hits the mark. Clank is also quite engaging, and in some cases, charming, especially when he finishes a level or gains a weapon. Many of the supporting characters offer the same kind of commercial quality voices found in Jak and Daxter, and some of the times they're quite funny. Other times they just sound commercial. The quirkier ones are best (such as the weird athletic woman at the end of the stunt course), but few stand above the standard and obvious stereotypes.
  4. ^ Frankle, Gavin. "Ratchet & Clank". Allgame. Macrovision Corporation. Retrieved June 25, 2009.
  5. ^ Benjamin Turner (2002-11-13). " - Review". GameSpy. Archived from the original on 10 May 2008. Retrieved 21 July 2009. First, Ratchet sucks. Based on design alone, Ratchet is not a very interesting lead character. However, he's even worse when you start to see his personality come out in the cut-scenes. He's rude, immature, and has a decided lack of the moral fiber needed to be a hero. Clank is the complete opposite, and after a bit I began wishing the game was called Clank & Ratchet. Or Clank & Some Other Character Altogether (Who's Also Not Blinx).
  6. ^ Johnny Liu (2002-11-01). "Ratchet & Clank review for the PS2". Game Revolution. Retrieved 21 July 2009. Ratchet starts out with a blue-collar attitude, but he's mostly there for deft observations and cutting remarks. I appreciate how he hasn't been pigeonholed as the typical goody-goody, but he's not very fleshed out. Clank is somewhere between Gir of Invader Zim in form and chatty C3PO in function. He's the straight man to Ratchet's jokes, offering clueless intellectualism to contrast Ratchet's pissy humor.
  7. ^ Carlos McElfish (2003-11-21). "Ratchet & Clank: Going Commando Review - PlayStation 2". GameZone. Archived from the original on 6 October 2008. Retrieved 21 July 2009. The many instances of dialogue are excellently voiced, all the trademark inflections and quips that the original game established are successfully carried over to Going Commando, including Clank’s impossibly cute, awkward robot laugh. Ratchet sports an entirely new voice, forcing a psychological reset in the minds of players (He is no longer the laughably confident, smart-alecky hot-shot he was in the original game). Thank God.
  8. ^ Jeremy Dunham (2004-10-28). "IGN: Ratchet & Clank: Up Your Arsenal Review". IGN. Retrieved 22 July 2009. Captain Quark in particular is pretty hysterical, with the Bill Clinton-esque Galactic President one of the more endearing characters. Clank's dry sidekick humor is in great contrast to Jak's own sidekick Daxter (for those of you that play both games), while Ratchet's "Why me?" delivery is spot on.
  9. ^ "The 25 best new characters of the decade". GamesRadar. December 29, 2009.
  10. ^ IGN Staff (March 28, 2006). "Top 10 Tuesday: Best Sidekicks - PS2 Feature at IGN". IGN. Archived from the original on February 10, 2012. Retrieved November 29, 2010.
  11. ^ Chris Littler (October 12, 2010). "The Cutest Video Game Characters -". Archived from the original on October 15, 2010. Retrieved March 22, 2011.
  12. ^ Meli, Marissa. "We Love These Video Game Robots Even Though They Can't Love Back". Archived from the original on 19 December 2013. Retrieved 9 September 2016.
  13. ^ Biessener, Adam (November 22, 2010). "The Top 5 Wingmen Of The Decade". Game Informer. Retrieved May 5, 2014.