Assassin's Creed (film)
Assassin's Creed is a 2016 dystopian science fiction action film based on the video game franchise of the same name. The film is directed by Justin Kurzel, written by Michael Lesslie, Adam Cooper and Bill Collage, and stars Michael Fassbender (who also produced), as well as Marion Cotillard, Jeremy Irons, Brendan Gleeson, Charlotte Rampling and Michael K. Williams. The film is set in the same universe as the video games but features an original story that expands the series' mythology. The plot follows a modern-day man named Callum Lynch who, through a machine called the Animus, explores the memories of his ancestor Aguilar de Nerha, a member of the Assassin Brotherhood during the Spanish Inquisition, to gain the skills of a Master Assassin and battle the Templar Order.
|Directed by||Justin Kurzel|
|Based on||Assassin's Creed|
|Edited by||Christopher Tellefsen|
|Music by||Jed Kurzel|
|Distributed by||20th Century Fox|
|Box office||$240.7 million|
Filming began in late August 2015 and concluded in January 2016. Assassin's Creed was released on December 21, 2016, in the United States and France. It generally received negative reviews from critics that were primarily aimed towards the plot and writing, though some considered it an improvement over previous video game film adaptations and praised its cast. The film underperformed at the box office, grossing $240 million worldwide against its $125 million budget. Due to the film's negative reception, Fox cancelled the sequel, following the acquisition of 21st Century Fox by Disney in 2019 and the reboot is in development at Sony Pictures.
In 1492 Andalusia, during the Granada War, Aguilar de Nerha is accepted into the Assassin Brotherhood and assigned to protect Prince Ahmed de Granada from the Knights Templar. In 1986, adolescent Callum "Cal" Lynch finds his mother killed by his father, Joseph, a modern-day Assassin. Gunmen led by Alan Rikkin, CEO of the Templars' Abstergo Foundation, arrive to capture Joseph, who persuades his son to escape.
In 2016, Cal is sentenced to death for murdering a pimp, but his execution is faked by the Abstergo Foundation, which then takes him to their research facility in Madrid. He is told that the Templars are searching for the Apple of Eden, in order to eliminate violence by using the Apple's code to control humanity's free will. Sofia, Alan's daughter and the head scientist, reveals that Cal is a descendant of Aguilar, the last person confirmed to be in possession of the Apple. She puts Cal in the Animus, a machine which allows him to relive (and the scientists to observe) Aguilar's genetic memories, so that Abstergo can learn what he did with the Apple.
In 15th-century Spain, Aguilar and his partner, Maria, are deployed to rescue Ahmed, who has been kidnapped by the Templar Grand Master Tomas de Torquemada, to coerce Ahmed's father, Sultan Muhammad XII, to surrender the Apple. Aguilar and Maria intercept the Templars, but are overpowered and captured by Torquemada's enforcer, Ojeda. Cal is quickly pulled out of the Animus by Sofia.
Cal encounters other Assassin descendants held captive at the facility, most of whom are suspicious of his motives, with the exceptions of Lin, a descendant of 16th-century Chinese Assassin Shao Jun; and Moussa, a descendant of 18th-century Haitian Assassin Baptiste. Cal begins experiencing hallucinations, dubbed "the Bleeding Effect", of both Aguilar and Joseph. Cal and Sofia build a rapport during their sessions; she confides that her mother was likewise murdered by an Assassin, sharing his hatred of the Brotherhood of which his father is a member.
Back in the Animus, Aguilar and Maria are scheduled for execution at an auto da fe but he manages to free them, leading to a rooftop chase in which they escape through an Assassin "Leap of Faith". Cal's mind reacts violently to the session and he is temporarily paralyzed. When Cal learns that his father is also at the facility, he confronts him over his mother's death. Joseph informs him that the Bleeding Effect will allow modern Cal to possess Aguilar's combat abilities. He also learns that his mother was an Assassin, and she chose to die by Joseph's hand rather than be forced into the Animus. Unconvinced, Cal vows to destroy the Assassins by finding the Apple. Meanwhile, Alan is pressured by a Templar Elder, Ellen Kaye, to shut down the multibillion-dollar Animus Project because they have already "won ... people no longer care about their civil liberties ... they're content to follow", leading Sofia to question her father's true intentions.
Reaffirmed by his encounter with his father, Cal willingly enters the Animus once again, whereupon Aguilar and Maria ambush a meeting between Muhammad and Torquemada. They succeed in killing the Templars and retrieving the Apple, though Ojeda captures Maria in order to force Aguilar to surrender it. Instead, Maria chooses death, and stabs herself on Ojeda's blade. Aguilar kills him and escapes through another Leap, the force of which causes the Animus to violently malfunction. Aguilar gives the Apple to Christopher Columbus, who promises to take it to his grave. When Moussa and the modern Assassin prisoners start a riot in order to escape, Alan orders the facility purged. Abstergo security kills Joseph and most of the other prisoners.
Cal stands in the Animus chamber and is met with the projections of a number of his Assassin ancestors, including Aguilar, Arno Dorian, Joseph and his mother, while Sofia glimpses the projection of an Assassin identical in appearance to her. Persuaded by his mother, Cal embraces his Assassins' Creed and, having fully assimilated Aguilar's memories and abilities, joins Moussa and Lin escaping the facility.
Having retrieved the Apple from Columbus' burial vault, Alan and his followers converge at a ceremony in a Templar sanctuary in London to celebrate their triumph. Inside the sanctuary, a disillusioned Sofia meets with Cal, who has come to take the Apple, and she reluctantly allows him to act. Cal retrieves the Apple, but kills Alan to do it. As Sofia vows revenge against Cal, the Assassins depart, swearing to once again protect the Apple from the Templars.
- Michael Fassbender as Callum "Cal" Lynch and Aguilar de Nerha:
An original character created for the film, Lynch is a descendant of the Assassins, with genetic links to Aguilar, an Assassin in 15th-century Spain. Cal has been running his whole life, ever since he was forced to witness his mother's murder as a child. But living on society's fringes has also kept him shrouded from the secrets of his ancestry. Awaiting execution on death row, Cal is captured and brought to the Abstergo facility (Abstergo Foundation in Madrid, Spain), where he may soon come to understand his place in the world, and control the power burning inside of him. Fassbender described Cal by saying "He doesn't have a lineage he can feel a belonging to ... he's a bit of a lost soul. He's always been drifting in and out of correctional facilities," and conversely described Aguilar as "very much somebody that belongs to the Creed. He has a cause, he's sort of been following that cause. He belongs to it."
- Angus Brown as Young Cal
- Marion Cotillard as Dr. Sofia Rikkin:
The daughter of Alan Rikkin and the leading scientist of the Animus project at Abstergo Foundation. Sofia is a brilliant scientist determined to use science to eradicate humanity's violent impulses and create a harmonious world. She might not see the dark underside of the modern-day Templars' causes, and her allegiance is yet to be tested. Marion Cotillard described Sofia's relationship with her father as "twisted". Their relationship is distant, and she tries everything to make him proud," she explains. "But at the same time, she starts to understand that they're not really on the same page. The most important thing for her is not to impress her father. It's to achieve what she started."
- Jeremy Irons as Alan Rikkin:
The CEO of Abstergo Industries, one of the leaders of modern-day Templars, and the father of Sofia, whom he loves deeply. He leads his own organization, Abstergo Foundation, out of Madrid, which is dedicated to the "perfection" of humankind. Determined to achieve the Templars' centuries-long goal to control all of humanity, Rikkin believes that through Cal and the ancestral memories he holds, he main finally achieve ultimate power for the betterment of humanity. Irons described the character as "a mover and a shaker. A shadowy figure. A man who is very much at the forefront of this world." Like Sofia, Rikkin believes in "removing the violent impulse all men carry", and sees an opportunity in Cal. "Rikkin believes the cause of unhappiness in the world is war, and if he can get rid of that then people like him will be safer and wealthier. He's not a very moral man, but he thinks he is." The character previously had a minor speaking role in the first Assassin's Creed game.
- Brendan Gleeson as Joseph Lynch:
The father of Cal Lynch and a modern-day Assassin.
- Charlotte Rampling as Ellen Kaye:
A senior member of the Templar Elders, referred to as "Your Excellency", who is looking to re-purpose Abstergo's multibillion-dollar annual budget used for the Animus program.
- Michael K. Williams as Moussa:
A descendant of Baptiste, a Haitian Assassin who used voodoo poison against his enemies. When talking about the character, Williams said, "Moussa definitely has some assassin skills. Although I think he prefers to use trickery and magic and voodoo to slay his opponents as opposed to just hand-to-hand combat, but if it needed to be he could take it to the mat." Baptiste previously appeared in Assassin's Creed III: Liberation.
- Denis Ménochet as McGowen:
The head of Abstergo Foundation's security force.
- Essie Davis as Mary Lynch:
Cal's mother, Joseph's wife, and a modern-day Assassin. She took her own life with her husband's assistance to prevent Abstergo from capturing and interrogating her for the location of the Apple of Eden. Her name is not said in the film, but is briefly shown on a genealogical board and is mentioned in the film's novelization.
- Ariane Labed as Maria:
An assassin in 15th-century Spain and the closest ally of Aguilar. More measured than her partner-in-arms, Maria is light on her feet and exceedingly quick, and together they are an unstoppable force. Like Aguilar, she understands the damage the Templar influence is doing to her country.
- Carlos Bardem as Benedicto:
The Mentor of the Spanish Assassin Brotherhood in the 15th century.
- Khalid Abdalla as Sultan Muhammad XII
- Javier Gutiérrez as Tomás de Torquemada:
Tomas de Torquemada ruled over the Spanish Inquisition for 15 years, directing his inquisitors to root out and murder those he deemed to be manipulating the faith in their own pursuit of power. The most potent tool in his arsenal was the auto-da-fé: theatrical acts of public penance in which all those who crossed the Inquisition were burned alive.
- Hovik Keuchkerian as Ojeda:
While Torquemada pulls the strings, Ojeda does the real work, exacting brutal punishment on any who dare to challenge the Inquisition. He thinks nothing of razing entire towns and commands a great army; however, his lack of subtlety is his weakness, because it allows the Assassins who operate in the shadows to keep their eyes on him at all times.
- Matias Varela as Emir:
A descendant of Yusuf Tazim, the Mentor of the Turkish Assassin Brotherhood in the early 16th century. Tazim previously appeared in Assassin's Creed: Revelations.
- Callum Turner as Nathan:
A descendant of Duncan Walpole, an Assassin turncoat from the 18th century. Walpole previously appeared in Assassin's Creed IV: Black Flag.
- Michelle H. Lin as Lin:
A descendant of Shao Jun, a 16th-century Chinese Assassin. Shao Jun previously appeared in the short film Assassin's Creed: Embers and in Assassin's Creed Chronicles: China.
You know, we absolutely want to respect the game. There's so much cool stuff in the game that we're actually spoiled for choice in terms of what we can use and what we can't, but we also want to bring new elements to it and perhaps our own version of things that already exist in the game. But we're definitely making a feature film, and we're approaching it as a feature film, as opposed to approaching it as a video game. But I love the world ... When I met up with the guys from Ubisoft and they started to explain this whole world and the idea of D.N.A memory—you know, I think it's a very feasible scientific theory. I just thought, 'This is so rich,' and about the possibility of it being this cinematic experience. So I'm really excited about it, and we're working very hard to make sure that we've got the best and most exciting, original package.
In October 2011, Sony Pictures was in final negotiations with Ubisoft Motion Pictures to make a film version of Assassin's Creed, to be released in 3D. In July 2012, Michael Fassbender was announced to star in the film, as well as co-produce, through his DMC Film banner, with Conor McCaughan. Jean-Julien Baronnet, CEO of Ubisoft Motion Pictures, said Fassbender was the studio's first choice to star in the film. As well, negotiations between Sony Pictures and Ubisoft Motion Pictures were put on hold, with Ubisoft executives planning to develop the film independently in order to maintain greater creative control. Sony was able to still distribute the film, but Ubisoft Motion Pictures would not resume talks until packaging the project with a writer and director. In October 2012, Ubisoft revealed the film would be co-produced with New Regency and distributed by 20th Century Fox. New Regency financed part of the film's production, in order for Ubisoft to not shoulder much financial risk, yet still be able to be involved creatively; RatPac Entertainment and Alpha Pictures also co-financed the film. Baronnet also revealed Ubisoft hoped to release the film along with a new game launch for the series.
In January 2013, Michael Lesslie was hired to write the film. In June 2013, Frank Marshall entered negotiations to produce the film, along with Fassbender and McCaughan, for DMC Film, and Eli Richbourg for Ubisoft. In July, Scott Frank revealed he was rewriting the script. In January 2014, a LinkedIn profile for executive producer Fannie Pailloux stated filming was scheduled to begin in August 2014. In April 2014, Adam Cooper and Bill Collage were hired to rewrite the script. By the end of April, Justin Kurzel was in talks to direct. In June, Olivia Munn expressed interest in appearing in the film.
On February 12, 2015, Ubisoft's CEO Yves Guillemot confirmed that New Regency had begun production on the film. The following day, Marion Cotillard revealed that she had joined the cast. Filming was expected to begin in late 2015. In April 2015, Fassbender revealed that filming was scheduled to begin in September 2015. In May 2015, Alicia Vikander was in talks to star in the film, though in the following month, she took a role in the fifth Bourne film, Jason Bourne, instead, and Ariane Labed was cast in her place. Producers on the film include Baronnet, Patrick Crowley, Fassbender, Marshall, Conor McCaughan, and Arnon Milchan. In July 2015, Michael K. Williams was added to the cast. In late August 2015, Fassbender's role was revealed as Callum Lynch in the present day and Aguilar in 15th-century Spain; filming locations for the film were also announced.
Principal photography on the film began on August 31, 2015, with filming taking place in Malta, London, Spain, and the 007 Stage at Pinewood Studios. Adam Arkapaw serves as cinematographer, while Andy Nicholson was production designer. In October 2015, Jeremy Irons and Brendan Gleeson joined the cast. In December 2015, shooting took place in Spain, and Irons' role was revealed to be Alan Rikkin. Principal filming ended on January 15, 2016, with further filming taking place in Ely Cathedral in July.
Connections to the video gamesEdit
Aymar Azaïzia, head of Assassin's Creed content at Ubisoft, stated that the film, which is "a brand new story, [with] new characters set in our universe", had the possibility to feature "some familiar faces", and that the present day element would feature Abstergo. Fassbender said, "We really want to respect the game[s] and the elements to it. But we also wanted to come up with our own thing. And one thing I've sort of learned from doing the franchises like X-Men is that audiences, I think, want to be surprised and to see new elements of what they already know, and different takes on it." The Animus, the machine used to experience ancestors' memories, was redesigned for the film, from a chair, to a machine that lifts the user in the air, allowing for a more modern, interactive and dramatic experience. Fassbender also noted the change was made to avoid comparisons to The Matrix. The Abstergo compound in the film features an artifact room that holds an assortment of weapons from the games beyond the traditional Assassin wrist blades. Fassbender also stated that Ubisoft was "very keen" about elements being created for the film, and were considering incorporating them into future games.
The film also features the games' signature "Leap of Faith" jump, performed by Fassbender's stunt double, Damien Walters, rather than a digital double, as the production team wanted to make many of the elements in the film as "real" as possible, without the use of visual effects. The 125-foot (38 m) freefall was described as "one of the highest freefalls performed by a stuntman in almost 35 years".
Assassin's Creed was released on December 21, 2016. The film was originally announced in May 2013 to be released on May 22, 2015, a date that was pushed back the following month to June 26, 2015. In November 2013, the film was pushed back once again to a new release date of August 7, 2015. In September 2014, the film was pushed to an unspecified 2016 release date, which was later revealed to be December 21, 2016. The film was released in 2D, 3D and selected IMAX 3D territories.
Assassin's Creed grossed $54.6 million in the United States and Canada and $186.3 million in other territories for a worldwide total of $240.9 million, against a production budget of $125 million. The Hollywood Reporter estimated the film lost the studio $75–100 million, when factoring together all expenses and revenues.
In North America, Assassin's Creed opened alongside Sing and Passengers, and was initially expected to gross $25–35 million from 2,902 theaters over its first six days of release. However, after grossing $1.4 million from Tuesday night previews and $4.6 million on its first day, six-day projections were lowered to $22 million. It went on to gross $10.3 million in its opening weekend (a six-day total of $22.5 million), finishing 5th at the box office. It fell 15% in its second weekend to $8.7 million, finishing in eighth, and over 50% in its third week, grossing $4.2 million and finishing 10th.
On Rotten Tomatoes, Assassin's Creed has an approval rating of 18% based on 216 reviews, and an average rating of 3.9/10. The website's critical consensus reads, "Assassin's Creed is arguably better made (and certainly better cast) than most video game adaptations; unfortunately, the CGI-fueled end result is still a joylessly overplotted slog." On Metacritic, the film has a score of 36 out of 100 based on 38 critics, indicating "generally unfavorable reviews". Audiences polled by CinemaScore gave the film an average grade of "B+" on an A+ to F scale.
Peter Bradshaw of The Guardian wrote, "I bet playing the game is much more exciting. But then getting Fassbender to slap a coat of Dulux on the wall of his hi-tech prison cell and monitoring the progressive moisture-loss would be more exciting." Robbie Collin of The Daily Telegraph was equally scathing, saying, "For everyone who thought Dan Brown's conspiracy novels were just lacking a spot of parkour, Assassin's Creed might be your favourite film of the year. But for the clinically sane 99.9 percent of the rest of us, it's rather less exciting."
David Ehrlich of IndieWire gave the film a B−, and said "declaring this to be the best video game movie ever made is the kind of backhanded compliment that sounds like hyperbole, but the description fits the bill on both counts".
In March 2016, Daphne Yang, CEO of the film's Taiwanese co-financier CatchPlay, stated that New Regency was looking to turn the film into a franchise, since it is based on "successful Ubisoft games and would make ideal sequels". Two additional films were planned, with the first sequel having entered development during the production of the initial film. Kurzel said that he would like to explore the Cold War in the sequel. Due to the film's negative reception, in the wake of the acquisition of 21st Century Fox's assets by Disney, the sequels, together with other film adaptations of video games, were cancelled.
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Following the acquisition of 21st Century Fox by Disney in 2019, Sony Pictures announced a reboot of the film is in development and as of September 2021, the reboot's release date is currently unknown.
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But early reviews are in, and despite the film's star power, critics are so far unimpressed.
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