IBM RealThings is a software interface design methodology proposed by IBM in 1998. Instead of using traditional computer-based elements, RealThings proposes that images of physical real-life objects are used instead. This was aimed to be more "natural and intuitive, allowing users to focus more on their tasks and less on computer artefacts".[1]

IBM RealPhone—an example of the RealThings design methodology

As a demonstration IBM created RealPhone, RealCD and RealBook.

There were some indications that the examples chosen did not faithfully represent things in real life.[2]

See also edit

References edit

  1. ^ Mullay (April 1998). "IBM RealThings". CHI 98 conference summary on Human factors in computing systems. ACM Press. pp. 13–14. doi:10.1145/286498.286505. ISBN 1-58113-028-7.
  2. ^ "Metaphor's problems: IBM Real Things series" (PDF). Archived (PDF) from the original on 30 August 2017. Retrieved 25 October 2018.