Call of Duty: World at War: Zombies
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Call of Duty Zombies title screen |
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| Developer(s) | Ideaworks Game Studio |
| Publisher(s) | Activision |
| Distributor(s) | Apple |
| Series | Call of Duty |
| Platform(s) | iOS |
| Release date(s) |
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| Latest release | 1.5.0 |
| Genre(s) | First-person shooter |
| Mode(s) | Single-player, multiplayer |
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| Media/distribution | Digital distribution |
Call of Duty: World at War - Zombies (also known as Call of Duty: Zombies) is a first-person shooter video game developed by Ideaworks Game Studio, and published by Activision for iOS. It is a spin-off of the Call of Duty series, and based on the "Zombies" mode of Call of Duty: World at War.[1] The game was released worldwide on November 16, 2009.[2] The game allows for multiplayer cooperative gameplay locally via an ad hoc Wi-Fi or Bluetooth network, or globally via the internet. However, restrictions can turn multiplayer off. It also comes with the three other maps, Verruckt, Shi No Numa, and Der Riese.[3][4] A sequel to the game, Call of Duty: Black Ops: Zombies has been published by Activision.
The game's setting originally takes place in a German bunker (Nacht der Untoten) during World War II from the viewpoint of a United States Marine.[5]SS soldiers who have become zombies attempt to infiltrate the bunker and attack the player, and the player must defend themselves in the process.
Gameplay
Call of Duty World at War Zombies is based on the zombie game mode in the 5th installment of the Call of Duty Series, although this game is for iOS. The objective of the game is simply to survive for as long as possible. When the player starts the game, he or she is given a Colt 1911 to start off. With that pistol, the player can shoot zombies (or slice them with a combat knife) to get points. When the player obtains enough points, the points can be used to buy guns, perks and progress into different parts of the map. Players can play with a single friend via Bluetooth, up to 3 other friends in a wifi network, or find other people around the world playing the game using the Internet.
References
- ^ Buchanan, Levi (2009-11-16). "Call of Duty: World at War: Zombies Review". IGN. http://wireless.ign.com/articles/104/1045496p1.html. Retrieved 2009-11-18.
- ^ Magrino, Tom (2009-11-16). "Call of Duty: Zombies touching iPhone". GameSpot. http://www.gamespot.com/pc/action/callofduty5/news.html?sid=6240426. Retrieved 2009-11-19.
- ^ Grant, Christopher (2009-11-16). "Achtung! Call of Duty: World at War: Zombies infests iPhone". Joystiq. http://www.joystiq.com/2009/11/16/achtung-call-of-duty-world-at-war-zombies-infests-iphone. Retrieved 2009-11-19.
- ^ "'Call of Duty: World at War: Zombies' FPS Arrives for iPhone". TouchArcade. 2009-11-16. http://toucharcade.com/2009/11/16/call-of-duty-world-at-war-zombies-arrives-for-iphone/. Retrieved 2009-11-19.
- ^ Spencer, Spanner (2009-11-16). "Call of Duty: World at War: Zombies". Pocket Gamer. http://www.pocketgamer.co.uk/r/iPhone/Call+of+Duty:+World+at+War:+Zombies/review.asp?c=16768. Retrieved 2009-11-19.
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The game was met with positive reception from the ios gaming community, noting the controls, gameplay very similar to the Xbox version and the online capabilities. The game has an 8.0 on IGN and is on the top 100 paid apps list on iTunes.