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Amazon Lumberyard is a free cross-platform game engine developed by Amazon and based on CryEngine, which was licensed from Crytek in 2015.[4][5][6] The engine features integration with Amazon Web Services to allow developers to build or host their games on Amazon's servers, as well as support for livestreaming via Twitch.[7] Additionally, the engine includes Twitch ChatPlay, allowing viewers of the Twitch stream to influence the game through the associated chat, a method of play inspired by the Twitch Plays Pokémon phenomenon.[8] The source code is available to end users with limitations: Users may not publicly release the Lumberyard engine source code or use it to release their own game engine.[9] Lumberyard launched on February 9, 2016 alongside GameLift, a fee-based managed service for deploying and hosting multiplayer games, intended to allow developers the easy development of games that attract "large and vibrant communities of fans."[10] As of March 2018, the software is currently in beta status and can be used to build games for Microsoft Windows, PlayStation 4, Xbox One,[11][10] with limited support for iOS and Android and the support of Linux and Mac being planned for future releases.[9][12]Virtual reality integration was added in Beta 1.3, allowing developers to build games supporting devices like Oculus Rift and HTC Vive.[13][14]

Amazon Lumberyard
Amazon Lumberyard logo
Developer(s)Amazon Game Tech
Preview release
Beta 1.19 / June 17, 2019; 3 months ago (2019-06-17)[1]
Repositoryhttps://github.com/aws/Lumberyard/
Written inC++[2] and Lua[3]
Operating systemMicrosoft Windows
PlatformMicrosoft Windows, PlayStation 4, Xbox One, iOS, Android
Available inEnglish
TypeGame engine
LicenseProprietary
Websiteaws.amazon.com/lumberyard

Despite being based on the architecture of Crytek's CryEngine, the engine has been developed to use many of its own custom developed systems, some of which are in a preview mode. A few of these systems include: The Component Entity System, Fur Shader, Modular Gems (which allow you to either create your own or add Assets to your games), Script Canvas and many others [15] [16]

The audio solution Audiokinetic Wwise, which is used in many popular games, was added in Beta 1.0 released in February 2016.[17]

The first update to Lumberyard was released on March 14, 2016 and included support for certain mobile devices, such as A8-powered iOS devices and Nvidia Shield, an FBX importer and integration with Allegorithmic's texturing software Substance.[12][18]

On August 16, 2017 the source code of the engine was made freely available under proprietary license terms via GitHub.[19][20]

Games using Amazon LumberyardEdit

ReferencesEdit

  1. ^ "New Dynamic Vegetation System in Lumberyard Beta 1.19 – Available Now (June 2019)". Amazon. Retrieved June 17, 2019.
  2. ^ "Lumberyard Details". Amazon. Retrieved February 20, 2016. Lumberyard provides free access to its native C++ source code.
  3. ^ "Lua Scripting - Lumberyard". Lumberyard Developer Guide. Amazon. Retrieved February 20, 2016.
  4. ^ Morrison, Angus (February 9, 2016). "Amazon launches free 'triple-A' Lumberyard engine". PC Gamer. Retrieved February 20, 2016.
  5. ^ Makuch, Eddie (April 6, 2015). "Amazon and Crytek Agree to Licensing Deal Worth $50-$70 Million - Report". GameSpot. Retrieved February 20, 2016.
  6. ^ Takahashi, Dean (February 12, 2016). "Inside Amazon's decision to make a video game engine". VentureBeat. Retrieved February 20, 2016.
  7. ^ Good, Owen S. (February 9, 2016). "Amazon rolls out Lumberyard, an entirely free game development engine". Polygon. Retrieved February 20, 2016.
  8. ^ Good, Owen (February 9, 2016). "Amazon rolls out Lumberyard, an entirely free game development engine". Polygon. Retrieved February 23, 2017.
  9. ^ a b "Amazon Lumberyard FAQ". Amazon Web Services, Inc. Retrieved February 23, 2016.
  10. ^ a b Nutt, Christian (February 9, 2016). "Amazon launches new, free, high-quality game engine: Lumberyard". Gamasutra. Retrieved February 20, 2016.
  11. ^ Neltz, András (February 9, 2016). "Amazon Releases Its Own Game Engine For Free". Kotaku. Retrieved February 20, 2016.
  12. ^ a b Connors, J.C. (March 14, 2016). "Now Available – Lumberyard Beta 1.1". Amazon GameDev Blog. Retrieved April 2, 2016.
  13. ^ Chen, Hao (June 28, 2016). "VR, HDR, and more in Lumberyard Beta 1.3 – Available Now". Amazon GameDev Blog. Retrieved December 21, 2016.
  14. ^ Feltham, Jamie (June 6, 2016). "Amazon Lumberyard's 1.3 Update is All About VR". UploadVR. Retrieved December 21, 2016.
  15. ^ https://docs.aws.amazon.com/lumberyard/latest/releasenotes/lumberyard-v1.12.html
  16. ^ https://aws.amazon.com/lumberyard/details/
  17. ^ https://docs.aws.amazon.com/lumberyard/latest/releasenotes/lumberyard-v1.0.html
  18. ^ Jarvis, Matthew (March 16, 2016). "First Amazon Lumberyard update brings mobile support, Substance integration". Develop. NewBay Media. Retrieved April 2, 2016.
  19. ^ Lumberyard & Amazon GameLift: Now Available – Lumberyard on GitHub by Todd Gilbertsen on 15 August 2017
  20. ^ license on github.com/aws/Lumberyard
  21. ^ a b "Former GTA 5 Boss Reveals Incredibly Ambitious-Sounding Game, Says It's "Very Different" Than GTA". GameSpot. Retrieved January 27, 2017.
  22. ^ "EVERYWHERE". everywhere.game. Retrieved January 27, 2017.
  23. ^ McKeand, Kirk (February 23, 2017). "The DRG Initiative is a third-person team shooter where Twitch can influence battles". PCGamesN. Retrieved February 23, 2017.
  24. ^ "Let the games begin". amazon.com. Retrieved January 13, 2017.
  25. ^ Mccaffrey, Ryan (October 24, 2018). "Deadhaus Sonata Announced From Eternal Darkness, Legacy of Kain Creator Denis Dyack". Retrieved December 18, 2018.

External linksEdit