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Ageia, founded in 2002, was a fabless semiconductor company. Ageia acquired NovodeX, the company who created Physx – a Physics Processing Unit chip capable of performing game physics calculations much faster than general purpose CPUs; they also licensed out the PhysX SDK (formerly NovodeX SDK), a large physics middleware library for game production.
|Fate||Acquired by Nvidia Corporation|
|Defunct||February 13, 2008|
|Headquarters||Santa Clara, California, United States|
|Manju Hegde, CEO Curtis Matthew Davis, COO, President, & Co-founder|
|Products||Physics Processing Units|
Ageia was noted as being the first company to develop hardware designed to offload calculation of video game physics from the CPU to a separate chip. Prior to this, solutions from ATI and Nvidia had not been planned nor announced. Soon after the Ageia implementation of their PhysX processor, Nvidia and ATI announced their own physics implementations.
1 September 2005, AGEIA acquires Meqon, a physics development company based in Sweden. Known for its forward-looking features and multi-platform support, Meqon earned international acclaim in the games world for its physics technology incorporated in 3D Realms’ Duke Nukem Forever and Saber Interactive’s TimeShift.
The PhysX engine is now known as Nvidia PhysX.
- AGEIA Acquires Meqon Research AB, MOUNTAIN VIEW, Calif. — September 1, 2005
- Smalley, Tim. "Nvidia set to acquire Ageia" bit-tech.net, 4 February 2008. Accessed at http://www.bit-tech.net/news/2008/02/04/nvidia_set_to_acquire_ageia/1 on 5 February 2008.
- NVIDIA completes Acquisition of AGEIA Technologies, NVIDIA, SANTA CLARA, CA — FEBRUARY 13, 2008 (press-release)
- Nvidia finalises Ageia deal, details future plans, Tim Smalley, 14th February 2008, bittech
- "Overview". PhysX. GeForce. Retrieved 2 April 2013.
- AGEIA PhysX Physics Processing Unit Preview
- AGEIA in 2007 – Is This the Year of the PPU?
- BFG Ageia PhysX Card
- PhysX In GRAW 2
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