Dr. Muto is a 2002 platform game developed by Midway Games West. It was released for the PlayStation 2 and Xbox on November 11, 2002[1] and later released for the GameCube on December 17, 2002.[2] An entirely different game with the same name was developed by Digital Eclipse and released for the Game Boy Advance on March 21, 2003.[3] This is the last game designed by Ed Logg.

Dr. Muto
Dr. Muto
Developer(s)
Publisher(s)Midway
Designer(s)Ed Logg
Platform(s)PlayStation 2, Xbox, GameCube, Game Boy Advance
ReleasePlayStation 2, Xbox
  • NA: November 11, 2002
  • PAL: March 21, 2003
GameCube
  • NA: December 17, 2002
Game Boy Advance
  • PAL: March 21, 2003
Genre(s)Platform
Mode(s)Single-player

The game follows Dr. Muto, a maniacal and genius mad scientist whose latest experiment has accidentally destroyed his own home planet. In order to rebuild his world, he steals organic matter from neighboring planets. Dr. Muto uses his invention, the Splizz Gun, to mutate and morph into other organisms to complete his tasks.[4] Overall, the game received mixed reviews by critics.

Gameplay edit

In the game, Dr. Muto has the ability to morph into many creatures, and use a variety of gadgets to get through the game. Dr. Muto is able to turn into 5 different creatures with the use of the Splizz Gun in the game. These can be unlocked by collecting items like isotopes and animal DNA. These morphs also have special extras. There are seven different gadgets Dr. Muto can use. Players get the Splizz Gun at the start of the game, it allows Dr. Muto to extract DNA from enemies, electrocute and shoot lasers at enemies, and allows him to morph into five different creatures.

Plot edit

Dr. Muto, a mad scientist, built a machine that would provide free, renewable energy for his home planet of Midway. However, the machine was sabotaged by Muto's rival, Professor Burnital, causing it to malfunction and destroy the planet. Dr. Muto and his laboratory survived. Now, Dr. Muto plans to build a machine called the Genitor 9000 that will rebuild Midway. However, the pieces necessary to assemble and run the machine are scattered across a number of neighboring planets and must be collected. There are 4250 isotopes and 86 bits of terra to collect in all; however, due to design issues, some of the game's isotopes are nearly impossible to collect and only 80% of the isotopes are required to complete the game.[5]

Reception edit

The game received mixed reviews, garnering a score of 70 on Metacritic. Hilary Goldstein of IGN gave the game an 8.5 out of 10, stating that Muto has "sly humor, difficult challenges, and some fantastic gameplay elements."[13]

References edit

  1. ^ "Dr. Muto Breaks Free!". IGN. November 11, 2002. Retrieved March 19, 2023.
  2. ^ "Dr. Muto". GameSpot. CBS Interactive Inc. Retrieved March 1, 2013.
  3. ^ "Dr. Muto Release Dates". Gamewise. Retrieved March 1, 2013.
  4. ^ "Dr. Muto". IGN. IGN Entertainment, Inc. Retrieved March 1, 2013.
  5. ^ Young, Chris (2003). "Dr. Muto FAQ/Walkthrough". GameFAQs. Retrieved May 12, 2018.
  6. ^ "Aggregate score for PlayStation 2 at Game Rankings". Archived from the original on October 9, 2003.
  7. ^ "Aggregate score for GameCube at Game Rankings". Archived from the original on June 28, 2003.
  8. ^ "Aggregate score for Xbox at Game Rankings". Archived from the original on June 28, 2003.
  9. ^ "Aggregate score for Game Boy Advance at Game Rankings". Archived from the original on August 4, 2004.
  10. ^ "Aggregate score for PlayStation 2 at Metacritic". Metacritic. Archived from the original on September 13, 2008.
  11. ^ "Aggregate score for GameCube at Metacritic". Metacritic. Archived from the original on September 13, 2008.
  12. ^ "Aggregate score for Xbox at Metacritic". Metacritic. Archived from the original on September 13, 2008.
  13. ^ Goldstein, Hilary (November 11, 2002). "Dr. Muto Review". IGN. Retrieved July 31, 2017.

External links edit