Awesome Possum... Kicks Dr. Machino's Butt
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This article needs additional citations for verification. (September 2010) |
| Awesome Possum | |
|---|---|
North American cover art |
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| Developer(s) | Tengen |
| Publisher(s) | Tengen |
| Composer(s) | Earl Vickers Doug Brandon Nu Romantic |
| Platform(s) | Sega Mega Drive/Genesis |
| Release date(s) | |
| Genre(s) | Platform |
| Mode(s) | Single-player |
| Media/distribution | Cartridge |
Awesome Possum... Kicks Dr. Machino's Butt is a video game created by Tengen for the Sega Mega Drive/Genesis that was released in the early 1990s.
Summary
This video game borrows heavily from Sonic the Hedgehog, featuring an anthropomorphic possum character who battles a mad scientist and his army of robots to save the world, and has the ability to spin to attack enemies.
Unlike Sonic[citation needed], Awesome Possum includes environmental activist elements, with the character collecting empty bottles and cans instead of rings, and answering questions about the environment to earn bonus points in his fight against the evil Dr. Machino. There are also various other animals located within levels which the character can ride to activate their ability, such as a bee which allows the character to fly or a rhino that catapults the character. There are a total of four worlds which together consist of 13 levels all together. The game also has a total of 12 bonus stages alongside the quiz which the character must collect as many recyclables as he can and reach the end before the time expires. The game is also repetitive, using the same basic environment for each level.
It also had many lines of digitized speech, unusual for its time, a feature with which the game was marketed. The box also states "it is an excellent educational game for all ages".
Awesome Possum was a Deputy Dog's side kick in the Deputy Dog cartoon.
Reception
| This section does not cite any references or sources. (September 2010) |
Reception was generally negative, with much of the criticism directed towards its perceived priority focus on the game's speech feature and its environmental message, as well as on the game's animation of the characters, which consists of four frames of animation for each character move.
References
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