Beatmania IIDX (video game)

Beatmania IIDX[a] (stylized beatmaniaIIDX) is music video game developed by Bemani and published by Konami, released in Japan on February 26, 1999. The objective is to perform songs using a controller with seven keys and a turntable. After the surprise success of Beatmania, Benami conceived IIDX to simulate an actual disc jockey (DJ) live performance. Its cabinet contains a widescreen monitor, massive speakers, and eight spotlights. Bemani later developed several updated versions of IIDX to increased success. The game retrospectively received a positive reception from video game publications for its gameplay and increased difficulty. A sequel, Beatmania III, was released in 2000.

Beatmania IIDX
Two gears imprinted with "dj" and "II" are placed above the widened letters "DX" to form a silver metallic logo over a black background. It is partially covered by the slab-serif Beatmania IIDX logo, accompanied by Konami's brief copyright information and the dark blue text "The ultimate system beatmania deluxe version." "Insert Coins(s)" appears slightly off the center of the title screen, and "Level 4", "Battle Double Hidden", and "0/1 0/2 coin(s)" are seen at its bottom side.
Title screen
Developer(s)Bemani
Publisher(s)Konami
Director(s)Yoshihito Kato
Producer(s)Koji Okamoto
Composer(s)
  • M-Flo
  • Monday Michiru
  • Where2
  • Keiichi Ueno
  • Hiroshi Watanabe
  • Reo Nagumo
  • Hiroshi Takeyasu
  • Takehiko Fujii
  • Takayuki Ishikawa
  • Tomomi Ohta
SeriesBeatmania IIDX
Platform(s)Arcade
Release
  • JP: February 26, 1999
Genre(s)Music
Mode(s)Single-player, multiplayer
CabinetCustom
Arcade systemBemani Twinkle
CPUR3000A 32-bit RISC processor
SoundPlayStation SPU
Display40" Projection, (Raster)
640x480 resolution, 16:9 aspect ratio

GameplayEdit

 
Gameplay of Beatmania IIDX during the M-Flo song "The Theme from Flo Jack".

In Beatmania IIDX, the objective is to perform songs using a controller with seven key buttons and a scratchable turntable. Hitting notes with accurate timing increases the score and groove gauge bar, allowing the player to finish the stage. Failing to do so depletes the gauge and can prematurely end the song.[1][2][3] IIDX has four play modes: 4 Keys, 5 Keys, 7 Keys, and Expert, the last of which has the player select a course and obtain the highest score. Clearing four or more stages in Internet Ranking results in a password, which can be submitted to Konami so that the player's score is registered and shown in worldwide rankings.[1]

Development and releaseEdit

The Beatmania IIDX controller had seven keys and a turntable.

In 1997, Konami distributed its Games & Music Division's (G.M.D.) Beatmania in Japan as an arcade DJ simulator, significantly influencing rhythm games. Its surprise success prompted the developer to rename itself Bemani, a portmanteau of the game's title, and the studio made other music-themed video games following its release, including Pop'n Music and Dance Dance Revolution.[4]:54–58[5]:297 Bemani conceived Beatmania IIDX as a sequel to Beatmania. They designed it to simulate the experience of a real DJ performing songs live at a music venue, and gave it a "club Visual Jockey feel." The game was released on February 26, 1999. While its predecessor used five keys, the IIDX controller had seven of them. The controller was one of components used in the game's Benami Twinkle cabinet, along with a large 40-inch widescreen monitor, massive speakers, eight spotlights, and the Effect Fader (located in the control panel), the last of which is used to alter the sound during gameplay.[1]

Reception and legacyEdit

The first release had a rocky start, with a songlist consisting of music from the first two 5-Key mixes and only a dozen or so new songs or remixes.

— Neil Foster of Hardcore Gaming 101 on Beatmania IIDX.[6]

Neil Foster, writing for the website Hardcore Gaming 101, noticed that player one's controller had the turntable relocated to the left side, which was advantageous to "some players." He commented that with the addition of a widescreen monitor, the black keys were given easily identifiable lanes. He called the game "a rocky start" for the Beatmania IIDX series, since it had music from Beatmania's first two iterations (1st Mix and 2nd Mix) paired with new songs and remixes. According to Foster, many players were initially not impressed with performing old songs on upgraded hardware, so they switched to Beatmania 4th Mix.[6] Bryn Williams of GameSpy found IIDX harder than the original Beatmania, because songs that take advantage of its seven keys have more notes than those made for five keys.[2] IGN's Chris Roper wrote that it was successful because of its distinctive and responsive controller. He opinioned that the controller was imperfectly designed, yet its implementation made the game a rare experience.[3]

Bemani developed several updates to the game after its release. Konami decided to link Beatmania IIDX Club Version (later Substream) cabinets with Dance Dance Revolution 2ndMix machines for simultaneous play, leading to increased success. In late 1999, the publisher hired artist Goli to design graphics and characters for Beatmania IIDX 2nd Style.[6] Featuring a new visual theme, 3rd Style was ported to the PlayStation 2.[7] In 2002, 8th Style was released after the discontinuation of the original Beatmania. Foster stated these updates popularized IIDX to the point it overshadowed its predecessor, as the game not only earned more new songs, but became very difficult.[6] A sequel with a five-key controller, Beatmania III, was released in 2000.[8]

Notes and referencesEdit

FootnotesEdit

  1. ^ Japanese: ビートマニア ツーディーエックス Hepburn: Bītomania Tsū Di Ekkusu

CitationsEdit

  1. ^ a b c "overall on beatmania IIDX". Konami. Konami. February 26, 1999. Archived from the original on February 6, 2007. Retrieved March 5, 2020.
  2. ^ a b Williams, Bryn (April 5, 2006). "beatmania - Page 1". GameSpy. IGN Entertainment, Inc. Archived from the original on April 9, 2006. Retrieved March 7, 2020.
  3. ^ a b Roper, Chris (March 28, 2006). "beatmania". IGN. Ziff Davis. Archived from the original on November 4, 2012. Retrieved March 7, 2020.
  4. ^ Ashcraft, Brian; Snow, Jean (2008). Arcade Mania! The Turbo-Charged World of Japan's Games Centers. Kodansha International. ISBN 978-4-7700-3078-8.
  5. ^ Cook, Nicholas; Pettengill, Richard (May 16, 2013). Taking It to the Bridge: Music as Performance. University of Michigan Press. ISBN 9780472051779.
  6. ^ a b c d Foster, Neil (April 1, 2013). "Beatmania (page 8)". Hardcore Gaming 101. Kontek. Archived from the original on July 23, 2019. Retrieved March 5, 2020.
  7. ^ "BeatMania IIDX 3rd Style - PlayStation 2". GameSpy. IGN Entertainment, Inc. November 2, 2000. Archived from the original on August 8, 2004. Retrieved March 15, 2020.
  8. ^ "beatmania III". Konami (in Japanese). Konami. 2000. Archived from the original on December 4, 2004. Retrieved March 15, 2020.

BibliographyEdit

External linksEdit