Battlefield 2042

Battlefield 2042 is a first-person shooter game developed by DICE and published by Electronic Arts. It is the seventeenth installment in the Battlefield series, and was released in 2021 for Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X and S. Unlike previous games in the series, Battlefield 2042 is solely multiplayer and does not have a single-player campaign. It also features support for cross-platform play, a first in the series. Upon release, Battlefield 2042 received mixed reviews from critics and a negative reception from players.

Battlefield 2042
Battlefield 2042 cover art.jpg
Developer(s)DICE[b]
Publisher(s)Electronic Arts
Director(s)Lars Gustavsson
Producer(s)
  • Jeremy Chubb
  • Mattias Hansson
  • Craig McLeod
Designer(s)
  • Fawzi Mesmar
  • Daniel Berlin
  • Ross Darvil
  • Jesper Hylling
  • Manuel Llanes
Programmer(s)
  • Johan Allanson
  • Gustav Joelsson
  • Kevin Moore
  • Vidir Reynisson
  • Mikael Uddholm
  • Erik Westerlund
Artist(s)
  • Joseph McLamb
  • Jhony Ljungstedt
Writer(s)
  • Flora Barre
  • Alexander Freed
  • Michael Hartin
  • Justin Langley
  • Cathleen Rootsaert
Composer(s)
SeriesBattlefield
EngineFrostbite
Platform(s)
ReleaseNovember 19, 2021[a]
Genre(s)First-person shooter
Mode(s)Multiplayer

GameplayEdit

Similar to its predecessors, Battlefield 2042 is a multiplayer-focused first-person shooter. As the game is set in the near future, it features futuristic weapons and gadgets like deployable turrets and drones, as well as vehicles that players can commandeer.[1] Players can request a vehicle air-drop to any location.[2] The game introduced a "Plus" system which allows players to customize their weapons on the spot. The class system was significantly overhauled. Players can assume control of a specialist who falls under the four traditional Battlefield gameplay classes of Assault, Engineer, Medic, and Recon. These characters can wield all the weapons and gadgets that a player has unlocked. Each operator has their own unique skills and gadgets. For instance, one of the specialists, Emma "Sundance" Rosier, is equipped with a wingsuit, while another, Maria Falck, is equipped with a healing pistol.[3] Levolution and destructive environments from Battlefield 4 return in Battlefield 2042, and extreme weather effects such as tornadoes and sandstorms may affect gameplay.[4] The game featured seven maps at launch.[5]

The game has three main gameplay modes. "All-Out Warfare" encompasses "Breakthrough" and "Conquest", two staple modes of the series. In Conquest, two teams combat against each other to capture control points; once all control points in a sector are captured, the team controls said sector. In Breakthrough, one team must try to capture another team's control points, while another team must defend them.[6] Both modes can be played with and against AI-controlled players.[7] The PC, PS5, and Xbox Series X and Series S versions support matches with up to 128 players, whereas the PS4 and Xbox One versions support up to 64 players.[8] For the first time in the series, Battlefield 2042 features support for cross-platform play with the PC, PlayStation 5, and Xbox Series X/S versions. While the PlayStation 4 and Xbox One versions also support the feature, it is restricted to only players on the two aforementioned platforms.[9]

The second main mode included in the game is a community-driven platform called Battlefield Portal. Portal allows players to create customized multiplayer modes and features select maps from past Battlefield games. In addition, players can modify core gameplay elements such as health, weapon loadouts, and movement through a web-based scripting application.[10][6]

The third mode is a cooperative multiplayer mode called Hazard Zone. In this mode, players are divided into teams, and they must compete with each other to retrieve and extract data drives from the debris of fallen satellites. These data drives are guarded by enemy combatants controlled by AI-controlled players. Players earn "dark market credits" after successfully extracting a data drive. These credits can be spent on purchasing new weapons and upgrades in this mode.[11]

SynopsisEdit

Setting and charactersEdit

Battlefield 2042 does not have a single-player campaign.[12] Instead, the story is told through multiplayer gameplay.[13] Decades of devastation caused by collapsing economies, rising sea levels and broken alliances (including the collapse of the European Union due to Germany's bankruptcy and subsequent refugees known as "No-Pats") come to a peak in 2040 when a Kessler syndrome event occurs, causing 70% of orbiting satellites to crash to Earth. The resulting permanent global blackout causes tensions between the United States and Russia to skyrocket, with war breaking out by the year 2042.

Outside of multiplayer gameplay, the story is also told on Electronic Arts' official website for Battlefield 2042.[14] A standalone short film titled Exodus, which depicts events leading up to the 2042 war and features returning Battlefield 4 character Irish, premiered on August 12, 2021, via Battlefield's YouTube channel.[15]

The game features one of the final performances of Michael K. Williams, reprising the role of Kimble "Irish" Graves from Battlefield 4.

The 10 specialists announced are:[16][17]

  • Webster Mackay, a former Canadian soldier who is agile on his feet and uses a grappling hook to traverse the landscape.
  • Maria Falck, a German medic who has a pistol that shoots healing darts.
  • Wikus "Casper" Van Daele, a South African ghillie suit-wearing sniper.
  • Pyotr "Boris" Guskovsky, a Russian combat engineer who can place down sentry guns.
  • Kimble "Irish" Graves, a former United States Marine (and recurring character from Battlefield 4) who defends his teammates with deployable bulletproof shields.
  • Navin Rao, a skilled Indian hacker who can bring down enemy networks.
  • Santiago "Dozer" Espinoza, a tough Mexican who can tank damage.
  • Emma "Sundance" Rosier, a French aerial specialist skilled with explosives who uses their[18] wingsuit to fly around.
  • Ji-Soo Paik, a South Korean whose abilities allow her to spot enemies with ease.
  • Constantin "Angel" Anghel, a Romanian who can revive his teammates to full health quickly and call in loadout drops.

DevelopmentEdit

The game is developed by series developer DICE in Sweden, with Ripple Effect Studios, EA Gothenburg, and Criterion Games assisting development. It has the largest development team for a Battlefield game, and Criterion had to put the production of the next Need for Speed game on hold in order to assist DICE.[19] Unlike previous installments in the series, the game does not have a traditional single-player campaign. This allowed DICE to allocate more resources to develop the multiplayer portion, which was considered to be the studio's area of expertise. Instead, the story is told through the specialists, which are named and fully-voiced characters who have their own story and perspective. The narrative was described as "evolving" as new operators and locations would be added to the game post-release.[12] While the narrative of the game depicts a world ravaged by climate apocalypse, DICE added that the game was not a commentary on climate change and the team only chose this setting for "gameplay reasons".[20]

As each match can now accommodate more players, the team had significantly expanded the size of the maps. However, instead of simply creating huge maps, the locations in the game were designed based on the idea of "clustering" in order to funnel players towards a particular direction where they can engage with other players. Daniel Berlin, the design director of the game, described the maps as "several smaller maps stitched together". The decision to include artificial intelligence for the All-out Warfare mode was made early during the game's development as the team believed that it would be a good entry point for beginners.[21] Ripple Effect, formerly DICE Los Angeles, led the development of Battlefield Portal. The game runs on the latest iteration of the Frostbite engine.[22]

A short work-in-progress demonstration of the game was shown at the 2020 EA Play Live event, teasing large scale battles and detailed facial animations.[23][24] The game was announced on June 9, 2021. An open beta took place from October 6 to 9, 2021,[25] ahead of the game's launch on November 19, 2021, for Windows, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X and Series S. The launch was delayed from its original October 22 release date due to impacts from the ongoing COVID-19 pandemic.[26] The game would adopt the battle pass model, as EA planned to support the game extensively with downloadable content upon launch.[27] Gameplay content would be free for all players, whereas players who purchased the battle pass would receive additional cosmetic items.[28]

ReceptionEdit

Critical responseEdit

Battlefield 2042 received "mixed or average reviews" on all platforms, according to the review aggregator Metacritic,[29][30][31] making it the lowest-rated installment in the Battlefield series.[44]

Electronic Gaming Monthly gave the game five out of five stars, writing: "Battlefield 2042 brings the sandbox back to the series in bold and controversial ways. The new Specialist system might seem like sacrilege at first, but it opens up gameplay opportunities that weren't possible in previous titles. The massive, well-designed maps offer plenty of room for experimentation and emergent stories, and the modes are a blast."[33] Hardcore Gamer summarized its 3/5 review by saying: "Battlefield 2042 should have been a triumphant return of the franchise and developer. In some respects, Battlefield 2042 delivers on its promises thanks to fantastic gameplay, a suite of new features and improvements, and a presentation that looks as good as it plays. Unfortunately, the game falls short just as much, if not more."[36]

Jordan Devore of Destructoid wrote, "Battlefield 2042 feels like it could become a cool game, but it's tantalizingly out of reach today. There's enough promise with the satisfying-when-it-works gunplay, large-scale chaos...It didn't have to be this way though." GamesRadar+ praised Battlefield 2042's All-Out War, its visuals, and the Portal mode. The game was criticized for its Hazard Zone and the removal of classes. IGN thought similarly, concluding, "For a game claiming to be the future of Battlefield, 2042's impressive Portal options make it clear that it doesn't stack up to the past. Instead, it's those same customization tools that could come to define it in time." Christian Vaz of PCGamesN gave the game a 7/10 and criticized it for feeling rushed, stating, "This near-future sequel has all the components it needs to become a classic entry in the multiplayer series, but it feels like 2042 is many updates away from reaching its full potential."[citation needed]

Phil Iwaniuk writing for The Guardian gave the game two out of five stars, feeling that 128 player matches were too chaotic and granted little accomplishment for individuals, while noting criticism of the game's multiple bugs and netcode issues.[35] VG247's Sherif Saed also criticised the game's bugs and poor technical state, adding that many of the same bugs had been present in recent Battlefield games.[43] Chris Jarrard of Shacknews described the game's Specialist system as "befuddling" and described maps as "uninspiring" and "painful to traverse" on foot, further criticising technical issues.[42] Writing for Push Square, Liam Croft compared the game to a starter meal, stating that what the game offered at launch was too little for the asking price.[41]

Audience responseEdit

Player reception was much more critical. Battlefield 2042 became one of the worst reviewed games on Steam, garnering almost 30,000 negative reviews by 21 November 2021. Players criticized extensive bugs, a lack of features previously included in older Battlefield games, and several changes to gameplay.[45][46] Some also panned the future inclusion of Christmas-themed skins, including a Santa Claus example, as conflicting with the series "dark and gritty" tone.[47][48] Despite becoming one of its most played games on Steam at launch,[46] the game's player count sharply declined in the following weeks from about 105,397 concurrent peak players to an average peak of 52,000. On 28 November 2021, Kotaku journalist Zack Zwiezen pointed out that Battlefield 2042 had been overtaken in player numbers on Steam by Farming Simulator 22, considering it notable that "one of the biggest games of the year on one of the most popular digital stores in the world on one of the biggest gaming platforms in the world [...] isn't able to keep up with Farming Simulator 22".[49] By 2 December, Battlefield 2042 had lost 70% of its initial players on Steam.[50] By the end of December, the Steam concurrent player base for Battlefield 2042 shrunk to about 19,000, being overtaken by 2018's Battlefield V in daily player numbers.[51]

In January 2022, DICE removed the fan-favorite "Rush" mode from the featured playlist in Battlefield 2042's Portal mode, resulting in more backlash from players.[52] Meanwhile, EA global communications director Andy McNamara criticized the audience's expectations as "brutal" on Twitter, causing hostile responses from players and harassment of DICE developers. On Reddit, discourse about Battlefield 2042 became adversial enough that mods threatened to shut down the game's official subreddit.[53][54]

ControversyEdit

The game generated some controversy when the name of a cosmetic for a playable character alluded to the Little Green Men from the Russo-Ukrainian War. DICE stated that the reference had not been intentional and that the cosmetic would be re-named in a future update, saying the reference "isn't reflective of our team's values".[55][56]

AccoladesEdit

Year Award Category Nominee(s) Result Ref.
2022 Visual Effects Society Awards Outstanding Visual Effects in a Real-Time Project Anders Egleus, Jeremy Chubb, Gray Horsfield, Sean Ellis Pending [57]

ReferencesEdit

Notes
  1. ^ The Gold and Ultimate Edition of the game release on November 12, 2021, while the Standard edition releases on November 19.
  2. ^ Additional work by Ripple Effect Studios, EA Gothenburg, and Criterion Games.
References
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External linksEdit