Ninety-Nine Nights II (ナインティナイン・ナイツII, NaintiNain Naitsu II), stylized as N3II: Ninety-Nine Nights, is a role-playing video game with hack and slash game mechanics set in a high fantasy game universe, where a demon army is rising with one million troops. It is a sequel to Ninety-Nine Nights and was published by Konami. The game was announced at the TGS 2008 conference - a demo for the game was released on the Xbox Live marketplace on May 27, 2010, and the game release between June and September in North America, Japan, and European regions.

N3II: Ninety-Nine Nights
Developer(s)feelplus
Publisher(s)Konami
Director(s)Kenichiro Tsukuda
Producer(s)Tak Fujii
Writer(s)Matsuzo Machida
Platform(s)Xbox 360
Release
  • NA: June 29, 2010
  • JP: July 22, 2010
  • EU: September 10, 2010
  • AU: September 21, 2010
Genre(s)Hack and slash, action role-playing
Mode(s)Single-player, multiplayer

Gameplay edit

Development edit

The game was unveiled at Microsoft Game Studios's TGS 2008 press conference, for Xbox 360.[1]

Developed by feelplus, the game's art style is noticeably darker than its predecessor.

At the Konami E3 (2010) press conference, the lead producer of the series, Tak Fujii noted that the sequel has been vastly improved technically, allowing hundreds of enemies to be present on screen in one shot. Some of the main changes the sequel introduces include an online co-op mode, leaderboards and brand new difficulty levels which make the game even harder. He also announced that the game has many more soldiers, saying "You can compete in online leaderboards and battle with armies of up to more than one million troops. One million troops. Wow. One million troops."[2]

After the press conference Tak Fujii was also interviewed by G4TV[3] and GameSpot.[4]

Reception edit

The game received "unfavorable" reviews according to the review aggregation website Metacritic.[5] Both IGN and GameSpot criticized the gameplay and plot, as well as poor lip-syncing, noting an absence of challenge in core gameplay as well as frustrating boss fights.[12][15] In Japan, however, Famitsu gave it a score of two eights and two sevens, while Famitsu X360 gave it a score of two nines and two eights.[8]

Steve Butts of The Escapist gave the game two stars out of five, saying, "Ninety-Nine Nights II has the fast combat, loads of enemies and fantasy setting that you expect from this genre, but it just misses the mark in terms of fun. The fighting is tedious and the enemies are either unchallenging peons or hulking monsters who can crush you the instant you make a mistake."[18] David Wolinsky of The A.V. Club gave it a D, saying, "There's no getting around the monotonous mayhem, and N3II unfortunately assumes that players are as mindless as the limited fun it offers."[20] Roger Hargreaves of Metro gave it two out of ten, calling it an "Impossibly tedious Dynasty Warriors clone that offers up not one ounce of entertainment for enduring its soul-shatteringly dull world and combat."[19]

References edit

  1. ^ Grant, Christopher (October 8, 2008). "Joystiq live from Microsoft's TGS 2008 press conference". Engadget (Joystiq). Yahoo. Archived from the original on October 9, 2008. Retrieved October 10, 2022.
  2. ^ Pakinkis, Tom (June 16, 2010). "E3: Ninety-Nine Nights 2 gets online co-op". Computer and Video Games. Future plc. Archived from the original on October 25, 2012. Retrieved October 10, 2022.
  3. ^ Johnson, Stephen (May 14, 2010). "Hack And Slash: We Talk Ninety-Nine Nights 2 With Konami's Tak Fujii". G4TV. G4 Media. Archived from the original on March 5, 2016. Retrieved October 10, 2022.
  4. ^ "N3II: Ninety-Nine Nights Konami Game Night 2010 Interview: Tak Fujii [date mislabeled as "October 28, 2019"]". GameSpot. Red Ventures. April 9, 2010. Retrieved October 10, 2022.
  5. ^ a b "N3II: Ninety-Nine Nights for Xbox 360 Reviews". Metacritic. Red Ventures.
  6. ^ Edge staff (September 2010). "N3II: Ninety-Nine Nights". Edge. No. 218. Future plc. p. 94.
  7. ^ Parkin, Simon (September 3, 2010). "Ninety-Nine Nights II". Eurogamer. Gamer Network. Retrieved October 10, 2022.
  8. ^ a b c "NINETY-NINE NIGHTS II (ナインティナイン ナイツII)". Famitsu (in Japanese). Enterbrain. Retrieved October 10, 2022.
  9. ^ "N3II: Ninety-Nine Nights". Game Informer. No. 209. GameStop. September 2010. p. 93.
  10. ^ Noble, McKinley (July 6, 2010). "N3II: Ninety-Nine Nights". GamePro. GamePro Media. Archived from the original on July 9, 2010. Retrieved October 10, 2022.
  11. ^ Carlon, David (July 22, 2010). "Ninety-Nine Nights Review". GameRevolution. CraveOnline. Archived from the original on October 9, 2015. Retrieved October 10, 2022.
  12. ^ a b Petit, Carolyn (July 12, 2010). "N3II: Ninety-Nine Nights Review". GameSpot. Red Ventures. Retrieved October 10, 2022.
  13. ^ "Ninety-Nine Nights II". GameTrailers. Viacom. July 8, 2010. Archived from the original on October 24, 2012. Retrieved October 10, 2022.
  14. ^ GameZone staff (July 24, 2010). "Ninety-Nine Nights II review". GameZone. Archived from the original on April 24, 2011. Retrieved October 10, 2022.
  15. ^ a b Gallegos, Anthony (July 8, 2010). "Ninety-Nine Nights 2 [sic] Review". IGN. Ziff Davis. Retrieved October 10, 2022.
  16. ^ Cocke, Taylor (July 7, 2010). "Review: Ninety-Nine Nights 2 [sic] [author mislabeled as "J. Ransom-Wiley"]". Engagdet (Joystiq). Yahoo. Archived from the original on July 9, 2010. Retrieved October 10, 2022.
  17. ^ "N3II: Ninety-Nine Nights". Official Xbox Magazine. Future US. October 2010. p. 83.
  18. ^ a b Butts, Steve (July 20, 2010). "Review: N3II Ninety-Nine Nights". The Escapist. Gamurs. Retrieved October 10, 2022.
  19. ^ a b Hargreaves, Roger (September 6, 2010). "Games review – N3: Ninety-Nine Nights II is a nightmare". Metro. DMG Media. Retrieved October 10, 2022.
  20. ^ Wolinsky, David (July 12, 2010). "N3II: Ninety-Nine Nights". The A.V. Club. G/O Media. Archived from the original on July 13, 2010. Retrieved October 10, 2022.

External links edit