Gothic 3 is a fantasy-themed open world action role-playing game for Microsoft Windows developed by Piranha Bytes.[1] It is the sequel to Gothic II.

Gothic Three
European cover art
Developer(s)Piranha Bytes
Publisher(s)
Composer(s)Kai Rosenkranz
SeriesGothic
Platform(s)Microsoft Windows
Release
  • EU: 13 October 2006
  • AU: 14 November 2006
  • NA: 14 November 2006
Genre(s)Action role-playing
Mode(s)Single-player

A Collector's Edition was released containing bonus collectible material. JoWooD released a standalone expansion, entitled Gothic 3: Forsaken Gods, in November 2008.

Gameplay edit

The player must complete quests and slay wild animals and monsters to earn experience and improve skills. The game is reputation centric allowing the player to side with a faction. While there are six factions in the game, only three are joinable: the Rebels, the Orc mercenaries and the Hashishin. The remaining factions are the Rangers, the Nomads and the people of Nordmar. The player is able to take advantage of missions to allow either side to take over towns. Dialog changes according to in-game actions and behavior. The game places a special focus on the interactivity of the environment. The controls have been altered slightly with a stronger focus on action. Navigation and combat are more mouse-centric, with each mouse button having a different combat action. The Nameless Hero can also now wield dual weapons or use a shield.

Synopsis edit

Prologue edit

The first part of Gothic tells the story of The Nameless Hero, a man thrust into the events of a penal colony. The colony takes the form of a natural landscape encased in a large magical shield known as The Barrier, much like an impenetrable dome. Over the course of the story, The Nameless Hero becomes acquainted with several characters, the most notable of which are Diego, Lee, Cor Angar, Lester, Gorn, Lares, Milten, and Xardas. Some of these characters are connected with the various factions of the game, which include the Old Camp, the New Camp and the Swamp Camp. Also connected with these factions are the water and fire mages, of which Xardas is an outcast. Xardas, a necromancer, plays a central part to the survival and advancement of the character. Ultimately, he galvanizes the character toward the ultimate goal of stopping the summoning of a beast known as The Sleeper, but the entrance was guarded by a camp of orcs. The hero was helped by an orc shaman named Ur-Shak, who made an artifact that would prevent the orcs from attacking him. The Nameless Hero banishes The Sleeper at the cost of nearly losing his own life.

The second part of Gothic sees The Nameless Hero resurrected by Xardas into a new setting. Now located outside the city of Khorinis, he is asked by Xardas to investigate a new evil that threatens Khorinis and the surrounding lands. Over the course of the story, The Nameless Hero reconnects with old friends from the first chapter while adjusting to changes in the faction structure. With the penal colony and its barrier a thing of the past, the surrounding lands have been invaded by orcs. Factions now consist of the Militia/Paladins of Khorinis, the Fire Novices/Fire Mages, and the Mercenaries/Dragon Hunters. Water mages also make a return. Having discovered the source of the evil threatening Khorinis, our hero assembles a crew of trusted friends and sails to a nearby island. There he battles a large undead dragon, completing the central quest of the chapter. The chapter closes with the hero and his allies sailing away from the island.

Gothic 2 also has an expansion called Night of the Raven. In the expansion, the Hero faced many new dangers and a new unexplored world. The Water Mages played an important role in the expansion. There was a new faction known as the Ring of Water, who had the same relationship to the Water Mages as the Paladins do to the Fire Mages. The main antagonist was Raven, who was second-in-command to Gomez, leader of the Old Camp, in the first game. Raven wanted to command the armies of Beliar, the evil one of the 3 gods, along with a new powerful weapon known as the Claw of Beliar.

Plot edit

The third part opens with the Nameless Hero and his friends sailing to a new continent overrun with orcs, arriving in Myrtana, the central region of the continent. The hero lost all his belongings from the previous game when his ship is stolen while he's onshore with Milten, Diego, Gorn, and Lester. Presumably this is the source of the orc invasion that was launched on Khorinis during the second chapter. These lands have no physical connection to Khorinis or the ruins of the penal colony. In these mountainous forests the orcs have enslaved the human kingdom with only a few free humans living in the nearly uninhabitable icy northlands of Nordmar and the southern desert of Varant. The hero must decide whether to join the rebellion and stay true to the deposed human king, serve the Orcish usurpers in their quest to topple the last remaining human stronghold, or choose a path that serves his own ends. Throughout the story, he is accompanied by a number of NPCs, some of whom are old friends. While this chapter brings forward friends from the previous title (Xardas, Diego, Milten, Gorn, Lester, Lee, and Vatras) it also introduces two new major characters; King Rhobar the Second (who ultimately was responsible for sending the Nameless Hero to the penal colony in the first game) and Zuben. While the king has a strong past as a bold leader, he now faces a near defeat; his fame is on the decline. Zuben leads the Hashishin that inhabit the southern region of Varant.[2]

Development edit

Gothic 3 is powered by a custom engine called Genome; it supports Pixel Shader 3.0, has a multithreaded design and includes dynamic lighting (including self-shadowing). Character animation uses EMotion FX 2 and physics simulation is provided by Ageia's PhysX physics engine. It also uses IDV's SpeedTreeRT tree and plant software, Bink Video Technology from RAD Game Tools for the cutscenes, as well as the FMOD Sound System from Firelight Technologies for sound playback.[2]

Post-release edit

After a release with many problems and bugs, a dispute between the publisher and developer led to their separation in 2007.[3] The game remained with the last released patch 1.12 in a buggy and unfinished state, and an announced further patch and editor were not finished.[citation needed]

Therefore, the copyright holding publisher Jowood granted access to the source code to developers from the game community to allow the fans at least take care of the significant problems and bugs themselves.[4][5][6] In years of voluntary and unpaid work the fan community produced several community patches, with an actual iteration version 1.75 released in April 2012. With this 1.5 GB-sized patch[7] significant enhancements and fixes were introduced, so that finally a playable state of the game was achieved.[8] Also, a "Community Story Project" still works on fixing inconsistencies in former Gothic games and on filling story gaps.[9] In 2014 an additional patch[10] and a data optimizer[11] for the 1.75.14 version became available fixing some of the remaining issues.[12]

Reception edit

Gothic 3 was a commercial success, with global sales over 500,000 copies by March 2007.[23][24] It sold 100,000 units in its opening two days.[25]

The game received "mixed" reviews, according to video game review aggregator Metacritic.[13] Prior to its release in early October 2006, Gothic 3 was nominated as the best game of E3 by IGN. Since the release, most concerns have centered on bugs. Hyper's Daniel Wilks commended the game for its "ton of quests, rewards exploration and approachable combat". However, he criticised it for "system hogging, feeling unfinished and atrocious voice acting".[26]

Legacy edit

Gothic 3 was followed by Gothic 3: The Beginning, a mobile video game produced by the German developer Handy-Games GmbH and published by JoWooD Productions. It takes place 140 years before the events in the first Gothic game, on the island of Khorinis. Xardas (one of the main characters from the original PC Gothic series), an orphan, raised by farmers, is visited one night by the ghost of Buthomar. The ghost tells the young Xardas about an unknown threat and asks him to find "the other four Chosen Ones".

Gothic 3: The Beginning was awarded up to seven awards.[27] It received the Airgamer Award, from airgamer.de, while handy-player.de gave it the Handy-Player Award. Pocketgamer.co.uk gave it the Bronze Award. Other awards include the play2go gold award from play2go, the Silver Award from Mobile Games Faqs, a 90% award offered by looki.de, and the Next Award offered by projectnext.de.

Expansion edit

On 21 November 2008 JoWooD Productions released a standalone expansion entitled Gothic 3: Forsaken Gods, developed by Trine Games. Gothic 3: Forsaken Gods was similarly buggy as the original game and was later fixed in an Enhanced Edition by Mad Vulture Games,[28] a company which was created by developers from the game community.

References edit

  1. ^ a b Park, Andrew (4 December 2006). "Gothic 3 Review". GameSpot. CBS Interactive. Archived from the original on 27 January 2022. Retrieved 19 April 2016.
  2. ^ a b Gothic 3 manual (all versions).
  3. ^ "Piranha Bytes und JoWood gehen getrennte Wege" (PDF). Piranha Bytes (in German). 22 May 2007. Archived from the original (PDF) on 31 January 2012. Retrieved 16 December 2012.
  4. ^ "Das Patch-Projekt". JoWooD Entertainment (in German). 17 June 2007. Archived from the original on 30 September 2010.
  5. ^ "Gothic 3 Patch – Release Anfang 2008". JoWooD Entertainment (in German). 20 December 2007. Archived from the original on 21 January 2008.
  6. ^ Schuldt, Rainer (8 February 2008). "Gothic 3: Fan-Patch 1.6 veröffentlicht". Computer Bild (in German). Archived from the original on 23 September 2013. Retrieved 3 April 2011.
  7. ^ "Gothic 3 Community Patch v1.75". World of Gothic (in German). 25 April 2012. Archived from the original on 14 March 2015. Retrieved 16 April 2015.
  8. ^ Sebayang, Andreas (23 March 2009). "Gothic 3 Community Patch soll fast alle Fehler beheben – Mehr als 700 Veränderungen im letzten Community Patch". Golem.de (in German). Archived from the original on 2 August 2011. Retrieved 4 April 2011.
  9. ^ Bayer, Thilo (3 January 2010). "Gothic 3 Community Story Projekt – Update: Vergleichsbilder und Youtube-Video". Games Hardware (in German). Archived from the original on 17 June 2018. Retrieved 17 June 2018. Nachdem die Fans von Gothic 3 das Rollenspiel bereits mit dem Community Patch 1.7 verbessert haben, arbeiten die Modder nun am Community Story Projekt.
  10. ^ "Release – Gothic 3 v1.75 Update Pack". World of Gothic. 20 April 2014. Archived from the original on 3 September 2014. Retrieved 2 September 2014. a new Gothic 3 Enhanced Edition v1.75 Update Pack (International)
  11. ^ "[Ankündigung & Beta-Release] Gothic3 Clean Up". World of Gothic (in German). 13 January 2013. Archived from the original on 10 January 2015. Retrieved 9 January 2015. Das Tool G3 Clean Up ist dazu bestimmt die Gothic3 typischen Nachladeruckler deutlich zu mildern. Weiterhin kann des den Guru aufgrund von Speichermangel in die Schranken weißen.
  12. ^ "[Discussion] GENERAL Gothic 3 FIX WISHLIST TOPIC". World of Gothic. 9 June 2013. Archived from the original on 17 June 2018. Retrieved 17 June 2018.
  13. ^ a b "Gothic 3 for PC Reviews". Metacritic. CBS Interactive. Archived from the original on 27 June 2018. Retrieved 17 June 2018.
  14. ^ Peckham, Matt (4 December 2006). "Gothic 3". 1UP.com. Ziff Davis. Archived from the original on 5 January 2010. Retrieved 17 June 2018.
  15. ^ Lyon, James (19 October 2006). "Gothic 3". Eurogamer. Gamer Network. Archived from the original on 17 June 2018. Retrieved 17 June 2018.
  16. ^ Biessener, Adam (February 2007). "Gothic 3". Game Informer. No. 166. GameStop. Archived from the original on 5 October 2008. Retrieved 17 June 2018.
  17. ^ Tackett, Tim (18 December 2006). "Gothic 3 Review". Game Revolution. CraveOnline. Archived from the original on 12 October 2015. Retrieved 17 June 2018.
  18. ^ Rausch, Allen (22 November 2006). "GameSpy: Gothic 3". GameSpy. Ziff Davis. Archived from the original on 2 March 2014. Retrieved 19 March 2014.
  19. ^ David, Mike (4 December 2006). "Gothic 3 – PC – Review". GameZone. Archived from the original on 2 October 2008. Retrieved 17 June 2018.
  20. ^ Onyett, Charles (28 November 2006). "Gothic III Review". IGN. Ziff Davis. Archived from the original on 17 June 2018. Retrieved 17 June 2018.
  21. ^ "Gothic 3". PC Gamer. Vol. 14, no. 2. Future US. February 2007. p. 60.
  22. ^ Peckham, Matt (30 January 2007). "Gothic 3". X-Play. G4 Media. Archived from the original on 21 November 2008. Retrieved 17 June 2018.
  23. ^ GamesIndustry International (9 March 2007). "Gothic 3 – More Than 500,000 Units Worldwide Sold". Gamesindustry.biz. Gamer Network. Archived from the original on 10 December 2021. Retrieved 17 June 2018.
  24. ^ "Gothic 3: 500.000 verkaufte Exemplare". 9 March 2007. Archived from the original on 2 December 2018.
  25. ^ "Gothic 3 Peaks the Charts". 18 October 2006. Archived from the original on 10 December 2018.
  26. ^ Wilks, Daniel (January 2007). "Gothic 3". Hyper. No. 159. Next Media Pty Ltd. pp. 76–77. ISSN 1320-7458.
  27. ^ "Handy-Games page – game details". Handy-Games. p. 1. Archived from the original on 20 January 2009.
  28. ^ Schramm, Peter (2010). "About MVG". Mad Vulture Games. Archived from the original on 26 March 2011. Retrieved 3 April 2011. Being part of the "Community Patch Team" formed to fix the great but bug-baiten "Gothic 3" game, Mad Vulture Games was taking care of major coordination work, 3D model fixing and lots of other work for the Gothic 3 Addon "Forsaken Gods" Enhanced Edition, also being the producing company.

External links edit