Fullmetal Alchemist and the Broken Angel

Fullmetal Alchemist and the Broken Angel (鋼の錬金術師 翔べない天使, Hagane no Renkinjutsushi: Tobenai Tenshi, Alchemist of Steel: The Flightless Angel in Japan) is an action role-playing game developed by Racjin and published by Square Enix for the PlayStation 2 console. The game features an original story by Hiromu Arakawa from the creator of the Fullmetal Alchemist manga. It is based on the Fullmetal Alchemist manga series, also published by Square Enix. The game was released in Japan on December 25, 2003, and in North America on January 18, 2005.

Fullmetal Alchemist and the Broken Angel
Fullmetal Alchemist and the Broken Angel
North American version cover art
Developer(s)Racjin
Publisher(s)Square Enix
Designer(s)Tomoya Asano (assistant producer)
Hiromu Arakawa (story supervisor, character designer)
SeriesFullmetal Alchemist
Platform(s)PlayStation 2
Release
  • JP: December 25, 2003
  • NA: January 18, 2005[1]
Genre(s)Action role-playing game
Mode(s)Single-player

The game follows both protagonists of the series: Edward Elric and his younger brother, Alphonse Elric, as their explore lands full of giant creatures known as chimeras as well as thieves. Once meeting a girl named Armony, the two brothers start learning where the chimeras come from. The player primarily controls Edward, an alchemist who can transform objects from the game's stages into weapons to defeat his enemies. Additionally, he can receive support by Alphonse's AI in order to fight multiple enemies.

Despite good sales in Japan, critical reception to the game has been largely mixed. Critics have been divided on the game's graphics and gameplay. However, the story has also received praise for the cast's characterization while other reviewers found it easy to predict the twists and outcomes.

Gameplay edit

 
Gameplay of Broken Angel featuring both Alphonse (left) and Edward (right) using transmuted weapons to fight the enemy chimera

Broken Angel is an action role-playing game, which is similar to that of a 3D beat-em-up. The player takes control of Edward Elric. Besides using his metallic arm as a sword, he is also able to transmute weapons to enhance attack power. Thanks to this, he can attack enemies he cannot reach and utilize defense.[2] Players are able to equip Ed and Al with various accessories that can either enhance or hinder their performance. Alphonse is computer-controlled, though the player can summon him to aid Edward by pressing and holding the R1 button.[3] Alphonse can also be given weapons by Edward in order to enhance them. When Alphonse's health is depleted, Edward can restore him by using alchemy on his armor. However, once Edward loses all his health, the game is over.

The game also carries RPG elements such as leveling up by winning enough experience when defeating enemies. Enemies' attacks can also affect the player's commands with items he picks up across the stages and activate them while opening the menu.[4]

Plot edit

On their way to Central, the Elric brothers Edward and Alphonse, who are being escorted by Major Alex Louis Armstrong, end up in the town of Heissgart when their train is attacked by terrorists claiming to be from the Amestrian military. The Elrics are separated from Armstrong while exploring the chimera-infested town, meeting a young girl named Armony Eiselstein (アルモニ・エイゼルシュタイン, Arumoni Eizerushutain) who is not attacked by chimeras. Edward decides to chase after she calls him "shorty". They eventually find her in New Heissgart when they save her from thieves and she requests that they teach her alchemy.

The Elrics meet Armony’s father Professor Wilhelm Eiselstein (ヴィルヘルム・エイゼルシュタイン教授, Viruherumu Eizerushutain Kyōju), a famous alchemist and authority on catalytics – the study of making efficient alchemy - who was researching the "Philosopher's Catalyst", a legendary material similar to the Philosopher's Stone that can enhance the potency of alchemic transmutations. Wilhelm oversaw the construction of New Hiessgart following the military and chimera occupation. When Wilhelm requests the Elrics to bring them Etherflowers, they are accompanied by Armony who eventually convinces the brothers to act against her father’s wishes and reluctantly teach her alchemy. But she suddenly falls ill while two small wings appear in her back. Later, it is revealed that Armony is the result of Wilheim's daughter Selene being fused with the catalyst, creating an alternate identity with memories of believing herself a separate person from Selene. The catalyst in her body, presented by her wings, prevents Armony from safely using alchemy while keeping her from being attacked by the rampant chimeras.

Wilheim‘s assistant Greta Riddle reveals her true identity as Camilla (カミラ, Kamira), a rogue alchemist who sought the Philosopher's Catalyst to become immortal while she and Wilheim won over the compliance of the Hiessgart region’s overseer Brigadier General Mudi Nemda with weaponized chimeras for his agenda of establishing his own country. Camilla abducts Armony to take the catalyst while having Nemda’s forces attack the Elrics and Wilheim. But Camilla ends up falling to her apparent death when she attempts to the kill the Elric brothers after Wilheim sabotages her scheme with an Etherflower, which damages the catalyst with Armony mortally injured as a result. In the end, as Colonel Roy Mustang and Armstrong keep the Elrics from interfering, Wilheim sacrifices himself to completely destroy the catalyst and end Armony’s suffering. Mustang’s group arrest Nemda for court-martial while the Elrics resume their return to Central alongside Armstrong while reading Armony's letter to them.

Development edit

Fullmetal Alchemist and the Broken Angel was developed by the Japanese company Racjin and initially produced by Enix, before their merger with Square in April 2003.[5] Development for the game began before that of the Fullmetal Alchemist anime series.[6] Hiromu Arakawa, the author of the original manga, oversaw the story of the game and designed its characters, while Bones, the studio which would be responsible for the anime series, produced 30 minutes of animation.[6][7] Themes emphasized during the creation of the game include the bond between Alphonse and Edward, as well as the series' basic concept of Equivalent Exchange, which states that "man cannot gain without sacrifice". The developers looked at other titles for inspiration, particularly Square's action role-playing game Kingdom Hearts, in addition to other games based on manga series, such as Dragon Ball, Naruto or One Piece games. The biggest challenge they had to overcome was to try to make the title a "full-fledged" game rather than a simple "character-based" game.[7] Tomoya Asano, the assistant producer for the game, noted that development spanned more than a year, unlike most character-based games.[5]

In Japan, the game was showcased at the Tokyo Game Show in September 2003, the first time that Square and Enix had appeared at the show as a single company.[8] In the United States, the game was showcased at the Electronic Entertainment Expo of Los Angeles in May 2004, with the presence of Asano. For the North American version of the game, the developers made the difficulty level more challenging and aggressive.[7] A novelization of the game was also written by Makoto Inoue on July 30, 2004, with Arakawa providing illustrations.[9]

Since Square Enix wanted the game to be released during the show's broadcast on Adult Swim, Funimation had to begin casting, and recording (at Okatron 5000 under director Chris Sabat) for the English dub for the game long before they were set to record a single episode for the show.[10]

Audio edit

Fullmetal Alchemist and the Broken Angel Game Original Soundtrack
Soundtrack album
ReleasedFebruary 18, 2004
GenreVideo game music
Length60:43
LabelAniplex

The score for the game was composed by Makoto Suehiro, Isao Kasai, Kenji Tani, and Tomohiko Sato. It includes three vocal songs: "Flowers of the Hearts" sung by voice actress Motoko Kumai, "Emotionally" sung by Saori Yamada, and a remix of the first TV ending theme song, "Kesenai Tsumi" (Inerasable Sin) sung by J-pop singer Nana Kitade entitled "Kesenai Tsumi~raw“breath”track~". The soundtrack was published in Japan as a copy-protected album by Aniplex, a subsidiary of Sony Music Entertainment, on February 18, 2004.[11]

Tracklist
No.TitleWriter(s)Length
1."Running"Tomohiko Sato2:05
2."The Intersection of Fate"Makoto Suehiro1:54
3."Tears of an Angel"Makoto Suehiro1:21
4."A Young Girl's Memories"Makoto Suehiro1:05
5."Flowers of the Heart" (sung by Motoko Kumai)Tomohiko Sato1:32
6."Rest for an Angel"Makoto Suehiro1:43
7."A Clear Evening in the Wilderness"Makoto Suehiro1:10
8."Eyes of Corruption"Makoto Suehiro3:11
9."Prayers of the Saint"Makoto Suehiro2:13
10."Bottega"Isao Kasai2:01
11."Black Conspiracy"Kenji Tani1:22
12."Crowd Round"Isao Kasai1:05
13."Excess"Isao Kasai2:20
14."National Alchemist"Kenji Tani1:28
15."Crisis Game"Isao Kasai1:37
16."Rush 1"Kenji Tani2:46
17."Rush 2"Kenji Tani2:52
18."Fight It Out!"Makoto Suehiro1:14
19."Go Ahead Rapidly"Isao Kasai1:05
20."Pizza Time"Kenji Tani2:18
21."Armor Piercing Alchemist"Makoto Suehiro3:05
22."Cold Breath!!!"Makoto Suehiro4:21
23."Wax-a-Mule"Isao Kasai2:12
24."Go!!"Kenji Tani2:27
25."K.M.E < RA"Kenji Tani4:09
26."Killer Moon"Kenji Tani2:54
27."Biter"Isao Kasai1:18
28."Moving Squall"Makoto Suehiro1:55
29."Cutting Edge"Tomohiko Sato1:57
30."To My Small, Yet Great Teacher"Makoto Suehiro4:04
31."Emotionally" (sung by Saori Yamada)Isao Kasai, Makoto Suehiro4:51
32."Indelible Sin" ("Raw 'Breath' Track", sung by Nana Kitade)Uncredited1:20

Reception edit

The game was popular in Japan. It sold 250,000 copies as of 2004.[16] However, critical reception has been mostly mixed with the game having an average of 56 out of 100 in Metacritic.[12] IGN negatively compared it with Square's 2002 video game Kingdom Hearts noting the similarities in which in both games the playable character is assisted by AI though The Broken Angel's felt inferior. Despite also citing as a short game, the reviewer praised the story.[3] Darryl Vassar from GameSpy agreed with IGN's review but found Edward's alchemy "fun" due to how the player can interact with the levels' objects. However, he criticized the game's graphics.[2]

GameRevolution's Joe Dodson was far more negative, stating the plot is sometimes "lame" due to the reasons the main characters are in chase of Armory. He also found the enemy AIs poor based on how can easily the players can avoid them.[13] RPGFan's Neal Chandran found the story as "told a bazillion times, with plot twists a child could see coming a mile away." Nevertheless, Chandran enjoyed the dynamic between the main characters both in fights as well as dialogues. When discussing the game's elements, Chandran criticized its linearity and the reuse of old dungeons.[15] RPGamer's Joel Pan shared similar feelings with IGN in regards to the game's similarities with Kingdom Hearts but more positive as Alphonse's AI will come to the player's aid when necessary. While also finding the alchemy entertaining, RPGamer noticed the player needed to go into a menu to use items which ruined the game's fast-pace combat.[4] GameZone reviewer called it "an alright game", finding it appealing to fans of the Fullmetal Alchemist series. However, like other reviewer writers he felt the graphics underwhelming.[14]

References edit

  1. ^ "SQUARE ENIX SHIPS FULLMETAL ALCHEMIST AND THE BROKEN ANGEL TO RETAILERS JANUARY 18, 2005". GamesIndustry.biz. 2004-12-24. Retrieved 2023-08-01.
  2. ^ a b c Vassar, Darryl (2005-01-18). "Fullmetal Alchemist and the Broken Angel Review". GameSpy. Retrieved 2008-05-27.
  3. ^ a b c Dunham, Jeremy (2005-01-06). "Fullmetal Alchemist and the Broken Angel Review". IGN. pp. 1–2. Archived from the original on April 12, 2009. Retrieved 2008-05-27.
  4. ^ a b c Pan, Joel. "Fullmetal Alchemist and the Broken Angel". RPG amer. Archived from the original on 2016-11-13. Retrieved 2016-11-12.
  5. ^ a b Gantayat, Anoop (2004-09-24). "TGS 2004: Fullmetal Alchemist Q&A". IGN. Archived from the original on December 20, 2008. Retrieved 2008-05-28.
  6. ^ a b IGNPS2 (2003-09-10). "Square Enix's New Game". IGN. Archived from the original on July 13, 2011. Retrieved 2008-05-27.{{cite web}}: CS1 maint: numeric names: authors list (link)
  7. ^ a b c Alfonso, Andrew (2004-05-13). "E3 2004: Fullmetal Alchemist - Interview". IGN. pp. 1–3. Archived from the original on December 20, 2008. Retrieved 2008-05-27.
  8. ^ Gantayat, Anoop (2003-09-28). "TGS 2003: Hands On with Fullmetal Alchemist". IGN. Archived from the original on July 13, 2011. Retrieved 2008-05-27.
  9. ^ ゲームノベルズ 鋼の錬金術師 翔べない天使 (Game novels) (新書) (in Japanese). ASIN 4757512473.
  10. ^ Audio Commentary from Fullmetal Alchemist: The Sacred Star Of Milos
  11. ^ "Fullmetal Alchemist and the Broken Angel Game Original Soundtrack". Chudah's Corner. Retrieved 2008-05-28.
  12. ^ a b "Fullmetal Alchemist and the Broken Angel for PlayStation 2 Reviews". Metacritic. Retrieved 2021-07-06.
  13. ^ a b Dodson, Joe (2005-01-06). "Square's Least Metal Moment". Game Revolution. Archived from the original on 2005-06-25. Retrieved 2016-11-12.
  14. ^ a b Berner, Matt (2005-01-26). "Fullmetal Alchemist and the Broken Angel Review". GameZone. Archived from the original on 2006-05-09. Retrieved 2008-05-27.
  15. ^ a b Chandran, Neal. "Fullmetal Alchemist and the Broken Angel". RPG Fan. Archived from the original on 2016-11-13. Retrieved 2016-11-12.
  16. ^ Gantayat, Anoop (2004-06-14). "Fullmetal Alchemist 2". IGN. Archived from the original on July 13, 2011. Retrieved 2008-05-28.

External links edit