A Frameserver is any program that acts as a media source in the process called frameserving, which transfers digital video data from one computer program to another without intermediate files. The program that receives the data – the frameclient – could be any type of video application.[1]

The process is controlled by the frameclient: the frameclient requests audio/video frames and the frameserver serves them. The client can request frames in any order, allowing it to pause or jump to an arbitrary frame, just as a media player does with a file on disk. The client is most commonly a media encoder, a non-linear editing system, or a media player.

Some popular frameservers are:

See also edit

References edit

  1. ^ "Frameserving". Luke's Video Guide. Archived from the original on 2012-06-23. Retrieved December 14, 2019.
  2. ^ "FAQ frameserving". AviSynth wiki. Retrieved December 14, 2019.
  3. ^ "VirtualDub documentation: Using the Frameserver". Retrieved December 14, 2019.
  4. ^ "Connecting to arbitrary codecs: the frameserver". Blender wiki. Archived from the original on 2007-08-04. Retrieved December 14, 2019.
  5. ^ "Debugmode FrameServer". Retrieved December 14, 2019.