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An animator is an artist who creates multiple images, known as frames, which give an illusion of movement called animation when displayed in rapid sequence. Animators can work in a variety of fields including film, television, and video games. Animation is closely related to filmmaking and like filmmaking is extremely labor-intensive, which means that most significant works require the collaboration of several animators. The methods of creating the images or frames for an animation piece depend on the animators' artistic styles and their field.

Animator
Norman McLaren drawing on film - 1944.jpg
Occupation
Occupation type
Art
Activity sectors
Film, television, internet, mass media, video games
Description
CompetenciesDrawing, fine arts, acting, computer software
Fields of
employment
Animation

Other artists who contribute to animated cartoons, but who are not animators, include layout artists (who design the backgrounds, lighting, and camera angles), storyboard artists (who draw panels of the action from the script), and background artists (who paint the "scenery"). Animated films share some film crew positions with regular live action films, such as director, producer, sound engineer, and editor, but differ radically in that for most of the history of animation, they did not need most of the crew positions seen on a physical set.

In hand-drawn Japanese animation productions, such as in Hayao Miyazaki's films, the key animator handles both layout and key animation. Some animators in Japan such as Mitsuo Iso take full responsibility for their scenes, making them become more than just the key animator.

Contents

Specialized fieldsEdit

Animators often specialize. One important distinction is between character animators (artists who specialize in character movement, dialogue, acting, etc.) and special effects animators (who animate anything that is not a character; most commonly vehicles, machinery, and natural phenomena such as rain, snow, and water).

Inbetweeners and cleanup artistsEdit

In large-scale productions by major studios, each animator usually has one or more assistants, "inbetweeners" and "clean-up artists", who make drawings between the "key poses" drawn by the animator, and also re-draw any sketches that are too roughly made to be used as such. Usually, a young artist seeking to break into animation is hired for the first time in one of these categories, and can later advance to the rank of full animator (usually after working on several productions).

MethodsEdit

Historically, the creation of animation was a long and arduous process. Each frame of a given scene was hand-drawn, then transposed onto celluloid, where it would be traced and painted. These finished "cels" were then placed together in sequence over painted backgrounds and filmed, one frame at a time.[1]

Animation methods have become far more varied in recent years. Today's cartoons could be created using any number of methods, mostly using computers to make the animation process cheaper and faster. These more efficient animation procedures have made the animator's job less tedious and more creative.


Evolution of Animator's rolesEdit

Animation is the art of creating moving images. This line o As a result of the ongoing transition from traditional 2D to 3D computer animation, the animator's traditional task of redrawing and repainting the same character 24 times a second (for each second of finished animation) has now been superseded by the modern task of developing dozens (or hundreds) of movements of different parts of a character in a virtual scene. cific scene.

At that point, the role of the modern computer animator overlaps in some respects with that of his or her predecessors in traditional animation: namely, trying to create scenes already storyboarded in rough form by a team of story artists, and synchronizing lip or mouth movements to dialogue already prepared by a screenwriter and recorded by vocal talent. Despite those constraints, the animator is still capable of exercising significant artistic skill and discretion in developing the character's movements to accomplish the objective of each scene. There is an obvious analogy here between the art of animation and the art of acting, in that actors also must do the best they can with the lines they are given; it is often encapsulated by the common industry saying that animators are "actors with pencils".[2] More recently, Chris Buck has remarked that animators have become "actors with mice."<ref>{{cite news|last1=Virtue|first1=Robert|title=Acclaimed Disney director shares his creative vision for Nsome studios now hire nearly as many lighting artists as animators for animated films, while costume designers, hairstylists, and cinematographers have occasionally been called upon to consult on newer projects.

See alsoEdit

ReferencesEdit

  1. ^ "How A Cartoon is Made" "Archived copy". Archived from the original on 2006-09-25. Retrieved 2007-01-10.CS1 maint: Archived copy as title (link)
  2. ^ Gaut, Berys (2010). A Philosophy of Cinematic Art. Cambridge: Cambridge University Press. pp. 138–139. ISBN 9780521822442.

External linksEdit