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AssaultCube, formerly ActionCube, is an open source first-person shooter video game, based on the Cube engine. It takes place in realistic environments, with fast, arcade gameplay. Although the main focus of AssaultCube is multiplayer online gaming, a single-player mode consists of computer-controlled bots.
|Developer(s)||Rabid Viper Productions|
|Platform(s)||Windows, OS X, Linux|
|Release||November 21, 2008|
|Genre(s)||Single-player, multiplayer First-person shooter|
AssaultCube is available for free on Microsoft Windows, OS X, FreeBSD, and Linux. The game engine is free software, however parts of the accompanying game media, such as the graphics, are released under non-free licenses, the CC BY-NC-SA Creative Commons license, which makes the overall game freeware.
AssaultCube was designed to be more realistic and team-oriented than Cube while keeping Cube's distinctive fast-paced gameplay. In comparison to other games, AssaultCube is slower than Quake but faster than Counter-Strike. There are two different teams in AssaultCube, called the "Cubers Liberations Army" (CLA) and the "Rabid Viper Special Forces" (RVSF).
AssaultCube retains a movement bug from the original Cube engine that allows players to utilize straferunning to move at a faster speed. This was left intentionally unfixed by the developers because it was considered an enjoyable feature of Cube, similar to bunny hopping in Quake.
Another feature of the game is the potential for using the recoil of the weapons (which pushes one backwards) to reach and perform moves that were previously impossible. This was also included intentionally, allowing players to achieve faster movement and jump higher. This feature was inherited from Cube, though it was absent in the original release of AssaultCube.
AssaultCube's weapons are all fictional and fill the basic niches of a modern first-person shooter: the assault rifle, sub-machine gun, sniper rifle, carbine, shotgun, pistol and knife.
AssaultCube started out as ActionCube in July 2004 by a few members of the Cube community. The first official release was in November 2006. The plan was to create an entirely new game incorporating Cube's simplicity and movement style in a more realistic environment.
Despite its simplistic graphics and gameplay, AssaultCube maintained a consistent player base of hundreds of players, with over 60 user-run servers online at any given time around 2009. AssaultCube also has several gaming clans, some of which participate in organized tournaments.
Although it is based on the Cube engine, AssaultCube's engine has been highly improved compared to the original Cube, and even incorporates features from Cube 2.
Version 1.0 was released on November 21, 2008.
The latest version, 188.8.131.52, was released on November 10, 2013.
AssaultCube retains an in-game mapping feature from the original Cube game, resulting in a variety of custom maps. The diverse nature of the Cube engine's mapping feature allows for creativity and almost endless possibilities for custom maps. Another aspect of AssaultCube is the ease at which custom maps can be shared. These created maps can be played online fairly easily if they comply with quality pre-requisites.
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Assault Cube is Freeware [...] The content, code and images of the AssaultCube website and all documentation are licensed under "Attribution-NonCommercial-ShareAlike 3.0 Unported" Creative Commons
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|journal=(help) Review of AssaultCube (ActionCube) in the magazine, see cover.
- timeline?dates=2004-11-02+to+2017-03-08 on sourceforge.net/projects/actiongame (2017)