|Genre(s)||Shoot 'em up|
The objective of the game is to guide a spaceship through a cube-like network to reach the treasure star located at the opposite extreme of the player's origin. Each cube edge leads to one of 54 uniquely themed corridors where a wave of enemies must be dispatched in a tube shooter style gameplay sequence.
Paul Allen Newell was responsible for design and programming. The laserdisc backgrounds were produced by Robert Abel and Associates. Ken Nordine (uncredited) voiced the intro narration. The game was planned to be released for the Vectrex, but was cancelled when the console went off the market.
The CGI backgrounds would later be featured in Beyond the Mind's Eye.
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