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Jenga

Jenga
Jenga.JPG
Players 1 or more
Age range 6 and up
Setup time < 2 minutes
Playing time Usually 5-15 min
Random chance None
Skills required Manual dexterity

Jenga is a game of physical and mental skill created by Leslie Scott, and currently marketed by Parker Brothers, a division of Hasbro. In Jenga, players take turns to remove a block from a tower and balance it on top, creating a taller and increasingly unstable structure as the game progresses.

The word jenga is the imperative form of kujenga, the Swahili verb "to build".

Rules

Jenga is played with 54 wooden blocks. Each block is three times as long as it is wide, and its height is approximately half its width. To set up the game, the included loading tray is used to stack the initial tower which has 18 levels of three blocks placed adjacent to each other along their long side and perpendicular to the previous level (so, for example, if the blocks in the first level lie lengthwise north-south, the second level blocks will lie east-west).

Once the tower is built, the person who built the tower moves first. Moving in Jenga consists of taking one and only one block from any level (except the one below the incomplete top level) of the tower, and placing it on the topmost level in order to complete it. Only one hand at a time may be used to remove a block; either hand can be used, but only one hand may be in contact with the tower at a time. Blocks may be bumped to find a loose block that will not disturb the rest of the tower. Any block that is moved out of place may be left out of place if it is determined that it will knock the tower over if it is removed. The turn ends when the next person to move touches the tower or after ten seconds, whichever occurs first.

The game ends when the tower falls in even a minor way—in other words, any piece falls from the tower, other than the piece being knocked out to move to the top. The loser is the person who made the tower fall (i.e., whose turn it was when the tower fell). However, if one or more blocks fall but all players agree that they can be put back on the tower for play to resume, that' is in keeping with the cooperative aspect of the game.

Origins

A Jenga tower falling down

Jenga was created by Leslie Scott[1] based on a game that evolved within her family in the early 1970s using children's wood building blocks[2] the family purchased from a sawmill in Takoradi, Ghana. Though a British national, Scott was born in East Africa, where she was raised speaking English and Swahili, before moving to live in Ghana, West Africa. Scott manufactured and launched the game she named and trademarked as 'Jenga' at the London Toy Fair in 1983[3] and sold it through her own company, Leslie Scott Associates.

In 1984, Scott assigned exclusive rights in the U.S. and Canada to Robert Grebler, an entrepreneur from California who was the brother of a close friend of hers. Grebler bought Scott's remaining inventory and quickly sold out of it. Convinced of Jenga's potential, Grebler invited two first cousins, David Grebler and Paul Eveloff, to form Pokonobe Associates with him in 1985 to increase distribution of Jenga.[4] Under the astute guidance of Leonard Messinger, a Los Angeles Intellectual Property lawyer, Pokonobe licensed Irwin Toy to sell Jenga in Canada and to be Master Licensees worldwide. Irwin Toy licensed Jenga to Schaper in the U.S. and when that company was bought by Hasbro, Jenga was launched under the Milton Bradley banner.[5] Eventually, Hasbro became licensee in most countries around the world.

Today, according to Leslie Scott, over 50 million Jenga games, equivalent to more than 2.7 billion Jenga blocks, have been sold worldwide.[3]

World record

Robert Grebler, probably because he spent so much time demonstrating Jenga in its early years, may have built the tallest Jenga tower ever at 40 2/3 levels.[6]. Grebler built that tower in 1985 while playing with an original Jenga set produced by Leslie Scott in the early 1980s.

Official Hasbro variants

Throw 'n Go Jenga is a variant marketed by Hasbro. It consists of blocks that are colored red, blue, or yellow plus a six-sided die. Before each move, the player throws the die and then follows the instructions on the die:

  • Yellow/End: Remove any yellow block or remove any color end block.
  • Red/Mid: Remove any red block or remove any color middle block.
  • Blue/End: Remove any blue block or remove any color end block.
  • Any two: Remove any two blocks of any color in any position.
  • Wild: Remove any color block in any position
  • Reverse: Don’t remove any blocks, but pass the die to the next player in the opposite direction.

Other than the fact that the die determines the proper move, play continues the same as regular Jenga.

Jenga Truth Or Dare Tower

Jenga Truth or Dare is an adult variation of Jenga also marketed by Hasbro. This version looks like regular Jenga except there are three colors of blocks, red, green and natural, instead of just the natural color of Jenga. Play is the same, but if you move a red block on your play, you have to complete the dare printed on it before stacking the block on top. If you move a green block, you have to truthfully answer the question printed on the block before stacking it. The natural blocks have nothing printed on them and are played as in Jenga. However, it is permissible to write your own truths or dares on the natural blocks if desired.

Jenga Xtreme uses parallelogram-shaped blocks that can create some interesting leaning towers.

Casino Jenga: Las Vegas Edition employs a roulette-style game play, featuring a felt game board, betting chips, and additional rules.

As well, there have been a number of collector edition Jenga games, featuring the colors and logos of the Boston Red Sox, Oakland Raiders, New York Yankees, John Deere, among others. Hello Kitty Jenga, Transformers Jenga, Tarzan Jenga, Tim Burton's The Nightmare before Christmas Jenga, and Donkey Kong Jenga are some of the licensed variations of Jenga.

Video games

Jenga World Tour for Nintendo Wii, and DS was released by Atari on December 7, 2007. A new version of the Jenga game for the Nintendo Wii is available from Electronic Arts as part of Hasbro's Family Game Night 2 offering.

Mathematical analysis

Uri Zwick has analyzed the game using techniques of combinatorial game theory[7], under the assumption that players have perfectly steady hands and so the game only ends when a player is forced to collapse the tower through lack of any remaining move which would leave it in a stable state. In a two-player game starting with a tower of n ≥ 4 layers, the first player can win if and only if n is not divisible by 3.

Notes

  1. ^ The Playmakers:Amazing Origins of Timeless Toys. Tim Walsh(Keys Publishing 2004):244[1]
  2. ^ Strong National Museum of Play
  3. ^ a b About Jenga: The Remarkable Business of Creating a Game that Became a Household Name. Leslie Scott (Greenleaf Book Group Press)[2]
  4. ^ The Playmakers:Amazing Origins of Timeless Toys. Tim Walsh(Keys Publishing 2004):247[3]
  5. ^ The Playmakers:Amazing Origins of Timeless Toys. Tim Walsh(Keys Publishing 2004):248[4]
  6. ^ Marketing copy on inside lid of Vintage Game Collection edition of Jenga marketed by Parker Brothers and currently on sale
  7. ^ Zwick, U. 2002. Jenga. In Proceedings of the Thirteenth Annual ACM-SIAM Symposium on Discrete Algorithms (San Francisco, California, January 06 - 08, 2002). Symposium on Discrete Algorithms. Society for Industrial and Applied Mathematics, Philadelphia, PA, 243-246.

External links