1993 saw many sequels and prequels in video games, such as Dragon Ball Z: Super Butōden, Mortal Kombat II, Secret of Mana, and Super Street Fighter II, along with new titles such as Disney's Aladdin, Doom, FIFA International Soccer, Gunstar Heroes, NBA Jam, Ridge Racer, Samurai Shodown, Star Fox and Virtua Fighter.
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The year's highest-grossing video game worldwide was Capcom's arcade fighting game Street Fighter II for the third year in a row, while again being the year's highest-grossing entertainment product. The year's best-selling home system worldwide was the Sega Mega Drive/Genesis video game console.
Game of the Year awardsEdit
The following titles won Game of the Year awards for 1993.
|Awards||Game of the Year||Developer||Publisher||Genre||Platform(s)||Ref|
|Electronic Gaming Monthly (EGM)||Samurai Shodown (Samurai Spirits)||SNK||SNK||Fighting||Neo Geo|||
|European Computer Trade Show|||
|Chicago Tribune||Star Fox||Nintendo EAD||Nintendo||Rail shooter||Super NES|||
|Electronic Gaming Awards||Disney's Aladdin||Virgin Games||Sega||Platformer||Sega Genesis|||
|GameFan Golden Megawards||Gunstar Heroes||Treasure||Sega||Run-and-gun shooter|||
|Game Informer||Mortal Kombat||Midway||Acclaim Entertainment||Fighting||Consoles|||
Famitsu Platinum Hall of FameEdit
|Title||Platform||Developer||Publisher||Genre||Score (out of 40)|
|Street Fighter II Turbo||Super Famicom||Capcom||Capcom||Fighting||36|
|Disney's Aladdin||Sega Mega Drive||Virgin Games||Sega||Platformer||35|
|Dragon Quest I & II||Super Famicom||Chunsoft||Enix||Role-playing||35|
Highest-grossing arcade gamesEdit
Street Fighter II was the highest-grossing entertainment product of 1993, earning more than the film Jurassic Park. The following table lists the year's top-grossing arcade games in Japan, the United Kingdom, United States, and worldwide.
|Market||Period||Title||Coin drop revenue||Inflation||Manufacturer||Genre||Ref|
|Japan||—||Street Fighter II' Turbo||Unknown||Unknown||Capcom||Fighting|||
|United Kingdom||January–June||Street Fighter II||$229 million||$450 million||Capcom||Fighting|||
|United States||—||NBA Jam||$300 million+||$560 million+||Midway||Sports|||
|Worldwide||Street Fighter II||$1.5 billion||$2.9 billion||Capcom||Fighting|||
The following titles were the top ten highest-grossing arcade games of 1993 in Japan.
|1||Street Fighter II' Turbo||Street Fighter II / Dash / Turbo||Software kit||7935|
|2||Garō Densetsu 2: Aratanaru Tatakai (Fatal Fury 2)||Virtua Racing||Twin / Deluxe||5415|
|3||Puyo Puyo||Lethal Enforcers||Dedicated||4005|
|4||Street Fighter II Dash (Champion Edition)||Puyo Puyo||Software kit||3531|
|5||Tenchi wo Kurau 2: Sekiheki no Tatakai (Warriors of Fate)||Garō Densetsu 2: Aratanaru Tatakai||Software kit||2934|
|6||Samurai Spirits (Samurai Shodown)||Tetris (Sega)||Software kit||2856|
|7||World Heroes 2||Coca-Cola Suzuka 8 Hours||Deluxe / Standard||2852|
|8||Virtua Racing||Columns||Software kit||2697|
|9||Street Fighter II: The World Warrior||Final Lap 3||Standard||2638|
|10||Art of Fighting||Tenchi wo Kurau 2: Sekiheki no Tatakai||Software kit||2074|
In the United States, NBA Jam was the highest-grossing arcade game of 1993, followed by Mortal Kombat; both games exceeded the $300,000,000 (equivalent to $560,000,000 in 2021) domestic box office gross of Jurassic Park that year.
The following titles were the highest-grossing arcade video games of the year, according to the Amusement & Music Operators Association (AMOA) and American Amusement Machine Association (AAMA).
|Dedicated cabinet||Arcade conversion kit||Title||Award|
|1||NBA Jam||Mortal Kombat||Mortal Kombat,
Mortal Kombat II,
Neo Geo MVS
|2||Street Fighter II,
|Street Fighter II: Champion Edition,
Mad Dog II: The Lost Gold
Best-selling home systemsEdit
|1||Sega||Mega Drive / Genesis||Home||16-bit||500,000||6,500,000||2,260,000||24,000||9,284,000+|
|5||Sega||Sega CD / Mega-CD||Home||16-bit||100,000||800,000||264,000||Unknown||1,164,000+|
|6||Nintendo||NES / Famicom||Home||8-bit||540,000||Unknown||555,000||50,000||1,145,000+|
|7||Sega||Sega Master System||Home||8-bit||—||—||700,000||80,000||780,000+|
|9||Fujitsu||FM Towns Marty||Home||32-bit||45,000||—||—||—||45,000|
|1||Apple Inc.||Apple Macintosh||—||3,300,000|
|3||Compaq Computer||IBM PC compatible||—||1,418,000|
|5||Packard Bell||IBM PC compatible||—||997,000|
|6||Dell||IBM PC compatible||—||795,000|
|7||Gateway 2000||IBM PC compatible||—||644,000|
|8||AST Research||IBM PC compatible||—||530,000|
|9||Tandy Corporation||IBM PC compatible||—||350,000|
|10||Toshiba||IBM PC compatible||—||316,000|
Best-selling home video gamesEdit
|1||Street Fighter II||Multi-platform||Capcom||Fighting||1,314,000+||Unknown||5,000,000|
|3||Star Fox||Super NES||Nintendo||Rail shooter||325,000||Unknown||1,700,000+|
|4||Disney's Aladdin||Mega Drive/Genesis||Virgin||Platformer||Unknown||Unknown||1,600,000+|
|5||Dragon Ball Z: Super Butōden||Super NES||Bandai||Fighting||1,300,000+||—||1,300,000+|
|6||Seiken Densetsu 2 (Secret of Mana)||Super NES||Squaresoft||Action RPG||1,002,000||—||1,002,000+|
|7||Super Mario Collection (All-Stars)||Super NES||Nintendo||Platformer||877,000||Unknown||877,000+|
|8||Romancing SaGa 2||Super Famicom||Squaresoft||RPG||823,000||—||823,000|
|9||Dragon Ball Z: Super Butōden 2||Super Famicom||Bandai||Fighting||740,000||—||740,000|
|10||Super Mario Kart||Super NES||Nintendo||Kart racing||450,000||250,000+||700,000+|
In Japan, the following titles were the top ten best-selling home video games of 1993.
|1||Street Fighter II Turbo||Capcom||Super Famicom||Capcom||Fighting||1,314,000|||
|2||Dragon Ball Z: Super Butōden||TOSE||Super Famicom||Bandai||Fighting||1,300,000+|||
|3||Seiken Densetsu 2 (Secret of Mana)||Squaresoft||Super Famicom||Squaresoft||Action RPG||1,002,000|||
|4||Super Mario Collection (Super Mario All-Stars)||Nintendo EAD||Super Famicom||Nintendo||Platformer||877,000|
|5||Romancing SaGa 2||Squaresoft||Super Famicom||Squaresoft||RPG||823,000|
|6||Dragon Ball Z: Super Butōden 2||TOSE||Super Famicom||Bandai||Fighting||740,000|
|7||J. League Soccer Prime Goal||Namco||Super Famicom||Namco||Sports||610,000|
|8||Dragon Quest I & II||Chunsoft||Super Famicom||Enix||RPG||567,000|
|9||Torneko no Daibōken: Fushigi no Dungeon||Chunsoft||Super Famicom||Chunsoft||Roguelike||510,000|
|10||Super Bomberman||Produce!||Super Famicom||Hudson Soft||Maze||497,000|
In Europe, the following titles were the top two best-selling 1993 releases during the first quarter of the year.
|1||Super Mario Kart||Super Nintendo Entertainment System||Nintendo EAD||Nintendo||Kart racing|
|2||Streets of Rage II||Sega Mega Drive||Sega, Ancient||Sega||Beat 'em up|
In the United Kingdom, the following titles were the top ten best-selling home video games of 1993.
|1||Mortal Kombat||Game consoles||Acclaim Entertainment||Fighting||400,000+|
|2||Sonic the Hedgehog 2||Sega Mega Drive||Sega||Platformer||400,000+|
|4||Super Kick Off||Game consoles||Various||Sports||400,000+|
|5||FIFA International Soccer||Sega Mega Drive||Electronic Arts||Sports||400,000|
|6||Ecco the Dolphin||Sega Mega Drive||Sega||Action-adventure||250,000+|
|7||Super Mario Kart||Super NES||Nintendo||Kart racing||250,000+|
|8||Jurassic Park||Multi-platform||Ocean Software||Action||250,000+|
|9||Jungle Strike||Game consoles||Electronic Arts||Shoot 'em up||250,000|
|10||PGA Tour Golf II||Sega Mega Drive||Electronic Arts||Sports||200,000|
|Sonic the Hedgehog||Sega||$500,000,000||$940,000,000|
The following titles were the best-selling home video games of each month for video game consoles (home consoles and handheld consoles) in 1993, according to Babbage's (reported by Electronic Gaming Monthly and Electronic Games), Mega (for the Sega Genesis in January), and The NPD Group (for the Super NES and Genesis in July).
|1||The 7th Guest||Virgin Interactive||Interactive movie|
|2||Star Wars: Rebel Assault||LucasArts||Rail shooter|
|3||King's Quest VI||Sierra On-Line||Adventure|
|4||Return to Zork||Activision|
|5||Just Grandma & Me||Brøderbund|
|6||Dracula Unleashed||Viacom New Media|
- March – In Sweden, the Swedish video game magazine Super Play (SP) starts. The original name is Super Power.
- March 1 – The book Game Over by David Sheff, devoted to the history of Nintendo, is published by Random House.
- May 11 – The first FuncoLand location in McHenry County, Illinois opens in Crystal Lake, bringing the chain's total number of locations to 62.
- August 4 – FuncoLand parent company Funco Inc. leases space for new locations in six shopping centers in the New York City area.
- October 1 – Nintendo and Silicon Graphics collaborate and begin work on "Project Reality".
- December 7 – The first of two congressional hearings on video games takes place. Topics for discussion include the depiction of violence and sexual content in video games, their influence on children, and the prospect of governmental regulation of video game content.
|Date||Title||Dev. / Pub.||Notes|
|July||Samurai Shodown||SNK||'93 Game Of The Year voted on by Electronic Gaming Monthly|
|August||Daytona USA||Sega||One of the most impactful racing games of all time|
|November||Virtua Fighter||Sega||The first fully polygonal fighting game, and a major influence on subsequent 3D fighting games|
|December||NBA Jam||Midway||Being one of the first sports games with official licensed teams and players, it became a cult classic. It was also the highest-earning arcade game of all time.|
|Late 1993||Mortal Kombat II||Midway||Overshadowed the critical and commercial success of the original Mortal Kombat, becoming one of the most well-known fighting games of all time|
|Date||Title||Dev. / Pub.||Platform||Notes|
|February||Star Fox||Nintendo||SNES||The first game to use the Super FX chip|
|March||Kirby's Adventure||Nintendo||NES||Introduced Kirby's ability to take on the powers of enemies he has eaten, which would go on to become a staple of the franchise.|
|April||The 7th Guest||Virgin Interactive||PC||Sold over two million copies and was widely regarded as one of three "killer apps" that accelerated the sales of CD-ROM drives (the other two being Myst & Doom).|
|June||Dalek Attack||Alternative Software||ZX Spectrum||The last full-price game released for the platform by a mainstream publisher.|
|June||Day of the Tentacle||LucasArts||PC||-|
|June||The Legend of Zelda: Link's Awakening||Nintendo||Game Boy|
|July||Super Mario All-Stars||Nintendo||SNES||Featured upgraded 16-bit versions of the first four Super Mario games.|
|August||Return to Zork||Activision||PC||-|
|September||Master of Orion||MicroProse||PC||-|
|September||Sonic CD||Sega||Sega CD|
|September||Myst||Broderbund||PC||The best-selling PC title until 2002, with 6 million units sold. Widely regarded as one of three "killer apps" that accelerated the sales of CD-ROM drives (the other two being The 7th Guest & Doom).|
|November||Sam & Max Hit the Road||LucasArts||PC||-|
|November||Disney's Aladdin||Virgin||Genesis||Crowned "Genesis Game of The Year" at the Electronic Gaming Awards (aka the Arcade Awards aka the Arkies) voted on by the public.|
|December||Gabriel Knight: Sins of the Fathers||Sierra||PC||-|
|December||Doom||Id Software||PC||Widely considered to be one of the greatest and most influential games of all time, especially in the first-person-shooter genre.|
|December||Mega Man X||Capcom||SNES||-|
- Sega releases the Model 2, an arcade system board that introduces 3D texture filtering. It becomes their most popular arcade system board.
- Fujitsu releases the FM Towns Marty in Japan, as the first 32-bit home console, starting the fifth console generation.
- Panasonic, GoldStar and Sanyo release the first versions of the 3DO 32-bit console
- Atari Corporation releases the Jaguar home console, calling it the first 64-bit video game system.
- Commodore Business Machines releases the Amiga CD32 multimedia home console.
- Nintendo releases a smaller redesigned NES, which allows cartridges to be inserted at the top of the console, instead of the front.
- Pioneer releases the LaserActive multimedia home console
- Sega's Mega-CD released in Europe and Australia.
- Electronic Gaming Monthly's Buyer's Guide. 1994.
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- "The Electronic Gaming Awards: Here are YOUR Picks for the Best Interactive Entertainment". Electronic Games. Vol. 2, no. 7 (May 1994). April 21, 1993. pp. 30–4.
- GameFan, volume 2, issue 2 (January 1994), pages 54-58 (PDF)
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- Goldstein, Jeffrey H. (1998). "Immortal Kombat: War Toys and Violent Video Games". Why We Watch: The Attractions of Violent Entertainment. Oxford University Press. pp. 53-68 (53). ISBN 978-0-19-802790-4.
Its financial success was exceeded only by a video game with violence as its theme. "One single game–StreetFighter II–made $1.5 billion last year . Nothing, not even Jurassic Park, touched that success in the entertainment business," said screenwriter Michael Backes (quoted in Covington, 1994).
- Sheff, David (1994). Video Games: A Guide for Savvy Parents. Random House. p. 42. ISBN 978-0-679-75282-0.
But "Street Fighter II" has none of the charm and whimsy of the "Turtle" games and none of the innocence of other martial-arts games such as the first "Double Dragon." This game, depicting only brutal street fighting, was the biggest hit of 1992 and 1993, selling a worldwide total of 8 million copies
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- "The making of Street Fighter 2 - a video game legend" (PDF). Mega. No. 10 (July 1993). June 17, 1993. pp. 14-35 (18-21).
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Genesis GameGear CD‑ROM
1993 6.5 1.5 0.8
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As for video-game software, accumulated sales of Capcom Co.'s Street Fighter II series reached 10 million units in 1993, compared with 15 million units of Enix Inc.'s Dragon Quest series and 100 million units of Nintendo's Super Mario series.
- Tokyo Business Today. Toyo Keizai Shinposha (The Oriental Economist). 1993. p. 38.
The most important new contributor to Sega is Capcom Co., producer of the phenomenally successful Street Fighter II (five million unit sales last year). Capcom is widely known as the single biggest outside contributor to the Nintendo legend, but will launch software designed for Sega this spring.
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Major video game players Nintendo and Sega are both pushing hard to cash in on game spin-offs from Disney blockbuster animated feature Aladdin. In US, Sega (...) shipped 800,000 units of Virgin-developed Aladdin for Genesis/Mega Drive in same week as some 30m sell-through video units hit the street (10.8m selling through in three days). Another 800,000 units have been shipped in Europe, 50 per cent as hardware bundles.
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nb 1 and 2 above were placed at 3 and 10 in the top-selling PC games of all types.
Source: PC Data (sales by 10 retail chains representing over 1,300 stores)
- "Game Over". Kirkus Reviews. February 1, 1993.
- Graunke, Julie (May 11, 1993). "FuncoLand opens in Crystal Lake". Northwest Herald. Woodstock, Illinois. p. 31 – via Newspapers.com.
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