Cube Quest

Cube Quest
Gameplay of Cube Quest
Developer(s) Simutrek Inc.
Publisher(s) Simutrek Inc.
Platform(s) Arcade
Release date(s) 1983
Genre(s) Shoot 'em up
Mode(s) Single-player
Cabinet Upright
Display Horizontally oriented

Cube Quest is an arcade game released by Simutrek Inc. in 1983. It combines 3-D polygonal graphics with laserdisc-streamed, animated backgrounds (a technique later employed by Namco's Galaxian 3)

Gameplay

The objective of the game is to guide a spaceship through a cube-like network to reach the treasure star located at the opposite extreme of the player's origin. Each cube edge leads to one of 54 uniquely themed corridors where a wave of enemies must be dispatched in a tube shooter style gameplay sequence.

↑Jump back a section

Production

Paul Allen Newell was responsible for design and programming.[1] The laserdisc backgrounds were produced by Robert Abel and Associates. Ken Nordine (uncredited) voiced the intro narration. The game was planned to be released for the Vectrex, but was cancelled when the console went off the market.

The CGI backgrounds would later be featured in Beyond the Mind's Eye.

↑Jump back a section

External links


↑Jump back a section
Last modified on 5 December 2012, at 20:55