Supreme Commander 2 is a real-time strategy (RTS) video game developed by Gas Powered Games and published by Square Enix[3][4][5] as the sequel to Supreme Commander. A Windows-only demo was initially released via Steam on February 24, 2010, with the full game released on March 2, 2010.

Supreme Commander 2
Developer(s)Gas Powered Games
Virtual Programming (Mac)
Publisher(s)Square Enix
Designer(s)Chris Taylor
Platform(s)Microsoft Windows, Xbox 360, Mac OS X
ReleaseMicrosoft Windows
Xbox 360
Mac OS X:
  • WW: September 24, 2010
Genre(s)Real-time strategy
Mode(s)Single-player, multiplayer

A Mac OS X version of Supreme Commander 2 was announced by Mac games publisher Virtual Programming in May 2010.[6] They released the Mac OS X version of the game on September 24, 2010,[7] and released the Infinite War Battle Pack for Mac OS X in January 2011.[8]

The game received mixed reviews upon its release, getting 77 out of 100 based on 54 reviews on Metacritic.[9]

Gameplay edit

In both the skirmish and multiplayer modes, players start out with an Armored Command Unit (ACU), which is a large, powerful, construction-capable unit, as their avatar on the battlefield. They build mass extractors and power generators, which produce mass and energy, along with research facilities that produce research points faster. Players can also build land, air, and sea factories that produce land, air, and sea units, respectively. Players may also build add-on structures, expanding the capabilities of existing factories. Some buildings and units are more advanced than others and as players' bases and research levels expand, so does the quality of their units. Research points can be spent on faction-specific tech trees to add bonuses, abilities and upgrades, and to unlock more-advanced units and buildings. The final result of this development is the unlocking of experimental units, which are large, research-unlocked units and buildings with significantly more power than other units and buildings. Experimental units can be produced from experimental gantries (buildings with the sole purpose of building experimental units) or built by engineers. The ultimate aim of the game is to destroy the opponents' ACUs.

In the heavily-scripted campaign mode, the player is provided with a base at the start of the game, and faces an already-established opponent. In order to finish the level, the player has to complete certain objectives, for example "destroy the enemy's experimental unit." As the campaign progresses the player is able to unlock a wider range of units, the missions become more challenging, and the enemy grows stronger.

In an interview with MacGamer, an online magazine dedicated to gaming on Mac PCs, game designer Chris Taylor had this to say about Supreme Commander 2 and its spiritual link to his previous Total Annihilation series: "I think they are indeed the spiritual successors, because of the way I approach RTS Real-time strategy design. I don't like a lot of rules, and I like big, open worlds. Some might say the economy systems play a role in that, but I think it goes much deeper than that. I think many folks will see our upcoming Kings and Castles game as a continuing extension of those previous RTS titles."[10]

The game is AMD Eyefinity validated.[11]

Plot edit

The story starts on the planet Altair II with the newly elected Coalition President's assassination, causing the breakup of the coalition formed during the expansion of the first game.

The first phase of the campaign (dedicated to the United Earth Federation, or UEF) follows Dominic Maddox, a UEF officer who is married to an Illuminate. After a botched training exercise and an incident in Coalition headquarters, Maddox fights off rogue Cybran units at a communications array. After repelling the attack, his commanding officer, Colonel Rogers, takes sole command of all UEF forces on the planet. After defending a strategic weapons facility and encountering a mysterious Cybran in the Weddell Straits, Rogers orders Maddox to destroy the Illuminate colony of New Cathedral. Maddox, replying that his wife is Illuminate and is inside New Cathedral, refuses and goes AWOL. After failing to stop UEF Commander Lynch from destroying New Cathedral with nuclear weapons before the population can be fully evacuated, Maddox decides to go on his own mission to eliminate Colonel Rogers. Along the way, he is contacted by Dr. Zoe Snyder, who had provided him with weapons before his desertion. She does so again, commenting that her doing so is "good for business." Maddox defeats Rogers' forces and destroys UEF command, but destroys the stealth system hiding a hidden portal in the process, unlocking the second phase of the campaign.

The second phase (dedicated to the Aeon Illuminate) follows Commander Thalia Kael as she fights for a group known as the Royal Guardians to "restore the Illuminate to their former glory." After ambushing a Cybran weapons convoy, securing technology from a decommissioned Aeon facility, and freeing a group of Aeon political prisoners, Thalia, along with technical assistance from her terminally ill brother Jaren, defends a geothermal power plant from UEF forces, meeting the mysterious Cybran, William Gauge, when they request assistance. The siblings learn of Maddox's defense of New Cathedral from Gauge and accompany him in his attack on the Coalition center of Quantum Science and Technology, hoping to send a message to the Illuminate government. Only after Gauge levels the entire city with nuclear weapons does Thalia realize her mistake in unwittingly aiding Gauge's plans to find what he calls "Shiva Prime." On top of that, the Cybran convoy was actually on a humanitarian mission and the prisoners she freed were actually Royal Guardian commanders. Seeking to atone for her deeds, Thalia travels to Altair II intending to turn herself in to coalition forces, but instead discovers a standoff between a Royal Guardian, a Cybran, and Maddox, who has been holding position at the gate since his battle with Rogers. Maddox attempts to deescalate, but multiple strategic launches force the parties into combat. Maddox and Thalia join forces and defeat the other commanders, but Gauge arrives and slips past them into the gate. Acknowledging Jaren's observation that more Guardian forces are likely on their way, Maddox and Thalia divert their attention from Gauge and once again prepare their forces.

The third phase (Dedicated to the Cybran Nation) begins on the planet Seraphim VII, and follows Ivan Brackman (an experimental genetic composite clone of Dr. Brackman and Elite Commander Dostya), an old roommate of Maddox, who fights under the direction of Dr. Brackman (to whom he refers to as "father"). Dr. Brackman informs Ivan that Shiva Prime is an ancient terraforming device built by a precursor race older than even the Seraphim, and that the component Dr. Snyder had been researching was an advanced propulsion system. They then detect Gauge's arrival through the gate, upon which Dr. Brackman reveals Gauge's origin, calling him a "Proto-protocybran" who had "disconnected" himself from the network long ago. The pair secure Dr. Brackman's research and leave the planet before responding to a distress call from Dr. Snyder, whose facility is under attack by the Royal Guardians. After Snyder realizes her research has been stolen, Ivan travels to Altair II, where he encounters Thalia and Maddox holding off a Guardian assault. After beating back the attack, Ivan returns to Seraphim VII to confront Gauge. Gauge launches Shiva Prime into the atmosphere and sends a Guardian to the surface stop Ivan, but Ivan succeeds in defeating her in time and teleports to Shiva Prime.

Aboard the station, Gauge uses the station's propulsion system to immediately travel to Altair II with the intent of destroying the planet. After a lengthy battle with Gauge and Shiva Prime's automated defenses, Ivan defeats Gauge, but picks up a signal, which Dr. Brackman instructs him to ignore. Ivan then comes to the realization that as long as Shiva Prime exists, the factions will fight battle after battle for its control. He therefore decides not conform to his father's will, destroying it rather than allowing anyone else to possess it, a decision that greatly disappoints Dr. Brackman.

In the final cutscene, Ivan gives a voice-over speech at the Coalition Senate appealing for renewed ties between humanity's factions while scenes of Maddox returning to his family and Thalia visiting Jaren's grave are shown. In the teaser, Dr. Brackman talks with Gauge - revealed to have survived his ACU explosion on Shiva Prime - and begins a proto-brain initialization sequence, asking Gauge if he is ready for a new adventure.

Demo edit

On February 24, 2010, a demo of Supreme Commander 2 was released on the Steam digital distribution service. The demo includes two tutorial levels and two campaign levels all played as the UEF faction, but does not include skirmish or multiplayer modes. The single player includes two missions, which were picked to show the more advanced portion of the game.[12]

Reception edit

On initial release, the game received mixed critical reception. While many critics praised the game as a standalone title, it was generally perceived to be a simplified version of the original game. Alec Meer, reviewing for Eurogamer, predicted that the game would "leave much of its intended fanbase cold,"[15] and Tom Francis, writing for PC Gamer UK, later summarized Supreme Commander 2 as "a game that solved the accessibility issues of the first game, bought primarily by people who didn't want them solved."[19] On Metacritic, which aggregates a wide range of reviews and assigns an average score, the game received 77 out of 100 based on 54 reviews.[13] The original Supreme Commander received 86 out of 100 on Metacritic.[9]

After release, the game received several major updates and changes. For example, one update released in October 2010 reworked the way construction was paid for, as described above. The changes were widely praised and the game was considered by critics to have been improved since release. For example, Tom Francis, who gave the game a score of 85 out of 100 on release, said in October 2010 that had he been reviewing it in October 2010, he would have given it a 90.[18] PC Gamer UK named Supreme Commander 2 their 2010 "Co-op Game Of The Year".[19]

During the 14th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Supreme Commander 2 for "Strategy/Simulation Game of the Year".[20]

References edit

  1. ^ a b Purchese, Robert (January 26, 2010). "Supreme Commander 2 here in March". Eurogamer. Retrieved January 27, 2010.
  2. ^ a b Haynes, Jeff (November 19, 2009). "Supreme Commander 2 Dated". IGN. Archived from the original on November 22, 2009. Retrieved November 20, 2009.
  3. ^ "Supreme Commander 2 Announced". BluesNews. November 12, 2008. Retrieved November 14, 2008.
  4. ^ Goldstein, Maarten (November 12, 2008). "Square Enix to Publish Supreme Commander 2, Looks To Expand Product Lineup". Shacknews. Archived from the original on May 31, 2012. Retrieved November 12, 2008.
  5. ^ "Supreme Commander 2 Announced". GamesIndustry.biz. November 12, 2008. Retrieved November 14, 2008.
  6. ^ "Virtual Programming Announces Supreme Commander 2". MacGamer. May 7, 2010. Retrieved June 23, 2010.
  7. ^ "Supreme Commander 2 Released, and it Comes With a Contest!". MacGamer. September 24, 2010. Retrieved November 30, 2010.
  8. ^ "Virtual Programming Ships SC2: Infinite War". The Mac Observer. January 18, 2011. Retrieved January 19, 2011.
  9. ^ a b "Supreme Commander for PC Reviews". Metacritic. Retrieved May 9, 2020.
  10. ^ "Deliver2Mac: Home - features". Macgamer.com. Retrieved August 21, 2014.
  11. ^ "AMD Eyefinity Validated and Ready Software".
  12. ^ Clarke, Robert ApertureGames Archived March 2, 2010, at the Wayback Machine
  13. ^ a b "Supreme Commander 2 for PC Reviews". Metacritic. CBS Interactive. Retrieved March 29, 2015.
  14. ^ "Supreme Commander 2 for Xbox 360 Reviews". Metacritic. CBS Interactive. Retrieved March 29, 2015.
  15. ^ a b Meer, Alec (March 2010). "Supreme Commander 2 PC Review". Eurogamer. Retrieved January 1, 2011.
  16. ^ Onyett, Charles (March 3, 2010). "Supreme Commander 2 Review (PC)". IGN. p. 2. Retrieved January 31, 2016.
  17. ^ Onyeet, Charles (March 22, 2010). "Supreme Commander 2 Review (X360)". IGN. p. 2. Retrieved January 31, 2016.
  18. ^ a b "PC Gamer UK Podcast 45". PC Gamer UK. October 20, 2010. Retrieved January 1, 2011.
  19. ^ a b Francis, Tom (December 25, 2010). "Supreme Commander 2 – PC Gamer UK's Co-op Game Of The Year". PC Gamer. PC Gamer UK. Retrieved January 1, 2011.
  20. ^ "2011 Awards Category Details Strategy/Simulation Game of the Year". interactive.org. Academy of Interactive Arts & Sciences. Retrieved November 20, 2023.

External links edit