||This article needs additional citations for verification. (May 2011)|
|Publisher(s)||Wadjet Eye Games|
|Engine||Adventure Game Studio|
|Release date(s)||Microsoft Windows
Gemini Rue is a cyberpunk graphic adventure game made by Joshua Nuernberger, and published by Wadjet Eye Games. The game uses a point and click interface to interact with the environment to solve puzzles and communicate with characters. A port for iOS devices was released in mid-April 2013.
Gemini Rue is a graphic adventure game, where the player controls a character to explore their local environment and interact with people and objects as to solve puzzles. An additional feature above most graphic adventure games is a limited gunplay control scheme, where the player can control their character to shoot and aim from behind cover. The character Azriel possess a communicator device that lets him call other characters or look up information on terminals via a limited text interface. At certain times, the player is able to switch between two characters, located in different areas of the game's world, proceeding each of these stories separately until they reach a common story.
Gemini Rue takes place in the 23rd century within the "Gemini System", a star system recently ravaged by a war between the colonized worlds. Though peace has come, the war left a power void, and the mafia-like Boryokudan crime syndicate controls much of the system, using its control of a drug called "Juice".
The game initially follows two characters. One is Azriel Odin, an assassin now turned to a law enforcer who is seeking to get any information about his brother Daniel. While searching the planet of Barracus, Azriel is aided by his friend and pilot Kane Harris, who maintains their spacecraft in orbit. Azriel comes to aid Matthius Howard, a man wanted by the Boryokudan and who claims to have information on Daniel's location. His information is tenative, pointing to a secret facility in a nearby nebula, Center 7, where Daniel may have been taken. Azriel, with the help of a young woman named Sayuri, is able to convince the Boryokudan to give him this information, and then he, Kane, Matthius, and Sayuri set off to find it. Sayuri explains that she had escaped from there a year ago, and is looking to find the fate of a friend that aided her escape.
The other character is Delta-Six, who later takes the name "Charlie". When Delta-Six first awakes he finds himself is some type of medical institution, lacking any memories of his past, but promised by the institutions "director" that by completing tests involving gun training he will be allowed to go free. As he meets other patients, it is clear that he previous had tried to escape the facility but had his mind wiped after he was captured. Giselle, one of the patients that had tried to help him escape before, directs him to keep up the escape plan and not to complete the final test as he would be sent to have his mind wiped again. Charlie is nearly killed by another patient, Balder, who is angered by his attempts to escape, but Charlie breaks free and in his escape, mortally burns off most of Balder's face. He, Giselle, and another patient, Epsilon Five, make their escape, though Giselle is killed by guards, and Charlie is stunned and recaptured, allowing Epsilon Five make it to freedom.
Kane's ship arrives at Center 7, and Azriel and Sayuri set off to locate where Daniel may be held. The computers give no information on Daniel's location, prompting them to continue to the director's office where more complete records would be found. They suddenly find themselves trapped in a room slowly filling with a sleep gas, where the director watches from an adjoining room. The director explains that Azriel is really Charlie - after Charlie's failed escape a year ago, he was wiped of his memory again, and this time given the identity of an assassin Azriel, which they had trained him for before. After Azriel left the Boryokudan, the director triggered the memory of Daniel as a means of recalling Azriel back to Center 7, where he now plans to re-wipe his memory and create a new assassin. Matthius is revealed to have been Balder, and was to help seed the idea of Azriel's brother, while Sayuri was Epsilon Five.
With Azriel taken to be mind-wiped, Sayuri and Kane are captured, but they manage to escape. They free Azriel before the full memory wipe can be completed, and set the station to self-destruct. However, both Azriel and Sayuri desire to get their original memories back which would been stored on the director's computer. They race there, killing Matthius en route, and run into a standoff with the director, who explains that the station's purpose is to create these assassins and other mercenaries for the Boryokudan from innocent people, and asserts that the human condition is nothing but their memories. When the director is able to kill Sayuri, Azriel kills him, and with the station about to explode, they have no time to recover their memories. They escape with Kane just as the station explodes, the other patients safely making it off in a second craft. As Kane takes them out of the nebula, Azriel and Sayuri contemplate that there is more to just being a human being than what their memories are.
|Electronic Gaming Monthly||n/a|
|Official Xbox Magazine||n/a|
|PC Gamer (US)||81%|
|This section requires expansion. (October 2011)|
The game was well received by game critics, with praise singled out for its compelling storyline and retro graphics. It is considered one of the best point-and-click adventure games to be released in recent memory[dubious ], as the genre had been in a decline for several years. The sequences involving combat, however, were criticized for their stiff controls and an action-oriented tone inconsistent from the rest of the game.
On the aggregate website GameRankings, the game has an average rating of 84.56%, based on 18 reviews. On Metacritic, it has a normalized rating of 82 out of 100, which indicates 'generally favorable reviews.'
The game received the following awards:
- Gamespy's Adventure Game Of The Year 2011
- Adventure Gamers' Best Story & Best Independent Adventure Game of the Year
- PC Gamer US' Adventure Game of the Year 2011
||This article uses bare URLs for citations. (January 2012)|
- "Gemini Rue". Wadjeteyegames.com. 2011-02-24. Retrieved 2012-01-02.
- http://www.wadjeteyegames.com/geminirue.htm?page=team[dead link]
- "Wadjet Eye brings Gemini Rue to iPhone and iPad". Destructoid. 2013-02-28. Retrieved 2013-02-28.
- "Gemini Rue for PC". GameRankings. 2011-02-24. Retrieved 2012-01-02.
- "Gemini Rue for PC Reviews, Ratings, Credits, and More at Metacritic". Metacritic.com. Retrieved 2012-01-02.
- "Gemini Rue • PC •". Eurogamer.net. Retrieved 2012-02-10.
- "Gemini Rue - PC - GameSpy". Pc.gamespy.com. 2011-11-10. Retrieved 2012-01-02.
- "Gemini Rue Video Game | Reviews, Trailers & Interviews". GameTrailers.com. Retrieved 2012-01-02.