Talk:Missile Command 3D

(Redirected from Talk:Missile Command 3D (Atari Jaguar game))
Latest comment: 3 days ago by KGRAMR in topic GA Review

GA Review edit

This review is transcluded from Talk:Missile Command 3D/GA1. The edit link for this section can be used to add comments to the review.

Nominator: KGRAMR (talk · contribs) 14:06, 4 May 2024 (UTC)Reply

Reviewer: Shooterwalker (talk · contribs) 00:48, 6 May 2024 (UTC)Reply


I'll try to pick this one up. More notes soon. Shooterwalker (talk) 00:48, 6 May 2024 (UTC)Reply

As usual, we'll start with the body, and see how far we get.
  • Gameplay
  • The first sentence is really important here, for readers who don't really know what this is and are looking to find out. Let's try: "Missle Command 3D is a shoot 'em up game based on the arcade game Missile Command, where the player defends a city by firing missiles at incoming targets."
  Done -- Roberth Martinez (talk) 00:45, 8 May 2024 (UTC)Reply
  • Further to that, I might swap the second paragraph with the first. (After the intro sentence.) It describes the overall gameplay very well.
  Done -- Roberth Martinez (talk) 00:45, 8 May 2024 (UTC)Reply
... then you can get into the variations and modes.
  Done -- Roberth Martinez (talk) 00:45, 8 May 2024 (UTC)Reply
  • We can circle back and improve this section once it's been changed for flow. I think it makes sense to describe the overall gameplay, then have the later paragraphs discuss the modes.
  • Development
  • "approached Virtuality" -> "approached Virtuality to produce it"
  Done -- Roberth Martinez (talk) 22:55, 7 May 2024 (UTC)Reply
  • "Discussion between both companies resumed in 1994 and they later announced their partnership to create a domestic VR headset for Jaguar, based on Virtuality's gaming systems." -> "After discussions resumed in 1994, the companies announced a partnership in 1995, leading to the production of a VR headset for the Jaguar based on Virtuality's technology."
  Done -- Roberth Martinez (talk) 22:55, 7 May 2024 (UTC)Reply
  • "In 1995, a deal was reached whereby Virtuality would develop software to share with Atari and third-parties to make VR-compatible titles, while Atari would finance Virtuality's production of two VR games for Jaguar, including Missile Command." -> "According to the terms of the deal, Virtuality would develop software that would allow Atari and third-party developers to produce VR-compatible titles, while Atari would finance Virtuality's production of two VR games for Jaguar, including Missile Command."
  Done -- Roberth Martinez (talk) 22:55, 7 May 2024 (UTC)Reply
  • " The game is part of Atari's 2000 series of arcade game revivals" -> "Missile Command became part of a series of arcade game revivals from Atari,"
  Done -- Roberth Martinez (talk) 22:55, 7 May 2024 (UTC)Reply
  • "a concept" -> "a strategy"
  Done -- Roberth Martinez (talk) 22:55, 7 May 2024 (UTC)Reply
  • "It was programmed by Martin Brownlow, who had previously written the VR arcade games Buggy Ball and Virtuality Boxing, as his first console game release" -> "The game was programmed by Martin Brownlow, who had previously written the VR arcade games Buggy Ball and Virtuality Boxing.
  Done -- Roberth Martinez (talk) 22:55, 7 May 2024 (UTC)Reply
  • "Brownlow was initially skeptical when told to make a virtual reality version of Missile Command, but eventually relented and decided to do it." -> "Despite his initial skepticism towards adapting Missile Command into virtual reality, Brownlow eventually agreed to take part in the project."
  Done -- Roberth Martinez (talk) 23:32, 7 May 2024 (UTC)Reply
  • "He did not receive support for the "Original Missile Command" mode from Atari, who gave him a design document for the Microsoft Arcade version of Missile Command." -> this sentence is confusing. I'm not sure if it adds anything and it would be easy enough to delete it.
  Done -- I more or less claryfied this paragraph. Basically, the programmer did not receive any kind of support from Atari regarding the original mode and instead received a design document from the Microsoft Arcade iteration of Missile Command for reference. Roberth Martinez (talk) 23:32, 7 May 2024 (UTC)Reply
  • " but at one point Atari wanted to abandon the Virtual mode in favor of it" -> this part is also a little confusing.
  Done -- From what i understood regarding the interview with Martin Brownlow, Atari wanted to abandon the Vritual mode in favor of making the game solely dedicated to the 3D mode at one point during production. Roberth Martinez (talk) 23:32, 7 May 2024 (UTC)Reply
  • "Originally, there were nine bosses, one of which was a dragon inspired by Panzer Dragoon, but this was increased to ten when one of the artists came up with a new boss. However, each level has three bosses per stage due to cartridge memory size limitations." -> this is unnecessarily dense, and seems out of place in development. We could easily say "The game features 10 bosses", and add it to the gameplay section. I don't think this is necessary here.
  Done -- Removed. Roberth Martinez (talk) 23:32, 7 May 2024 (UTC)Reply
  • " Production of the game took six months and development was completed by December 11, 1995. " -> this is a good final sentence. Either remove or move the sentence that comes after.
  Done -- Roberth Martinez (talk) 23:32, 7 May 2024 (UTC)Reply
  • Release
  • "The game was first showcased behind closed doors at E3 1995 under the name Missile Command 2000, planning for release in Christmas 1995 alongside the Jaguar VR peripheral." -> "The game was first showcased at E3 1995 under the name Missile Command 2000, intended for release with the Jaguar VR peripheral in Christmas 1995."
  Done -- Roberth Martinez (talk) 23:38, 7 May 2024 (UTC)Reply
  • " and was covered by the press invited to Atari's European offices" -> delete.
  Done -- Roberth Martinez (talk) 23:38, 7 May 2024 (UTC)Reply
  • Reception
  • "Missile Command 3D received mixed reviews. Reactions to the "Original Missile Command" mode proved divisive." -> "Missile Command 3D received mixed reviews, with the "Original Missile Command" mode providing divisive among journalists."
  Done -- Roberth Martinez (talk) 23:48, 7 May 2024 (UTC)Reply
  • "Game Zero Magazine found it to be faithful arcade port, while Game Players' Chris Charla said that the mode was fun from a nostalgic viewpoint." -> "Game Players' Chris Charla said that the mode was fun from a nostalgic viewpoint, while Game Zero Magazine described it as a faithful port of the arcade version." (invert)
  Done -- Roberth Martinez (talk) 23:48, 7 May 2024 (UTC)Reply
  • " Ultimate Future Games saw it as nothing more than a nostalgic novelty," -> "However, Ultimate Future Games saw it as nothing more than a nostalgic novelty." (flow)
  Done -- Roberth Martinez (talk) 23:48, 7 May 2024 (UTC)Reply
  • "while Digital Press' Edward Villalpando felt that the different background borders added nothing to the original mode. ST Format's Iain Laskey felt that the original mode was a poor replica of Missile Command," -> "ST Format's Iain Laskey felt that the original mode was a poor replica of Missile Command, while Digital Press' Edward Villalpando felt that the different background borders added nothing to the original mode." (invert)
  Done -- Roberth Martinez (talk) 23:48, 7 May 2024 (UTC)Reply
  • "while Marc Abramson of the French ST Magazine said that it was unplayable due to being slow." ->Marc Abramson of ST Magazine criticized the original mode as slow and unplayable."
  Done -- Roberth Martinez (talk) 23:48, 7 May 2024 (UTC)Reply
  • "Reviewers gave favorable commentary to the "3D Missile Command" mode." -> "Meanwhile, the "3D Missile Command" mode received more favorable commentary."
  Done -- Roberth Martinez (talk) 23:59, 7 May 2024 (UTC)Reply
  • " Computer and Video Games' Paul Davies liked its audiovisual department" -> "Computer and Video Games' Paul Davies praised its audiovisual presentation"
  Done -- Roberth Martinez (talk) 23:59, 7 May 2024 (UTC)Reply
  • ... this paragraph has a lot of pairings of comments, in the form "X, while Y" or "X, whereas Y". The pairings don't make obvious sense. I would consider pairing up comments that seem to highlight similar things, or don't pair them at all. (e.g.: split them into shorter sentences.)
  Done -- Roberth Martinez (talk) 23:59, 7 May 2024 (UTC)Reply
  • " Critics tended to mainly focus on the "Virtual Missile Command" mode" -> the meaning of this is unclear, especially since the feedback isn't always critical
  • "Next Generation regarded Virtual mode to be the best of the three versions but felt that it would have a greater impact if the gameplay had been built upon further." -> "Next Generation regarded Virtual mode to be the best of the three versions, while feeling that its gameplay deserved to be expanded."
  Done -- Roberth Martinez (talk) 00:06, 8 May 2024 (UTC)Reply
  • " Davies felt that the mode updated the game with the first-person perspective. Charla saw that it did a good job of updating the arcade original with power-ups and different stages. " -> this is an example where the two thoughts are similar enough that pairing them up would make sense
  Done -- Roberth Martinez (talk) 00:06, 8 May 2024 (UTC)Reply
  • " Villalpando considered it to be the most interesting variant due to the bosses but noted that manually detonating the missiles was a poor design choice" -> " Villalpando considered it to be the most interesting variant due to the bosses, but disliked the mechanics for manually detonating missiles."
  Done -- Roberth Martinez (talk) 00:06, 8 May 2024 (UTC)Reply
  • "Game Zero Magazine saw that it suffered from a choppy frame rate but not enough to become unplayable, whereas the German publication ST-Computer pointed out problems with Virtual mode when playing on European Jaguar consoles, particularly when the game suddenly crashes after completing a level." -> Game Zero Magazine criticized the mode's frame rate, while German publication ST-Computer noted crashes and instability on European Jaguar consoles."
  Done -- Roberth Martinez (talk) 00:06, 8 May 2024 (UTC)Reply
  • "The Atari Times' Bruce Clarke praised the polygonal visuals in Virtual mode for showing off the Atari Jaguar's capabilities and stated that they compared well to PlayStation or Nintendo 64 titles." -> "The Atari Times' Bruce Clarke felt that the Virtual mode showed off the Atari Jaguar's capabilities, comparing it favorably to contemporary games for the PlayStation and Nintendo 64."
  Done -- Roberth Martinez (talk) 00:10, 8 May 2024 (UTC)Reply
  • Legacy
  • A lot of the stuff about the Jaguar VR more generally feels out of place here. I would drastically shorten it, and add a "see also" to the top.
  Done -- Roberth Martinez (talk) 00:16, 8 May 2024 (UTC)Reply
  • Focus more specifically on the game. I count three statements that are directly relevant: the first sentence of the first paragraph, the last sentence of the first paragraph, and the last sentence of the last paragraph.
  Done -- Roberth Martinez (talk) 00:16, 8 May 2024 (UTC)Reply
That's a pretty full load. See how far you can get. Each section will definitely need one more pass, plus the lead. Shooterwalker (talk) 17:59, 7 May 2024 (UTC)Reply

@Shooterwalker:Done with the first pass! I'll be waiting for more comments. Roberth Martinez (talk) 00:45, 8 May 2024 (UTC)Reply